07-26-2019, 11:21 AM
SHADERed Free GLSL/HLSL Shader Editor
<div><p>Released a few weeks back, SHADERed is a free and open source editing environment for developing shaders, both HLSL and GLSL. <a href="https://github.com/dfranx/SHADERed">SHADERed</a> enables you to create shaders on the fly with a real-time view of the results. Currently it is Windows only, but the code is currently being ported from D3D to OpenG+SDL so this could change in the future.</p>
<p>Features of SHADERed include:</p>
<ul>
<li>instantly see changes</li>
<li>vertex, pixel and geometry shaders</li>
<li>render states</li>
<li>audio file support</li>
<li>load obj 3d model files</li>
<li>load your own textures into shaders</li>
<li>render results to render texture (or screen)</li>
<li>create and edit your own input variables</li>
<li>shader statistics</li>
<li>code editor with compilation and error reporting</li>
<li>custom themes and templates</li>
</ul>
<p>SHADERed is available on <a href="https://github.com/dfranx/SHADERed">Github here</a>. The code is available under the liberal MIT license. Compiled binaries for Windows are <a href="https://github.com/dfranx/SHADERed/releases">available here</a>. Check the video below to see SHADERed in action.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/eBIjnGeIGPI?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Design.aspx">Design</a> <a href="https://www.gamefromscratch.com/category/Programming.aspx">Programming</a></span> <span class="tags"></span> </p>
<hr>
</div>
<div><p>Released a few weeks back, SHADERed is a free and open source editing environment for developing shaders, both HLSL and GLSL. <a href="https://github.com/dfranx/SHADERed">SHADERed</a> enables you to create shaders on the fly with a real-time view of the results. Currently it is Windows only, but the code is currently being ported from D3D to OpenG+SDL so this could change in the future.</p>
<p>Features of SHADERed include:</p>
<ul>
<li>instantly see changes</li>
<li>vertex, pixel and geometry shaders</li>
<li>render states</li>
<li>audio file support</li>
<li>load obj 3d model files</li>
<li>load your own textures into shaders</li>
<li>render results to render texture (or screen)</li>
<li>create and edit your own input variables</li>
<li>shader statistics</li>
<li>code editor with compilation and error reporting</li>
<li>custom themes and templates</li>
</ul>
<p>SHADERed is available on <a href="https://github.com/dfranx/SHADERed">Github here</a>. The code is available under the liberal MIT license. Compiled binaries for Windows are <a href="https://github.com/dfranx/SHADERed/releases">available here</a>. Check the video below to see SHADERed in action.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/eBIjnGeIGPI?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Design.aspx">Design</a> <a href="https://www.gamefromscratch.com/category/Programming.aspx">Programming</a></span> <span class="tags"></span> </p>
<hr>
</div>