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This Week at Bungie – 4/21/2022

This week at Bungie, we seem to have written a short novel about upcoming weapon sandbox changes. 

Hello, dear reader. I’d like to kick this TWAB off with a quick word of advice; never end your drafting phase with your introduction. I’ve been kicking this thing around for about 15 minutes now, trying to figure out the best way to launch you into yet another Mega-TWAB worth of sandbox information. We’ve got quite a few changes planned for next Season, and we’re excited to start spreading the word. 

Let’s keep our conversation about the live game short and sweet, shall we? It’s an interesting week, to say the least! Master difficulty for Vow of the Disciple has kicked off, with just a few short weeks left before Guardians begin to claim their raid titles. Grandmasters continue to push the limits of player skill, buildcrafting, and general gameplay strategy. Iron Banner has come and gone, but Trials of Osiris returns this Friday with some light changes to the post-Flawless experience. There’s still quite a bit to do, especially if you’re trying to finish off each fresh Triumph released with The Witch Queen and Season of the Risen. All said, we’re having a good time, and we hope you are too.


Even with a solid launch in our sails, the winds of change will always catch up to Destiny. As mentioned, we’ll be talking about how those winds are shifting the sands of our weapons sandbox. Some of you know the Destiny sandbox like the back of your hands. In some cases, well enough to release a forty-five-minute video about the intricacies of Shotguns. Well, do we have some changes ready for you… 

I’ve been known to recommend grabbing a drink of water and a snack for larger TWABs, and this is no different. Take this at your own pace, have a good time, and ask questions once you’re through. Our community and sandbox teams will be at the ready to issue clarifications as we can, and will follow up in future posts, TWAB’s, or other means of communication if necessary.   

That’s a big Sandbox… 

In a few short sentences, we’ll be passing the mic over to Staff Designer Chris Proctor. Chris joins us today as a representative of the team, speaking to a few hundred bullets of sandbox patch notes that were developed by a group of rag-tag Guardians here at the studio. Each of them contributed many, many hours of their time to get these changes prepped and ready for Season 17 (beginning May 24), and we’re expecting Crucible strategies to shift a bit in just a few short weeks. 

For those that aren’t in-tune with the intricacies of the Destiny sandbox, this will be a lot to take in. You might need to wait a bit for a fellow community member to break down some of these changes to be less daunting. From a high level, we’re covering the following today: 

  • A handful of goals from the team. 
  • Glaives, commentary on their design, and some plans for future tuning. 
  • Flinch and airborne gameplay, and how we’re pushing these into buildcrafting. 
  • Tuning one-hit kills in the Crucible. 
  • General tuning for Special ammo, Exotic weaponry, Legendary archetypes, and a slew of weapon perks.

Let’s get to it. 

Proctor: G’day G’dians. 

In Season 17 the sandbox team is making changes across all aspects of the sandbox to improve the player experience of PvP. Here are the weapons team’s goals to support that. 

Introduce levers to tune how players build for airborne gunplay 

Destiny has extremely fluid and expressive airborne movement, but that movement must be balanced against grounded players lest it become oppressive. We want players who enjoy that play style to be able to build into it, but they’ll have to make tough choices about what they leave behind to do so. Successfully engaging in the air will no longer be as simple as “put an Icarus Grip mod on it,” but the upside for heavily investing in it will be higher. 

Allow players to mitigate for flinch 

Excessive flinch is a frequent complaint from players, most importantly when using Primary weapons and taking large chunks of damage from enemies. Players should be able to invest in flinch resistance, and baseline flinch should be lower on Primary weapons, but hand-tuned per archetype so that the weapons that need flinch resistance have the easiest access to it. 

Reduce the number of one-hit kills in PvP 

Sandbox overall wants to reduce the number of one-hit kills in PvP, shifting combat more towards Primary gunplay. With weapons this means tuning Special weapons, both the effectiveness of specific weapons and Special weapon uptime overall, and one key primary outlier. 

Address common feedback on weapons across all game modes 

Each Season the weapons team looks at Legendary and Exotic weapons that are over or under-performing and make adjustments – Season 17 will be a larger pass than usual, with more of a focus on underused weapons and PvP balance. 

With our goals stated, let’s get to the meat of it all. First up, Glaives. 

Glaive-a-rave 

We’ve noticed that several aspects of how Glaives interact with weapon and armor perks don’t match player expectations, and want to take some time to clarify the intent, the changes included in Season 17, and the logic we’ll use for future changes. 

A Glaive melee is a basic melee attack, not a weapon attack, doesn’t consume ammo and deals Kinetic damage. So, it’s more like an unpowered punch than a Sword swing. 

Allowing buffs to weapon damage to apply to Glaive melees would be too powerful for something without an ammo limitation, particularly in PvP where even a small damage buff would allow for incredibly fast two hit kills. Also, in general we’d prefer to increase Glaive melee damage directly (as we’re doing, in fact!) instead of effectively making weapon damage perks mandatory on Glaives. 

Glaives already have a long lunge distance, and increasing this at all results in unreliable behavior over the network, so no melee lunge distance buffs apply to Glaive melees. 

Our intent is: 

      • Glaive melees should activate perks that trigger off base melee damage or kills (for example, ammo refill from Grave Robber, weapon damage buff 5x stacks on Swashbuckler, ammo refill from Sealed Ahamkara Grasps). 
      • Glaive melees should not activate perks that trigger off powered melee damage or kills, or require expending subclass melee energy (such as Combination Blow or Assassin’s Cowl). 
      • Glaive melees should benefit from melee damage buffs (such as Winter’s Guile or Wormgod Caress). 
      • Glaive melees should not benefit from weapon damage buffs (such as Rampage, Kill Clip, Swashbuckler). 
      • Glaive projectiles should benefit from weapon damage buffs. 

With that expectation set, there are some inconsistencies with how these are implemented in game, some of which we’ve already fixed, some which we’ll look at in the future. 

Once we have these guidelines consistently implemented in-game we may look at specific cases where this doesn’t match player expectation and do something custom, updating descriptions where needed for clarification, but our primary goal is that players be able to predict how a Glaive interaction will work. 

Here’s what we changed during Season 16, largely bug fixes with some quality-of-life changes: 

      • Glaive projectile hits to reach maximum energy decreased from 6 to 4. 
      • Glaive melee can now be interrupted by Hunter dodge. 
      • The Grave Robber perk now pulls from reserves on Glaives instead of generating ammo. 
      • Glaives no longer get stuck in clang recovery when using a melee attack on each other. 
      • Sealed Ahamkara Grasps no longer reloads Glaives on projectile hits (but does on melee hits as expected). 
      • Glaive melees can no longer stunlock high-health combatants. 
      • Glaive melee kills are now tracked in match history, for bounties and so forth. 

Here’s what’s changing in Season 17: 

      • We’re pushing Glaives deeper into their roles of hard-hitting melee damage and near-complete protection when shielded, as well as increasing projectile speed to make them more reliable at range. 
          • Note: the Glaive shield grants 97.5% damage resistance in PvE, 75% in PvP. 
          • Increased melee damage vs PvE enemies (except for bosses and vehicles) by 25%. 
          • Reduced energy drain speed while shielded by 30%. 
          • Increased projectile speed dependent on the range stat: 
              • At 0 stat: increased from 30 to 60 m/s. 
              • At 100 stat: increased from 80 to 100 m/s.

Pictured: Guardians holding Exotic Glaives, which are about to be buffed in Season 17.

      • Exotic Glaives have all been buffed, in addition to the global Glaive changes which make it easier to build energy (projectile speed making landing shots easier and energy granted per projectile hit). 
          • Titan Glaive, Edge of Action: players now gain a Void overshield while inside the bubble, Helm of Saint-14 now applies to this bubble as it does for Ward of Dawn. 
          • Warlock Glaive, Edge of Intent: increased speed and acceleration of the healing turret projectiles. 
          • Hunter Glaive, Edge of Concurrence: tripled the damage of the wave detonation, increased the number of enemies it can chain to from 4 to 8. 

Global Changes 

Flinch 

Aim deflection on receiving damage, typically called flinch, is a common pain point, particularly on Primary ammo weapons. We’ve rebuilt the stability weapon stat to grant flinch resistance in addition to its other effects, with a maximum flinch resistance of 10% to 25% dependent on weapon archetype. With this change players can build for flinch resistance, more easily on weapons that feel flinch more than others, and less so on Special weapons, which we don’t want to be easier to use when under fire. 

From internal playtests, you may not feel the difference when using just one source of flinch resistance, but when stacking two or more sources the benefit is strong. 

      • Note that higher zoom weapons are more affected by flinch, which we took into account when tuning these numbers. 
      • Here’s the breakdown for flinch resistance with 100 stability: 
          • 25%: Autorifle, Submachine Gun, Bow 
          • 20%: Pulse Rifle, Scout Rifle, Sidearm, Machine Gun 
          • 15%: Hand Cannon, Trace Rifle 
          • 10%: Fusion Rifle, Shotgun, Sniper Rifle, Grenade Launcher (both Breech and Drum), Linear Fusion Rifle (both Special and Heavy versions), Rocket Launcher 
          • Note that a stability stat of below 20 will technically have a small flinch resistance penalty, but only around five weapons have a stability stat in that range. 
      • Mentioning here because it’s a related change, the Resilience character stat now grants flinch resistance of 0% at 0 stat, 10% at 100 stat. 
      • Examples (note that sources of flinch resistance stack multiplicatively): 
          • A 100-stability-stat Suros Pulse Rifle (with Suros Synergy active), 10 Resilience, No Distractions and two Unflinching Pulse Rifle armor mods, while buffed by Rally Barricade: 
              • 0.8 * 0.8 * 0.9 * 0.65 * 0.7 * 0.5 = 0.1x, i.e., 90% flinch resistance. 
          • A 70-stability stat Hand Cannon, 5 Resilience, one Unflinching Hand Cannon armor mod: 
              • 0.91 x 0.95 x 0.7 = 0.61, i.e., 39% flinch resistance. 

Airborne Gunplay 

Before getting to buildcrafting, we’ve made a fundamental change to the modifiers applied while airborne. Your Primary weapons will have less randomness in projectile accuracy in most cases, you’ll have less aim assist instead, and will need precise aiming to land your shots without building heavily into airborne. 

We’ve added a new weapon stat, “Airborne Effectiveness,” which is present on all weapons (except those where being airborne doesn’t have an effect, Swords for example), which maps onto aspects of airborne gunplay using these guidelines: 

      • With little to no investment (0-30 airborne stat), a character will have a smaller accuracy penalty than retail but will have significantly lower aim assist.  
      • With minimal investment (31-50 airborne stat), a character will have around the same in-air accuracy as Icarus-equipped weapons do currently, but with noticeably lower aim assist. 
      • With substantial investment (51-70 airborne stat), a character will have better accuracy than retail weapons with Icarus, with fewer misses due to randomness, but with reduced aim assist.  
      • With specialized investment (71-99 airborne stat), a character will have no airborne accuracy penalty, with very slightly less aim assist.  
      • With full investment (100 airborne stat), a character will have no airborne accuracy penalty, and the same aim assist. 

This stat has been hand tuned on all Exotic weapons, everything that shipped in Season 16 or 17, and everything that’s ever shipped as Trials of Osiris or Nightfall loot. Older Legendary weapons have a default value, set per weapon archetype to a value just below the middle of the allowed stat range. 

NOTE: this will be a hidden stat at Season 17 launch, similar to aim assist and recoil direction. You’ll be able to check the stat on a specific weapon through the API, and in Season 18 several previously hidden stats will be visible on the weapon inspection screen. 

      • This stat influences several aspects of airborne gunplay: 
          • Aim Assist cone penalty angles (i.e. auto-aim angle, reticle friction/adhesion angle) – a high-penalty to this angle at 0 stat, and a low or zero penalty at 100 stat. 
          • Accuracy cone penalty angle for Primary weapons: a lower penalty than currently at 0 stat, zero penalty at 60-100 stat. 
          • Accuracy cone penalty for Special weapons: a slightly lower penalty than currently at 0 stat, zero penalty at 100 stat. 
          • Headshot aim assistance: 0 at 0 stat, 1 degree at 100-stat on Primary weapons, Slug Shotguns, Linear Fusion Rifles and Machine Guns, 0.5 degrees on Sniper Rifles. 
              • This controls how forgiving headshots are while airborne – if this is zero, you must be pinpoint aiming precisely at the head to get the headshot, otherwise you’ll get a body shot even if your aim assist cone overlaps the head. 
              • Previously while airborne, players would get full aim assistance for headshots provided their aim assist cone overlapped the head at all
          • Pellet Shotgun spread angle – +25% at 0 stat, 0 at 100-stat (i.e., more Shotgun spread at low Airborne Effectiveness stat). 
      • What this means overall is that you’ll get fewer misses due to randomness from the accuracy cone while airborne, but reliance on aiming is much higher at low stat. To make this easier you will need to build into airborne. With decent aim you will land more body shots instead of crits. 
      • Before and after examples of accuracy cone penalty: 
          • Hand Cannon  
              • Before, 0.667 degrees airborne accuracy penalty 
              • After, 0 stat: 0.450 degrees 
              • After, 60 stat: 0 degrees 
          • Sniper Rifle 
              • Before, 3 degrees 
              • After, 0 stat: 2 degrees 
              • After, 60 stat: 0.8 degrees 
              • After, 100 stat: 0 degrees 
      • The Airborne Effectiveness stat comes from three sources: weapon, subclass, and armor. 
          • Weapon: 
                • The weapon’s base Airborne Effectiveness stat, with ranges varying from 0 to 10, and 0 to 30 depending on the weapon archetype. 
                    • Exotic weapons typically get bumped up, i.e., higher stat than Legendary weapons in that archetype (unless they’re already extremely strong). 
                • The Icarus Grip/Adept Icarus weapon mod: +15. 
                • Certain weapon perks, such as the redesigned Air Assault. 
                • Valid stat ranges for Legendary weapons (Exotics sometimes exceed these). 
                    • Hand Cannon: 0-25 
                    • Sidearm: 0-30 
                    • Auto Rifle: 0-25 
                    • Pulse Rifle: 0-25 
                    • Scout Rifle: 0-20 
                    • Submachine Gun: 0-30 
                    • Bow: 0-20 
                    • Sniper Rifle: 0-5 
                    • Shotgun: 0-5 
                    • Fusion Rifle: 0-10 
                    • Breech Grenade Launcher: 0-5 
                    • Trace Rifle: 0-15 
                    • Rocket Launcher: 0-10 
                    • Machine Gun: 0-20 
                    • Linear Fusion Rifle: 0-15 
                    • Drum Grenade Launcher: 0-20 
                    • Glaive: 0-15 
                • Higher tiers of Legendary weapons (Trials, raid, Nightfall) use the upper end of these ranges, as with other stats. 
                • Some examples of Exotic weapon outliers: 
                    • Sweet Business: 27 
                    • Merciless: 15 
                    • Fighting Lion: 12 
                    • Sunshot: 27 
                    • Skyburner’s Oath: 35 
                    • Rat King: 30 
                    • The Huckleberry: 33 
                    • Ace of Spades: 14 (as an example of an Exotic that is already plenty strong enough and doesn’t need to excel here) 
                    • The Chaperone: 1 (ditto) 
                    • Thunderlord: 26 
                    • Traveler’s Chosen: 35 
                    • [REDACTED]: 29 
                • Some examples of hand-tuned Legendary weapon stats: 
                    • Frontier’s Cry: 19 
                    • Deliverance: 9 
                    • Submission: 27 
                    • Silicon Neuroma: 4 
                    • Cantata-57: 12 
                    • The Messenger: 20 
                    • Hung Jury SR4: 22 
                    • Ragnhild-D: 3 
                    • Igneous Hammer: 23 
          • Subclass: 
              • The Heat Rises ability: +70 while Heat Rises is active (i.e., on consuming your grenade) 
              • The Tempered Metal ability: +20 after getting a Solar weapon kill 
              • The Whisper of Hedrons Stasis Fragment: +20 after freezing a target 
          • Exotic armor: armor that revolves around being airborne, or works on specific weapons, grants a bonus or penalty in the -50 to +40 range (or higher if conditional) 
              • Foetracer: +20 to all 
              • Mechaneer’s Tricksleeves: +50 to Sidearms 
              • Oathkeeper: +40 to Bows 
              • Sealed Ahamkara Grasps: +50 to all for 5 seconds after a melee hit 
              • Lucky Pants: +20 to Hand Cannons after readying a Hand Cannon 
              • ST0MP-EE5: -50 to all 
              • No Backup Plans: +30 to Shotguns 
              • Actium War Rig: +30 to Auto Rifles and Machine Guns 
              • Hallowfire Heart: +20 to all 
              • Lion Rampant: +50 hipfire only 
              • Peacekeepers: +40 to Submachine Guns 
              • Peregrine Greaves: +20 to all 
              • Eye of Another World: +15 to all 
              • Astrocyte Verse: +30 to all 
              • Ophidian Aspect: +10 to all 
              • Necrotic Grips: +30 to Weapons of Sorrow 
              • Wings of Sacred Dawn: +50 to all 
              • Boots of the Assembler: +30 to Lumina 
              • [redacted]: +30 to Fusion Rifles and Linear Fusion Rifles 

This means that in general if you want good Airborne Effectiveness (say 70 stat), you should pick a weapon with a high stat, put Icarus on it, and either equip an Exotic armor piece that helps, or run a subclass Aspect, Fragment, or ability, and if you want the best possible Airborne Effectiveness, you’ll generally have to go all in on weapon, Exotic armor, and subclass. 

