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Godot 4 New 2D Features Showcase

#1
Godot 4 New 2D Features Showcase

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/godot-4-new-2d-features-showcase.jpg" width="1024" height="576" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/godot-4-new-2d-features-showcase.jpg" class="ff-og-image-inserted"></div>
<p>Over on the <a href="https://godotengine.org/article/godots-2d-engine-gets-several-improvements-upcoming-40">Godot Engine blog</a> they recently put together a summary of some of the exciting new 2D features that will arrive in Godot 4. Today we go hands-on with the majority of these new features. In addition to the new tricks showcased<a href="https://youtu.be/_VR-xHsio78"> in the video</a> there are other 2D improvements in Godot 4 including across the board performance improvements (due to the new Vulkan renderer and internal optimizations) as well as support for 2D signed distance fields.</p>
<p>Highlighted new features include:</p>
<ul>
<li>new 2D CanvasTexture with support for diffuse, normal and specular maps</li>
<li>better support for 2D lights (all drawn in a single pass)</li>
<li>directional light and shadow support</li>
<li>new child clipping feature</li>
<li>new CanvasGroup for grouping multiple sprites into a single draw call</li>
</ul>
<p>In addition to these new features, Godot have also just <a href="https://godotengine.org/article/tiles-editor-rework">released an update</a> on the improvements to tilemap support, which will be covered in a separate video. Check out the <a href="https://youtu.be/_VR-xHsio78">video </a>below to see these excellent new Godot 2D features in action.</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
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<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/_VR-xHsio78?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</div>
</figure>
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https://www.sickgaming.net/blog/2020/12/...-showcase/
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