09-09-2020, 03:04 PM
Stasis Spotlight: Hunter Revenant
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/09/stasis-spotlight-hunter-revenant.jpg" width="1920" height="1080" title="" alt="" /></div><div><div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/D2_BL_Stasis_Infographics_HUNTER_1920x1080_EN.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<p>Welcome to this edition in our series of Stasis spotlight<br />
articles where we’re examining Stasis via each of the three Guardian classes in<br />
<i>Destiny 2</i>. Earlier in the series, we featured the <a href="https://www.bungie.net/en/Explore/Detail/News/49482" title target>Warlock Shadebinder</a> and the <a href="https://www.bungie.net/en/Explore/Detail/News/49483" title target>Titan Behemoth</a>. In this final article of<br />
the series, we’re focusing on the Hunter Revenant. </p>
<p>—</p>
<h2>Finding the Fantasy</h2>
<p>One of the most important parts of developing Stasis and its<br />
accompanying Guardian subclasses has been in defining each of their fantasies. The<br />
team has spent a great deal of time iterating each subclass, starting with the fantasy<br />
that instantly summarizes the experience. In some cases, that comes with ease.<br />
For example, the fantasy shorthand for the Warlock Shadebinder was established<br />
early on as “ice wizard.” From that simple phrase, anyone could instantly<br />
conjure the image in their mind of what it would be like to play as a<br />
Stasis-powered Warlock in <i>Beyond Light</i>, summoning your Stasis staff and<br />
unleashing dark energy to freeze opponents.</p>
<p>Other times the fantasy evolves over the course of many<br />
discussions, iterations, and playtests. That was the case with the Hunter<br />
Revenant subclass which went through many iterations before we aligned on the “ninja”<br />
archetype. The result is an amazing Stasis experience that we can’t wait for Hunter<br />
fans to try for themselves. </p>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_2.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<p>Early on we knew that the Hunter would embody the idea of<br />
slowing the battle around them with their Stasis powers. That starts with<br />
Withering Blade, the Hunter Revenant’s melee attack. The player throws a deadly<br />
Stasis shuriken into the fight; it ricochets off surfaces and enemies, slowing<br />
and damaging them along the way. Land two shuriken on the same target and that<br />
enemy will be instantly frozen.</p>
<p>When fully charged with ability energy, the Hunter Revenant<br />
can unleash their deadly Super – Silence and Squall. Named after the pair of<br />
Kama blades that the Hunter summons, this Super involves a two-pronged attack,<br />
with each Kama blade having a different function. The first blade, when thrown,<br />
immediately detonates on impact, freezing enemies in a radius from the center<br />
of the blast. Hurl Squall, the second blade, and it will embed itself in a surface<br />
(or an enemy) and then detonate, creating a Stasis storm that will track nearby<br />
enemies, slowing and damaging them as it makes contact. </p>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_5B.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_6.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<div>As is the case with the Warlock Shadebinder and the Titan<br />
Behemoth, players using the Hunter Revenant will also be able to customize<br />
their Stasis powers over time using Aspect and Fragment slots (check out our<br />
<a href="https://www.bungie.net/en/Explore/Detail/News/49482" title target>Warlock Shadebinder</a> article for more detail on how Aspects and<br />
Fragments will work), including, for example, a Hunter-specific Slow Dodge Aspect<br />
that will allow the Revenant to temporarily slow nearby enemies each time they perform<br />
a dodge. </div>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_Stasis_Subclass_abilities_EN.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_Stasis_Subclass_aspects_EN.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_Stasis_Subclass_fragments_EN.jpg?cv=3983621215&av=3009843721" loading="lazy">
</div>
<h2>Things That Go Boom</h2>
<p>
Apart from the intrinsic Stasis abilities that will be a<br />
part of each subclass, all Guardian classes using Stasis will have their choice<br />
of a variety of Stasis grenades to use in combat:</p>
<p>
<b>Glacier Grenade</b> – Upon contact with the ground, a<br />
