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News - Video: A guide to creating high-resolution pixel art and animation

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Video: A guide to creating high-resolution pixel art and animation

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/07/video-a-guide-to-creating-high-resolution-pixel-art-and-animation.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this GDC 2018 talk Firaxis Games’ Kyle Bunk demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development.</p>
<p>Bunk’s talk was practical and helpful, as he walked attendees through the process of&nbsp;sprite animation from initial design to full animation, and what principles to consider for your gameplay in between.</p>
<p>Miss seeing it live, or just want to refresh yourself on some of the finer points? Good news: Bunk’s talk is now available to <a href="https://www.youtube.com/watch?v=Ih65Kg4DTw8">watch for free on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the&nbsp;<a href="http://www.gdcvault.com/">GDC Vault</a>&nbsp;and its accompanying&nbsp;<a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>.&nbsp;</p>
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https://www.sickgaming.net/blog/2020/07/...animation/
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