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Introducing the Cosplay Cosmodrome

If you’ve been following our Community Focuses over on Bungie.net recently, you may have noticed that we’ve been down a delightful rabbit hole filled with epic cosplay creations from talented folks from around the world. Cosplay is a craft that is nothing short of impressive because of the pure love and passion that goes into every detail. The world of cosplay gives creatively passionate people a chance at becoming one with their favorite characters, and even allows them a chance to take a crack at putting their own spin on these expansive and phenomenal worlds. Destiny 2 cosplayers are no different, so we decided to celebrate this wonderful community by challenging nine epic cosplayers to put their spin on our very own Moth Mom: Savathûn.  

You may remember one of our contenders, Lily Bean Cosplay, from a recent Community Focus, and she’s just one of the nine (not The Nine, you know, just to clarify) looking to share their skills with the world. Nine cosplayers, one Savathûn-inspired goal. The results are sure to be epic, and we’ll be sharing the final shots of each Hive goddess creation during this year’s Bungie Day stream on July 7!  

So, who are our talented contenders looking to show who is worthy enough to pick up that Savathûn mantle? Let’s dive right in!   

Willow Creative (Benelux)


Willow Creative is a one-woman business making costumes and props in the Netherlands. She officially started her crafting journey back in 2015, though she did meddle with costume work earlier back in 2012.  

She makes props and costumes from her favorite videogames, pop culture events, and TV series. She’s also worked as an independent content creator alongside other game companies such as Jagex, Blizzard Entertainment, and Riot Games. Now, she can add Bungie to that list!   

She’s known for being wildly imaginative with her creations, including integrating moving parts with the use of crafty mechanics. She’s also fluent in foam-smithing and a variety of other mediums, so there is absolutely no constraint on where she could take her Savathûn take. Nearly all of her costume-making experience is self-taught, with a base in 3D modeling from a Game Art college degree, and we couldn’t be happier to have her as a part of this cosplay cause!  

WhereIsDanielle (ANZ)


Danielle was initially (and easily) drawn into the creative world of cosplay through her love of sci-fi and fantasy, as well as her general love of creating and crafting. With no formal training in crafting or sewing, she learned through trial and error (and sheer stubbornness). Danielle has cosplayed for over ten years and has spent much of that time attending big gaming events to show off her craft, she’s even been a judge for cosplay showcases during these fandom-filled conventions! 

In her spare time, she teaches cosplay to pass her passion and enthusiasm on to others. Danielle believes cosplay is about community and creativity, and she loves sharing her work and knowledge with the community both online and in person. Her aim is to inspire others to creativity, contributing as much fun, joy, and positivity to the world as possible. Now, she’s taking on the Hive Queen herself!  

LittleBlondeGoth (UK)

 

LittleBlondeGoth is a UK-based cosplayer who’s been making costumes from her favorite video games for about ten years. She loves creating detailed, screen-accurate outfits and entering them into competitions, which have won Masquerades at EGX, LFCC, and MCM Expos through the years.  

She’s a huge fan of role-playing games, so you’ll see her making a lot of characters from franchises like Final Fantasy, Mass Effect, Diablo, and (of course) Destiny 2. She’s been playing since just after the first game launched and is part of the Dark Will clan in Destiny 2 where they run missions, raids, and dungeons whilst not taking themselves too seriously in the slightest. We could all learn from that philosophy, but that easy-going nature will be put to the test when she becomes Savathûn herself in all of her intimidating glory. 

Lily Bean Cosplay (US)


Lilian, also known as Lily Bean Cosplay, is a crafter, Hunter main, and a passionate fan of Destiny and Star Wars. For the past six years, she has been creating cosplays of her favorite Destiny characters, which has led her to pursue a career in costume design. Between student life and the endless prep for art school, she spends most of her free time playing Destiny 2 with friends, planning out her next costume projects, and strengthening her connection to the cosplay community. She’s also a hilarious sweetheart, so her particular Hive touch will be a treat to see.  

You can find her on Instagram and learn more about her craft in our Community Focus here.

Kamichan83 (IT)


Kamichan83 started her cosplay career back in 2013 and has been full throttle ever since. While her cosplay journey started with her courtesan from Assassin’s Creed Brotherhood, she has since expanded her journey into costuming beyond just the Ubisoft title. Although she never studied in the artistic field, thanks to cosplay she discovered her love for making weapons and armor, providing a healthy vent for all of her curiosity about this exciting craft. Due to the versatility of the world of cosplay, she has mastered all kinds of different materials, including Worbla, foam, prints, and even 3D modeling. 

In 2015, she started her adventure into playing Destiny with her partner and was instantly captivated by the character design. Not much time passed before she started making her first Hunter cosplay. Despite the difficulty involved with creating (and wearing) such a complicated piece of design, her Hunter was just the first of a long line of cosplay inspired by Destiny. With three sets of armor for her Hunter, the Emissary of the Nine, and Cayde-6 (worn by her partner), she has no plans to stop venturing the Destiny universe both inside and outside of the game. She has even more on the horizon, with Ana Bray and Petra Venj being the next projects to check from her Destiny’s cosplay list. 

Farbenfuchs (DE) 

Farbenfuchs loves and lives cosplay! Her community is one of the most dedicated and 

engaged communities on Twitch and supports every creative idea of hers – no matter how crazy or elaborated the plan of action might actually be. With her never-satiated passion for cosplay and creativity, both her Twitch and YouTube channels have become important learning tools for anyone who enjoys a vast variety of content that goes just beyond gaming with the sole goal of sparking joy.  

Cinderys (FR)


Sonia, a.k.a. Cinderys, is a French professional cosplayer, concept artist, and Twitch partner. She started her cosplay journey not long ago back in 2014 and has won several international competitions including taking the W during BlizzCon 2019. She loves to share her passion and experience with her community through her making-of books, pattern creations, her social networks, and during her streams on Twitch. She will also be one of the competitors in the grand finale of the ALL STARS Cosplay Cup of France in July 2022, so her take on Savathûn isn’t the only exciting thing she’s got on the horizon for her! 

Anhyra (SP) 


Anhyra is a cosplayer that hails from Coruña and she’s been enjoying putting her own creative spin on cosplay since 2013. Through her passion for this craft, she has been able to find a way to combine her passion for sculpture, painting, photography, and other artistic techniques that she has discovered through experimentation. 

She specializes in creating armor, mostly centered on some of her favorite videogame characters, and her work has recently been recognized at major international events, winning the award for Best Armor during BlizzCon 2021 and the awards for Best Cosplay at DreamHack Beyond International and DreamHack Spain. 

Additionally, she finds immense joy in sharing tutorials and tips on how she crafts each new gaming tribute. This educational community she has built continues to thrive on her various social media channels whilst also hosting workshops that can be found in a wide variety of cosplay conventions. 

Solomon Taisa (JP)



Solomon Taisa has a wide variety of costumes under his belt, including characters from some of his favorite anime and games. His specialty revolves around one philosophy: the more complicated, the better. Solomon is constantly challenging himself to learn new aspects of cosplay. His journey began exactly ten years ago and according to him, this adventure is just getting started.  

According to Solomon, his ventures into the world of cosplay will never cease because he enjoys the sense of achievement seeing the finished product brings. Bringing some of his most beloved characters to life in stunning detail will never stop being a source of joy for himself and the carefully cumulated community that supports him. 

This is a talented crew—can you believe that each one of these passionate cosplayers are going to be showing everything they’ve got to bring Savathûn from the screen into our hearts? Or, well, at least into our world? To see the final results, we will be unveiling each completed costume soon! Bungie Day, in fact, so be sure to keep it tuned into Bungie socials for more details on what’s going down this July 7. In the meantime, check out each of these talented cosplayers’ social accounts for work-in-progress updates as they build their Savathûn costumes. 

See you starside, Guardians!  

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Community Focus – RoboticAdi

Happy Friday, Guardians! How are you all enjoying these weekly Community Focus features? We have such a fun time meeting new Guardians and showcasing their communities and kindness, so please continue to suggest/tag your favorite humans!  