wall of Stasis crystals instantly burst from the earth and nearby enemies are<br />
frozen inside Stasis crystal. These grenades have multiple uses – from encasing<br />
enemies to creating cover. When destroyed, the crystals will create<br />
AoE burst damage to nearby enemies.</p>
<p>
<b>Coldsnap Grenade</b> – Upon impact with the ground or an<br />
enemy, this grenade unleashes a wave of Stasis energy that races along the<br />
ground in the direction of the closest nearby enemy, freezing them and then<br />
searching out the next nearby foe. You can freeze up to three enemies with a<br />
single Coldsnap Grenade. </p>
<p><b>Duskfield Grenade</b> – Duskfield Grenades create<br />
powerful Stasis fields that suck enemies into them when forming. Once an enemy<br />
is caught inside, they will be slowed and, if unable to make it out in time, frozen<br />
in place.</p>
<p>All three of these grenade abilities show the potential<br />
of Stasis to change the way you fight in <i>Beyond Light</i>. Slowing and<br />
freezing enemies have obvious advantages, and we’ve put a lot of effort into<br />
thinking about how Stasis affects combat in both PvE and PvP situations,<br />
including things like how often you can freeze a foe and how long those freeze<br />
durations last. </p>
<p>The ability to create new geometry with Stasis is also an<br />
exciting new addition. With a well-timed Glacier Grenade, you can now create<br />
Stasis crystal formations that can perform double duty as platforms. Players<br />
are going to use this new power – be it in the form of a grenade or a Super –<br />
to gain easier access to tough-to-reach areas, create new lines of sight, and even<br />
do things that we could never predict.</p>
<p>Wielding Stasis is going to be an unprecedented change to <i>Destiny<br />
2</i>. This is a new take on elemental power, where the path to victory is<br />
found through controlling the enemy and the pace of the fight instead of<br />
through brute force and damage. With Aspects and Fragments, we’re also giving<br />
players a new level of control over how they customize their Stasis experience.</p>
</div>
https://www.sickgaming.net/blog/2020/09/...-revenant/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/09/stasis-spotlight-hunter-revenant.jpg" width="1920" height="1080" title="" alt="" /></div><div><div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/D2_BL_Stasis_Infographics_HUNTER_1920x1080_EN.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<p>Welcome to this edition in our series of Stasis spotlight<br />
articles where we’re examining Stasis via each of the three Guardian classes in<br />
<i>Destiny 2</i>. Earlier in the series, we featured the <a href="https://www.bungie.net/en/Explore/Detail/News/49482" title target>Warlock Shadebinder</a> and the <a href="https://www.bungie.net/en/Explore/Detail/News/49483" title target>Titan Behemoth</a>. In this final article of<br />
the series, we’re focusing on the Hunter Revenant. </p>
<p>—</p>
<h2>Finding the Fantasy</h2>
<p>One of the most important parts of developing Stasis and its<br />
accompanying Guardian subclasses has been in defining each of their fantasies. The<br />
team has spent a great deal of time iterating each subclass, starting with the fantasy<br />
that instantly summarizes the experience. In some cases, that comes with ease.<br />
For example, the fantasy shorthand for the Warlock Shadebinder was established<br />
early on as “ice wizard.” From that simple phrase, anyone could instantly<br />
conjure the image in their mind of what it would be like to play as a<br />
Stasis-powered Warlock in <i>Beyond Light</i>, summoning your Stasis staff and<br />
unleashing dark energy to freeze opponents.</p>
<p>Other times the fantasy evolves over the course of many<br />
discussions, iterations, and playtests. That was the case with the Hunter<br />
Revenant subclass which went through many iterations before we aligned on the “ninja”<br />
archetype. The result is an amazing Stasis experience that we can’t wait for Hunter<br />
fans to try for themselves. </p>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_2.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<p>Early on we knew that the Hunter would embody the idea of<br />
slowing the battle around them with their Stasis powers. That starts with<br />
Withering Blade, the Hunter Revenant’s melee attack. The player throws a deadly<br />