Examples: 

      • Frontier’s Cry (with Precision Hand Cannon bonus), Icarus Grip, Lucky Pants: 
          • 19 + 25 + 15 + 20 = 79 Airborne Effectiveness 
      • Submission, Icarus Grip, Stompees, Tempered Metal active: 
          • 27 + 15 – 50 + 20 = 12 Airborne Effectiveness 
      • Tarrabah, Peacekeepers, Whisper of Hedrons active: 
          • 23 + 40 + 20 = 83 Airborne Effectiveness 
      • Skyburner’s Oath, Heat Rises active: 
          • 35 + 70 = 100 (i.e., capped) 

This is a big weapon system change. We’ll be monitoring how it rolls out and expect to make adjustments post-ship. For fun, here are some graphs showing the most used armor exotics across each class. We’ll be watching data (and feedback) once these changes are live to see how things shift!

Hunter



Titan



Warlock



Playlist Weapons 

The latest playlist weapons drop from Gambit, Crucible, and strike activity completions. Older weapons are available from vendor-rank packages or can be focused.


Pictured: Playlist weapons released with Season of the Risen.

These weapons are intended to provide interesting drops even for players who spend a lot of time in an activity. And while we want to keep the large perk pools to address that goal, we want to provide a way to reduce the duration of the chase for players who want a specific weapon. Also, since the older playlist weapons are still available as vendor rank-up rewards we want them to feel more relevant in a post-Origin-Trait world. 

      • Playlist weapons now have a chance to roll with extra traits in one or both columns, increasing with number of rank resets with that vendor during a given Season. 
          • Note, reputation resets each Season, so you’ll need to play these activities each Season to unlock the potential for extra perks. 
      • All playlist weapons from Beyond Light and later will drop with the appropriate Origin Trait. 

Stat Display Update 

Following the recent change to show numbers for all stats instead of just bars, we’ve opted to change the stat display on weapons to more clearly reflect their capabilities. All weapon stat bars now range 0 to 100, instead of being limited to some range in the middle of the bar.  

This change eliminates rounding and other errors, particularly on Adept weapons, Masterworks, and enhanced traits, and better conveys the bounds a weapon stat can exist within. This is purely a display change. No weapon behavior has changed, but you should expect all existing weapon stat bars to look slightly different.  

One-hit Kills and Special Ammo

There are several damage buffs external to weapons that allow weapons to one-hit kill without much investment, such as an Aggressive Sniper Rifle with High Impact Reserves, Eriana’s Vow or Le Monarque, specifically when combined with an external 20% damage buff. As an example, Empowering Rift can give many Sniper Rifles one-hit body-shot capabilities in the Crucible.


Most of these use the same buff under the hood, so we’ve adjusted them all at once. With these changes it’s going to be much rarer to get an easy one-hit kill with a weapon that wouldn’t typically allow it. 

      • Reduced the damage bonus for Empowering Rift, High Energy Fire, and Inertia Override from 20% to 15% against players (no effect in PvE). 

In addition, we want Special ammo to be less plentiful, making it more difficult to chain Special weapon kills. 

      • Disabled ammo scavenger armor mods in PvP. 
          • No matter how much ammo a player was carrying on death, if you pick up a Special brick you can only get one ammo for a Shotgun/Sniper Rifle (or “one kill’s worth of ammo” for weapons that require more than one shot to kill, e.g., Forerunner, Trace Rifles) 
      • Retuned several Special weapon archetypes and Exotic weapons (see below), with the general goal of reducing the effectiveness and uptime of Special weapons. 

Archetypes 

Special weapons, in particular Shotguns and Fusion Rifles, are responsible for more one-hit kills than we’d like in PvP. We still want them to be an option, but less ubiquitous, less effective at multiple ranges, and with lower uptime. 


Pictured: Special weapon usage in the Crucible, broken out by archetype.

Special Weapons 

      • All Special weapons have had their in-air accuracy significantly reduced. While we are okay with encouraging players to build into using their Primary weapons more effectively in the air, we do not believe a prevalence of airborne one-hit kill options is good for PvP. 
          • Special Weapons have a slightly larger airborne accuracy penalty than Primary weapons at 0 Airborne Effectiveness stat, reduced to 0 at 100 stat. 
          • Special Weapons have a similar airborne aim assist cone penalty to other weapons (around 50% at 0 stat), and this penalty can be reduced but not entirely removed by investing in Airborne Effectiveness. 
      • Sniper Rifles are fairly slow to ready, stow and aim down sights, which has made Snapshot feel mandatory for many players. 
          • Reduced Stow, Ready and Aim Down Sights times by 10%, i.e., all snipers are now snappier (there’s a matching change to Snapshot below).
          • Sniper Rifles have less access to ammo than Shotguns and Fusion Rifles (where kills drop ammo right in front of you), so we think ammo scarcity will prevent Sniper Rifles from spiking.

Pictured: Shotgun usage, broken out by Intrinsic.

      • Slug and pellet Shotguns are still overwhelmingly popular in PvP despite some recent changes, so we’ve touched them again with the goal of encouraging some diversity in Special weapon choice. We’re keeping an eye on this change, since we’ve touched Shotguns multiple times recently, and will adjust it if needed. With this change we expect Shotguns to have a shorter one-hit kill distance, but still be effective enough in that short-range kill role. This change reduces Shotgun one-hit kill distance by around 0.5m, because the importance of spread angle is just as high as damage falloff and this has not been touched. 
          • Reduced damage falloff start and end by 1m. 
          • Reduced aim assist and magnetism falloff start and end by 2m. 
      • Fusion Rifle usage is trending pretty high, particularly in Trials, and bringing Shotguns down a little more would make them too good an option, so we’ve made a global change. With these changes 20m+ Fusion Rifle one-hit kills should be very uncommon (through a combination of damage falloff and recoil changes). 
          • Reduced damage falloff near distance. 
              • 2m at 0 range (~2.7m when ADS with a 15-zoom stat) 
              • 1.3m at 100 range (~2.275m when ADS with a 15-zoom stat) 
          • Reduced damage falloff far distance. 
              • 1m at 0 range (~1.35m when ADS with a 15-zoom stat) 
              • 1.3m at 100 range (~1.75m when ADS with a 15-zoom stat) 
          • Reduced recoil scalar variance between 0 and 100 stability. 
              • 0 stability: unchanged at 0.750 
              • 100 stability: increased from 0.500 to 0.550 (i.e., increased the recoil penalty slightly) 

Pictured: Fusion Rifle usage, broken out by name.

      • When we rebuilt Fusion Rifles in Season 15, we wanted to differentiate the subfamilies dramatically from each other, which worked! Now that we’ve seen them in action for a couple of Seasons, we’re pulling back from the extremes a little. With these changes Fusion Rifle subfamilies are still very different from each other, but high impacts are stronger and rapid-fires and precisions should be a little less dominant. 
          • High Impact: reduced unmodified High Impact charge time from 1.000 to 0.960s, increased damage per burst by 10. 
          • Precision: increased unmodified charge time from 0.740 to 0.780s. 
          • Rapid Fire: increased unmodified charge time from 0.460 to 0.500, decreased damage per burst by 20. 
          • New charge time and damage per burst for all Fusion Rifle subfamilies: 
              • High Impact: 0.960s, 330 damage 
              • Precision: 0.780s, 280 damage 
              • Adaptive: 0.660s, 270 damage 
              • Rapid Fire: 0.500s, 245 damage 
      • Besides Divinity, Trace Rifles aren’t as popular in hard content as we want them to be (we particularly want damage type reworks of the oldest three Trace Rifles to have a chance to shine this Season), and they’re also more affected by disabling scavenger armor mods than other Special weapons. With this change they’re a better use of Special ammo against non-red bar targets. 
          • Increase Trace Rifle damage against non-red bar combatants by 20%. 
          • Increased ammo picked up per Special ammo brick from 18 to 30. 

Primary Weapons 

      • Auto Rifles and Pulse Rifles aren’t as competitive as we’d like at mid-range, and Lightweight Pulse Rifles are too hard to use to hit their optimal time to kill – with these changes we expect Auto Rifles and Pulse Rifles to better compete with Hand Cannons in mid-long range and outrange standard zoom Submachine Guns. 
          • Auto Rifle 
              • Increased damage falloff near distance by 0.75m. 
          • Pulse Rifle 
              • Increased damage falloff near distance based on the range stat: 
                  • 0 range: increased from 15 to 16m. 
                  • 100 range: increased from 22.5 to 24m. 
                      • (Note that this is the hip-fire falloff distance and is multiplied by the zoom value to get the aim down sights falloff distance). 
                  • Damage falloff far distance remains 40m regardless of the range stat. 
              • Increased Lightweight (450RPM) Pulse Rifle damage per bullet from 15 to 16 (with a 1.65x precision scalar this will increase precision damage from 24.75 to 26.4). 
                  • This won’t change the optimal time to kill in PvP but will reduce the number of crits required. 
      • Zoom is too important a factor on Submachine Guns, and Submachine Guns with low zoom don’t feel competitive in PvP. We’ve reduced the variance in zoom, brought the base zoom up from 13 to 14 and extended the damage falloff distance. With this change, several standard zoom Submachine Guns will be more competitive, but this does make the inaccessible Submachine Gun with highest perk/trait RNG (Multimach) compete less with Auto Rifles and it will no longer straight-up outclass every other Submachine Gun in PvP. 
          • Increased damage falloff by 1.5m 
          • Adjusted zoom values on most viable Legendary Submachine Guns and one Exotic. 
              • Shayura’s Wrath: 17 to 16 
              • Multimach: With max zoom scope: 17  to 15 (second highest zoom will bring this to 14 instead) 
              • Stochastic Variable: 13 to 14 
              • Ikelos (just noting the change from The Witch Queen here): 13 to 14 
              • Seventh Seraph: 13 to 14 
              • Every Waking Moment: 13 to 14 
              • The Huckleberry: 13 to 15 
          • We like Adaptive Submachine Guns and are starting to make them again. But in their current form they kill a little too fast with body shots, so we’ve reduced body damage to increase their body shot time to kill by one bullet without impacting their optimal time to kill. 
              • Decreased body damage from 12 to 11.25 
              • Increased precision multiplier from 1.35 to 1.44 
      • Precision Frame Hand Cannons have always been good while airborne, effectively having built-in Icarus Grip, and with the changes to airborne functionality we wanted to preserve that feel while translating their advantage to the new system. 
          • Intrinsic switched from a 75% airborne accuracy penalty reduction to +25 Airborne Effectiveness stat (this means that if you had a Frontier’s Cry with an Icarus Grip mod in it, you would be at 19 + 25 + 15 = 59 before factoring in armor or subclass). 

Heavy Weapons 

      • Machine Guns still aren’t where we want them to be in PvE, so we’re giving them an additional buff, but less so against bosses, where their extremely long range and deep ammo reserves would make them strong in too many roles. With this change they’ll shred most enemies without stepping on top tier boss damage options. 
          • Increased damage by 40% against PvE enemies (20% vs bosses). 
              • Xenophage and Grand Overture receive this buff, except for the bonus vs bosses. 
      • Sword stats have been inconsistent for a while now, so we’ve tidied all of these up (mostly cosmetic) 
          • Fixed several inconsistencies in stat display between different Swords (this has no gameplay impact). 
          • Increased the charge rate stat of Sola’s Scar from 20 to 50 to match Temptation’s hook.
      • Rocket Launcher subfamilies weren’t differentiated enough by the previous change, so we’ve made the differences more extreme. With this change we expect there to be a more marked tradeoff for the intrinsic tracking on precisions, and a greater benefit for the other subfamilies. Specified relative to the baseline, i.e. High Impact Rocket Launchers
          • Precision: -10% damage (both impact and detonation)
          • High Impact: no change (this subfamily has the highest blast radius)
          • Adaptive and Aggressive: +10% damage

Exotics 

      • All Exotics that shipped before the Forsaken release now have their kill trackers visible by default 
      • Fighting Lion needed a bit more of a buff, so we improved its reload speed when Thin the Herd is active a couple of releases back, and now we’re increasing its blast radius and damage. With this change it should be easier to get the damage you need to trigger its perk. 
          • Reverted the Season 15 Breech Grenade Launcher blast radius reduction, but just for Fighting Lion, i.e., increased blast radius by 0.4m. 
          • Increased damage by 5%. 
      • Eyes of Tomorrow as a raid Exotic ought to be better against tough PvE enemies – with this change it’s a solid option in this role, particularly with the Adaptive Ordnance perk active. 
          • Increased damage vs bosses and Champions by 30%. 
      • Leviathan’s Breath always felt like it should absolutely wreck Champions, and using its first shot to stun an Unstoppable Champion without it doing much damage felt bad. Archer’s Tempo from its catalyst is significant on paper but in practice that draw speed buff isn’t as noticeable as we’d like. Overall, we hope these changes make it feel a bit better against all types of Champions and other tough enemies in hard content. 
          • The Archer’s Tempo perk from the catalyst now has increased effect (just on this weapon). 
              • The standard draw time scalar for Archer’s Tempo is 0.75x, it is now 0.5625x on Leviathan’s Breath. 
          • Added a small delay before detonation on Champions, minibosses, and bosses – this allows the impact to stun an Unstoppable Champion and the detonation to deal bonus damage against the stunned Champion. 
          • Damage changed to be more of an even split between impact and detonation, and increased damage across the board by ~50%. 
              • Overall damage vs Champions is roughly doubled (even more compared to shooting an un-stunned unstoppable Champion). 
      • The Huckleberry had an underwhelming engagement range, updated zoom based on the change to baseline Submachine Gun zoom. 
          • Increased zoom stat from 13 to 15. 
      • Our experiment with pushing Xenophage into harder-hitting but slower-firing didn’t pan out, so we’re increasing the rate of fire and adjusting damage back to what it was. 
          • Increased rate of fire from 100RPM to 120RPM. 
          • Reduced damage per bullet to match the previous. 
          • Doesn’t benefit from the Season 17 Machine Gun damage buff vs bosses. 
      • Le Monarque is too oppressive when combined with external damage buffs, but we felt that it could be stronger in PvE – with this change combined with the damage buff change above we’ve introduced a 60-resilience gate on killing a Guardian in PvP with a crit while in an Empowering Rift or similar. 
          • Reduced poison tick damage vs players by 25%. 
          • Changed poison damage type from burn to poison (this is largely housekeeping, not gameplay-significant). 
          • Increased poison tick damage vs AI by 50%. 
      • Lorentz Driver can be difficult to fight against in PvP, in part because it does very high body shot damage. With this change, getting left super weak by a body shot should be less common, though we’re keeping an eye on how this change lands and may revisit it later.  
          • Reduced body shot damage against players by 20% (this will also prevent it from being a one-hit kill with a body shot while in an Empowering Rift, combined with that change). 
          • Body damage reverts to old behavior when in the weapon’s damage mode. 
          • Precision damage in any mode unchanged. 
      • Skyburner’s Oath felt like it didn’t have a niche, except for airborne memes, so we’ve made a bunch of changes aiming to improve its ease of use, give it some more utility and really push it into that airborne role. 
          • Increased ADS projectile speed to 9999 (i.e., this projectile is now hitscan). 
          • Both ADS and hip-fire are now 150 RPM. 
          • Hip-fire projectile no longer tracks, but arcs similar to a Grenade Launcher and has a larger detonation size than ADS. 
          • The hip-fire detonation also applies a burn to targets. 
          • The bonus range from the Masterwork has been rolled into the base stats of the weapon. The Masterwork now grants bonus reload speed instead. 
          • Has the highest Airborne Effectiveness stat of any weapon in the game (35). 
      • The Last Word plays very differently on mouse and keyboard than it does on controller, but the disparity doesn’t need to be that large. We’re keeping an eye on this one too. 
          • Reduced mouse and keyboard recoil penalty from 33% to 22%. 
      • Arbalest is more dominant than intended in hard PvE content, able to fill the anti-barrier role as well as shield breaking and boss damage. We’ve made a fairly small adjustment here but may need to look at it again in a future Season. 
          • Reduced damage vs Champions by 25% (will still break barriers in one hit). 
      • Graviton Lance’s catalyst didn’t help the weapon enough, and we wanted to give it a bit of a boost. This change gives it some interesting utility in PvE and PvP, particularly with the buff to Exotic Primary weapons in The Witch Queen. 
          • Catalyst changed from granting Hidden Hand to granting Vorpal Weapon and Turnabout. 
      • Grand Overture’s most recent adjustment switched the missiles to fire in bursts of 5, which allows for more granularity in unloading that damage, but sometimes you just want them all to fly out at once. 
          • Reduced time between bursts when in missile mode. Holding the trigger will now fire all missiles in a continuous burst, tapping will fire 5-round bursts. 
      • Coldheart: Arc damage type update, and Coldheart’s Exotic trait more or less being “is a Trace Rifle” no longer fits in a world with Legendary Trace Rifles. The ease of use on sustained damage was also pretty low. 
          • Sustained damage creates an Ionic Trace and collecting an Ionic Trace grants energy to all your abilities. 
          • Increased grace time before the damage ramp clears from 0.113s to 1.0s. 
      • Prometheus Lens: Solar damage type update, and generally this needed some tweaks to be viable 
          • Sustained damage applies a more useful burn to targets. 
      • Wavesplitter: Void damage type update, and the power-cycling mechanic was interesting but ultimately hard to capitalize on. 
          • Power level no longer cycles randomly, the default damage output is the same as the old middle tier. 
          • Picking up an Orb of Power now grants 10s of maximum power and caps at 20s, up from 5 and 10. 
          • Now suppresses targets while granted this mode by picking up an Orb. 
      • Osteo Striga’s projectile somehow shipped rotated by 90 degrees, looks a bit weird. 
          • Corrected rotation on the projectile model. 
      • Lord of Wolves is kind of a Shotgun, but has its own custom tuning. It wasn’t impacted by the previous Shotgun change, and was much too strong with Shotguns and Fusion Rifles getting reduced range, this brings it more in line.  
          • Reduced damage falloff start and end by 25%. 

