09-03-2020, 04:04 AM
Video: An inside look at the making of Hardspace: Shipbreaker
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/video-an-inside-look-at-the-making-of-hardspace-shipbreaker.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2020 GDC Summer talk Blackbird Interactive’s Rory McGuire and Elliot Hudson walk through the studio’s process of designing its unique derelict spaceship slice-’em-up <em>Hardspace: Shipbreaker</em>. </p>
<p>Together they shared some of the rules and processes the team implemented to “protect” the game from idea fatigue, other company opportunities and, ultimately, themselves.</p>
<p>It was a fascinating talk, and now you can <a href="https://www.youtube.com/watch?v=MuScxiDIR5U">watch it for free on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/08/...ipbreaker/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/video-an-inside-look-at-the-making-of-hardspace-shipbreaker.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2020 GDC Summer talk Blackbird Interactive’s Rory McGuire and Elliot Hudson walk through the studio’s process of designing its unique derelict spaceship slice-’em-up <em>Hardspace: Shipbreaker</em>. </p>
<p>Together they shared some of the rules and processes the team implemented to “protect” the game from idea fatigue, other company opportunities and, ultimately, themselves.</p>
<p>It was a fascinating talk, and now you can <a href="https://www.youtube.com/watch?v=MuScxiDIR5U">watch it for free on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/08/...ipbreaker/