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Pose Animator

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Pose Animator

<div><p>Pose Animator is a free and open source implementation showcasing how you can animated an SVG avatar using either webcam driven face and bone data, or from analyzing a static image.&nbsp; On the <a href="https://github.com/yemount/pose-animator">GitHub repository</a>, Pose Animator is described accordingly:</p>
<blockquote>
<p>Pose Animator takes a 2D vector illustration and animates its containing curves in real-time based on the recognition result from PoseNet and FaceMesh. It borrows the idea of skeleton-based animation from computer graphics and applies it to vector characters.</p>
<p><em>This is not an officially supported Google product.</em></p>
</blockquote>
<p>The GitHub page also includes two demos.&nbsp; The <a href="https://pose-animator-demo.firebaseapp.com/camera.html">first one</a> showcases using a camera to control an avatar, while the <a href="https://pose-animator-demo.firebaseapp.com/static_image.html">second one</a> showcases how to accomplish the same thing with a static image.&nbsp; Please note there a currently a couple bugs that need to be addressed if you build this from source yourself, with the resolution details <a href="https://github.com/yemount/pose-animator/issues/12">available here</a>.&nbsp; I also walk through the process of building and running Pose Animator in the <a href="https://youtu.be/JGhq5mzswPo">video</a> below.</p>
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https://www.sickgaming.net/blog/2020/05/...-animator/
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