Perks 

Note: Where an enhanced perk exists and an adjustment is needed, it’s been adjusted in the same way. 

      • Snapshot Sights has felt mandatory on Sniper Rifles forever, with this change a Sniper Rifle with Snapshot will feel about the same, but one without Snapshot will feel a lot snappier. 
          • Increased ADS animation speed scalar from 0.5 to 0.75 for Special ammo weapons, Primary ammo weapons are unchanged. 
      • Opening Shot has felt mandatory on Shotguns forever, in large part because it gives part of its buff as a damage falloff scalar – this isn’t something we like on short-range weapons. You can still feel the range bump with this change unless range is already capped, but it won’t let weapons push completely outside their intended engagement ranges. 
          • Removed damage falloff scalar. 
          • Increased range stat bonus from +20 to +25. 
          • Other stats from this perk are unchanged (+20 aim assist stat, 5% reduced accuracy cone angle, 10% reduced accuracy cone growth). 
      • Full Choke has been the go-to magazine perk forever (justified or not) – with this change other magazine options should be competitive. 
          • Increased spread angle scale from 0.95 to 0.9625 (i.e., narrows the spread a little less). 
      • Smoothbore has always felt like an awkward magazine perk, so we’re buffing it a little. 
          • Reduced spread angle scale from 1.1 to 1.075 (i.e., widens the spread a little less). 
      • Desperado is a strong perk in its current form, but we’d like to be able to put it on more weapons without breaking PvP. With this adjustment it’s still strong, has more PvE utility, and can be applied to Pulse Rifle subfamilies aside from High Impact if desired. 
          • Increased fire recovery scalar from 0.415 to 0.7 (i.e., doesn’t fire as fast with the perk active). 
          • Reduced duration from 7s to 6s, added a timer to the buff text. 
          • Removed the PvE damage penalty. 
      • Air Assault was shelved a long time ago, but adding the Airborne Effectiveness stat gave us the opportunity to turn it into a perk that actually does what it says on the description. With this change, airborne gunplay while wounded will be much more effective. 
          • Rebuilt now grants up to +60 Airborne Effectiveness stat when wounded (same trigger conditions as Eye of the Storm). 
      • Mulligan was never quite strong enough to warrant a pick previously, but buffing it would have been risky on Special weapons. With this change, it’s useful on rapid-fire Primary weapons where you don’t expect every shot to hit, occupying a similar role to Triple Tap (but inverted). 
          • Increased chance to return ammo on a miss from 20% to 35% on Primary ammo weapons. 
          • Unchanged on Special and Heavy ammo weapons. 
      • Compulsive Reloader shipped a little weak, with this change you can really feel the reload speed bump. 
          • Increased reload stat buff from +40 to +50. 
          • Added a 0.95x reload animation scalar. 
      • Adagio was allowing for a one-hit body shot kill with slug Shotguns. While this is possible with other perks such as Swashbuckler, the investment required to trigger the perk is much too low for that power bump. With this change a slug Shotgun with Adagio will be less of a monster in PvP, but will still be able to get headshot kills at greater ranges with the perk active. 
          • Reduced the damage bonus for Shotguns from 30% to 20%. 
      • Icarus Grip will now grant the Airborne Effectiveness stat instead of its previous airborne accuracy penalty scalar. 
          • Removed airborne accuracy scalar, now grants +15 Airborne Effectiveness stat. 
          • Adept Icarus Grip now grants +15 Airborne Effectiveness stat and +5 Handling. 

Well, that was quite a bit, wasn’t it? Let it soak in for a while. You may need to read a few sections more than once to understand the technical speak behind it all. Heck, you might not really understand the changes until they’re in your hands! In any case, we’ll be watching the conversation around these planned changes and answering things where we can. 

Wait, More Weapon Talk? 

While the following isn’t about weapon tuning, we felt it was important to bundle the following with the mega-TWAB of upcoming sandbox information to keep players like you in the know. Just before last Season ended, we announced a list of weapons that would be rotating out of Destiny 2 activities with little time to spare. Some of these weapons could be seen as “powerhouses” in previous sandbox metas, while others were just happy to be included. 

Next Season, and the Season after, will be no different. In an effort to keep loot pools from overcrowding as we continue to develop and release sweet new pieces of gear, we’ll have a handful of weapons from Iron Banner, Nightfalls, and Trials of Osiris rotating out at the start of Season 17. We’re also including a list of weapons that will be rotating out in Season 18 in hopes of giving you a full Season to target anything that might be missing from your collections. 

Leaving loot pools at the beginning of Season 17: 

  • Iron Banner 
      • Occluded Finality Sniper Rifle 
      • Finite Impactor Hand Cannon 
  • Nightfalls 
      • The Comedian Shotgun 
      • Palindrome Hand Cannon 
  • Trials of Osiris 
      • Shayura’s Wrath Submachine Gun 
      • The Messenger Pulse Rifle 

Leaving loot pools at the beginning of Season 18: 

  • Iron Banner 
      • Peacebond Sidearm 
      • Archon’s Thunder Machine Gun 
  • Nightfalls 
      • PLUG ONE.1 Fusion Rifle 
      • The Hothead Rocket Launcher 
  • Trials of Osiris 
      • Eye of Sol Sniper Rifle 
      • The Summoner Auto Rifle 

Note: Season 18 is a ways out! Weapons included in our planned rotation are subject to change.  

While we don’t have any firm plans to share, we can note that the team is aware of the feedback surrounding weapon rotations and availability and looking at opportunities in the future to address it. To keep expectations in check, this is likely a longer-term investigation, so don’t expect too much news over the next Season. Once we have more information, we’ll be sure to let you know. 

Stay tuned  for announcements on weapon rotation info and new weapons coming to each activity. 

Near Term Abilities Tuning 

With weapons talk out of the way, let’s shift back to some near-term conversations and happenings in Destiny 2. Well, in the near term, we do have some tuning for abilities and Exotic armors in the Crucible as well. Next Tuesday, April 26, Destiny 2 Hotfix 4.0.1.1 will become available with the following changes:


  • Axion Bolt base cooldown increased from 91s to 152s. 
  • Titan Barricade’s base cooldown when the Bastion Void Aspect is equipped is now 82s, up from 53s. 
      • This matches the recharge rate of Warlock Rift. 
  • Offensive Bulwark now provides 60% less bonus grenade energy regeneration in PvP game modes. 
  • Whisper of Chains now provides 15% bonus damage resistance against players when near a Stasis crystal, down from 25%. 
      • Unchanged vs. PvE targets. 
  • Renewal Grasps 
      • While equipped, Renewal Grasps increases the base cooldown of the Duskfield Grenade from 62s to 152s. 
      • The outgoing damage penalty applied to player victims in the Renewal Grasps’ Duskfield Grenade reduced from 50% to 20%. 
          • Damage unchanged vs. PvE targets. 

Stay tuned for the full patch notes article, planned for release alongside the hotfix!  

Gambit Labs – Mote Thief  


Looking to next week, we also have our second run of Gambit Labs coming into play. Invasion Swaps went off well, giving us great data and feedback on Mote dunking, invasion cadence, and primeval healing in a world where you invited opponents onto your playing field when hitting certain thresholds. For this edition of Labs, we’ll be experimenting with Mote Thieves starting on April 26.

Fundamentally, the original concept of the invader was Guardian as Taken Terror, overpowered and dangerous — something new to have to fight. While that is very compelling, we don’t believe it is the only compelling invader fantasy. We believe the sneaky Mote Thief is worth exploring, too. 

      • Normal Mote drain from having two Blockers is disabled.  
      • Instead, every second the invader is invading, one Mote drains directly from your bank to the invader’s bank. 

Keep in mind, invaders need to be near the bank in order to drain Motes. This won’t be too much of a hide-and-seek affair. Do you prioritize clearing the active front of enemies, or do you help your teammates address a beefed-up Titan relaxing behind their Barricade, looking to steal some of your hard-earned Motes? Hunters may throw a Smoke Bomb or two in an effort to jam up your radar, while Warlocks could throw a strategically placed Well of Radiance directly above your bank, making it easier to fight alongside the Taken Blockers they just sent over. 

We’re looking forward to your feedback and will be watching the conversation throughout the week. 

Prime the Drop Pod… for Rewards 

Just yesterday, I was discussing some fun Ghost Shell options with a friend seeking a new look for their companion. While it started with the question of “What looks best with the Butterbark shader?” it led to some fun commentary on cosmetic rewards in Destiny 2. Funny enough, this little Ghost Shell happens to be a part of this month’s Prime Rewards drop! Don’t know what I’m talking about? Well, here’s the quick summary: Sign up for Prime Gaming, link your Bungie.net account, get the sweet cosmetics listed below, with more rewards coming in future months. Seems simple, right? Well… it is! Lined up for this month, we have a killer Sparrow, a few ships jammed into one, and a fun little dance to do in the Tower. 

  • Tip of the Spear Exotic Sparrow 
  • The Tall Tale Exotic Ship 
  • Drop Pod Legendary Ghost Shell 
  • Taunt Dance Legendary Emote 

What… is Your Quest? 


 

It can be somewhat tricky keeping track of every quest that Destiny 2 has to offer. On occasion, quests may be abandoned to make some space in inventory, or to help focus on some of the more important storylines a player is completing. Where do quests go when they’ve been abandoned? While an easy answer for some, not all in the community are aware! This week, Destiny Player Support has a rundown on hotfix timelines for next week, as well as some general guidance for players seeking to cross a bridge on their journey to find the Holy Grail.  

This is their report. 

CONTEST MODE EMBLEM GRANT 

Players who completed the Vow of the Disciple raid during the 24 hour extension of Contest Mode have been granted the Day at the Pyramid Triumph and The Cleaver emblem.  

Qualifying players will need to visit their Postmaster and claim the Lost Package to unlock the Day at the Pyramid Triumph. Claiming this Triumph will then drop The Cleaver emblem. 

QUEST ARCHIVE 

Players who are missing quests or who are attempting to reacquire previously abandoned quests should visit the Quest Archive in the Tower Courtyard, located next to the Postmaster. From here players can reacquire abandoned quests, organized by quest type. 

Players who are unable to locate their abandoned quests at the Quest Archive should also verify that they have checked all the vendor pages of the vendor who originally provided the quest. 

HOTFIX 4.0.1.1 

Next Tuesday, April 26, Destiny 2 Hotfix 4.0.1.1 will be released. View our Destiny Server and Update Status page for maintenance times, as well as the timeline below:     
  • 9 AM PDT (1600 UTC): Destiny 2 maintenance begins.    
  • 9:45 AM (1645 UTC): Destiny 2 is brought offline.     
  • 10 AM (1700 UTC): Destiny 2 Hotfix 4.0.1.1 will begin rolling out across all platforms and regions.     
  • 11 AM (1800 UTC): Destiny 2 maintenance completes. 

Below is a list of some issues that are scheduled to be resolved with Hotfix 4.0.1.1: 

  • The Summoner Auto Rifle from Saint-14’s reputation rewards is missing a Masterwork slot. 
  • The Lightblade and the Birthplace of the Vile Grandmaster Nightfalls did not count towards the completion of the Total Conquest Triumph. 
  • In Gambit, the Primeval’s shield sometimes did not successfully drop after defeating the Envoys. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  • The Renewal Grasps’ damage buff does not always function within a Duskfield Grenade’s area of effect. 
  • The Sweet Sorrow Auto Rifle has an overly bright muzzle flash.
  • Words in text chat may display vertically. This can be resolved by restarting Destiny 2. 
  • Lumina’s muzzle flash is bright compared to other hand cannons. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Lights, Camera, PvP Domination 


 

Hippy: OK, phew. That’s a lot of words you had to pore through before getting to some dope community-created content, but lots of cool things we’re excited to share and even more are comin’ down the pipeline. While we inch closer and closer to the finish line of the current Season, we’ve got some delectable art and movie pieces to enjoy. The first one is too good to pass up; a beautifully edited video showing off some PvP domination while still somehow being a wonderfully choreographed experience made by one heck of a team. The second? Well, the second you should just watch, especially if you’re a Cayde fan.  

Movie of the Week: Wake Up 

Movie of the Week: The return of Cayde-6 

Weekly Art Stop 


 

Sam: Gosh I love Thursdays so much. The past week has been pretty magical on the Creations page, not that it isn’t every week, but you’ll see what I mean. Up this week, we have an introduction to Titan etiquette as I am personally trying to learn the way of the punch, but as a Warlock-main, the struggle is real. And because we cannot pass up a hauntingly beautiful drawing of one of our favorites, we have Sathona. 



As always, don’t forget to tag #Destiny2Art, #AOTW, and #MOTW to get a chance at that spotlight for your own creative contributions. Plus, we just love to see ‘em, so keep ‘em coming!  

Seven is the Magic Number… 

Depending on when you’re reading this, Trials is returning tomorrow after a short hiatus. It’ll be another Labs weekend featuring Capture Zones! Last time Trails was available, a pesky little bug had slipped in, granting a few additional Adept rewards to players on Confidence passages. 

Well, good news everyone! This was sort of a feature. While we discussed this in the patch notes on Tuesday, I still wanted to take a moment to highlight this change. Over the last few Seasons, we’ve seen some great feedback and data on Trials rewards. One piece of feedback specifically speaks to the Flawless pool that’s enabled each Sunday. While this creates a more welcoming environment for those of differing skill levels in the non-Flawless pool, we have heard feedback from those in the Flawless pool that things feel a bit more competitive without much of a change to rewards output. 

Moving forward, any player in the Flawless pool who is at the seventh win of a given passage will have chances for Adept weapons to drop post-match. Whether you still have Flawless passage or ended up with a couple losses under your belt, you’ll continue to have chances for post-match Adept drops once you’ve reached seven total wins. We’d been working on this change for a bit, but a small issue led us to backing out the change just before Season 16 began. Through that process, an alternate bug was introduced on Confidence passages, giving a slight preview of changes to come. Pardon our dust! 

In any case, we’re looking forward to watching the feedback roll in this weekend. I’ve heard this reward might be desirable for those who enjoy longer views on the battlefield. I never did snag a good roll on [REDACTED], so I’ll be spending some time in there this weekend. Maybe I’ll see you out there? 

With this 9k (our editor rounds up) behemoth of a blog article in the bag, I’m taking a few weeks off to relax in the… rain? Sun? You never really know during a Seattle spring. Whatever the weather, it’ll be nice to spend some time focusing on physical and mental health. There’s not a single doubt in my mind that I’ll play some Destiny (especially with some fun events on the way), but I might just hop in a car and start driving without a specific destination in mind. Maybe I’ll end up on a mountain, or maybe I’ll take a walk on a beach. Who knows where the road will take me. Now that we have more hands on the Community Team, we each have a few more opportunities to take a breather.

I hope you’re able to find some time this year for the same. Be kind to yourselves, to each other, and I’ll see you again soon. 