This week, we have RoboticAdi, a rad human from a faraway land, and we are so excited to get started!  

Hello! First up, who are you, where are you from, and what got you into gaming and content creation?  

Hullo! I’m RoboticAdi, but most people call me Adi, I’m a Partnered streamer on Twitch and I’m from the northern part of Scotland! I’ve been gaming for a long time, the first console I owned was a PS1, but my earliest memories of gaming was on the original Xbox with my uncle and we played a lot of Halo. 

I got into content creation just before my daughter turned two in 2018. I had watched a fair amount of Twitch and at the time, I suffered postnatal depression and found it extremely difficult to socialise outside my home. I had made a few friends through Destiny on Xbox and streaming had been suggested to me so I decided to go for it!  

Isn’t it magical how meeting humans in a game like Destiny is sometimes so much easier than in person? How did you find Destiny and when did you start playing?   

I actually found Destiny completely by accident! I was given Destiny: The Collection, which had all previous DLCs included, and popped it in my Xbox, started playing, and haven’t stopped since! I met a couple of people in Prison of Elders who introduced me to their friend circle and it’s thanks to them I experienced my first raid, Kings Fall, which for me was mind-blowing.  

Oh, that’s so fun! Kings Fall was also the first raid I was able to complete! So, what type of content do you like to focus on?   

I primarily focus on helping members of the community with endgame PvE content, although there is a running joke in my community that I’m secretly a PvP sweat. I love helping folk through activities like raids and Grandmasters. I tend to almost overexplain in raids, basically to give the fireteam the tools to go in comfortably the next time they decide to raid, whether it be with me or not! 

I mean, overexplaining raids to help others learn seems like a solid plan to me! So, you know I have to ask, what is your main character and favourite loadout? 

When I started playing Destiny, I was a Titan main but when Destiny 2 came out, I became a Hunter main through and through! Void 3.0 has made it fantastic to play. My favourite loadout right now is my headstone Krait, Glaive, and the trusty Gjally. It’s been great to mow through ads with! 

I mean, I knew what your answer was going to be, but I was still hoping Warlock would shine through. 😊  

What kind of vibe does your channel maintain?   

My channel has a very laidback feeling, with a lot of dad jokes. I always say I want to make it feel like home. The people in my community are utterly phenomenal and I am very lucky to have them in my corner of Twitch. I joke with them a lot that it may be my channel, but a lot of people come back because of how warm and welcoming my community (The Toolbox) is. I cannot thank them enough! Although they really like to make fun of me when I screw up. (Think a Gjally rocket into an Anti-Barrier shield…) 

Dad jokes are the best jokes. And where can people find you? 

You can find me Monday to Friday on Twitch at 10 AM BST where we help people run through activities with my buddy Panda! I’m on Twitter a fair amount, and I also have a YouTube channel and a Tiktok where we post short clips of the stream!  

Anything else you want to add?    

I want to say thank you to all those who have had a hand in making the Destiny universe what it is. You all have made such a wonderful game and because of that, I’ve met some lifelong friends. You should be really proud.  

A big shout-out to my community, The Toolbox. They have honestly changed my life and I have no idea what I would be doing if it wasn’t for them. To my mods, I appreciate you guys so much, thank you for all you do.  

I would be remiss to not mention my partner Alanah, who continuously lifts me up and believes in me, even when I don’t believe in myself as much. She’s one in a trillion.  

Thank you for allowing me to be a Bungie Community Focus! ❤  

Thank you so much for chatting with me Adi! If you missed last week’s Community Focus with Liana and Grant Stoner please go check that out now. Thank you again for all the comments, tags, and kind words for our Community Focus features. Have a magical weekend Guardians!  

*high fives*  

Sam  

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This Week At Bungie – 5/05/2022

Before we get into it, we wanted to take a moment to reiterate talk about the commitment we made as a company earlier this week in response to the leaked draft decision by the U.S. Supreme Court to overturn Roe v. Wade. Standing up for reproductive choice and liberty is not a difficult decision to make, and we remain dedicated to upholding these values. You can read our full statement here

This week at Bungie, the third annual Guardian Games have begun.  

Welcome back sports fans! The Guardian Games have commenced, and Hunters Warlocks have taken the lead. But it’s still early in this three-week competition and it’s anyone’s game. 

The Tower is looking spiffy with decorations up and the spirit of competition in the air. There are adventures to be had and rewards to be won. Are you pumped yet? Well watch this! 

On top of the overall class vs class main event, we have also assembled a friendly out-of-game competition between fireteams of Guardians from across the globe. We have creators from 14 territories representing their favorite class and competing for glory in the Guardian Games Cup. Check out the full details and keep track of the scoring each week here.  

Guardian Games Gift Shop 

Want to commemorate your epic domination during this year’s Guardian Games? Then we have some cool opportunities through Bungie Rewards. Whether you are team Hunter, Titan, or Warlock, you can celebrate your individual accomplishments during the Games with the opportunity to purchase a Guardian Games Tankard if you light two Platinum torches. Anyone who lights four Platinum torches can purchase a Guardian Games Medal.  

9000 Words Was Not Enough for Master Rahool 

TWAB before last was a mega, ultra-chonker. Even with thousands of words on the weapon changes coming in Season 17, questions still remain. The team has been reading through the responses online and wanted to answer a few questions as well as clear up a few bits of confusion.  

Global 

Flinch Resistance 

  • How does flinch resistance work? 
      • Flinch resistance directly scales the angle your aim moves by when you take damage, so if you have 60% flinch resistance and you would normally be flinched 10 degrees, you would now be flinched 4 degrees. 
  • The flinch calculations show 1 unflinching Hand Cannon mod and 2 unflinching Pulse Rifle mods both total a 0.7x flinch multiplier. Was this a typo? 
      • Yes, this was a typo. Sorry about that, we fixed it! 
  • What is a scalar?  
      • When we say “scalar” we mean a multiplier, e.g., a 0.65x scalar on flinch will multiply flinch by 0.65. 
  • What are the scalars for some common flinch resistance sources? 
      • No Distractions: 0.65x 
      • Suros Synergy: 0.8x 
      • 1x Unflinching Armor Mod: 0.75x 
      • 2x Unflinching Armor Mod: 0.7x (i.e., this value is used instead of multiplying two unflinching mod values together) 
      • Rally Barricade: 0.5x 
      • 10 Resilience: 0.9x 
      • 100 Stability on an Auto Rifle: 0.75x 
      • 100 Stability on a Sniper Rifle: 0.9x 
  • Given the importance of stability for flinch resistance, do you plan to adjust the stability stats for any weapons? 
      • We may adjust stability on specific weapons if we see clear outliers in the future. 

