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How gamers with disabilities helped design the new Xbox Adaptive Controller’s elegantly accessible packaging

Romney said the experience has made him think about packaging differently.

“We have customers in our store every single day who buy product. I look at our laptop boxes and how they have to be opened. How many steps, how much packaging and how much of a barrier do each of those pieces become to someone with a mobility limitation?”

Romney thinks the Xbox Adaptive Controller packaging has the potential to set a new standard.

“I think it’s going to change how we look at things in the industry, in terms of how we make boxes. And I think it has to,” he said. “I think as a case study of inclusive design, the Xbox Adaptive Controller is going to make a brilliant example of how you do it, and how you include your audience and design with a population, rather than for a population.”

For Marshall and Weiser, the packaging project was challenging, time-consuming — and ultimately rewarding.

“It was a really powerful experience,” Marshall said. “I don’t think you realize, until you’re required to think differently, what you take for granted. As a designer, when you see things through a completely different lens, it’s paradigm-shifting.”

Said Weiser: “We put in a lot of extra time on it, but it was a pleasure to be able to work on this type of project. It’s great that we’re focused on this as a company.”

Discussions are underway about how Microsoft might use the learnings from the Xbox Adaptive Controller packaging. Marshall hopes the deceptively simple-looking box can serve as a springboard for future efforts.

“It’s certainly changing how we’re looking at packaging. We’re excited about moving forward from this point with a new lens and looking at what we can do,” he said.

“We’re really excited to take this journey on.”

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