Cheers, 

-dmg04 

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Destiny 2 Update 4.0.1

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Activities 

  • The Wellspring: Attack: 
      • Fixed an issue that could cause teams to incorrectly wipe on PED difficulty during the ritual disruption phase of Attack if they completed the objective with only a few seconds left on the clock. 
      • Added failsafe to all carry objects in the ritual and boss phases so that they respawn in a reachable location if they are never picked up for 30 seconds. This should unblock the activity if they somehow spawn or fall out of bounds. 
  • Altar of Reflection 
      • Fixed an issue where the Altar of Reflection was not appearing, blocking players from completing Evidence Board Quest: Report: ALTAR-REFLECT 
  • Lost Sectors 
      • Fixed an issue where Rare (blue) engrams were dropping from PED Lost Sector chests 
  • Vow of the Disciple 
      • Fixed an issue where players could bring relics out of the Exhibition area. 
      • Fixed multiple places where players could get out of environment. 
      • Fixed an issue where the Resonant Shard timer would not decrement. 
      • Fixed an issue where the Symmetrical Energy triumph would trigger inconsistently. 
      • Fixed an issue where Rhulk would sometimes not transition back to his initial phase properly. 
      • Fixed an issue where players could have one of Rhulk’s weakspots open prematurely by depositing Emanating Force late in the encounter loop. 
      • Fixed an issue where The Caretaker could be permanently stunned before being able to deal damage. 
      • Fixed an issue where players could spread Leeching Force and charge it at the same time. 
      • Fixed an issue where The Caretaker’s dynamic health threshold UI would not consistently display for all players. 
  • Throne World (Freeroam): 
      • Fixed an issue where runes could appear before activating deepsight, and couldn’t be revealed again if player didn’t complete puzzle from the first try. 
      • Fixed an issue where a material node in Miasma bubble was not appearing. 
      • Fixed an issue where players could duplicate the Resonant Charge carry object. 
      • Fixed issue with available lucent executioner not rotating out of Flourescent Canal. 
      • Fixed issue with qualichor pursuit auto-completing reward step. 
  • Gambit: 
      • Fixed an issue where stacking the Primeval Slayer buff also ramped up super recharge to larger than intended rates. 
      • Fixed an issue where players could spawn into maps early by defeating themselves in the ready room. 
      • Fixed an issue where players would see an empty box next to enemy player names when invading. 
          • This should now consistently show the enemy players’ class icon 
      • Fixed an issue where placing Titan Barricade through the Allied Invasion Portal could disable said portal. 
  • PsiOps: 
      • Fixed an issue where revives did not award points for scoring. 
      • Fixed an issue where enemies sometimes didn’t spawn after entering the Dark Forest area. 
  • Trials of Osiris: 
      • Fixed an issue where Adept Trials weapons were dropping for wins past 7 on a Passage of Confidence without first requiring a Flawless ticket. 
          • Dev note: Funny enough, this is the biproduct of something we’ve been working on over the last season to improve Adept drop rates post-flawless, as well as help the Flawless pool feel more rewarding… which leads us to the next patch note! 
      • Once players have gone flawless in a given week, they now have a chance of earning Adept Weapon drops on any Trials Ticket that has earned 7 or more wins while the Flawless Pool is active, regardless of loss counts. 
          • This will reset weekly. 

UI/UX 

  • Invites 
      • Updated audio and visuals when receiving Fireteam Invites, Bungie Friend Requests, and Clan Invites 
      • Fixed an issue preventing Clan invites from consistently showing a tooltip within the Invite Management section of the Roster 
  • Roster 
      • Updated visuals on Roster nameplates to improve legibility, particularly when a player is using a nameplate with a bright background color 
      • Added a new privacy setting provide more control over who may see your Cross Save-linked identities. 
      • The Share Platform Names setting may be found in the Social Preferences tab on the Roster screen. 
      • Fixed an issue where Player Search would not consistently refresh info for a searched player if they changed various social or investment states, mid-inspect. 
  • Dares of Eternity 
      • Fixed an issue that was preventing the Dares of Eternity header UI from displaying game mode information during the activity intro cinematic. 
      • Fixed an issue that was causing icons in the reputation tooltip to appear squished. 
      • Seals and Triumphs 
      • Fixed an issue that prevented Seals from sheening when a triumph within them was available to claim. 
      • This could lead to situations where a pagination button would show something was ready to claim on another page but no seals would sheen when you changed pages. 
  • Text Chat 
      • Virtual keyboard support is now available for console text chat 
      • Updated text chat messages sent by the Destiny services to be more easily distinguished from Local chat messages 
      • Fixed an issue that could soft lock console players who attempted to send text chat whispers to other players 
      • Whisper chat has been disabled for console players while the team investigated this issue but is now re-enabled and available to all platforms 
      • Inventory 
      • Updated the background color for the number indicator on inventory item stacks that are full 
  • Director 
      • Increased the subtitle opacity on tooltips within the Director to improve legibility 
  • Seasonal Artifact 
      • Increased the opacity of mods within the Artifact screen that are still locked to improve legibility 
  • Miscellaneous 
      • Updated the Sort button UI to be consistent across all screens where it is present 
      • Shifted the Sort button upward to fill the space left by the removal of the Shaders tab alongside The Witch Queen 

Sandbox 

  • Weapons 
      • Fixed an issue where the “Eyes of Tomorrow” rocket launcher was not tracking as intended and would sometimes kill the wielder. 
      • Fixed an issue that was causing the “Empirical Evidence” sidearm to be less stable than intended. 
      • This has been updated to be closer in feel to the “Breachlight” sidearm. 
      • Fixed an issue where the “Explosive Personality” grenade launcher was displaying the wrong RPM stat in the crafting screen. 
      • Fixed an issue where the “Adaptive Munitions” perk would no longer increment when the target had a weaken debuff. 
      • The damage bonus from the “Bait and Switch” perk has been increased from 20% to 35% 
      • Fixed an issue where Drifter would always give the Stasis Containment Device from The Stasis Prototype Quest after the quest is complete. 
      • Fixed an issue where “Immovable Object” and “Tilting at Windmills” had unclear descriptions. 
      • Fixed an issue where grounded sword light attacks off an edge can be looped until the player runs out of ammo, letting the player move long distances through the air. 
      • Fixed an issue where the Divinity exotic weapon has two kill tracker columns. 
  • Weapon Crafting 
      • Adjusted Enhanced Chain Reaction and Enhanced Field Prep to provide benefits to more archetypes.  
      • Added an additional Deepsight Resonance extraction option that focuses only on Neutral Element. 
      • Added a consumable item that allows viewing of Element counts. Acquired from the Relic Conduit. 
      • Fixed an issue where the Father’s Sins Wellspring Sniper rifle didn’t initialize the kill tracker as active on crafting the weapon 
  • Armor 
      • Made adjustments to the physical melee scalar on Wormgod and One-Two Punch to prevent high damage output. 
      • Hopefully this completely removed the ability for Guardians to delete raid bosses in 4 shotgun blasts and two punches, but we’ll be watching for the next mega-melt strategy… 
      • Fixed an issue where elemental Siphon mods for helmet head armor cost glimmer to apply for each armor elemental affinity. 
      • Fixed an issue where Osmiomancy Gloves lost a grenade after dying. 
      • Fixed an issue where the activator for Exotic Hunter perk Voltaic Mirror could become perpetually enabled. 
      • Fixed an issue where players could continue to block a few seconds after the Arcstrider Super deactivated while wearing Raiju’s Harness. 
      • Fixed an issue where the countdown for the Resist buff perks were not synced with the duration of the Duskfield Grenade. 
      • Fixed an issue where the Shield Throw Void Melee was not giving the Fury Conductor buff for the ACD/0 Feedback Fence Exotic. 
      • Fixed an issue where sidearm mods were not dropping. 
  • Abilities
      • Fixed an issue where players could cancel Nova Warp’s cast sequence and spawn the initial detonation blast without costing Super energy. 
      •  Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed very rapidly. 
      • Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing themselves or allies. 
      • Fixed an issue where the “Echo of Instability” fragment was not activated by initial explosions from Void Spike Grenades. 
      • Fixed an issue where players could remain Invisible by timing a Sword attacks with invisibility activations. 
      • Fixed an issue where the Hunter ornament, Nemean Strides, appears twice in the transmog menu when acquired and equipped. 

Collections and Customization 

  • General
      • Fixed an issue where multiple vehicles had missing flavor texts when viewed from their details menu. 
      • Fixed an issue where Prime Gaming entitlements didn’t unlock the One of US emblem in Collections. 
      • Fixed an issue where the “Ruinous Clash” shader appeared twice in the appearance customization menu. 
      • Fixed an issue where the “Paragon” Vanguard shader appears twice in the shader customization screen. 
      • Fixed an issue where the seasonal shotgun Reckless Endangerment couldn’t be reacquired from Collections after being dismantled. 

Clans 

  • General
      • Fixed issue where players have clan banners going into their postmaster every time the went to orbit 

Platforms and Systems 

  • PlayStation 4 
      • Background compatibility files now download at full speed while Destiny 2 is running. 

Miscellaneous

  • General
      • Several stability and crash fixes. 
      • Fixed an issue where seasonal pursuit weapon ornaments were not available on the exotic archive vendor. 
      • Fixed an issue where Exotic armor purchased from Xur had slightly different stats than advertised. 
      • Fixed an issue where Rahool Destination Material purchase options were not rotating with daily reset. 
      • Updated Vanguard ritual bounties to gate status effect bounties on matching element burn weeks. 
          • Ex: Void bounties should appear when Void is a featured element on the Vanguard Ops playlist. 
      • Fixed an issue where the Seasonal challenge for Scorn strike bosses could be incremented by completing any strike. 
      • Fixed an issue where Vostok and Eternity Crucible maps were not being weighted heavily enough for Season 16. 
      • There is now a tip leading to the Bungie.net/MentalHealth help page. 
  • Localization 
      • French: Fixed an issue where The Flow, The Metal emblems did not have text strings. 
      • Italian: Fixed an issue where Vanguard OPS weekly challenge objective tooltips would overlap. 

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Community Focus – InDeeDee

In kindness and in good faith, one Twitch Mom takes the streaming world by storm while brainstorming some amazing ideas for the world of Destiny. 

Part of the beauty of this ongoing Community Focus series is that it’s about celebrating everyone. The streamers, the crafters, the passionate players, the accessibility-drivers; every Guardian that makes up the Destiny 2 community has a little something special they bring to the world, and our latest spotlight is no exception. Meet Dee, also known as InDeeDee and – in her community – known as Twitch Mom. She is a Brit living in Australia doing what she can to make the gaming community a little bit brighter. She’s also very adamant that her name is not in relation to Pokémon, and that she came before her cartoon counterpart (so take that).  

Ready to get started? Let’s rock ‘n roll, buckaroos!  

Stoked to have you chatting with us today, Dee! Before we get rolling here, tell us a little bit about yourself! Who are you, how are you, what’s the good word?  

Hey everyone! I’m InDeeDee (not the Pokémon – I had the name first), but please call me Dee. A little bit about me? Hmm, I’m a gamer wife, a cat and Twitch mother, as well as a lover of all things fantasy and science fiction. I love to cook, I love to create anything my mind can come up with, and I love to inspire. I also recently moved to Australia from the United Kingdom for my marriage, so needless to say there has been a little bit of an adjustment period going on for me [laughs].  

Regarding games, I will play almost anything, though I can’t do the horror genre. I just really love to create content on anything that tickles my fancy. Destiny has definitely been my go-to game both on and offline. There is just something really relaxing when grinding for “pinnies” (Pinnacles), or just driving my Sparrow around the EDZ. Outside of Destiny, I teach streaming tips via my own personal little Twitch stream school based on my own past experiences.  

I love the term “Twitch Mom,” I think that’s adorable! One thing is for sure, the positivity in your community is absolutely infectious and your community seems to be the absolute sweetest. What made you want to start streaming in the first place?  

Aw, thank you so much! I started streaming because a close friend once told me, “You’re a bit of a socialite, you should stream.” Back then, I didn’t really pay much attention to him because he had only just gotten into streaming himself and my main focus was just to support him. But after a bit of nagging, he eventually roped me into trying it out for myself and honestly? It has been the best decision I have ever made. It helps me to spread a little positivity, and it helps me to be seen in a positive way, so there will always be a part of me that will be thankful to him for giving me that nudge.  

Friends supporting friends, you love to see it. Speaking of streaming, making content and creating communities is hard work and it requires a lot of focus. It’s also a massive investment! What sort of ups and downs have you had when creating your own mark on Twitch? Any advice for newcomers hoping to leave their own mark in gaming?  

This is a great question because I, like most, have had some serious lows, but the highs have always outweighed that for me. First and foremost is that being a Black woman gamer has been a challenge, as diversity has always seemingly been lacking in the gaming scene. So, when it came down to building a community in a scene that was dominated by a particular demographic, I kept pushing the boundaries I felt I was going up against and continued to reach out to others while joining other supportive communities. Because of that, I was able to create something that made me feel safe and confident, which I hope helped encourage others to feel the same.  

For anyone coming into the gaming world, my advice to you is to always believe in your own light, because that’s what people will notice you for.  

 

As a lover of puns, I am choosing to believe that the last part of that answer was a Destiny reference. Nice. Oh look, a segue! I love your Destiny content, specifically, especially when you stream raids! When did you get into Destiny and how has your relationship with this universe changed over the years? 

Thank you so much! I do love me a good raid; I’m still very proud that my team managed to clear the Vault of Glass, Deep Stone Crypt, Last Wish, and the Garden of Salvation raids (consecutively) in four hours and twenty-six minutes. It was such a proud moment for us and oddly, we know where we can shave even more time off now.  

Regarding when I started to dive into Destiny, it was pre-alpha for Destiny 1. A small group of us were able to be a part of the magic, as it was being created, as play testers and it’s been a heck of a journey since then. I will be honest though, my love for Destiny 1 was up and down, which caused me to take a small break when playing the first game. The breaks never lasted long because I kept finding people that loved playing and it always got me excited again to jump back in. When Destiny 2 dropped, I was excited because I loved the new changes from the first game. What I do love about Destiny 2 in comparison is that the story is so much more fleshed out. Yeah, the first Destiny had a story, but it felt like the skeleton of the series. Seeing the progression of it all through the years, though, has made me so happy. The narrative has really pushed my love for the game way higher, especially with how Beyond Light felt like it was getting us prepped for The Witch Queen, which has been phenomenal.  

The story has been one of my favorite parts too, and the ability that the narrative team has to make us care about characters we never thought we’d care about (looking at you, Crow). OK, OK, let’s pivot for a second because I need to ask you a question that is a tale as old as time: Team Titan, Team Warlock, or Team Hunter? 

I am Team Hunter through and through and have been since Destiny 1, though as time moved on, I did find an affinity for Team Warlock too. But no, I’m still Team Hunter, that won’t change. I do like a good Titan on my team, though [laughs].  I think that with the building mechanics that we all have, each class has the ability to be great, you just must feel comfortable in said abilities. I will add though that Titans need a little bit of Bungie love now, although Thundercrashing raid bosses in one damage phase is more than a little interesting. As a Hunter, I can say that we’ve gotten a lot of love from the studio, I wouldn’t mind seeing that love spread around to other classes.  

Speaking of our own characters and helping them live up to their full potential, let’s get creative for a second: imagine you could build your own dream subclass, no rules and no restrictions. What would that look like?  

Oh, this is fun! If I could create my own subclass, it would be called something like Kortex or Vesyl. It would be along the lines of having poison or earth abilities, where Guardians would be able to take down enemies like the Scorn.  

The color itself would be green, because that’s my favorite color, and the supers would look something like this:  

  • A throwing scepter (similar to the Synaptic spear) 
  • Dual blades with poison abilities that behave similarly to Spectral Blades 
  • A poison bow as a Super that has up to five arrows as part of its damage 

That’s my subclass.  

OK, you pulled that out really quickly, I’m impressed! But I like where your head is out and now you’ve got me all curious: what else would you like to see come to Destiny? Any features, story arcs, or characters you’d like to see make a return?  

As a Hunter, you honestly can’t expect me to leave out Cayde-6, but I understand that’s not really possible and likely won’t ever happen, so I’ll say Colonel, his trusty chicken.  

As a lover of Oryx (which, don’t laugh, but that’s what I named my car), I would love to see him return somehow. That being said, I think it’s about time for Xivu Arath to finally make her appearance. I think we’ve all been waiting for her to arrive just because she’s the strongest of the three siblings.  