Airborne Effectiveness 

  • Can an airborne effectiveness penalty take you below 0 in the stat? 
      • No, airborne effectiveness stat cannot go below 0 or above 100 (the same is true of all weapon and character stats). 
      • The tiers in the mega-TWAB were just general examples of performance within ranges. Every point in a weapon stat will count (although a single point won’t typically be perceptible). 
      • In most cases there is a linear progression from 0 to 100 stat (an exception being accuracy penalty angle on Primary weapons, which is linear from 0 to 60 but is flat 0 from 60 to 100). 
  • How does airborne effectiveness interact with accuracy perks? 
      • Technically, accuracy perks (like Opening Shot) apply to your airborne accuracy cone as before, but because accuracy while airborne is generally better than it was before, you’ll feel the benefits a little less. 
  • Can you clarify precision aim assist? 
      • When grounded and aiming down sights, the full aim assist cone angle is used to determine whether a shot is a crit or a body shot. 
      • When airborne (or hip-firing), by default you only get a crit if you’re aimed exactly at the head. 
      • While airborne, the airborne effectiveness stat grants you some forgiveness for this, in the form of the precision aim cone. 
      • We have a graphic to help illustrate all of this: 
      • Key: 
          • 1. Grounded, crit: your aim assist cone overlaps the head, but you’re not aimed right at it, you get a crit. 
          • 2. Airborne, 0 stat, body shot: your aim assist cone overlaps the head, but the center of your reticle is not on the head, you get a body shot. 
          • 3. Airborne, 60 stat, body shot: your aim assist cone overlaps the head, your precision aim cone does not overlap the head, you get a body shot. 
          • 4. Airborne, 60 stat, crit: your aim assist cone overlaps the head, your precision aim cone overlaps the head, you get a crit. 
          • Aim-Assist Cone (Blue Circle)
          • Center-Point (White Dot)
          • Precision-Aim Cone (Red circle)
  • Can you give more details on how aim assist is affected while airborne? 
      • The term “aim assist” has two parts: 
          • Auto-aim, AKA bullet bending/bullet magnetism angle: if a target falls inside this cone, your projectile will aim at the target (before the effects of the accuracy cone). 
              • This applies equally to mouse and keyboard and controller. 
          • Reticle friction and adhesion: friction slows down your aim when a target is within this cone, and adhesion can pull your aim to stay on the target if they move while you’re aiming. 
              • This is only turned on for controller. 
      • In the live game, both angles are halved while airborne. 
      • In Season 17, these cones are still halved as before, and have an additional penalty angle that’s subtracted from this, depending on the airborne effectiveness stat. Here are some numbers: 
          • 0 stat: 
              • Auto-aim: angle penalty is roughly half of the cone angle. 
              • Friction/adhesion: angle penalty is roughly a quarter of the cone angle. In internal playtests we found that controller players were more affected by this penalty and halved it. 
          • 100 stat (both cones): angle penalty is 0. I.e., at 100 the auto-aim and friction cones for most weapons will be the same as they are in the live game. 

Scavenger Perk Changes 

  • Are all scavenger mods disabled in PvP or only Special weapon scavenger mods? 
      • All are disabled. 
  • With disabling ammo scavenger mods in PvP are you trying to bring back the double Primary meta? 
      • No, we do want running double Primaries to be more viable, and want there to be fewer one-hit kills in PvP, but don’t want to eliminate them entirely. 
      • You still spawn with two rounds of Special ammo (or equivalent), and still pick up ammo bricks, but you shouldn’t be able to use a Special weapon like a Primary. 
      • One interesting side effect may be an indirect buff to the strategy of running double Primary to starve your opponents of Special ammo drops. 
  • Are the Special ammo weapon effectiveness and ammo changes enough to reduce their dominance in PvP? 
      • Short-range Primary weapons will have more of a role now—Sidearms and SMGs can better compete with Shotguns, for example. 
      • We’ve pushed the current PvP ammo system as far as we can with this change, if this doesn’t move the needle, we’ll look at redesigning PvP ammo economy entirely (which would be a longer-term change). 
  • With scavenger mods disabled in PvP, there’s little competition for leg mod slots, what’s the plan? 
      • We’re keeping this in mind for future updates (but for now we recommend you run holster mods). 

Other Changes 

  • Will playlist weapons that have a foundry get both the foundry and playlist origin perks? 
      • Yes, new drops of playlist weapons that are from a foundry will get the playlist and the foundry perks. 
  • What do the changes to Snapshot Sights mean? 
  • Snapshot Sights works by multiplying the aim down sights (ADS) animation duration by 0.5, which you could frame as making it twice as fast. On Special weapons, it will now scale this duration by 0.75, making it 50% faster instead. 
  • Note that we framed this as being completely offset by the Sniper Rifle ADS duration changes, but this was incorrect—while Sniper Rifles will be snappier across the board, a Sniper Rifle with Snapshot Sights will be a little slower to aim down sights than before. 

Weapon Archetypes 

  • Does the lightweight Pulse Rifle damage buff apply to the BXR-55 Battler Pulse Rifle? 
      • Yes, the lightweight Pulse Rifle buff applies to BXR-55 Battler, and any Exotic weapons that share that rate of fire. 
  • Is Retraced Path getting the Trace Rifle buff? 
  • Are slug Shotguns also getting the pellet Shotgun nerfs? 
      • Slug Shotguns receive the damage falloff and aim assist falloff changes. 
      • Slug Shotguns don’t have a spread angle but are treated like Special weapons and have an airborne accuracy penalty. 
  • Are there any changes to aggressive (AKA spread) Fusion Rifles? 
      • No, they’re not affected by any of the Fusion Rifle tuning. 
  • Do all SMGs benefit from the damage falloff increase? 
  • Do all SMGs with lower than 14 zoom now have 14? 
      • No, only those listed in the TWAB have been raised to 14. 
  • What happened to the full-auto setting? 
      • We mentioned that this is coming in a Season following The Witch Queen launch. It won’t make it into Season 17 or 18 and is currently targeted for Season 19. 
  • Are the numbers in the Fusion Rifle section correct? What does this mean for a charge-time Masterwork? 
      • Yes, to clarify a bit, these are how much the damage falloff near distance is reduced compared to current at 0 and 100 range. I.e., yes, the damage falloff for 0 range was reduced more than that for 100 range. 
      • Reduced damage falloff near distance.  
          • -2m at 0 range (~2.7m when ADS with a 15-zoom stat). 
          • -1.3m at 100 range (~2.275m when ADS with a 15-zoom stat). 
      • This is the damage per burst of a charge-time Masterwork on each subfamily (compared to the base): 
          • High Impact: 325 (330 base) 
          • Precision: 275 (280 base) 
          • Adaptive: 265 (270 base) 
          • Rapid Fire: 240 (245 base) 
  • Why are there no Sidearm changes? 
      • Sidearms are a niche pick, but when used by players who favor them, they’re extremely strong. We want to see how the reduction in effective range of Shotguns and Fusion Rifles affects their strength before making any changes and may look at them in a future Season. 
  • That Auto Rifle change is somewhat small, will it do anything? 
      • Combined with the zoom scalar, this change is larger than it sounds, but we plan to look at Primary weapon balance some more in Season 18, Auto Rifles included. 
  • Why did The Summoner only come back for two Seasons? 
      • We were adding 1 new weapon, 1 reissued weapon, and removing 2 old weapons from the Trials loot pool each Season, but we felt like only one brand-new Trials weapon per Season wasn’t enough. 
      • Now that we’re doing 2 new Trials weapons a Season, we’d rather the pool contain mostly the newer weapons. 
  • Trace Rifles and Machine Guns are both getting buffed—does this suggest future anti-Champion mods? 
      • No comment. 

Exotic Weapons 

  • Is Vex Mythoclast a Fusion Rifle when it comes to airborne effectiveness, and what is its stat? 
      • Vex Mythoclast’s airborne effectiveness stat is 19, and it’s treated as an Auto Rifle for translating the stability stat into flinch resistance and how its airborne effectiveness stat is translated. 
  • So, about Wavesplitter…. hold on a sec, Wavesplitter’s functionality changed late in development, and the TWAB description was not entirely accurate. 
      • Wavesplitter’s variable damage while firing was not removed. This weapon’s damage behaves identically to how it did before this release, i.e., it changes while firing. 
      • Changes to Orb max-charge time are still accurate, and it does suppress while in the Orb-derived high-power state. 
  • Is Riskrunner staying at 13 zoom? What about Osteo Striga? 
      • Yes to Riskrunner. Osteo Striga has a unique setup for damage and aim assist falloff that is less affected by its zoom stat (but no, its zoom isn’t changing). 
  • Is Lumina included in the damage buff reduction? 
      • Yes, Lumina Noble Rounds and Boots of the Assembler seekers now also grant 15% damage in PvP (down from 20%) but the original value (35%) in PvE. 
      • This damage buff is also used by Sun Warrior, which is part of why Loreley Splendor Helm is so strong, but wasn’t mentioned in the mega-TWAB because that issue is being addressed in another way. 
  • Is Le Monarque affected by Necrotic Grip? 
      • Le Monarque is not a Weapon of Sorrow and is not going to become one. (The only weapons that count as Weapons of Sorrow currently in the game are Thorn, and Osteo Striga.) 
  • Does Lorentz Driver’s change also apply to Arbalest? 
      • No, but we’ll be looking at both of these again in the future. 
  • Are Devil’s Ruin and Fighting Lion being monitored for being unique for their own ammo economy while dancing the Primary/Special line? 
      • We expect both of these to be stronger in the Season 17 weapons sandbox, but not so strong that they’ll dominate (we do stand ready to make adjustments if needed though). They’re both acquired tastes whose strengths can’t be exploited by every player. 
  • How does the Eyes of Tomorrow buff work? 
      • It’s a straight-up 1.3x damage scalar on the current damage values against bosses and Champions. 
      • Note that the Adaptive Ordnance perk does not expire, so you can potentially get a bunch of Eyes of Tomorrow kills, pick up more Heavy ammo, and go into a boss fight with that damage buff. 
      • Just to clarify how this works a little more, every Legendary weapon type and every Exotic weapon can have its own custom scalar against each tier of enemy (e.g., Minor, Major, Champion, Miniboss, Boss, Vehicle), which we touch occasionally if needed. 
      • Damage values vs players are the base numbers in almost all cases. We typically scale the damage up or down in PvE as needed. 

