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Godot 4 New 2D Features Showcase - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Godot 4 New 2D Features Showcase (/thread-98568.html) |
Godot 4 New 2D Features Showcase - xSicKxBot - 12-02-2020 Godot 4 New 2D Features Showcase Over on the Godot Engine blog they recently put together a summary of some of the exciting new 2D features that will arrive in Godot 4. Today we go hands-on with the majority of these new features. In addition to the new tricks showcasedin the video there are other 2D improvements in Godot 4 including across the board performance improvements (due to the new Vulkan renderer and internal optimizations) as well as support for 2D signed distance fields. Highlighted new features include:
In addition to these new features, Godot have also just released an update on the improvements to tilemap support, which will be covered in a separate video. Check out the videobelow to see these excellent new Godot 2D features in action. |