As for features, I have a long list of things I would love to see in the game, but my main request would center around three asks:  

    1. Drops: Once a player hits a certain Power level, they will never see another blue engram drop. Instead, solely Legendaries or Enhancement Cores, maybe through in some Bright Dust everyone in a while and Prisms as a special (and rare) treat. A good example of why I think this would be important is because right now, there’s no real reason to do Lost Sectors or search out random loot chests after you reach a certain level in-game.  
    2. Silver vs. Bright dust: I think that Silver should be given a newer purpose, as we know that the store items have a chance of becoming available for Bright Dust soon after in the Eververse shop. I know I’m not alone in saying that Silver would be flowing if we could use it for things like legacy cosmetics or more vault space.  
    3. Shader creation: I know this is a total long shot, but it is something I’ve wanted for a long time. Guardians, we love to make our characters look amazing, and shaders are one of the easiest ways to make ourselves stand out. So, for me, I think that rotating the shader orientation to give us a wider color palette would be awesome, that way you could tweak where the colors go and how it pulls the entire look together. That, and the ability to apply shaders onto all Exotic ornaments for weapons would be amazing.  

To be fair, I’ve been thinking about this for a long time, if you couldn’t already tell [laughs]. 

Your brain is a phenomenal place, Dee. Well now I feel comfortable getting a bit weird, so hear me out. I heard this wild theory the other day that someone pitched that they thought that we, the Guardian, were secretly the Traveler. It was so wild, I could not really follow how they got to that conclusion, but it did send me into a rabbit hole of interesting fan theories. Got any juicy ones of your own for what you think will happen next in Destiny?  

Oh, that theory is intriguing but knowing that the Traveler is a being that grants the Light to whomever it sees fit, I don’t think that theory would fully work. But that’s not to say it wouldn’t be possible, more surprising things have happened.  

The Traveler’s twin is the Pyramid so we have the Light and the Dark, but a possible theory would surround what else is out there. What others like the Traveler are out there because we’ve heard that he is possibly not the first of its kind and the Witness, I think, is the overseer of it all. In fact, I wonder if we get to see the creators of all of these races that we have and if we’re just one small part of a bigger metaverse. 

Tinfoil hat, activate. 

The Witness, that was a trip. I remember audibly gasping in a meeting when we first learned about who they are. It’s going to get interesting, that’s for sure!  

Whether it be Destiny or your streaming journey in general, is there anything you’d like to say to the gaming community at large, while we’ve got you?  

From a Destiny viewpoint, I have always treated it like a relationship, so there have been ups and downs. But overall, it has been something I have loved because it’s allowed me to find people that I can connect with, be it through streaming or otherwise.  

To the gaming community, I want us – as a group – to keep elevating one another and to fully be there to inspire the developers that make the games we love to continue making things that we, as players, can relate to and love.  

I dig it. Thank you so much for taking the time to hang out with us today, Dee! Anyone you’d like to shout out here with a special message while you’ve got the metaphorical microphone? And, before we let you go, be sure to also let the community know where they can find you and help support you in your continued journey.  



Thank you so much for having me, I’ve loved talking about all of this! I would love to give a huge shoutout to Team Swifty, my clan. We’ve got some of the most amazing people I have ever met, we have everything from Witherhoard champions to PvP gods, and I adore them all. 

For those looking to find me outside of here, you can find me on Twitch and Twitter, as well as TikTok. For those that want to watch Destiny content, I am planning a Destiny 2 tournament in the near future where I will be giving the winner Silver. We’ve run a few previously, so doing another one is really exciting to me! We’re also hoping to run raids back-to-back again to see if we can beat our former best time, though this time Vow of the Disciple will be the latest addition.  

You should definitely go support Dee if you’re looking for a positive community, entertaining stream-age, or if you’re just looking for tips on how to get started on your own journey!  

And that’s a wrap on our latest Community Focus! I know we say this every week, but we’re going to just keep beating this particular drum because it’s true: thank you to all of those in the Destiny community. The ones who aren’t afraid to be themselves, the ones who aim to be their own Light in a seemingly murky world, and the ones who inspire us. You’re all incredible and never let anyone make you feel otherwise.  

Before we let you go, be sure to check out last week’s Community Focus articles. That’s right, we had two last week! You can learn more about Prone here and the accessibility efforts of MitchySlaps here

Until next time, be kind, kick butt, and get those drops!  

“I should go,”  

<3 Hippy 

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This Week at Bungie – 4/14/2022

This week at Bungie, we talk about Rhulk finding his chill and a new way to enjoy raids and dungeons.  

It really is almost mid-April already, huh? As the weeks continue to feel like they fly by in a rush for summer, we’re excited to show off even more changes coming to Destiny 2 while we continue working on what the future means for our favorite space-faring heroes. In the next few weeks, we’ll be diving through some weapon sandbox changes and other topics of interest. One of the changes that we are ready to talk about now, however, is a new Rotator system for some of the more challenging activities in-game; particularly, raids and dungeons.  

Ready to kick off another weekly TWABtastic celebration? Let’s dive right into it then, shall we?  

Kind of like Dungeons & Dragons, if you squint one eye and close the other. 

Before diving into what’s next for activities like raids and dungeons, we did want to shout out that players can finally take Rhulk’s kicks to the face at an even higher ferocity, because Master Vow of the Disciple is dropping next week. For the deets regarding the ramped up difficulty, Guardians should know that the Power level is 1580 with a seasonal cap at +30. For those Challenge-hardy players, completing Challenges at Master difficulty will offer progress towards the raid Seal. Each encounter completed also has the chance to drop an Adept version of a given weapon for the raid. 

It’s a neat way to up the ante a bit when taking on the more challenging aspects of Destiny 2. Master Vow of the Disciple drops next week on April 19, so make sure to knock out any leveling needed and get that gear in tip-top shape, because Master difficulty is never something to take lightly.  

But wait, there’s more. 

As players continue exploring the Throne World and uncover the true nature of the Witness’s influence, we’ve heard your desire for reasons to return to previously released raid and dungeon content loud and clear. One way we’re freshening up the raid and dungeon experience in Destiny 2 is by developing a new rotation of featured content that we think you’ll like starting in Season 17. This is designed to make raid and dungeon content a bit more enticing over the course of a Season, while also providing more ways to play when jumping into different activities with friends and clanmates.  

Essentially, we’re breaking up our new Rotator system into Seasonal and Weekly categories so that players can have a little additional freshness when taking on the weekly hunt for power. Let’s start with our Seasonal rotation, since this implementation is short and sweet.  

Each Season, the newly released raid and dungeon will grant Pinnacle rewards for all encounters. As an example, in Season 17, Vow of the Disciple and the upcoming [REDACTED] dungeon. Outside of these, we’ll have a raid rotator and a dungeon rotator, each offering a Pinnacle reward once completed.

For those wondering about the weekly rotation, this particular inclusion will have a chance to feature all raids and dungeons not listed as the Seasonal rotation. Want to revisit the Vex in Garden of Salvation? Do it! Want to go toe-to-toe with Riven because you like to feel hungry for that wildly impressive (and stressful as all heck for players like me that are prone to panic) final encounter? Weird, but get on with yo’ brave and Light-driven self. Get that bread. 

Rewards, what’s different there? For the weekly rotation, completing the final encounter in any of the chosen raids or dungeons will award a Pinnacle drop from a Weekly Challenge. For any raid or dungeon that offers a higher difficulty, such as Master Vault of Glass, that higher difficulty will also be available to select should players be itching for an additional challenge.  

Oh, wait, you said you liked farming? We got you there too with the new rotator system. All lockouts on encounter rewards for Legendary gear are being removed, which means all Legendary drops in both raids and dungeons will be 100-percent farmable if you so choose. Throw on some lo-fi music, grab a cozy beverage, and farm to your heart’s content. Or don’t, the choice is yours (which is the point!).  

We are hitting that mid-season mark, which means it’s time to do a little housekeeping. We’re tackling a neat little failsafe for players when carrying objects for The Wellspring: Attack, some fine-tuning to Rhulk and his ilk in the Vow of the Disciple raid and taking on a few more Gambit changes to continue making Drifter proud. 

We’ve got a small patch preview to share – nothing major, tempering those expectations now, but here are just some of the tweaks coming down the pipeline for Destiny 2 that you can look forward to before they go live later this month on April 19:  

The Wellspring: Attack: 

  • Fixed an issue that could cause teams to incorrectly wipe during a Master Wellspring when an objective is completed with only a few seconds left on the timer.  
  • Added a failsafe so that carriable objects in both the ritual and boss phases of a Wellspring won’t spawn out of bounds. 

Altar of Reflection:  

  • Fixed an issue where players could not complete the Evidence Board Quest Report: ALTAR-REFLECT due to Altar of Reflection not showing up properly. 
    • More like Altar of Re-Appearance.  

Vow of the Disciple Raid:  

  • Fixed an issue where Rhulk would suddenly become shy and no longer transition back to his initial phase properly, effectively blocking progress.  
  • Fixed an issue where the Caretaker’s dynamic health threshold UI would not consistently display for all players.  

Trials of Osiris:  

  • Fixed an issue where players were not receiving the expected rewards on post-Flawless wins.  

Text Chat:  

  • Virtual keyboard support is now available for console text chat.  
  • Improvements have been made to make text chat messages more legible. 
    • Added a System Message text field that is italicized to display system text. 
    • Local chat now has an orange tint to it for differentiation, no longer the white color.
    • Clearer chat color distinction for in-game colorblind settings.  

Weapon Crafting:  

  • Added a consumable item that allows viewing of Element counts. 
    • This can be acquired through the Relic Conduit.  
    • It is not a limited item, you can discard and reacquire it anytime. 

Artifact:  

  • Players with all 25 artifact mods unlocked can still reset the artifact for no additional Glimmer cost.  
    • Once all 25 artifact mods are unlocked, resets from that point on are free. 

Abilities:  

  • Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed in quick succession. 
  • Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing both themselves and fellow allies. 

The upcoming patch will also tackle notable stability issues and crash fixes, Xûr’s wonky stats for his wares, and Rahool’s Destination Materials for sale will resume rotating at reset.  

These are just some of the tweaks players can expect when these, and other patch note items, go live on April 19. 

Moth Man and his Moth Plan.


 

It’s that time of week again, time for our handy dandy Player Support Team to bestow upon us their mighty wisdom in the mightiest of mighty fashions. Or, at the very least, an easy-to-read breakdown of known issues and recent changes you should be aware of.  

Plus, they’re just really cool (but I may be biased).  

Anyway, this is their report. 

Xbox PC Game Pass

As of April 11, 2022, Destiny 2 and its expansions (the Forsaken Pack, Shadowkeep, and Beyond Light) left the Xbox Game Pass for PC in the Microsoft Store. Players who were accessing the Destiny 2 DLCs through the Xbox PC Game Pass will need to purchase them to maintain access to the expansions. 

“Too many Messages”

As of April 14, 2022, changes to in-game text chat have been implemented, effectively adjusting a recent change that caused players to run into a “too many messages” alert earlier than expected. This has been corrected to allow for more time to use in-game communication, which will help allow for fireteam messages to run more efficiently, especially during instances like the Vow of the Disciple raid where multiple callouts are necessary. 

Update 4.0.1

  • 9 AM PDT (1600 UTC): Destiny 2 maintenance begins.   
  • 9:45 AM (1645 UTC): Destiny 2 is brought offline.    
  • 10 AM (1700 UTC): Destiny 2 Update 4.0.1 will begin rolling out across all platforms and regions.    
  • 11 AM (1800 UTC): Destiny 2 maintenance completes. 

Below is a list of known issues that are scheduled to be resolved with Update 4.0.1: 

  • The Synaptic Fanatic Triumph doesn’t trigger on all characters. 
  • The Lucent Executioners in the Throne World are not rotating daily and have been stuck in the Florescent Canal, blocking the Ascendant Bounty Hunter Triumph. 
  • The Combo Tracker and Wombo Tracker Ghost mods do not track Throne World chests. 
  • The newness sheen on gear persists permanently. 
  • The seasonal curated shotgun, Reckless Endangerment, can’t be reacquired from Collections after dismantling. 
  • The Warlock Devour timer isn’t consistent when killing multiple enemies over killing a single enemy. 

THE CLEAVER EMBLEM GRANT 

We are currently working to grant The Cleaver emblem to players who completed the Vow of the Disciple raid during the Contest Mode extension. Players who qualified for the emblem can expect to receive it during the week of April 19. 

MISSING EMAILS 

There are some lingering issues about players not getting emails, even when going through the troubleshooting steps we have listed here. The team is still looking into the issue and are actively tackling the problem head on.  

We will provide an update on the next steps for emails as soon as we are able. 

KNOWN ISSUES 

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Stop us if you’ve heard this one. 


 

Movies, you love to see ‘em, right? One fan-made clip I just had to include because Hunters are taking up all the conversation with their sweet Void 3.0 makeover, so I gotta do my part to give my Titans some time to shine. What better way to do that than with an awesome freestyle? Other than punching random objects and throwing a shield around like you’re some kind of purple Captain America.  

The next video is a meme video of biblical proportions (I’ve got jokes, you’ll see what I mean when you watch it).  

Enjoy! 

Movie of the Week: Freestyles with a Titan

Movie of the Week: Biblically Accurate Destiny 2 Ghost (warning for mild language)


 

We can’t forget about art now, can we? Oh, nay nay, so let’s jump right in with a few of our favorite pieces from the week, including some friendly competition amongst the Team Mech and Team Monster folks.  

Art of the Week: Team Mech 

Art of the Week: Team Monster 

We can’t just let competition have all the fun, so you know what time it is? It’s b-b-b-bonus round time! This art comes to you from Leyla and puts a leggy spin on a classic piece of art: 

 

Art of the Week: The Creation of the Disciple

As always, keep those creative juices flowing and don’t forget to tag us in your amazing Destiny 2 art and movie submissions with #Destiny2Art, #AOTW, and #MOTW.

 


One last thing before we let y’all go! We’ve got monsters, we’ve got mechs, but who was the ultimate winner? Recently, we shared a poll that players could partake in deciding what sort of armor ornament would be at the ready when Festival of the Lost rolls around later this year. Monsters were up for grabs for the second year in a row, but it looks like the Mech design was what truly captured Guardian hearts around the globe. Let’s break it down: Team Mech won by a hair, taking up 52% of the votes, but don’t count out Team Monster, because they came in like a wrecking ball at 48% of the votes. 



As we rapidly approach the next part of the story as Season of the Risen continues, we’re excited to reveal what’s next for our Guardians and their corresponding shenanigans. Keep it tuned in here to our weekly TWABs for more info on what’s coming down the pipeline, including more weapon changes, a new Gambit Labs, and more.  

Until next time, stay kind, drink lots of water, and go out there and do some good in the world this week. Catch you on the flip side, Guardians! 

“I should go,”  

<3 Hippy 

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Community Focus – PRONE

Happy Friday, Guardians! This week we are just knocking it out of the park with Community Focus, ya? Earlier in the week Bruno interviewed MitchySlaps, and today we have another super fun Community Focus with PRONE. 

Hello PRONE! We are so stoked to have you here so let’s get started with who are you, where are you from, and what got you into gaming?  

My name is Brian. When I started on Twitch, I went by ideaprone, but since getting Partnered last April I go by PRONE! I’m from the corn fields of Southern Illinois near St. Louis, Missouri where I live with my wife Liz and our four children. 

I’ll be 42 this month and the first gaming console I had was a black and white system with two dials for controllers that only played Pong! After that, my brother and I delivered phone books (remember those?) for a summer to earn enough money to buy an NES that we shared. I hopped around from console to console until I nestled into the PC gaming world where I’ve spent my time ever since.


I was exclusively a stay-at-home dad for eight years and spent a lot of time around babies and, if it wasn’t for my awesome wife, I would have gone days without being able to speak to another adult. Then I found Twitch and a whole world opened up for me. I could have streams on in the background and listen to all sorts of cool people and feel like I was part of a community with other like-minded adults. I found myself thinking a lot about what I would do if I were the one streaming. Then I mustered up enough courage to give it a try and here we are! 

I was a stay-at-home parent for a bit and I remember how lonely those days were sometimes. I love that Twitch and gaming really opened a space for you to thrive! So how did you find Destiny and when did you start playing?   

I found Destiny through Leopard. (Yes, this is your fault, Lep.) When he decided to start streaming Destiny again at Forsaken, I decided I had better check the game out if I was going to watch him play it. I made some great friends through his channel and we started building a community. 

Leopard is a kind bean in general and gets even more points for inspiring you! Now, what type of content do you like to focus on?  

My content mainly consists of mediocre gameplay and me laughing really, really, loudly! I love trying different/weird/underused weapons and loadouts and having fun with them. I don’t do raid helps or Trials carries because I’m not good enough at the game, but I would like to think that if you stop by the channel, I can help brighten your day. 

I love that! I know the time I have spent in your channel has been filled with laughter and (in my humble opinion) pretty solid gameplay. And speaking of gameplay, what class do you main and what is your absolute favorite loadout? 

