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Pose Animator - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Pose Animator (/thread-95004.html) |
Pose Animator - xSicKxBot - 05-11-2020 Pose Animator Pose Animator is a free and open source implementation showcasing how you can animated an SVG avatar using either webcam driven face and bone data, or from analyzing a static image. On the GitHub repository, Pose Animator is described accordingly: Quote:Pose Animator takes a 2D vector illustration and animates its containing curves in real-time based on the recognition result from PoseNet and FaceMesh. It borrows the idea of skeleton-based animation from computer graphics and applies it to vector characters. The GitHub page also includes two demos. The first one showcases using a camera to control an avatar, while the second one showcases how to accomplish the same thing with a static image. Please note there a currently a couple bugs that need to be addressed if you build this from source yourself, with the resolution details available here. I also walk through the process of building and running Pose Animator in the video below. [embedded content] GameDev News Art JavaScript <!– –> |