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Ogre 2.1 Baldur Released

#1
Ogre 2.1 Baldur Released

<div><p>The long running open source C++ framework <a href="https://www.ogre3d.org/#">Ogre</a> just released Ogre 2.1 Baldur.&nbsp; Performance optimizations, a new compositor and shading system and more top the list of features.</p>
<p>Highlight features from the <a href="https://www.ogre3d.org/2020/04/26/ogre-2-1-baldur-released">release announcement</a>:</p>
<blockquote>
<ul>
<li><a href="https:/ogrecave.github.io/ogre-next/api/2.1/hlms.html">Hlms</a> (High Level Material System) to generate shaders automatically. Replaces RTSS and manual shaders </li>
<li>PBS – Physically Based Shading </li>
<li><a href="https://ogrecave.github.io/ogre-next/api/2.1/compositor.html">New Compositor</a>. More flexible, faster and powerful </li>
<li>Refactored Ogre 1.x to increase performance by several factors; using cache friendly techniques (Data Oriented Design), SIMD instructions, AZDO (Approaching Zero Driver Overhead), auto instancing, and multithreading </li>
<li>Windows Vista/7/8/10 support, macOS via Metal and OpenGL, iOS via Metal, Linux via OpenGL </li>
<li>Many new features: Area lights, Parallax Corrected Cubemaps, Forward Clustered lights, HDR, Exponential Shadowmaps and more</li>
</ul>
</blockquote>
<p>Ogre is open source under the MIT license and available <a href="https://github.com/OGRECave/ogre">here on GitHub</a>.&nbsp; Learn more about Ogre and the 2.1 release in the <a href="https://youtu.be/9-nAhXom_ag">video</a> below.</p>
<p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/9-nAhXom_ag" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/CPP" rel="tag">CPP</a> <a href="https://www.gamefromscratch.com/?tag=/3D" rel="tag">3D</a></span> </p>
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https://www.sickgaming.net/blog/2020/04/...-released/
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