When I started the game, I literally only played Warlock for the first year. I was too intimidated to try learning other mechanics. Eventually I branched out and started playing Hunter  — which is my main for PvP content  — and Titan which I main for PvE. Recently I’ve been really enjoying Warlock again, especially with Stasis and Void 3.0.  

As a Fusion-main, my favorite weapon of all time is Erentil, and I had almost 19,000 kills on it when it got sunset, which I think is pretty good for an old man! Since then, I’ve bounced around between other Fusions but currently I’m vibing with Zealot’s Reward, Snorri, and Deliverance. (I’ve been waiting so long for a Kinetic slot Fusion, it opens up so many fun possibilities.) 

I did manage to go solo Flawless once with a Khepri’s Horn/Jotunn/Sunspot build and I’m pretty proud of that silly loadout. 


I mean, solo Flawless on a super fun loadout seems like a pretty magical time! So, what kind of vibe does your channel maintain?   

If I had to pick one word to describe the channel it would be “authentic.” I value honesty and integrity above all else. I always wear my heart on my sleeve… for better or worse. What you see is what you get with me. We talk a lot about food, beer, games, pets, and because our community skews to the older side… our kids! Our main objectives are to have fun, to support each other, and to contribute to charity. I truly believe we have the best, most kind-hearted community on Twitch. 

Anything fun coming up or any events you are particularly excited for? 

We love to participate in charity events, but I try to space them out. Recently we were able to raise $5,327 for Game2Give which I’m incredibly proud of given the relatively modest size of our community. The next event we participate in will probably be Bungie Day in July. 

Other than that, I’ve been preparing a barn on my property for streaming IRL and VR. Also, this fall we’re having a community meetup at my house which I plan to stream! 

Heck yeah! Raising money for the kids is a really rad way to spend your time and Bungie Day is coming up soon! Where can people find you? 

 

 

Love it! Anything else you want to add?   

Thank you, Bungie, for making one of my favorite games of all time and thank you to the Destiny community for supporting so many amazing content creators. I’d also like to say that none of this would be possible for me without the support of my amazing wife who has let this old man live out his dream. Thanks, dear! Thank you to my amazing mod team, many of whom I have been lucky enough to meet in person over the last few years, who keep me on the right path: Weru, Kday, Nottyl, Ken, Battalion, Soup, Pedro, Cab, Lucky, Cal, Commando, and Evo. And lastly, thank you so much to my community who has supported me and lifted me up through everything over the last three years. As I often say… I’m not the most important part of the channel. People stick around and find a home because of all of you. 


 

*high fives* 

Sam  

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This Week At Bungie – 4/07/2022

This week at Bungie, we talk about pixels and the Kilts for Kids fundraising event! 

Welcome to your first April 2022 installment of the TWAB. Yes, you read that right! We’re already in the fourth month of the year. Time is flying by, and we can’t help but wonder why. Maybe it’s the fact that we shipped an expansion in February, or the weekly hunts for Deepsight weapons that we’ve been embarking on. In any case, Destiny 2 keeps going strong. 

Gambit Labs went live earlier this week. Invasion Swap has been getting us some great anecdotal feedback for Mote-dunking and invasion strategies, and we’re excited to see the data and feedback as it comes in. We did have a small hiccup on Tuesday where the Pinnacle reward for playing three matches was not appearing, but the team quickly issued a server-side fix to get you your just rewards. Paired with double Gambit rep, it’s a great week to complete some Seasonal Challenges for Bright Dust and earn some nice Gambit-themed rewards.

Grandmaster Nightfalls have also returned, bringing our most challenging strike content back into the fold. We’ve got a slight clarification on some patch notes back from launch dealing with Acute Burns. In Destiny 2 Update 4.0.0.1, it was incorrectly noted that these burns would not be present in Grandmaster difficulty. Acute Burns are intentional and replace the unique strike modifiers (smaller burns plus extra knockback or splash damage). The new Seasonal modifiers (invisible enemies, etc.) are not included in Grandmasters. We have updated our patch notes page to reflect. With that said, we highly recommend using some elemental damage resist mods on your chest pieces as you buildcraft for the difficulty. 

Looking to next week, Iron Banner returns. While we’re planning a larger TWAB to cover upcoming changes, our one piece of advice to you this week is to spend your Iron Banner tokens, complete your Iron Banner quest, and redeem your Iron Banner bounties. We have some updates to Saladin and how he’ll be dishing out rewards, which naturally leads to the retirement of Iron Banner tokens and bounties. You have two Iron Banner weeks left to spend these tokens for rewards, including next week, so make sure to plan some time in the Tower to turn them in before the end of the final Iron Banner of the Season. Oh, and a small update from the team: we’re looking to prevent the abilities bounty for our final Iron Banners before next Season. We’ve heard (and felt) the feedback that it could be a bit time consuming, so we’re shifting to focus on objective and weapon bounties for the remainder of the Season. Happy hunting! 

So, what else is going on this week? We’ll be celebrating the upcoming Kilts for Kids fundraiser and having a quick “story time” about a wonderful community event that occurred last weekend. 

Kilts for Kids 

Year after year, the Bungie Foundation participates in numerous charity initiatives to raise funds for people in need. While we host our own streams and charity drives, once a year we dive back into our favorite kilts to drive for some wonderful goals in the name of support for children. We have some awesome incentives lined up, so read on for more! 

Bungie Foundation: Kilts for Kids, our annual fundraiser that supports Seattle Ronald McDonald House (RMHC) is going 11 years strong! We bring you our usual suspects: Christine, Mark, and Forrest. After two years of stay-at-home orders, the crew was excited to take advantage of a rare sunny spring day in Seattle and don their kilts together. 

Throughout the pandemic, RMHC continued to provide exceptional care, safety, and community for so many families facing serious illness and long hospital stays. Help us achieve our $77,777 goal by heading to the RMHC Donation Page and casting your votes for Team Bungie. Each vote is worth $10 and every $30 donated will pay for a family to stay at the House for one night. 

In addition to helping kids and families facing illness, we also have some awesome donation incentives*!

  

    • $50: Receive the Cerisian Lenses emblem: 
        • Unique codes will be sent to all $50+ donors via email on or before May 6, 2022. 
    • $100: The prize above, plus a postcard digitally signed by our Kilts for Kids team and mailed to you. 
    • $250: All prizes above, plus a digital copy of a new and unique piece of artwork made by Mark Flieg himself. 
    • $500: All prizes above, plus a physical print of Mark’s exclusive art shipped to you. 
    • $1,000: All the prizes above, plus a studio tour of Bungie’s brand-new headquarters. Our new HQ will be ready in late October of 2022, so we will be scheduling tours towards the end of the year and early 2023. 
        • Bring up to two guests (all travel and accommodation are the responsibility of the donor and their guests). No secrets will be revealed. Bungie employees have the right to refuse answers to any questions. 

*Rewards will not be automatically redeemed, as we must receive donor data from RMHC before reward distribution. An email will be sent to donors at the end of the event, no later than Friday, May 6 with details on prize redemption. Some prizes will be delivered later than this date.

Thank you for bringing hope, smiles, and comfort to kids in need by participating in this fun annual tradition. We can’t wait to share the impact of your support with all of you! 

Pixel by Pixel, Place by r/Place 

Last weekend was one to remember. It started small with the placement of a pixel. Within minutes, it grew to four days of community, memes, art, Ace of Spades, and a raid boss that couldn’t stop moving their legs. 

If you don’t frequently visit Reddit, a wonderful weekend event kicked off where any user in the world could place a pixel on a board to start creating small (or large) pieces of art. This wonderland of expression has appeared only a few times in previous years, going by the name of r/place. While your individual efforts could yield success for a short while, this place has become a home for Reddit communities (or communities in general) to rally their members to secure a place on the board. 

Now, it’s not as simple as placing a pixel and calling it done. Participants could override a given pixel placement at any time (on a five-minute cooldown) to “take over” spots on the board, or simply bring some chaos to the conversation. This leads to a few things: intense community competitions between millions of different people from given message boards, communities, or even countries, all seeking to claim some place space. This also results in wonderfully positive moments when communities create alliances with each other, helping one another to defend their artwork as the weekend raged on. 

Through the weekend, two Destiny specific Reddit communities, r/DTG and r/Destiny2, led the charge in securing a spot on the board to represent the Destiny community. Through Discord chats, text messages, forum posts, and multiple other means of communication, the community effectively locked down the “Destiny 2 spot” through all four days. This wasn’t just a simple tricorn, and I’m still blown away by the coordination between hundreds (to thousands) of participants to execute on the art below:


Crushed Gamma Emblem code: D97-YCX-7JK 


Cheers to all who contributed over the weekend, and thanks for yet another year of fond memories to look back on whenever we reminisce about Telesto and its resiliency. 

PLAYER SUPPORT REPORT 

Make Shaxx proud. 


 

With the news we shared last week, some of you are imagining a day when you’ll reach Unbroken. With the help of PvP-centric Guardians around the world, your imagination may someday become reality! Our Player Support team has a quick update below on known issues. 

This is their report. 

UNBROKEN SEAL RETIREMENT 

The Unbroken Seal and title will be retired with the launch of Season 19, and will be no longer available to earn. Season 16 is the last chance for players to begin making progress on associated Triumphs in order to earn the Seal, including reaching Glory Rank: Legend in three different Seasons. 

Players who earn the Seal prior to its retirement will still be able to equip the title and associated gilding. 

VOW OF THE DISCIPLE: THE CLEAVER EMBLEM AND TRIUMPH 

We are currently working to grant The Cleaver emblem to players who completed the Vow of the Disciple raid during the contest mode extension. Players who qualified for the emblem can expect to receive it during the week of April 19. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
    • The Summoner Auto Rifle Trials reputation reward does not have a Masterwork slot. 
    • Legendary PsiOps does not correctly advertise weekly Pinnacle rewards. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Somebody, Please, Put Baby in the Corner  


 

Sam: Happy TWABsday, Guardians! Is it just me or has this week felt like it’s taken forever and also flown by? Either way, we hope your week was super rad and we have a super fun movie we think you will really get a kick out of, an incredible 8-bit track, and can someone go check on the Child? They seem to be bullying a few Guardians again. 

Movie of the Week: Give and Take Give and Take

Movie of the Week: The First Disciple 8-Bit

Movie of the Week – BONUS: Child of the Old Gods be like…

Don’t Let Those Meme Dreams Be Dreams 


 

Hippy: Listen, OK, I’m going to keep it real right now and say life is freaking hard and sometimes, it’s easy to take it too seriously or to miss out on the beautiful parts of it. Because of that, we’re mixing meme madness with some truly spectacular art. Plus, we heard you liked chaos, so as a b-b-b-bonus round, we’re also throwing in an excellent representation of Titan awesomeness by one artist that had the gall, nay – the audacity – to be talented as all heck. They also managed to rear up those daydreams of a fully Exotic’d-out (that’s a word) Guardian! Not a Titan main? That’s cool, this artist also has other classes represented in a similar style, so peep out their account below!  

Without further ado, let’s art!  

Art of the Week: Guess Who Just Got Played! 

Art of the Week: Elemental Warlocks, Skateboard Edition 

Art of the Week – BONUS: Exotic Titans Go Brrr 

Time For Some Raids… or Trials?

Thanks for stopping by for another TWAB. If you ran through the steps in the TWAB last week and made sure you are signed up for Bungie emails, you’re likely receiving a Mechs vs Monsters poll right… now! Good luck to both #TeamMechs and #TeamMonsters for this year. Make sure to get your votes in before April 13.
Team Monsters

Team Mechs

After you’ve gotten your vote cast, hop in to Destiny 2 for some fun. This weekend’s looking great for solo players seeking some Trials loot, as Freelance kicks off tomorrow at reset. If you’re looking for a little Wrath to add to your arsenal, it’ll be a fun weekend to jump in. If you’re looking for a more team oriented endgame experience, why not hop in to some Raids with friends? Maybe help a Blueberry or two to their first victory.

Looking to next TWAB, Master Vow of the Disciple is just around the corner, starting on April 19 We’ll be spending some time getting you prepared. Speaking of raids, tune in next Thursday for some fun news concerning an upcoming rotator of sorts in Season 17. 

Cheers, 

dmg04

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Community Focus – MitchySlaps

Hello there, Guardians! How’s your week going so far? Have you jumped into the Grandmaster Nightfall that just launched? I’m still trying to find the courage to do one of those, but meanwhile, I just finished my first raid of the week. Let me tell you one thing: my experience wouldn’t be the same without the resource we are talking about in this Community Focus, a resource we think you will find just as useful.   

Today, we wanted to introduce you to MitchySlaps, the creator of a wonderful Stream Deck input tool for those that may not be able to communicate in the heat of battle and for those like me who have trouble remembering symbols. If you normally use this programmable keypad for shortcuts inside your streaming apps, Mitch work allows you to use it inside a Destiny raid for callouts. As simple and great as that. 


Hey, Mitch! Thanks for chatting with us, how are you doing? Would you introduce yourself for a little bit, tell us about your gaming habits and comment on what you like most about Destiny. 

Hey, Bruno, first of all I would like to thank you, Hippy, and the rest of the team for considering me for this opportunity. My name is Mitch, (Mitchy or MitchySlaps also works). I’m a husband, a father to an adorable Little Light who just turned one, and a stepfather to a highly intelligent young man who makes me feel stupid with how smart he is sometimes. I’m also a licensed physical therapist assistant with a focus in the geriatric population as well as having a certification in dementia care. I like to lace up the skates, toss on a helmet, and slap some hockey pucks around. I’m also a cat-dad to… well, too many cats — even a foster cat who I’m getting more and more attached to each day.  

As for gaming habits, I have mostly (as of recent) been grinding those Pinnacle drops and raiding (on that search for those Deepsight raid weapons). When I am not gaming, I am staring at my Stream Deck wondering how I can improve the input tool. What is great about Destiny, time-wise, is that you can plan ahead and get a group going, play for a few hours by yourself, or you can just pop on for 15 to 20 minutes and get in a strike or two. I feel like there is more to do now than ever and the power climb is quick.  

I could say that what I like most about Destiny is having the Warlock Devour build with the Void 3.0 class rework or I could say something like, “All the people I’ve met over the last five years playing this game.” Yeah, it’s corny but it’s also true for a lot of Guardians out there. Destiny is one of the first games where I sought out communities to find people to play with. I’ve met a lot of cool Guardians out there, and if it weren’t for those groups and communities I probably wouldn’t still be as invested in gaming as I am today. 

Let’s talk about your work. My friends wouldn’t believe me when I told them how I was able to input the raid callouts in chat so fast. How did you come up with the idea of making such a helpful little tool for raiders? 

It started out as a way to prevent my raid group from dying while typing in callouts. We were sitting in the first encounter, figuring things out during day-two of Contest Mode and we made the decision to start typing the callouts (also, thank you for actually giving names to the glyphs). But typing the callouts led to dying unnecessarily so I dusted off the ol’ Stream Deck and decided to input the callouts tied to a multi-action macro. It’s a fairly simple process and I’m not the most tech-savvy person; honestly anyone could have made it. I say that to encourage others who are sitting on projects they don’t think are worth working on.  

Is there any way to edit or adapt your work to other languages or use different words? Because I know a lot of Spaniards use “Betis,” the name of a local football team, for the “Commune” glyph. Or Brazilians, they call the “Ascendant Plane” one “Brasilia,” because of a local monument. I love the callout variety we have. 

100% there is a way to customize. You can edit the title which will display directly on the button. I decided to use thumbnails of the glyphs with the English name already on the picture as it was clear to read, and I didn’t have to type in a title for each button I made. If you wish to add a title for another language, I suggest placing the header of the title at the top of each button so that it doesn’t overlap the English on the bottom of the thumbnail.  

There are also ways to edit what input comes out. Just go into the software for Stream Deck, click on a button and all of the hotkeys will show up. We can use Fireteam Chat input for an example. It’s three hotkeys:  

  1. Enter. This opens your fireteam chat. 
  2. This is the text that will show up in the fireteam chat. 
  3. Enter again. This sends the text from step two to your fireteam. 

You can go into that middle hotkey and type in whatever you’d like to be input into fireteam chat, so it’s completely customizable and you can use it for so many applications in many facets of the game.  

I see that your tool has grown a lot and you have callouts for a lot of other activities in Destiny. Could you tell me a little bit about that and how it can be used outside the raid? 

I want to thank the Destiny community, and the gaming community in general, for their glowing support. I was so delighted to read so many positive reviews, but I also received some great feedback, such as, “This is great but what about console players?” That’s where the other three input methods came into existence.  

I found an extension for Stream Deck on GitHub that allows you to directly message a Discord channel through webhooks which sends enlarged pictures to said channel. You need to grant permissions to use them, but these special callbacks are really helpful and allow you to send requests from one app to another very easily. This method is great if you would like to see larger images of the callouts as they’re entered into Discord. It’s also great because it works on the same computer as Destiny without interrupting the game if you choose to play that way. All of the steps to set this up are in the Readme file on my GitHub. I’ve had people tell me that they pop their phone up in front of their TV to see the callouts in Discord.  