Pretty Borders 

Previously on the TWAB, we spoke about some quality-of-life changes for weapon crafting. We’ve already increased the element caps from 250 to 1000 and the Neutral Element cap from 8500 to 10000. And in Season 17 we are still planning to remove Ruinous, Adroit, Mutable, Drowned, and Energetic Elements. Only Neutral Elements will remain. One other feedback item we see cropping up a lot is the desire to Masterwork your crafted weapons, if only to get those shiny gold borders that let you know that a weapon is special. 

Starting in Season 17, you will have the ability to achieve the Masterworked look for crafted weapons. To get your gold border on Legendary crafted weapons, you will need to have an enhanced intrinsic perk and two enhanced trait perks. Crafted Exotics will require a catalyst to be inserted.  

And the Winner Is… 

Earlier this week, we put the choice of what map to feature for Trials of Osiris in your hands. We love democracy and let the community choose what battlefield would be featured next. Here are the final results! 

Altar of flame wins with 44% of the vote! 


Vostok came in second with 36% 

Fragment received 20% 

Tomorrow, Altar of Flame will be the featured map for this week’s Trials of Osiris. Good luck out there! 

PLAYER SUPPORT REPORT 

The Player Support Team officially endorses Warlocks (don’t tell the Community Team) 


 

Now let’s turn things over to our analysts on the Player Support Team with important and unbiased updates on the state of the game.  

This is their report. 

GUARDIAN GAMES  

Players who encounter issues when participating in Guardian Games should report to our #Help Forum with a description of the issue, where it occurred, and provide videos or screenshots when available. 

CONTENDERS BOON  

Contenders Boons earned by participating in Guardian Games playlists can drop only up to the gold level. Platinum Boons do not exist and cannot be earned even if a platinum score threshold is reached. 

SHOOT TO SCORE QUEST CLARIFICATION  

Step one of this pursuit will complete automatically when the Guardian Games: Competitive Playlist unlocks. After the completion of step one, the remaining steps of the Shoot to Score quest can only be progressed by reaching certain score thresholds in the Guardian Games Competitive Playlist. This playlist is available each week from the Friday reset to Tuesday reset. 

ETHERIC SPIRAL DEPRECATION 

With the start of Season 17, Etheric Spirals will be deprecated and no longer available to exchange for other materials or currencies. Players should make sure to exchange their collected Etheric Spirals at the Cryptarch in the Tower prior to the launch of Season 17 at 10 AM Pacific, May 24. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  • The Omnioculus Exotic Hunter chest piece clips through the Frumious Cloak. 
  • The Disbelieve Triumph and the Elementary, My Dear Triumph may not successfully gain progress from all timed Deepsight chests. 
  • Kills earned when standing in a teammate’s Well of Radiance do not count as Super kills towards the Super Spree Strike Medal. 
  • The Super Spree Medal is not being awarded for kills earned while being buffed by Weapons of Light. 
  • Kills earned by teammates on enemies tethered by a Deadfall Tether do not count towards the Super Spree Medal. 
  • Players on Steam may have The Witch Queen incorrectly added to their platform store carts upon exiting the Guardian Games in-game infographic when selecting the Guardian Games Playbook. Due to this issue, the Guardian Games Playbook has been disabled. 
  • The Competitive Catalyst quest is dropping for players who already earned the Heir Apparent catalyst in a previous Guardian Games. This quest can be safely dismantled. 
  • For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Montage? No, Clantage 


 

Sam: Movie of the Week submissions are always so fun because not only do we get to see how rad our community is, but we also get to experience it alongside them in a way that’s a bit more than an “end-of-activity screenshot.” This week we have a really neat “clantage” to showcase some pretty fun PvP action, as well as a stunning Vow of the Disciple trailer with some beautiful cinematic shots, and a solo Caretaker video you just have to see. 

Movie of the Week: Way Out

Movie of the Week: Vow of The Disciple Raid Trailer

Movie of the Week: Solo Caretaker  

A Cozy Atmosphere, In My Destiny 2?!  


 

Hippy: A cozy atmosphere, in my Destiny 2?! It’s more likely than you think. In fact, it’s very likely because that’s exactly what this week’s AOTW picks have in store. I don’t know what it is about this first piece of art that is so peaceful, but it just makes me want to burrow into a blanket burrito with a hot tea whilst listening to smooth lo-fi. It’s just so cozy!  

Our second pick isn’t a meme (shocking, I know) or a Titan (don’t boo me, I can hear you), but it is a stunning piece of art that acts as a reminder of just how magical space wizards really are. Plus, “smol” Void child is the best Void child. Thank you for coming to my TED Talk.  

Anyway, let’s art!  

Art of the Week: Namrask Weaves  

Art of the Week: Little Childe 

As always, don’t forget to hit us with those #Destiny2Art, #AOTW, and #MOTW tags for a shot at being featured in a future TWAB.  

It has been a minute since I’ve been hands on with the TWAB process but I’m stepping in for DMG as he walks the earth. Glad I still remember how to do it. There are so many people who coordinate together to make these happen and I always enjoy getting to watch it all come together. 

Well, I’m writing this before Guardian Games have actually started. All of that stuff at the top about Hunters winning the first few days was an assumption. Maybe I will update this before the TWAB goes out to reflect what actually happened, maybe I won’t. Past me is fickle and reckless. Future me is responsible and honorable. I wonder who won out in the end. 

<3 Cozmo 

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Bungie Supports Essential Healthcare Rights

At Bungie we believe that everyone has a right to choose their own path and that freedom is expressed across all facets of life. The leaked draft decision by the U.S. Supreme Court to overturn Roe v. Wade represents a blow to freedom in America and is a direct attack on human rights.  

By creating a divide between those who possess the fundamental right to make healthcare decisions that are right for them, and those who do not possess that same freedom, this decision, should it become final, will have far-reaching consequences that will be felt for generations across socio-economic lines.  

Bungie is committed to safeguarding the freedom and privacy of its employees and providing support to all employees affected by this decision.  

Standing up for reproductive choice and liberty is not a difficult decision to make, and Bungie remains dedicated to upholding these values.

If you would like to donate to organizations that support rights to healthcare, these are a few you might consider:

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GUARDIAN GAMES CUP

Каждую неделю у команд будет по два часа, чтобы собрать как можно больше медальонов и сдать их у пьедестала, зарабатывая очки для своего класса. В течение двух часов в неделю количество сданных медальонов учитывается для каждой из команд. Все просто!  

Капитан каждой команды может выбрать до пяти других участников боевой группы, с которыми он будет зарабатывать медальоны и стримить по два часа на каждой из этих недель:

  • Первая неделя: 3 мая, 22:00 МСК – 9 мая, 22:00 МСК 
  • Вторая неделя: 9 мая, 22:00 МСК – 16 мая, 22:00 МСК 
  • Третья неделя: 16 мая, 22:00 МСК – 22 мая, 22:00 МСК  

Мы будем следить за командами и обновлять их результаты во время еженедельного обнуления каждый вторник в 20:00 МСК, чтобы вы могли сами увидеть, кто одерживает верх!  