Stasis shuriken into the fight; it ricochets off surfaces and enemies, slowing<br />
and damaging them along the way. Land two shuriken on the same target and that<br />
enemy will be instantly frozen.</p>
<p>When fully charged with ability energy, the Hunter Revenant<br />
can unleash their deadly Super – Silence and Squall. Named after the pair of<br />
Kama blades that the Hunter summons, this Super involves a two-pronged attack,<br />
with each Kama blade having a different function. The first blade, when thrown,<br />
immediately detonates on impact, freezing enemies in a radius from the center<br />
of the blast. Hurl Squall, the second blade, and it will embed itself in a surface<br />
(or an enemy) and then detonate, creating a Stasis storm that will track nearby<br />
enemies, slowing and damaging them as it makes contact. </p>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_5B.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_6.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<div>As is the case with the Warlock Shadebinder and the Titan<br />
Behemoth, players using the Hunter Revenant will also be able to customize<br />
their Stasis powers over time using Aspect and Fragment slots (check out our<br />
<a href="https://www.bungie.net/en/Explore/Detail/News/49482" title target>Warlock Shadebinder</a> article for more detail on how Aspects and<br />
Fragments will work), including, for example, a Hunter-specific Slow Dodge Aspect<br />
that will allow the Revenant to temporarily slow nearby enemies each time they perform<br />
a dodge. </div>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_Stasis_Subclass_abilities_EN.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_Stasis_Subclass_aspects_EN.jpg?cv=3983621215&av=3009843721" loading="lazy"><br />
</div>
<div>
<img src="https://www.bungie.net/pubassets/pkgs/140/140588/Hunter_Stasis_Subclass_fragments_EN.jpg?cv=3983621215&av=3009843721" loading="lazy">
</div>
<h2>Things That Go Boom</h2>
<p>
Apart from the intrinsic Stasis abilities that will be a<br />
part of each subclass, all Guardian classes using Stasis will have their choice<br />
of a variety of Stasis grenades to use in combat:</p>
<p>
<b>Glacier Grenade</b> – Upon contact with the ground, a<br />
wall of Stasis crystals instantly burst from the earth and nearby enemies are<br />
frozen inside Stasis crystal. These grenades have multiple uses – from encasing<br />
enemies to creating cover. When destroyed, the crystals will create<br />
AoE burst damage to nearby enemies.</p>
<p>
<b>Coldsnap Grenade</b> – Upon impact with the ground or an<br />
enemy, this grenade unleashes a wave of Stasis energy that races along the<br />
ground in the direction of the closest nearby enemy, freezing them and then<br />
searching out the next nearby foe. You can freeze up to three enemies with a<br />
single Coldsnap Grenade. </p>
<p><b>Duskfield Grenade</b> – Duskfield Grenades create<br />
powerful Stasis fields that suck enemies into them when forming. Once an enemy<br />
is caught inside, they will be slowed and, if unable to make it out in time, frozen<br />
in place.</p>
<p>All three of these grenade abilities show the potential<br />
of Stasis to change the way you fight in <i>Beyond Light</i>. Slowing and<br />
freezing enemies have obvious advantages, and we’ve put a lot of effort into<br />
thinking about how Stasis affects combat in both PvE and PvP situations,<br />
including things like how often you can freeze a foe and how long those freeze<br />
durations last. </p>
<p>The ability to create new geometry with Stasis is also an<br />
exciting new addition. With a well-timed Glacier Grenade, you can now create<br />
Stasis crystal formations that can perform double duty as platforms. Players<br />
are going to use this new power – be it in the form of a grenade or a Super –<br />
to gain easier access to tough-to-reach areas, create new lines of sight, and even<br />
do things that we could never predict.</p>
<p>Wielding Stasis is going to be an unprecedented change to <i>Destiny<br />
2</i>. This is a new take on elemental power, where the path to victory is<br />
found through controlling the enemy and the pace of the fight instead of<br />
through brute force and damage. With Aspects and Fragments, we’re also giving<br />
players a new level of control over how they customize their Stasis experience.</p>
</div>
https://www.sickgaming.net/blog/2020/09/...-revenant/