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News - Blog: Unity Addressables – It’s never too big to fit

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Blog: Unity Addressables – It’s never too big to fit

In order to grab the level 3 guide check out my blog post on The Gamedev Guru’s Blog.

Conclusions


At the beginning of the post I presented you the challenge I had: halving the memory budget of the project being developed for Oculus Quest in just a month. The result? Task accomplished.

This is what I have to say about this almighty Unity package: the Addressables system saved my butt. It made the timed task possible by avoiding a massive game redesign; those are nearly impossible to pull off in the setting of our port.

Addressables is a promising system. On the one hand, Unity developers are working hard to improve it further. On the other hand, it is production ready and documentation is available.

This means: you can start today using it in your projects. If you followed the article and the guide, it should take you little time to get it running in your project.

Consider it a medium-term investment. You will invest some time this week in order to gain it back during the upcoming months/years of your project. Not only you will benefit from it, but more players will be able to play your game due to supporting more devices.

I really hope this was entertaining and useful for you, feel free to visit The Gamedev Guru’s Blog for more content.

Let me know what you think



https://www.sickgaming.net/blog/2019/09/...ig-to-fit/
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