При подсчете очков мы учитываем только официально зарегистрированных участников команд и для наиболее справедливого сравнения будем определять средний результат каждой команды (общее количество очков команды, деленное на количество участников), так как команды будут разными по размеру. 

Мы также приготовили впечатляющие призы для команд-участниц. 

  • Лучшая команда в классе получит на память особые серебряные трофеи с выгравированным на них BungieID или именем Стража (3 команды).
  • Лучшая команда в целом получит на память особые золотые трофеи с выгравированным на них BungieID или именем Стража, а также персональные рисунки на тему Игр Стражей с изображением их Стражей, выполненные талантливым Gammatrap (1 команда). 

Следите за стримами и анонсами в соцсетях, потому что вы можете выиграть эмблему «Следуй за Светом», которая распространяется только стримерами-участниками. 

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Destiny 2 Hotfix 4.0.1.2

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ACTIVITIES

  • Vow of the Disciple
    • Removed class items from Master difficulty reward pool for encounter completions. 

Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.

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Community Focus – Grant Stoner

Every single Community Focus has mattered. Every single Guardian offers something unique to our community and this is our way of saying thank you for being a part of it. With our latest Community Focus, it’s going to get a little bit personal. 

As a gamer with Multiple Sclerosis (MS) – a nervous system disease that affects mobility, coordination, vision, and more – and a former journalist who has covered the ways the disabled perspective and the gaming industry intersect, I’ve always been deeply passionate about furthering accessibility within video games. For that reason, it is my immense pleasure to introduce Grant Stoner: a writer you might have seen in some of the biggest publications in the world, like IGN and Fanbyte, that has been loud and proud when it comes to educating this space on what it means to say, “gaming is for all.”  

He’s also a total beast when it comes to kickin’ some foe butt in Destiny 2. 

Grant! I’m excited to have you here! Before we get started, go ahead and tell the Destiny 2 community who (and how) the heck you are!  

Hi there! I’m a freelance gaming journalist specializing in the examination of accessibility and the disabled perspective. My articles highlight new accessible innovations from studios, review games based on their accessibility from someone with a physical disability, and most importantly, elevate disabled voices through longform features. My goal as a writer is to show the gaming industry that stories discussing disabled people are not niche nor inspirational. Disabled people deserve the same recognition and respect as our able-bodied peers. 

And finally, I’m TIRED. 

You’ve done a lot of great work in the gaming space, with contributions to so many big publications, can you talk a little more about your journey into game journalism and accessibility work? How did you get started?  

Growing up, I always wanted to be a game journalist. It has always been a dream of mine to write for publications and interview developers. When I was an undergrad in college, I joined the school newspaper where I primarily reviewed games. Yet, I actively avoided writing about accessibility and the disabled experience because of my own internalized ableism. Then, one of my best friends (he still is to this day!) wanted me to review the Nintendo Switch for his publication, but he would only publish it if I reviewed the system based on its accessibility. So, I reluctantly did, and a few months later, my review won second place in the Keystone Press Awards. Since then, I have decided to try my hardest to exclusively focus on accessibility and disabled voices. After graduating in 2019 with my master’s degree, I joined Can I Play That as the Mobility Editor, and the rest is history! 

I love that you talked about your initial struggle with internalized ableism, I think a lot of people can relate to that. It’s a journey! With all of the work you do, what do you hope for the future of accessibility in gaming? How do you feel about the progress being made over the past few years?  

I want disabled people to be able to play as many games as possible without dealing with frustrating unintentional barriers. Unintentional barriers are mechanics in games that are not intentionally placed by developers, which can often cause the most issues for disabled players. And since I’ve been doing this professionally since 2019, there is such an increase in awareness and a willingness from studios to create accessible gaming experiences. More studios are including extensive accessibility menus, building their games from the ground up to be as inclusive as possible without the need for numerous options, and they are actively bringing in accessibility consultants and working with disabled writers to discuss their latest inventions and contributions. There is still work to be done, but it’s been absolutely incredible to see how much developers care within the past few years. 

I know how exhausting it can be sometimes, especially with our shared background, being a voice in this space when talking about accessibility in games. Do you experience that fatigue at all? How do you overcome it and push through?  

I am tired all the time, but I think most of that is because I’m a freelancer, so I never have time to truly rest! [laughs] Aside from my own personal fatigue, it can be very exhausting to continue to have to prove to the gaming industry why disabled people deserve to play these games and why disabled people are not these mythical inspirational beings used to make able-bodied people feel better about themselves. This is especially true when dealing with the “difficulty discourse” that continues to rear its ugly head every few months, as seen most recently with the release of Elden Ring and its difficulty level. I’ve written stories about it, friends have written stories and filmed videos about it, but people become so reactionary to topics surrounding difficulty in games that it can be a lot to deal with sometimes. That being said, I love when I get to interview other disabled people and elevate their voice. I get to make them the star for a specific story. I get to give them a platform where they can discuss what works, what doesn’t work, and more importantly, talk about why they love gaming. Because at the end of the day, it’s not about me, it’s about the people I’m highlighting. 

OK, OK, look. I tried not to talk about Destiny right out of the gate, but I’m dying to play with you and so I need to know the most important question to ever have been asked in the history of questions: What do you main?  

Warlock. More specifically, Void 3.0. I’ve been playing a Warlock since the original Destiny! During previous seasons, I used to main Stasis and Tickle Fingers. My absolute favorite was Chaos Reach, but that was nerfed into oblivion. I’m not bitter, I promise. 

I’m a little sad not to have you on Team Titan, but I respect it. Space Wizards are the beesiest of bees knees.  

One of the best parts about this job is that we get to see a wide scope of community reactions, which has revealed some wild conspiracy theories about the story so far and where we’re going next, so it would almost be illegal for me not to ask: what’s the most out-there theory you’ve heard so far? Have you got any imaginative ideas on where you think we’re going next?  

This isn’t really a theory, but I just really want to see Zavala and Caiatl admit their feelings for each other. Like, we all see it, right? In all seriousness, I am really beginning to think that the Traveler isn’t this force for good, and I think the new expansions are going to really explore how it is almost this tool of destruction disguised as a beacon of hope. 

I’m pretty sure even our readers could hear my excited squeal when you said Zavala and Caiatl, that’s my (non-canon) pair! Speaking of what’s next (in this less-than-smooth segue), if you could craft the ultimate subclass, completely to be whatever you want it to be, no questions asked, what would that subclass look like?  

Chaos Reach 2.0 where every ability just shoots a massive beam. Grenade? Giant laser beam. Melee? Another giant laser beam. Super? Two giant laser beams. In actuality, probably a poison subclass that spreads damage over time. Warlocks are really powerful when it comes to crowd control, but I think having a class that does nothing but damage over time and area of effect abilities that spread would be wildly exciting! 

Yeah, but you totally sold me on the giant laser beam! Another thing I love about your work is that your personality can be felt in it all, so this next question is purely selfish because I want to hear your thoughts: Who is the character from the Destiny universe that you’ve connected to the most, and why? 

I don’t know if I’ve really connected to anyone from the Destiny universe specifically, rather, I’m grateful that Destiny led me to my clan! They are some of my closest friends and we always love to joke around and support each other in whatever ways we can. Without Destiny as a whole, I don’t think I would’ve connected with them! 

Right. So, crying is on the bingo card today, apparently, because that’s wholesome as heck. Is there anything that you’d like to see make a comeback to Destiny 2, or something you’d like to see evolve into something different?  

You brought back Xenophage, so I have absolutely nothing to add (Chaos Reach, enough said).  

Touche’.  

Thank you so much for chilling with us today, it was a blast! Before we let you go, let that mic drop and shout out anyone you want to give a little extra spotlight to. Also, where can folks find you to  check out some of the projects you are working on? 

