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News - Stasis Spotlight: Hunter Revenant
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Stasis Spotlight: Hunter Revenant

[Image: D2_BL_Stasis_Infographics_HUNTER_1920x10...3009843721]

Welcome to this edition in our series of Stasis spotlight

articles where we’re examining Stasis via each of the three Guardian classes in

Destiny 2. Earlier in the series, we featured the Warlock Shadebinder and the Titan Behemoth. In this final article of

the series, we’re focusing on the Hunter Revenant.

—

Finding the Fantasy

One of the most important parts of developing Stasis and its

accompanying Guardian subclasses has been in defining each of their fantasies. The

team has spent a great deal of time iterating each subclass, starting with the fantasy

that instantly summarizes the experience. In some cases, that comes with ease.

For example, the fantasy shorthand for the Warlock Shadebinder was established

early on as “ice wizard.” From that simple phrase, anyone could instantly

conjure the image in their mind of what it would be like to play as a

Stasis-powered Warlock in Beyond Light, summoning your Stasis staff and

unleashing dark energy to freeze opponents.

Other times the fantasy evolves over the course of many

discussions, iterations, and playtests. That was the case with the Hunter

Revenant subclass which went through many iterations before we aligned on the “ninja”

archetype. The result is an amazing Stasis experience that we can’t wait for Hunter

fans to try for themselves. 

[Image: Hunter_2.jpg?cv=3983621215&av=3009843721]

Early on we knew that the Hunter would embody the idea of

slowing the battle around them with their Stasis powers. That starts with

Withering Blade, the Hunter Revenant’s melee attack. The player throws a deadly

Stasis shuriken into the fight; it ricochets off surfaces and enemies, slowing

and damaging them along the way. Land two shuriken on the same target and that

enemy will be instantly frozen.

When fully charged with ability energy, the Hunter Revenant

can unleash their deadly Super – Silence and Squall. Named after the pair of

Kama blades that the Hunter summons, this Super involves a two-pronged attack,

with each Kama blade having a different function. The first blade, when thrown,

immediately detonates on impact, freezing enemies in a radius from the center

of the blast. Hurl Squall, the second blade, and it will embed itself in a surface

(or an enemy) and then detonate, creating a Stasis storm that will track nearby

enemies, slowing and damaging them as it makes contact.

[Image: Hunter_5B.jpg?cv=3983621215&av=3009843721]

[Image: Hunter_6.jpg?cv=3983621215&av=3009843721]

As is the case with the Warlock Shadebinder and the Titan

Behemoth, players using the Hunter Revenant will also be able to customize

their Stasis powers over time using Aspect and Fragment slots (check out our

Warlock Shadebinder article for more detail on how Aspects and

Fragments will work), including, for example, a Hunter-specific Slow Dodge Aspect

that will allow the Revenant to temporarily slow nearby enemies each time they perform

a dodge.

[Image: Hunter_Stasis_Subclass_abilities_EN.jpg?...3009843721]

[Image: Hunter_Stasis_Subclass_aspects_EN.jpg?cv...3009843721]

[Image: Hunter_Stasis_Subclass_fragments_EN.jpg?...3009843721]

Things That Go Boom

Apart from the intrinsic Stasis abilities that will be a

part of each subclass, all Guardian classes using Stasis will have their choice

of a variety of Stasis grenades to use in combat:

Glacier Grenade – Upon contact with the ground, a

wall of Stasis crystals instantly burst from the earth and nearby enemies are

frozen inside Stasis crystal. These grenades have multiple uses – from encasing

enemies to creating cover. When destroyed, the crystals will create

AoE burst damage to nearby enemies.

Coldsnap Grenade – Upon impact with the ground or an

enemy, this grenade unleashes a wave of Stasis energy that races along the

ground in the direction of the closest nearby enemy, freezing them and then

searching out the next nearby foe. You can freeze up to three enemies with a

single Coldsnap Grenade. 

Duskfield Grenade – Duskfield Grenades create

powerful Stasis fields that suck enemies into them when forming. Once an enemy

is caught inside, they will be slowed and, if unable to make it out in time, frozen

in place.

All three of these grenade abilities show the potential

of Stasis to change the way you fight in Beyond Light. Slowing and

freezing enemies have obvious advantages, and we’ve put a lot of effort into

thinking about how Stasis affects combat in both PvE and PvP situations,

including things like how often you can freeze a foe and how long those freeze

durations last.

The ability to create new geometry with Stasis is also an

exciting new addition. With a well-timed Glacier Grenade, you can now create

Stasis crystal formations that can perform double duty as platforms. Players

are going to use this new power – be it in the form of a grenade or a Super –

to gain easier access to tough-to-reach areas, create new lines of sight, and even

do things that we could never predict.

Wielding Stasis is going to be an unprecedented change to Destiny

2
. This is a new take on elemental power, where the path to victory is

found through controlling the enemy and the pace of the fight instead of

through brute force and damage. With Aspects and Fragments, we’re also giving

players a new level of control over how they customize their Stasis experience.
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