News - Blog: Unity Addressables – It’s never too big to fit - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Blog: Unity Addressables – It’s never too big to fit (/thread-91846.html) |
News - Blog: Unity Addressables – It’s never too big to fit - xSicKxBot - 09-08-2019 Blog: Unity Addressables – It’s never too big to fit <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/09/blog-unity-addressables-its-never-too-big-to-fit.jpg" width="200" height="200" title="" alt="" /></div><div><p>In order to grab the level 3 guide check out my <a href="https://thegamedev.guru/unity-addressables-learn-workflows/" rel="external nofollow noopener noreferrer" target="_blank">blog post</a> on <em>The Gamedev Guru’s Blog.</em></p> <h2>Conclusions</h2> <p>At the beginning of the post I presented you the challenge I had: halving the memory budget of the project being developed for Oculus Quest in just a month. The result? Task accomplished.</p> <p>This is what I have to say about this almighty Unity package: <strong>the Addressables system saved my butt</strong>. It made the timed task possible by avoiding a massive game redesign; those are nearly impossible to pull off in the setting of our port.</p> <p>Addressables is a promising system. On the one hand, Unity developers are working hard to improve it further. On the other hand, it is production ready and documentation is available.</p> <p>This means: you can start today using it in your projects. If you followed the article and the guide, it should take you little time to get it running in your project.</p> <p>Consider it a medium-term investment. You will invest some time this week in order to gain it back during the upcoming months/years of your project. Not only you will benefit from it, but more players will be able to play your game due to supporting more devices.</p> <p>I really hope this was entertaining and useful for you, feel free to visit<em> <a href="https://thegamedev.guru">The Gamedev Guru’s Blog</a></em> for more content.</p> <p>Let me know what you think</p> </div> https://www.sickgaming.net/blog/2019/09/06/blog-unity-addressables-its-never-too-big-to-fit/ |