One of the biggest things I want to change with my work is that I want the industry to look beyond the handful of disabled people that are continuously called upon. This is absolutely not a dig at them, as many of them are very dear friends! But, because disabilities and the disabled experience is such a personal aspect, the only way to truly advance accessibility is by listening to as many voices as possible. So, I really encourage others to check out people like Carlos Vasquez, Chris Robinson, Erin Hawley, Mike Legum, Kristie Matheson, Neera Burner, James Rath, Sherry Toh, and even yourself, Hippy! But beyond everyone I just listed, I implore the greater gaming industry to continue to seek out disabled voices. If you really want to make a difference, start including as many people as possible. 

If you want to keep up with me and my work, feel free to follow me on Twitter! Though, just a warning, I mostly scream about POKÉMON and journalism. 

And that’s a wrap, another phenomenal Community Focus in the books! Thank you so much to Grant for joining us today and sharing his story, I encourage you to check out some of his work! 

The ‘ol record player is on repeat again, but we can’t shout it from the rooftops enough: we love hearing your tales and learning more about you, both in relation to the Bungie experience and outside of it. Thank you for being you and never stop showing the world your inner Light, because it’s so bright, I’d swear that the beacons were lit and Gondor was calling for aid.  

Until next week, get that vitamin D, smash those personal goals, and don’t forget to hydrate! We’ll see you soon.  

“I should go,” 

<3 Hippy 

Special shout out for photo credit to Elizabeth Woolner on Unsplash

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This Week at Bungie – 4/28/2022

This week at Bungie, we’ve been heads down making sure Season 17 is poised to rock ‘n roll and recovering from that whopper of a TWAB last week. I’m not going to lie, I really struggled writing this, only because the previous one by DMG dropped lots of solid info about sandbox changes, weapon tweaks, and more. This TWAB will be less extensive, but we hope you enjoy what we’ve got lined up to talk about this week. That, and we still have a few surprises up that proverbial sleeve, but we want to keep some aspects of what is next under wraps. We don’t want to ruin the surprise, after all.  

This week, we’re talking about the return of our yearly tradition which is the Guardian Games. Each year, Warlocks, Hunters, and Titans go head-to-head to prove who is the boss (even though it’s clearly Titans). Hunters took the gold last year, so Warlocks and fellow Titans, it’s time to suit up. This year, we’re changing things up a bit. 

We’ll also be talking more about Season 17 reward changes, pool rotations, and more. So, without further ado, let’s get into it.  

Eyes up, Guardian, it’s that time of year again. Next week, Guardian Games 2022 will kick off on May 3 and is free for all players of Destiny 2. This event is a tradition and it’s the perfect excuse to get into that friendly competitive spirit.  

While the spirit of the annual class battle remains the same, Guardian Games 2022 does have a few changes that players can look forward to. First things first, what determines the winner? Much like previous Guardian Games, participants will be tasked with depositing those hard-earned medallions at the Podium in the Tower. You know the drill: medallions can be earned by completing certain activities and mini quests called Contender Cards and Platinum Cards. These activities are designed to be flexible, so if you’ve got the time, we’ve got those shiny medallions.  


 

Higher-tier medallions, which grant more points, can be earned in activities like raids, dungeons, competitive PvP (Trials of Osiris and Survival), the Seasonal activity (PsiOps Battlegrounds) on a higher difficulty, and more. Lower-tier medallions, which are important too, drop in content like Gambit, Vanguard Strikes, Quickplay Crucible, and other Throne World activities at the standard difficulty level. Gold medals can be earned by completing Contender Cards in easier activities, whereas Platinum medals drop when Platinum Cards are completed on tougher content. Basically: Play what you want, snatch those Pinnacles, and scoop up some shiny medallions to bank at the Tower.  

But wait, there’s more.  

Something new coming to Guardian Games this year is Strike Scoring, which factors in play time only for Guardian Games playlists. Additionally, we’ve got Strike Medals, which are designed to reward players for pulling off some pretty impressive feats, like taking out a ton of enemies with a fancy little combat jig like Shatter. This should also help with players that feel like they are being matched with others that just zip right through strikes. Why rush through when you can score some additional points by going ham and showing the bad guys what’s up? 

There are two Guardian Games playlists: Training and Competitive. And when you play matters. Let’s break it down: 

  • On Tuesday, Wednesday, and Thursday, the place to be is the Training playlist. Here you can earn practice scores (the combined score of your entire fireteam). 
  • On Friday, Saturday, Sunday, and Monday, it’s time to get sweaty in the Competitive playlist. This is where you’ll earn exciting rewards. 
  • Players can earn buffs in the Recreational, Training, and Competitive playlists by ranking bronze, silver, gold, or platinum. These last until the next weekly reset. 
  • You can use these buffs in the regular Vanguard Ops playlist. 

Players will also be able to unlock torches to light in the Tower based on their highest score past a certain threshold. For example:  

  • Lighting the bronze, silver, gold, and platinum torches grants rewards and a glow that can be seen on the right shoulder of a Guardian’s armor.  
    • So you can feel extra pretty.

Lighting the torch is monumental when it comes to the Guardian Games experience, and we want Guardians in Destiny 2 to feel that significance in-game. For any personal medallion deposits, there’s some more glow action on the way with an accompanying left shoulder glow, as well. Any progress is an accomplishment, and we want you to feel proud of the time you put in.  




The overall structure for Guardian Games is designed to focus on skill level, meaning that higher scores are achieved by taking on tougher activities, defeating enemies, staying alive, and completing an activity in a timely manner.  

New bounties have also been thrown in for this year’s festivities to help players feel inspired to engage in the Guardian Games Strike and Battlegrounds playlists; a little nudge for players to engage with the event-specific Vanguard Medal system, if you will.  

Since there is nifty new content this year, we’ve also updated our Contender and Platinum cards, as well as our medallion rewards, for completing those new challenges. New raid? Check. Legendary and Master Lost Sectors? Check. New Seasonal content? Yup, also check. You can choose to spend your time in the newer content, but it’s not required to participate. More options, more ways to play. Keep it fun, keep it fresh, but also keep the core spirit alive for what Guardian Games is, and that’s a community-wide effort to show off some class love.  

Let’s get to the rewards, shall we? What are they? For those that have an affinity for Submachine Guns,  The Title is a new legendary SUBARCHTYPE that will be available during the event. According to Jason Briggs, a Test Lead at Bungie, The Title “is a Hakke Void SMG for the Energy slot that is an aggressive frame with a unique origin perk, Classy Contender, which grants class ability energy with final blows from this weapon. It has a wide range of perks that it can roll with, and players will have many opportunities to earn fully Masterworked drops with double perks in both the third and fourth columns.” 


Class Items can also be earned, as well as another shot at Heir Apparent and its catalyst, so the sandbox is about to get a little more interesting during the Guardian Games celebration. 

Oh, and did we mention that the players that score in the top 10 percent at the end of the event will get a spiffy new emblem to show off? Yeah, we’ve got that too: 


The emblem for the player that scores in the top 10 percent will be awarded after we combine their highest scores from each week. When the event ends, the combined score will determine who made it to the top of the player base for Guardian Games. This will unlock a special Triumph and boom, emblem awarded.  

With every player having their own unique play style, most have a main class. This is awesome but does mean that not every class has the same number of Guardians competing for that Guardians Games win. Last year’s games included a 10 percent “catch-up” buff that allowed for each class to have a fighting chance, regardless of how many players are in that class pool. This was to encourage players to feel like they have equal footing regarding competition, and it seemed to work out pretty well in the end. But there is always room to make improvements, so this year, each team’s score multiplier will start with whatever value they ended on during last year’s festivities. Titans, having placed 3rd the most days, will have the largest boost. Warlocks, with the second most days in 3rd place, will get a moderate boost. Hunters, having placed 3rd the least number of times, will get the smallest boost. A little added bonus includes a minor 4 percent bump to their multiplier for the class in second place, with a 10 percent bump for those in third place.  

