Ogre 2.1 Baldur Released - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Ogre 2.1 Baldur Released (/thread-94851.html) |
Ogre 2.1 Baldur Released - xSicKxBot - 05-02-2020 Ogre 2.1 Baldur Released <div><p>The long running open source C++ framework <a href="https://www.ogre3d.org/#">Ogre</a> just released Ogre 2.1 Baldur. Performance optimizations, a new compositor and shading system and more top the list of features.</p> <p>Highlight features from the <a href="https://www.ogre3d.org/2020/04/26/ogre-2-1-baldur-released">release announcement</a>:</p> <blockquote> <ul> <li><a href="https:/ogrecave.github.io/ogre-next/api/2.1/hlms.html">Hlms</a> (High Level Material System) to generate shaders automatically. Replaces RTSS and manual shaders </li> <li>PBS – Physically Based Shading </li> <li><a href="https://ogrecave.github.io/ogre-next/api/2.1/compositor.html">New Compositor</a>. More flexible, faster and powerful </li> <li>Refactored Ogre 1.x to increase performance by several factors; using cache friendly techniques (Data Oriented Design), SIMD instructions, AZDO (Approaching Zero Driver Overhead), auto instancing, and multithreading </li> <li>Windows Vista/7/8/10 support, macOS via Metal and OpenGL, iOS via Metal, Linux via OpenGL </li> <li>Many new features: Area lights, Parallax Corrected Cubemaps, Forward Clustered lights, HDR, Exponential Shadowmaps and more</li> </ul> </blockquote> <p>Ogre is open source under the MIT license and available <a href="https://github.com/OGRECave/ogre">here on GitHub</a>. Learn more about Ogre and the 2.1 release in the <a href="https://youtu.be/9-nAhXom_ag">video</a> below.</p> <p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/9-nAhXom_ag" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/CPP" rel="tag">CPP</a> <a href="https://www.gamefromscratch.com/?tag=/3D" rel="tag">3D</a></span> </p> <hr> <p> <!-- <script type="text/javascript"><!- - google_ad_client = "ca-pub-5156240514307514"; /* GFS 720 Post above Comments */ google_ad_slot = "5626844176"; google_ad_width = 728; google_ad_height = 90; //- -> </script> --></p> </div> https://www.sickgaming.net/blog/2020/04/27/ogre-2-1-baldur-released/ |