
Yesterday, Team Cherry surprised us all with the shadow drop release of Hollow Knight – Nintendo Switch 2 Edition (at least, it would have been a surprise if its PEGI rating hadn’t cropped up online before), and the studio snuck out a new update to mark the occasion.
The ver. 1.5.12459 update isn’t packed with game-changing additions, but it’s always nice to see Team Cherry fine-tuning the experience. Alongside new screen resolution support for PC players, the patch also introduces “many under-the-hood improvements brought over from Hollow Knight: Silksong to the original game,” Team Cherry said in a blog post. And yes, this update is available on both Switch 1 and 2.
The full patch notes were shared in an announcement on Steam, and we have gathered them together for you to check out below:
Hollow Knight ver. 1.5.12459 (Released 5th Feb 2026)
– Added support for 21:9 & 16:10 resolutions.
– Game now pauses while in inventory menus.
– Upgraded to Unity Input System for broader controller support (original input system is still available, if preferred, via Options>Controller>Advanced Settings)
– Added dithering effect, and dithering options, to reduce colour banding.
– Fixed a softlock in City of Tears Grub room.
– Reduced Grey Prince Zote’s stagger bounce height.
– Updated Sly’s Great Slash collider to closer match visual.
– Salubra’s Blessing now deactivates after reaching max Soul.
– Map panning is now smoother.
– Various performance improvements.
– Various smaller fixes and tweaks.
The new Switch 2 version of Hollow Knight boasts improved resolution, frame rate, and a handful of additional effects, with a new 120fps option to boot. We’ve added our thoughts about the new release to our original review below, saying, “Honestly, if you haven’t played Hollow Knight, the Switch 2 Edition is a no-brainer”.
Have you checked out Hollow Knight on Switch 2 yet? Let us know in the comments.