We heard you liked the graphs in the last TWAB, so we’re throwing one in here for good measure to break down participation rates of the three classes since the launch of The Witch Queen, seen below. This graph breaks down the time spent for all three classes ramping up towards this year’s Guardian Games since the launch of The Witch Queen, giving us a little insight into where everyone is at these days and what sort of class engagement we’re expecting to see: 


As mentioned in a previous TWAB, Guardian Games 2022 kicks off on May 3 and will run until May 24, so get that gear ready and make your fireteam proud. 

With Guardian Games on the horizon, we’re excited to see the three classes battle it out once more, but that doesn’t mean that the games have to be limited to just in-game. Oh nay-nay, we’re very excited to announce that Guardian Games Cup is happening at the same time, and it is a brand new out-of-game event that ups the ante a bit, and for a good cause.  

So, what is Guardian Games Cup? Well, we’re pretty community-focused here at Bungie, if you couldn’t tell, so we thought it would be fun to task some hardcore Guardians with the hefty responsibility of being a shining beacon for their class. Which class will claim that podium’s top spot? We’ll have to wait and see, but Guardian Games Cup takes that anticipation and brings it into the real world with the help of some competition-loving creators.   

From May 3 to May 24, some of your favorite streamers will team up from around the world, a whopping 42 teams across 14 territories in total, duking it out to show why Titans are the best. Oh. Wait, I can’t say that. Why, [insert your favorite class here] deserve that shiny gold medallion. The top team will even win a custom digital piece by Gammatrap. But why stop there? Guardian Games Cup will be yet another amazing charity initiative with the Bungie Foundation, and because of that, there will be some prizes both in and out of Destiny 2 for participants to enjoy when donations are made to Direct Relief. One of those prizes even includes a rad piece of artwork from the incredibly talented PherianArt

We’ll have more to share soon, including which teams you can cheer on as they go for the gold. It’ll be a good time filled with friendly competition and camaraderie. We hope you join us!  

With a new Season comes new rewards. The next Season is going to be a doozy, but we want you to experience the story and its surprises on your own, no spoilers here! That being said, we did want to share some of the rewards that are coming down the pipeline.  

With Season 17, the ritual weapons available when ranking up will be the Heavy Machine Gun, Chain of Command. Like previous Seasons, this reputationally-driven reward will come with a unique ornament that depends on the vendor:  

  • Crucible 
    • Mandated Artillery Ornament 
  • Gambit 
    • Insubordination Ornament
  • Vanguard 
    • Standard Regulation Ornament

For those itching for new Playlist weapons:  

  • Crucible 
    • Riptide Fusion Rifle 
  • Gambit 
    • Dead Weight Shotgun 
  • Vanguard 
    • Strident Whistle Bow

For Nightfall drops (includes both standard and adept versions)  

  • Horror’s Least Pulse Rifle 
  • D.F.A. Hand Cannon 

And finally, Trials of Osiris:  

  • Forgiveness Sidearm  
  • Burden of Guilt Fusion Rifle 
    • The Messenger Pulse Rifle and Shayura’s Wrath will be leaving the Season 17 pool. 

Season 16’s weapons will be shifting over into the standard loot pools with the Crisis Inverted Hand Cannon in Crucible, the Herod-C Auto Rifle in Gambit, and the Vanguard Shotgun Fortissimo-11.  

We’ll have more to share about Season 17 closer to launch date, but for now, these are the “pew pews” to look forward to.  


 

Another week, another update from the rockstars over on our Player Support team. This week, they’re offering up an update on the Broken Barrier Emblem, known issues, and the usual maintenance schedule.

This is their report. 

Hotfix 4.0.1.2

Next Tuesday, May 3, Destiny 2 Hotfix 4.0.1.2 will be released. View our Destiny Server and Update Status page for maintenance times, as well as the timeline below:    

  • 9:00 AM: Destiny 2 maintenance begins.    
  • 9:45 AM: Destiny 2 is brought offline.     
  • 10 AM: Destiny 2 Hotfix 4.0.1.2 will begin rolling out across all platforms and regions.     
  • 11 AM: Destiny 2 maintenance completes. 

The Broken Barrier Emblem

The Broken Barrier emblem has been added to accounts for players who participated in the Festival of the Lost armor ornament vote for Team Monsters vs. Team Mechs. 

Known Issues

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  • Attempting to cast a Nova Pulse too soon after entering Nova Warp will cause the cast to fail. 
  • Casting Nova Pulse with low Nova Warp super energy may cause players to be removed from their super prior to the ability damage being dealt. 
  • Antaeus Wards Titan Exotic leg armor does not change glow color based on equipped subclass. 
  • Weapons and UI elements may not successfully load when players enter the Mindscape in PsiOps Battlegrounds. 

 

Hippy: Because I’m comfortable with who I am and knowing I am a walking meme trainwreck, I obviously must include some sillier picks this week (though very much still impressive!), because being too serious all of the time is bad for your health. I’m not ashamed, I’m not proud. 

The first video is absolute PvP domination in the most epic way possible. The second video is a nifty fan-film that also mixes up drama and comedy, and honestly – it was just an enjoyable experience to watch. Don’t believe me, check out our latest MOTW picks below:  

Movie of the Week: Master of Destiny 2: The Movie

Movie of the Week: Justice, a Destiny 2 Fan Film 

OK, OK, one serious choice, got it. This Matrix / Destiny 2 crossover was just too good to pass up, so we’re doing a threefer this week:  

Movie of the Week: Matrix, but in Destiny (warning for brief flash effects at the 00:15 mark) 


 

Sam: Happy Thursday Guardians! I am such a sucker for a really rad tattoo and this first piece is exactly that. I believe my actual (out loud) exclamation was “Woah!” when I first saw it. With the second piece, it just made me smile thinking about my old clan. When you find a good raid team (not if, when, I promise there are Guardians who will play with you if you are kind) hang on to them, and if you can, have some really rad art made showcasing you all.

Art of the Week: Unveiling Tattoo

Art of the Week: Raidin’ with Friends

TAG TEAM BONUS ROUND!  

And this week, our bonus round was found by our magical Community Manager, Bruno! 

Art of the Week Bonus Round: The First Disciple Will Mourn

Don’t forget to tag #AOTW #Destiny2Art and #MOTW for your chance at some of that delectable limelight (does not actually taste like limes, heads up).  


The Bungie Foundation continues to shine a bright light on a sometimes-bleak world and we’re not just saying that to sound edgy or existential. There is a lot of good that comes from this initiative, including a heartwarming milestone raised for Ronald McDonald House! We’ve got Bungie Foundation’s Christine Edwards here with the latest update!  

Christine Edwards: The Bungie community never ceases to amaze us! You all exceeded our past fundraising records with a whopping $306,820 raised for Ronald McDonald House! That equates to over 10,000 nights for families to stay in a safe and welcoming environment so that they can focus on their child’s healing. With the average family staying at the House for two months, you have ensured that roughly 170 families will have all of their needs cared for throughout the entire course of their child’s treatment. That is absolutely incredible and something we hope you feel so proud of. 

We’d like to share a message from Ronald McDonald House’s Director, Vanessa Kirk Briley: “Each year we are overwhelmed with gratitude for the generosity of the gaming community. Destiny players embrace the annual Kilts for Kids fundraiser and have raised more than $300,000 already this year to help support the families at the Seattle and Anchorage Ronald McDonald Houses! The Ronald McDonald House family thanks the Destiny family!”


We are hard at work to deliver the prizes that you all earned through your donations. Please expect emails from us no later than May 6, 2022 with redemption details. 


We’ve said it before, and we’ll continue to say it – you are hands down the best community out there. Thank you for continuing to demonstrate that your compassion and generosity is making the world a better place. 

To check out other rad Bungie Foundation initiatives, be sure to check out the official website right here.  

