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News - Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android)

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Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Parity:

  • Observer blocks no longer immediately detect a state change when placed

 For Map Makers and Add-On Creators:

  • Item sprites are now data-driven
  • The Drowned mobs are now data-driven

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay
    • Optimized key frame animation playback
    • Optimized performance when breaking lots of Kelp plants
  • Accessibility
    • The text-to-speech reader now reads URLs properly
  • General
    • Lingering and Splash Potion particles now stay within their boundaries when in a confined space
    • Fixed a bug that prevented repeating and chain Command Blocks from being opened (MCPE-63252)
    • Cakes now have the correct texture states when partially eaten (MCPE-14757)
  • Gameplay
    • Fixed an issue that would cause a ‘phantom’ water block to appear when placing water on a fire near a sponge block (MCPE-57063)
    • Fixed an issue where water from bubble columns could not be collected (MCPE-37571)
    • Stacked mine carts that occupy the same space will now load and unload as expected (MCPE-54244)
    • Walking on scaffolding now makes correct sounds (MCPE-53279)
  • Mobs
    • Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
  • Graphical
    • Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand
  • Add-Ons
    • Custom entities that use the runtime identifier field now use the custom entity’s name rather than the vanilla entity’s name (MCPE-56229)
    • Dispensed splash and lingering potions now have potion effects in their projectile component
    • Fixed collision box not updating from script
    • The “damage_sensor” component will now work on non-Mob actors (such as Ender Crystals)
    • A mob spawned in the air will no longer think it’s on the ground once its movement is ticked
  • Character Creator
    • Fixed an issue that meant some character creator selections would not be saved between sessions (MCPE-32089)


https://www.sickgaming.net/blog/2020/02/...0-android/
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