The other two methods can be used for Discord as well (as long as the Stream Deck is plugged into the computer running Discord). Plug your Stream Deck into the computer that has Discord. For the picture mode or the text mode you simply go into the Discord channel you plan on communicating with your team in and start clicking buttons on the Stream Deck, Stream Deck enters its command, and it’s sent to that channel automatically through the macro, whether is a picture or text. I don’t recommend using these methods on the same computer you’re playing on because you have to tab out to go into Discord. 

As for activities outside the raid, I decided to add Gambit, and I would like to eventually add Trials and PvP maps. I would love some feedback as to what callouts people would like to see added. For Gambit, it’s a pretty simple layout as I couldn’t think of too many callouts required other than where the invader is located (but I also added a time-to-bank input for all those Guardians collecting 15 Motes when there are already 97 in the bank. Wink, wink. (Everyone, please, always bank those 15 Motes fast! Drifter’s hungry!)

Do you have any advice for those that would like to build some accessibility tools for themselves or to share with the community? 

Accessibility comes in many shapes and forms. And it can benefit numerous people even if it’s not clear to you in the beginning whom it may help. If you have an idea for a tool, make it anyway and you may surprise yourself. Personally, the tool helps me raid because my mind sometimes has a hard time focusing on everything going on all at once and my anxiety can start to creep in. My raid buddy CyborgSasquatch, said, “It’s not about the idea, it’s about execution. Also, you got a killer beard.” I may have embellished a bit at the end there. But that put my mind at ease because I felt like I didn’t deserve all this attention for something so simple, but I had done the thing. I am also going to assume that I’m not the first to use the Stream Deck for accessibility purposes and hopefully I’m not the last. Tinker with the tools you have available to you. I’m sure there are people reading this that already have stuff they’ve made, be it macros, or maps, or anything else that helps you with your gaming experience, share it. You can only help others by doing so.  

The accessibility that this project provides wasn’t clear to me until I started reading the feedback. The fact that there were people saying that because of the input tool they were able to participate in mechanics rather than be the ad- clear made me feel like the project had true value. Some Guardians have been missing out on experiences in Destiny and I’m happy to provide a way for people to participate and thrive in a game I love so much.  

Being a therapist, one of my goals is to make the world more accessible to my patients and one of the major ways to do so is through adaptive equipment (walkers, canes, wheelchairs, etc.). I guess you could consider the Stream Deck a form of adaptive equipment for gamers, making the world of Destiny more accessible.  

As for software, this tool was made with only the Stream Deck software that’s free to download from Elgato. You need a Stream Deck (or the app on your phone to use the software). I don’t know how to code, and I’ve never taken any classes. But my buddy Clarksy has successfully coded a workaround to insert webhooks into the Deck’s profile. There are still some steps involved and I am currently working on refining the walkthrough so that it’s easy to follow. 

For those of you interested in accessibility in gaming, last February Liana/Hippy did a Community Focus with Steve Taylor, the Blind Gamer. It’s really worth your time, I promise.

One of the things that I noticed when we first spoke is that you are a proud Warlock main. How have your builds evolved with the introduction of Void 3.0? I’m using my ‘friend in robes’ a lot and having tons of fun with Contraverse Hold. 

Void 3.0 subclass with the Void buddy, Nezarec’s Sin, 2x Elemental Ordinance mod, 2x melee Wellmaker mod, 1x Bountiful Wells mod, Volatile rounds mod, and a Funnelweb (still chasing that god roll). I don’t think I’ve taken this build off honestly. Cycling through grenade, melee, and a Void buddy rift, you’re going to almost always have your abilities at your disposal. If you’re quick enough, you can get two Void buddies out at once. That’s a hoot. I also like to run a very similar loadout on Titan with the Cuirass chest piece but right now I’m only really using my other two classes to raid due to time constraints with play time. 

We are so proud of our Child of the Old Gods! And now, let’s look into the future: What changes do you expect for your class with the Solar and Arc updates that we have coming? 

As a person who gravitates towards a healing class, I feel like Solar is the perfect opportunity to do so. Void 3.0 really focuses on self-healing with Devour. I would love to be able to make a loadout that caters to shielding/healing/buffing others as a priority. Yes, I know Titans can overshield their teammates and Hunters can make others invisible, but to have a true team healing loadout would be cool. Some synergistic loadouts with Lumina perhaps? Or an attunement/Fragment that lets you throw/shoot your Rift to other locations similar to Divine Protection for your grenades but…a Rift. Who knows I’m a simple man and will probably be happy with whatever they’re cookin’ up in the studio. Look at Void 3.0. What more could you ask for? 

As for Arc. I want speed. I want electricity everywhere. One of the coolest animations (in my humble opinion) is the Storm grenade. Let me feel like Thor. Lightning from above. Pools of electricity below. Let electricity flow around me, shocking everything in my path, charging my abilities while staying mobile.


We all feel the need… the need for speed! But for now, let’s keep it slow and safe. As a physical therapist assistant, you probably know a lot about that. I’m sure a lot of our Guardians would love to hear about some exercises and stretches to do after long raid or Trials sessions. Free advice, please? 

Every time I talk to someone about posture it reminds me to straighten up a little. Make sure you’re hydrating, taking breaks, and step away from time to time. Listen to your body. Get outside and touch some grass or whatever the kids say these days. For your setup, try to maintain 90 degrees at your ankles, knees, hips, and elbows. Neutral wrists if you’re on mouse and keyboard. I like to use a gel wrist rest. Carpal tunnel syndrome is not fun to rehab. If you plan on long sessions, I also recommend a standing desk if possible (obviously disregard the 90/90 rule for hips and knees if you’re standing. You’ll just look silly all bent over for no reason). I just got a converter for my current desk so that I can sit or stand and it’s honestly a game changer. Standing up and playing is refreshing. As for stretching and exercise, again I would recommend listening to your body. Look up a couple stretches for each muscle group and go from there. There are some really easy entry-level yoga instructions on YouTube. Staying flexible coupled with proper posture can help prevent some of the common issues that arise from prolonged gaming sessions.  

Ok, I think I have a lot of work to do after all of your comments. Anything else you want to tell us before we say “adios” and I change my whole setup? 

I’d like to take a moment to thank a handful of people. First and foremost, @Danfinity. Dan’s a real swell dude. You all know that. We all know that. Dan knows that. This project really started gaining attention because of Dan and I’ll be forever grateful because it’s given me the opportunity to help others. To those who are working at Bungie who have commented saying that they use this tool or how helpful this project is, thank you. It’s mind boggling to think that there’s people at the studio using this thing. To those working in accessibility to include everyone in gaming, stay awesome. To all the Guardians I’ve met because of Potato Thumbs Podcast, Guardian Down Cast, Guardian Hub: thank you. (Also check out those podcasts, they’re all good people.) And thank you to everyone that talks about Destiny and have great communities to interact within and given many people safe places to call home and feel welcomed. I know there’s so many more communities out there that are great, but these are the ones that I can attest to first-hand.  

Streamers, podcasters, artists, musicians. You make Destiny a unique experience. Get out there and create, Guardians.  

And again, thank you, Bruno. Hey, you made it through your first Community Focus! 

Oh, yeah, I did! Phew, I was a little bit nervous, thank God that’s hard to notice in text. Anyway, thank you Mitch for your time and for your work. It’s always a pleasure to hear some super good advice from a Warlock. Please, go follow MitchySlaps on Twitter and check his awesome work. 

This is another great example of how great the Destiny community is. I have no doubt it is the best in the gaming world. You keep building tools that help others in numerous ways and that really amazes us at Bungie. Thank you for that.  

We’ll keep looking for those that build a better Destiny for future Community Focus articles. Are there any tools, plugins, or extensions we should know about and that you want featured? Please, let us know! Meanwhile, why don’t you check out last week’s Community Focus about the great artist Omni Props? 

“¡Hasta luego!”  

Br1   

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Destiny 2 Hotfix 4.0.0.6

Destiny 2 Hotfix 4.0.0.6 > News | Bungie.net News | Bungie.net”>

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Xûr

  • Fixed an issue that was causing Xûr to offer Exotic armor with low stat rolls and identical stat allocation. 
    • This fix has caused an issue we are now investigating where the advertised stats on Xûr’s inventory screen may be slightly different than the item you receive.  
    • It’s been a very eventful time for Xûr, but he’s ready to get back to work. He thanks you for your patience.

Trials of Osiris

  • Fixed an issue where players were not receiving the expected additional rewards while being in the Flawless pool. 

PC

  • Fixed an issue where some users could experience black screens on Windows 7 and 8.1.
    • Note: Some players may continue to experience this issue depending on PC specs. If you experience this issue, please report any findings to our Bungie Help forum here

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Community Focus – Omni Props

You may be looking at this Community Focus and thinking to yourself, “Self, that’s a lot of words. Ain’t nobody got time to read all that.” Let me just say: 1) stop it 2) trust me, it’s worth it. Omni Props, as an entity, has made a name for itself in the Destiny community for impressive builds, creative takes on the game, and it doesn’t hurt that the creator behind the masks is a precious cinnamon bun that must be protected at all costs. So, it’s a cosplayer lover’s delight for us to introduce you to Javier Martinez, the creative soul behind some wildly impressive contributions to our lovely microcosm of incredible people.  

Without further ado, let’s dive right in and talk about the creative cycle of translating digital love into real-life works of art while also paying special tributes to those that helped him find his style along the way:  

First off! How the heck are ya?! Go ahead and introduce yourself to the Destiny community. Who are you, what do you do, what is the answer to life? 

Hiya everyone! My name is Javier Martinez (everybody just calls Javi) and I run a cosplay project called Omni Props. I’m a costume/prop fabricator that loves to bring famous cosplays and props from video games and movies to life. My work includes building battle-worn foam armor, 3D printed weapons of destruction, and ornate stitch work on fabrics. I also dabble into digital art from time to time! I like to think of myself as a one-man army, especially when dressed up like my boy Variks.  

As for the answer to life? Depends on how I feel. Playing video games is a good on-brand answer, but chocolate milk is always a good solution for anything.  

I’ll get back to you on that one.  


The things people will do for choccy milk, I swear. Speaking of- in a segue that makes absolutely no sense whatsoever – I absolutely adore your cosplay! It’s so functional and transformative, when and why did you decide to start honing your craft? 

Ever since I was a kid (and, well, to this day), I’ve always played with Legos. Sure, yeah, sometimes I would follow the instructions, but I usually just let my imagination run wild and ended up building some wild stuff like a robotic dinosaur that shoots studs out of its tiny arms inspired by one of my favorite movies: Jurassic Park. Of course, I grew up watching fantasy and sci-fi classics, but the one that stood out to me was the one about cloned dinosaurs, apparently. Just watching these giant life-like dinos on-screen made mini-Javi go, “How did they build that?!”

Since then, I wanted to let my creative juices run wild, but I was stumped on how to do so. Then, around my time in high school, I came across some YouTube videos that all talked about this “cosplay” thing. So, I jumped in and instantaneously, I was hooked. My parents were super supportive about it and helped me buy my first batch of cardboard and EVA foam to get started. 

In my freshman year, I built a custom Halo ODST cosplay out of everyday materials and I thought I was an actual Hell Jumper of the UNSC. I told myself, “I want to do something even cooler next. Like, something really cool.” Then, I heard about this little game called Destiny coming out the next year and once I saw the Hunter in the live-action Law of the Jungle trailer, I told myself this is it: I’m going to build Destiny stuff. In my my sophomore year, I built my first Destiny-related cosplay, which you might already have guessed was a Hunter.

When my high school had a costume day, I decided to walk around in full Hunter glory. And let me tell you, it was amazing! Not just seeing people’s creations, but actually feeling like I was walking around the Tower and nobody could even think about going toe-to-toe with me. On that day, Omni Props was born. 

Since then, I graduated high school in Florida and moved to Virginia where I obtained my degree in Technical Theater at JMU and built many ambitious things such as my Cayde-6 and Variks cosplays! 

I can’t imagine the process of learning to create entire builds to be easy. Can you tell us some of the more challenging aspects of cosplay creation? What about some of the more rewarding aspects? 

Well, when it comes to cosplay and prop fabrication, you get into a sort of groove, right? At least, I do. The first step is to just get started, know what you’re hoping to get out of cosplay. Then, make the template, cut the foam, paint it, and then call it day. (I’m going to go ahead and say sorry for making other builders cringe by making it sound so simple but hear me out!) The crux of it? When you keep repeating the same steps over and over (and over and over) again, it’s possible to just… get bored of the process. The creativity is still there, sure, but where’s the room for improvement? Where is the spice to it? 

Because of that, I started making it a personal goal to always add something new or different for the next build. Whether that be LEDs, fabric, metal bits, latex, etc. It didn’t matter; it just had to challenge me to get out of my comfort zone. My Variks cosplay is an excellent example of this, where I went from my usual EVA foam armor comfort zone to a wide variety of new (to me) materials like LED eyes, 3D prints, and fabrics (oh, my!). 


I also must mention when all that hard work finally pays off! Back in Guardian Con 2019, I was in my Cayde-6 cosplay and I was in line to meet the loremaster himself, My Name is Byf. Suddenly, the showroom’s lights went out due to an outage. I was confused, but then I noticed Byf and everyone else turned around to face me in this sort of awe-like manner. That’s when I realized, the LED lights I challenged myself to build were the only things lighting up in the building! Moments like that, although one hundred percent not planned, are truly rewarding. 

You are really heckin’ cool, you know that? With Community Focus pieces that highlight cosplay, I love giving cosplayers the opportunity to pay it forward a bit to those just starting out: do you have any advice for newbie cosplayers hoping to leave their own mark on the world?

Oh boy, I love this question! Oftentimes, people turn away from cosplay because they see the professionals out there and think, “Bro, what?! I could never. No time and no money.” And I won’t lie, I still feel like that sometimes. But here’s the thing: when you get up in the morning and put on your favorite t-shirt and a pair of jeans, surprise! You are cosplaying! You are portraying how you want others to perceive you, how you want your look to impact those around you. How you look – how you walk, talk, act – you are your own character! And you should be heckin’ proud of how you look, but why not take that one step further? 

“But Javi, I want to look like a Titan or a four-armed alien!” Well then, I challenge you with this: go get some carboard. Yes, the cardboard that you have in your closet or the trash. Get some duct tape and go ham. The cardboard can be a full raid armor set if you look at it through a creative lens, or even something as small as a Ghost. Watch videos online, learn from them, and then, send me your creations! I want to help, because the cosplay world is amazing and anyone that wants to be a part of it should be. My DMs are always open for anyone interested in how to get started, advice, or just wants to talk about the craft. 

If you could build your dream cosplay, what would it be and why should it be Taniks just so we have an excuse to bring him back again? 

“TaNiKs HaS nO hOuSe. He-” Sorry. Force of habit. Building Taniks would be a meme-love-letter to the Destiny community, I’ll give you that. But memes aside, if I had to pick one, phew – ever since Variks, I realized that I really liked the challenge of making more non-Guardian cosplays. If it’s going to be in the Destiny universe, I have always had my eye on the Vex. Perhaps a Minotaur? They just look so imposing! But I’m trying to have the patience to wait and see what Lightfall delivers, so much opportunity awaits! 

OK, OK, Destiny, right, focus, Hippy – let’s talk gaming! What is your go-to class and what’s your build like? 

I need to treat lightly here, don’t I? Well, I’ve been running Hunter since the Destiny 1 beta, but ever since Beyond Light I’ve been switching it up every Season with my Warlock and my Titan. They need love too, OK!? I just like playing all three. Guess you could call me an Omni Guardian (aye, get it, puns!). One thing all of my Guardians have in common is their love for Arc. You’ll find my Arcstrider Hunter flowing like lightning, chaining arc throughout enemies and clearing rooms in seconds. Chaos rains from my fingertips as a Stormcaller Warlock and nothing is too big for my earth-shattering, Thundercrashing Titan. 

Whenever the opportunity allows it, Trinity Ghoul is my go-to Exotic. Though, I do have a notorious reputation with Tractor Cannon in the Crucible… Needless to say, I am very excited for Arc 3.0. I’m sure that’s totally isn’t obvious with my gushing, [laughs].


Speaking of your own personal tailoring of the Destiny experience with a build that feels cozy: if you could add anything to Destiny 2 – even a brand-new subclass – what would it be? And no worries, no judgement here, I’ve said I wanted pettable animals in the past and body pillows, so go nuts [laughs]. 

The day I can pet my Ghost, that’ll be the day! He’s gone through so much. If I could add anything, it’s got to be a room for our Guardians at the Tower. Where do they sleep? What’s their setup? Do they have an obscene amount of RGB lights to gamerfy their sweet digs? I need answers! Just a small space to show off the trophies we’ve obtained out in the wilds of space. Whether that be the head of Taniks or a framed expired ramen coupon on the wall. (Bungie, I refuse to dismantle mine.) Also… can I just hug Variks, please? Is that too much to ask? 

