News - Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android) - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Our Game Servers (https://www.sickgaming.net/forum-58.html) +--- Forum: Minecraft (https://www.sickgaming.net/forum-103.html) +--- Thread: News - Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android) (/thread-93709.html) |
News - Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android) - xSicKxBot - 02-22-2020 Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android) <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-53-xbox-one-windows-10-android.png" width="383" height="41" title="" alt="" /></div><div><p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p> <p><strong><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-53-xbox-one-windows-10-android.png" alt width="383" height="41"></strong></p> <p><strong>Parity:</strong></p> <ul> <li>Observer blocks no longer immediately detect a state change when placed</li> </ul> <p> <strong>For Map Makers and Add-On Creators:</strong></p> <ul> <li>Item sprites are now data-driven</li> <li>The Drowned mobs are now data-driven</li> </ul> <p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-53-xbox-one-windows-10-android-1.png" alt width="383" height="41"></p> <ul> <li><strong>Crashes/Performance</strong> <ul> <li>Fixed several crashes that could occur during gameplay</li> <li>Optimized key frame animation playback</li> <li>Optimized performance when breaking lots of Kelp plants</li> </ul> </li> </ul> <ul> <li><strong>Accessibility</strong> <ul> <li>The text-to-speech reader now reads URLs properly</li> </ul> </li> </ul> <ul> <li><strong>General</strong> <ul> <li>Lingering and Splash Potion particles now stay within their boundaries when in a confined space</li> <li>Fixed a bug that prevented repeating and chain Command Blocks from being opened (<a href="https://bugs.mojang.com/browse/MCPE-63252">MCPE-63252</a>)</li> <li>Cakes now have the correct texture states when partially eaten (<a href="https://bugs.mojang.com/browse/MCPE-14757">MCPE-14757</a>) </li> </ul> </li> </ul> <ul> <li><strong>Gameplay</strong> <ul> <li>Fixed an issue that would cause a ‘phantom’ water block to appear when placing water on a fire near a sponge block (<a href="https://bugs.mojang.com/browse/MCPE-57063">MCPE-57063</a>)</li> <li>Fixed an issue where water from bubble columns could not be collected (<a href="https://bugs.mojang.com/browse/MCPE-37571">MCPE-37571</a>)</li> <li>Stacked mine carts that occupy the same space will now load and unload as expected (<a href="https://bugs.mojang.com/browse/MCPE-54244">MCPE-54244</a>)</li> <li>Walking on scaffolding now makes correct sounds (<a href="https://bugs.mojang.com/browse/MCPE-53279">MCPE-53279</a>) </li> </ul> </li> </ul> <ul> <li><strong>Mobs</strong> <ul> <li>Mobs now consistently take damage when spawning on magma blocks (<a href="https://bugs.mojang.com/browse/MCPE-47518">MCPE-47518</a>)</li> </ul> </li> </ul> <ul> <li><strong>Graphical</strong> <ul> <li>Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand</li> </ul> </li> </ul> <ul> <li><strong>Add-Ons</strong> <ul> <li>Custom entities that use the runtime identifier field now use the custom entity’s name rather than the vanilla entity’s name (<a href="https://bugs.mojang.com/browse/MCPE-56229">MCPE-56229</a>)</li> <li>Dispensed splash and lingering potions now have potion effects in their projectile component</li> <li>Fixed collision box not updating from script</li> <li>The “damage_sensor” component will now work on non-Mob actors (such as Ender Crystals) </li> <li>A mob spawned in the air will no longer think it’s on the ground once its movement is ticked </li> </ul> </li> </ul> <ul> <li><strong>Character Creator</strong> <ul> <li>Fixed an issue that meant some character creator selections would not be saved between sessions (<a href="https://bugs.mojang.com/browse/MCPE-32089">MCPE-32089</a>)</li> </ul> </li> </ul> </div> https://www.sickgaming.net/blog/2020/02/21/beta-bedrock-1-15-0-53-xbox-one-windows-10-android/ |