While not a novel like last week’s TWAB adventure, we hope you enjoyed what we showed off. Before we let you go, we have just one more thing for Trials of Osiris lovers out there. The next Trials Labs will be directly impacted by you. On May 3, players will receive an email from Bungie that will allow you to vote for which map you’d like to see in the next rotation. On May 5, the vote will close and the winning map will be revealed in next week’s TWAB. In my best Ru Paul’s Drag Race voice: “You’re a winner, baby.” The voting poll will look like this, you will click on the picture of the map that you want to play next and then that’s one vote towards the next featured battlefield for Trials of Osiris. 

 


Have any impressive clips from matches on any of these maps? Send them in by tagging #TrialsLabsVote between now and when voting starts for a chance to see your clip featured on Bungie.net!  

We know that emails are still an issue for some players, and we want you to know that we are looking at alternative ways to do fun things like this in the future. In the meantime, there have been a few troubleshooting techniques that we’ve seen high success rates for, so feel free to mosey on over here to learn more.  

Also, just another small reminder, DMG is taking some much-deserved time off over the next few weeks and we want him to be able to enjoy that time peacefully so he can feel rested, rejuvenated, and ready to take on the world. If you need help, the rest of the community team and the official Bungie channels will be there to help … just without the cool yellow beanie. We do have bread, though… 

Until next time, stay kind, don’t forget to hydrate as the months get warmer, and go out there and do some good.  

Anyway, bye!  

“I should go,” 

<3 Hippy 
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Destiny 2 Hotfix 4.0.1.1

Destiny 2 Hotfix 4.0.1.1 > News | Bungie.net News | Bungie.net”>

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Activities 

  • Fixed an issue where killing a Hive Ghost was granting more than one revive token in activities. 
  • Fixed an issue where Grandmaster The Lightblade and Birthplace of the Vile were not contributing to the Total Conquest Triumph. 

PvP 

  • Fixed an issue allowing players to exit the play area on Eternity. 

Gambit 

  • Fixed an issue where killing the Envoys would not drop the Primeval’s shield. 
  • Fixed an issue where the Primeval would not appear after  banking 100 Motes. 

Gameplay and Investment  

Armor 

  • Synthoceps 
      • Fixed an issue where the Biotic Enhancements perk prevented shattering an encased player with an uncharged melee. 
  • Renewal Grasps  
      • While equipped, Renewal Grasps now increases the base cooldown of the Duskfield Grenade from 62s to 152s.  
      • The outgoing damage penalty applied to players affected by a  Renewal Grasps’ Duskfield Grenade has been reduced from 50% to 20%.  
          • Damage unchanged vs. PvE targets. 

Weapons 

  • Fixed an issue where The Summoner Auto Rifle on Saint-14’s rank reputation rewards is missing a Masterwork. 

Abilities 

  • The Offensive Bulwark Void Aspect now grants 60% less bonus grenade energy regeneration in PvP game modes. 
  • Titan Barricade’s base cooldown when the Bastion Void Aspect is equipped is now 82s, up from 53s.  
      • This matches the recharge rate of Warlock Rift. 
  • Skip Grenade impact damage reduced from 8 to 4. Skip Grenade tracking strength now begins to decrease after 1s, down to 50% strength after 3s . 
  • Axion Bolt base cooldown increased from 91s to 152s. 
  • Whisper of Chains now provides 15% bonus damage resistance against players when near a Stasis crystal, down from 25%.  
      • Unchanged vs. PvE targets. 

General 

  • Stability and crash fixes. 
      • Fixed a memory leak contributing to crashes and instability. 
  • Reduced the text chat spam throttle to allow for more messages to be sent by a player before receiving the “You’re sending messages too quickly!” message.

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Community Focus – Knitehawk

Happy Friday, Guardians! I wanted to write something clever as an introduction for our newest Community Focus, but this Guardian is way cooler than anything I could come up with so how about we just hop right into it?  

Please give a warm community welcome to Knitehawk!

Happy Friday, Guardian! Please tell us who you are, where you are from, and what got you into content creation? 

Hi Guardians! I’m Knitehawk! A Twitch Partner that absolutely loves to help the community with all things PVP! I’m from Texas, born and raised! I’ve been gaming for quite a bit of time now and I like to believe Halo started me off on this amazing journey! I grew up in not the best of ways and gaming became my “safe haven” as a way to keep myself out of trouble as well as express myself. It allowed me to become the person I am today and help create a welcoming community.  

I love that gaming being a safe haven has been such a common sentiment across much of our community. So, what specifically got you into Destiny? 

I have always been a huge fan of all things Bungie ever since I came across Halo! Destiny came out while I was attending Full Sail University (Film/TV Production). I heard that a new Bungie game was coming out and I should check it out and that’s exactly what happened! After a 16-hour production shoot, I went to a midnight release of Destiny at the GameStop that was right behind the university, and well, I have been playing Destiny ever since!  

Oh gosh, those midnight releases feel like a lifetime ago, yeah? Do you have a specific type of content you spend more time in Destiny? 

I like to focus mostly on the PVP side of things, as competing in esports is a huge part of my background. I know that competition brings out the “heat” in players, but my community is the opposite of that. I always joke that we are all “positive vibes over here,” but it’s actually true. Every weekend when we do Trials of Osiris, I always make it a point to have my community ask questions about why I play a certain way or why I might even suggest a certain playstyle. I do this so it’s an open discussion about PVP, because I don’t think there is truly one answer on how to do it. Everyone has their own playstyle; you just need to build it. I want everyone to feel welcome when it comes to PVP.  

I love that every time I have been in your channel during a Trials weekend I have actually learned something, and I pinky promise I am not just saying that!  

If you had to pick — I know, I know — what do you main and what is your favorite loadout?  

This is a tough one! I have been experimenting with so many different characters and builds since The Witch Queen! I would have to choose Void Hunter (Moebius Quiver) with Thorn and 1000 Yard Stare! Thorn has been my favorite exotic weapon since Destiny 1! I absolutely love sniping, before the 1000 Yard Stare returned, I used Adored and then, before that, the REVOKER! Reaching over 25k defeats with the Revoker will always be my favorite achievement, because that weapon was amazing and so unique!  

25k with Revoker?! Good gracious that a lot! Alright, it’s time for an easy question. What kind of vibe does your channel maintain?   

I can almost answer this in one word: Family. I’m Hispanic so family and family traditions are a huge part of who I am. When you join the Hawkling community, that’s exactly what you become, family. We welcome anyone who wants to hang out, talk about life, and find new ways to have fun in the Crucible. Also, there’s a rule (I didn’t make this up) if I ever fall off the map, you have to clip it and never let me forget.  

Oh, I love that your community is called the “Hawklings,” that’s precious as heck. So where can people find you?  

You can catch my stream Thursday – Tuesday on Twitch  and every Friday – Monday, you will find me helping the community reach the Lighthouse! I am also heavily on Twitter where I try to find out what everyone is trying out in PVP or sharing things I have learned about the Crucible. I also post a bit of everything Destiny-related on my YouTube, including weapon reviews, builds for PVP, and more! If you want to see quick bits of how streams go or even some pretty interesting pvp clips, you can check out my Tiktok

Anything else you want to add?   

I want to say thank you to everyone who has had a helping hand in building Destiny. You have not only created an amazing game, but Bungie has created a community like I’ve never seen. I am so happy to be a part of this community. 

Massive shoutout to the Hawkling family and everything they have done for me! Especially our mods — because of them, we have constant content and reminders that I forget to see where I am jumping. This has been a wild six years of creating content and enjoying Destiny. I can’t wait to see what the future has in store for us and our community. 

Thank you, Bungie, for this opportunity. <3 

Heck yeah! The Lighthouse is a pretty rad place to go, so if you need to go for the first time (or just want a new tour guide) head on over to Knitehawks’s stream this weekend! If you missed last week’s Community Focus with Liana and InDeeDee, please make sure you go check that out right now. And also, don’t forget to tag Liana, Cozmo, Dylan, or myself with any and all Guardians you would love to see featured, we are always looking!  

*high fives*  

Sam