You’ve talked about The Witch Queen on your channels, looking back at how the game has evolved since launch, what are your thoughts on how the game has changed? Any changes you’d like to see implemented in future updates? 

I’ve pretty much grown up with Destiny, it’s been my go-to since the start of high school and now as a college graduate. The future looks bright for Omni Props, and I just have to think Destiny (and the team at Bungie!) for helping me find my spark. Seeing the game grow from a shooter with story elements on the side to now having its story front and center without sacrificing the fun of hacking and slashing aliens is truly remarkable. I always grab some popcorn for the raid races and love actively feeling the sense of excitement as a secret mission has been discovered by the community. I also noticed a big change with our Guardians and how they are actively participating in the story as it goes on. It was something I really wanted, and I hope it can be expanded on even further in the future!

But the best part, crossplay! Playing with longtime friends and not needing to worry about what playform they play on is so special to me.

If you could say one thing to the Destiny community at large, what would it be? 

Keep on forging fantasy into reality, Guardians. Continue to make the difference in people’s lives that I’ve seen you all do time and time again, be it with charity initiatives like the Bungie Foundation, or just helping others feel at home. And if you can spread some creativity and kindness, go wild! Just keep being you, that’s all I have to say. 


Thank you so much for hanging out with us, Javi! We definitely need to do it again in the future. Before we let you go forth and create even more epicness, is there anyone you want to shout out in your Community Focus? Also, where can folks find you to support your future work? 

I want to firstly thank my family and loved ones for cheering me on and supporting me ever since I started building Lego sets. You know who you are! Thank you to the Destiny cosplay community for the support and new friendships that I’ve made along the way; let’s keep crafting some crazy stuff! 

And, of course, thank you to everyone at Bungie for allowing me to live my sci-fi fantasies, and thank you Liana for taking the time to set up this Community Focus. This seriously one of my biggest dreams being fulfilled, and little Javi with his Hunter cosplay back in 2014 would be freaking out right now! 

As to where people can find me, I’m on Twitter, Instagram, YouTube, and TikTok. I post progress shots, completed work, videos, and more of my projects from all types of video games. Stop on by and let’s forge fantasy into reality together. 

If you couldn’t tell already, we are absolutely enthralled by the creative passion that the Destiny 2 community has. Y’all are truly something special and we’re going to keep saying it until you believe us. Every single Guardian that leads life with an open heart, an inquisitive mind, and a kind soul is vital to making life just a little more beautiful. So, thank you for continuing to share your beautiful creations and inspiration with us, because let me tell you: you all never fail to surprise us. And more than that, you inspire us to keep reaching for the beauty of human connection and finding those things that spark joy and self-betterment.  

Don’t forget to check out Javi’s work and show him some love! While you’re at it, be sure to scope out last week’s Community Focus that highlighted another sweet soul, CaseyRoo, right here.  

Until next time, be kind, kick butt, and never stop chasing your happiness. 

“I should go,” 

<3 Hippy 

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This Week At Bungie – 3/31/2022

This week at Bungie, it’s Mechs vs Monsters… evolved! 

It’s officially been over a month since The Witch Queen launched. Savathûn has been defeated. Rhulk dished out some literal kicks to the face in Vow of the Disciple. Worms have been launched, weapons have been crafted, and Guardians have dug deep into the Seasonal story. We had an accolades trailer released this week with some fun quotes about the experience of playing the expansion. We’re proud of where The Witch Queen landed, and we’re ever-thankful to all who jumped in to play. 

Don’t get us wrong, the train doesn’t stop with some nice quotes about the game! The future is bright, and we have work to do as we reach further into the stars. Season of [REDACTED] is just a couple of months out, and the team is hard at work tying down work items and jamming through test passes.  Once we get a little deeper into the Season, we’ll start talking about what’s to come in sandbox updates, general quality-of-life passes, and more. We have a few beats on our calendar to hit before then, spread between Grandmasters, Gambit Labs, Trials Labs, and Guardian Games. Next week is a bit packed, so we’re spending some time this week breaking it down. First up, we have a fun community vote to discuss… 

Mechs vs Monsters Evolved 

While we’re just reaching spring, it’s already time for us to start thinking about fall on the development team. We all had a great deal of fun last year with our first armor set community vote: Dinosaurs vs Monsters. Truth be told, we didn’t know what to expect! After 200,000 votes were cast, Team Dino won with 81% of the vote. We’ll always look back fondly at the wave of memes and fun that came, but it’s time to look forward… to Festival of the Lost 2022! 

This year, we’re hosting our second community vote. #TeamMechs vs #TeamMonsters is about to begin. Players will have the opportunity to vote for a featured armor ornament set in the Eververse, available to earn with Bright Dust or purchase with Silver. Anyone who casts a vote for either set and has played since 2/22/22 will qualify for a unique in-game emblem to celebrate participation. 

Monsters are clawing back. After a long soak in some radioactive waste, they seem to have… evolved?! Emerging once more from the caves, lagoons, and spoiled oceans of our world, monsters are looking to make a comeback this year. Dinos, you may have won last year, but watch your backs. These monsters may be coming for you if they secure the win. 


Mechs have entered the fight. Guardians are all about protecting humanity, but sometimes they need a little extra armor when engaging in battle against what some would call monsters hiding in the darkness of other worlds. Mobile suits aren’t just for cancelling the apocalypse, mind you. They’re also for show. 


So, how’s this going to work? 

  • March 31 – April 6: Ensure you’ve signed up for emails from Bungie!*. 
      • Make sure to link your PlayStation Network, Xbox Live, Steam, Stadia, or Twitch account credentials to your Bungie.net profile. 
      • Visit the Account Settings page. 
      • Click on “Email and SMS.” 
      • Enter your preferred email address to receive Bungie communications.
  • April 7 – April 13: Polls open. 
      • Watch your emails for your chance to vote. 
  • April 13: Polls close. 
  • April 19: The Broken Barriers emblem is distributed to all players who voted. 
  • TBD: Winners announced. 

*For players who are subscribed to newsletters and have been active since The Witch Queen but not getting any Bungie emails, we advise providing a new email address and going through the verification process on your Bungie.net profile.


We’ll also be keeping an eye out for fun community art. The amount of memes and killer artwork that we saw last year continues to impress, and we’re excited to see what you cook up this year! If you’re inspired by the concepts above and want to rally others to vote for your favorite, make sure to tag any of your creations with #TeamMechs or #TeamMonsters and #Destiny2Art as you share them! We’ll be pulling submissions for future Art of the Week sections. 

Cheers to all who vote, and let the best set win! 

Last Call: Unbroken 

Survival is the name of the game when it comes to our competitive Crucible playlist. We offer Powerful rewards to players who take on the challenge each Season as they reach for the Power cap, alongside a slew of Triumphs to earn. For those who wish to display their Crucible mastery, we offer the Unbroken Seal and Title. It takes three full Seasons of reaching Legend in the competitive playlist, alongside other Triumph requirements, to earn the Unbroken Seal. This week, we have a short update from the development team on future availability of this Seal. 

Dev Team: For the Season 19 release, we are taking a pass on Glory and how players engage with it in the Crucible. What playlists offer Glory? How do players earn it? What does “becoming legend” look like? While we can’t answer any of these questions just yet, we wanted to plant a flag in the sand for the timeframe. 

As part of our updates for Glory, the Unbroken Seal and Title will be retired. Due to the multi-Season requirements of ‘Glory (Reach Legend three Seasons in a row), Season 16 (i.e., right now) will be the last Season for players to start their journey to Unbroken. As such, we wanted to keep players informed on our plans. 

Currently, the Unbroken Seal requirements are significantly more time consuming than any other Seal, and we would like to bring it into line with the other Seals. Players who attain the Seal prior to its retirement will still be able to display it, including a gilding count. 

We are intending on replacing it with a similarly challenging Crucible Seal – just with less required multi-Season commitment. We will have more information on that as we get closer to Season 19. 

So, if you’re just starting your march towards the Unbroken title, now is the time to get your Legend ranks completed in the competitive playlist. We’ll have reminders each Season to keep players informed and will provide updates on our future Crucible plans over the next few Seasons. 

In the short term, we do have another title coming to the Crucible. We know you’re howling for a bit more information but expect additional details on that when we get closer to next season. 

A Week for Rituals 

Next week, we have quite a bit going on in the ritual game of Destiny 2. Grandmaster Nightfalls make their first appearance of the Season, along with our first Gambit Labs week! If that’s not enough, we also have Trials: Freelance taking place  next weekend, so there’s something for everyone. 

Grandmasters of the Universe, Season of the Risen Edition 

On Tuesday, April 5, Grandmaster Nightfalls will make their return to Destiny 2. For those that may not have taken on a Grandmaster Nightfall before, this activity is the top of the mountain when it comes to strike content. Here’s a quick breakdown: 

  • Grandmasters require a total of 1575 Power, so you’ll want to maximize your Pinnacle Power and get some bonus Seasonal Artifact Power before taking on the challenge. 
  • Combatants can take more hits, deal more damage, and are far more aggressive. 
  • Champions will appear in many encounters, so be sure to work with your team as you build your loadouts. 
  • Revives are limited, so you’ll want to be careful and strategic as you make you fight through each encounter. 
  • Darkness will slowly encroach on your ability to revive teammates, so don’t take too long as you make your way to the boss! 

Of course, what would the challenge be without a little loot at the end of it? The Conqueror Seal and Title can be earned by those who complete Grandmaster Nightfalls and associated challenges. If you’ve already completed Conqueror, you’ll have the ability to gild your title as well by completing all of the Grandmaster Nightfalls during a given Season! As a reminder, if you are gilding, all Nightfalls will immediately be available to complete – no more waiting until the end of the Season.


Next week, we have the return of some nice Adept rewards for you to earn. Palindrome and PLUG ONE.1 will be available to drop once you’ve completed the activity. Adept weapon mods, Ascendant Shards, and Enhancement Prisms can also be earned upon activity completion. 

Double Vanguard rep will also start flowing next week, so if you’re still enjoying reputation rewards from Zavala, it will be a great time to run through some Nightfalls, or a quick jaunt through the Vanguard Ops playlist. 

Gambit Labs: Invasion Swap

Next Tuesday, Gambit Labs will make its first appearance in Destiny 2! Now that we’ve gotten a slew of bug fixes and some minor tuning in place through the last few hotfixes, it’s time to hit the Labs. Both Gambit matchmaking nodes (Main and Freelance) will be updated to feature Gambit Labs: Invasion Swap. This iteration of Gambit will change up who gets invasions during the Motes phase of the activity. When a given team reaches 25 and 75 banked Motes, the opposing team will be given one invasion. 

Strategies might change in a few ways, for both invaders and bankers. Go for largest Blockers to start? Stagger large and small Blockers to keep your opponents on their toes? Invade immediately when the opposing team banks enough Motes, or stick back to fight Blockers and wait for them to build up a few Motes? We’re excited to see how players take on the twist. 

Gambit reputation will also be doubled for the week that Gambit Labs is active. We appreciate everyone who’s been hopping in and checking out all of the changes we’ve made to Gambit since the Season began! We’re looking forward to continued feedback around the mode as more Labs begin to roll out. 

Trials: Freelance 

Next Friday, April 8, Trials: Freelance will return. This playlist consists of Solo players only, so keep your head on a swivel. Communications will be limited, and you never quite know which one of your teammates will be a lone wolf.


This offer will appear as an additional matchmaking node in the Crucible Director. Grab your desired passage from Saint-14 in the Tower, maximize your Power, and give it a try. End up in a group with Guardians you vibe with? Keep an eye out for messages and party invites, as we’ve seen some great stories about players fireteaming up after a match and reaching the Lighthouse! 

As always, we’ll be watching player feedback throughout the week. Whether you hit Grandmasters, Gambit Labs, or Trials: Freelance, we look forward to hearing your thoughts! 

Another Hotfix in the Pipe 


 

Since launch, the team has been grinding out bug fixes left and right. Next week, we have Hotfix 4.0.0.6 going live on Tuesday, and the Player Support team has all the details on downtimes and downloads. 

This is their report. 

HOTFIX 4.0.0.6 

Next Tuesday, April 5, Destiny 2 Hotfix 4.0.0.6 will be released. View our Destiny Server and Update Status page for maintenance times, as well as the timeline below:   

      • 9 AM PDT (1600 UTC): Destiny 2 maintenance begins.  
      • 9:45 AM (1645 UTC): Destiny 2 is brought offline.   
      • 10 AM (1700 UTC): Destiny 2 Hotfix 4.0.0.6 will begin rolling out across all platforms and regions.   
      • 11 AM (1800 UTC): Destiny 2 maintenance completes. 

WINDOWS 7 / 8.1 UPDATE 

Since The Witch Queen’s launch, some players on Windows 7 and 8.1 have been unable to enter the game. This issue should be resolved next week in Hotfix 4.0.0.6. 

ACCOUNT SECURITY 

Account security and best practices are the most effective ways to ensure the protection of a Destiny account’s Guardians and their items. Players are encouraged to use their platform’s security features to keep access to their accounts secure. 

    • Visit our Account Security Guide for information on Bungie.net profile security. In addition to Bungie.net profile security, the guide also has information for 2-Step Authentication and privacy settings for all platforms.  
    • Never give out your password or e-mail account to anyone. Bungie will never ask for this information. 
    • Never click unknown links from untrusted sources. 

KNOWN ISSUES 

      • When attempting to import friends from other platforms for Bungie Friends, some platforms display an error and can’t import friends. 
      • Reckless Endangerment can’t be reacquired from Collections after dismantling it. 
      • The Renewal Grasps’ damage buff doesn’t always work inside a Duskfield Grenade’s area of effect. 
      • Shadows sometimes disappear when entering new areas resulting in very bright rooms on Xbox Series X and PS5. 
      • The Mnemosyne lore book for completing the Alter of Reflection activities won’t unlock the last two lore pages. 
      • Eyes of Tomorrow’s rockets can sometimes stay in front of players instead of launching, exploding in front of them. 
      • The Lucent Executioners are not rotating daily and have been stuck in the Florescent Canal. 
      • The Memory Alembic quest doesn’t give Refined Qualichor when completing it after the first week. 
      • Combatants sometimes don’t spawn after entering the Dark Forest area in the EDZ PsiOps Battlegrounds arena if players use Sparrows to quickly enter the portal. It’s recommended not to rush to the portal so that combatants can spawn in. 
      • Legend PsiOps Battlegrounds does not advertise Matchmaking: OFF. 
      • The Report Altar-Reflect quest can become blocked if players not on the correct step join other players on another step of the quest. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help Forum

A TikTok for Your Thoughts?  


 

Hippy: OK, so. Bear with me here. Usually, we share gameplay clips, awesome musical tributes, and similarly styled videos crafted to creative perfection. They are awesome, don’t get me wrong, but this week we wanted to do something a little different, so we are diving into the wild world of TikTok and Snapchat. Yeah, big things. Wild things. Hold onto your butts.  

Movie of the Week: Accept my invite, you cowards 

Movie of the Week: Think Snapchat but then make it worm 

And for the cherry on top, a pretty nifty account that breaks down tidbits of Destiny goodness:  

Movie of the Week, Bonus: Rhulk 

Stomp to the Left, Stomp to the Right 


 

Sam: It’s Thursday, Guardians! This week we are back with Rhulk, because of course we are, as well as a very rad 3D-printed Titan we all know and love, wrapping up with friendship, because friendship.   

AOTW: –Vow of the Disciple— 

AOTW: Saint-14  

AOTW Bonus Round: The Fire of Friendship // [FIRE]TEAM

And for the millionth time, thank you so much for tagging us and using #AOTW #MOTW in your creative work. It’s truly a light in our week to see the magic you and your brain creates so keep it up, please. 😊 

Cap those Zones 

What are your plans for the weekend? I was running through my chores list just yesterday, slightly groaning at the notion of trimming trees, sweeping pine needles from the walkway, and washing windows. While somewhat tedious, I do know a treat will be waiting for me at the end of my labors. We have our first Trials Labs of the Season coming tomorrow. 

(Well, April 1. I have no idea when you’re reading this, so might as well be specific, right?) 

Zone Capture is making a return, alongside some Double Trials reputation. No major tweaks to the mode, just a fun spin to push players out of cover, or to take different approaches to a given map as they seek a trip to the Lighthouse. I’ll likely be rolling solo a bit to prep for Freelance next weekend, so feel free to throw me an emote if we match up. Let’s stick close together and try to shoot the same targets. Who knows, maybe we’ll snag a W. If not, all good. There’s rep to earn and engrams to focus. 

Cheers, 

dmg04