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AudioMass Web Based Audio Editor

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AudioMass Web Based Audio Editor

<div><p><a href="https://audiomass.co/">AudioMass</a> is an open source browser based audio editor in the same vein as Audacity, designed to run in the browser but to not behave like a typical web applications.</p>
<p>Features of <a href="https://audiomass.co/about.html">AudioMass</a> include:</p>
<blockquote>
<ul>
<li>Loading Audio, navigating the waveform, zoom and pan </li>
<li>Visualization of frequency levels </li>
<li>Peak and distortion signaling </li>
<li>Cutting/Pasting/Trimming parts of the audio </li>
<li>Inverting and Reversing Audio </li>
<li>Exporting to mp3 </li>
<li>Modifying volume levels </li>
<li>Fade In/Out </li>
<li>Compressor </li>
<li>Normalization </li>
<li>Reverb </li>
<li>Delay </li>
<li>Distortion </li>
<li>Pitch Shift </li>
<li>Keeps track of states so you can undo mistakes </li>
<li>Offline support!</li>
</ul>
</blockquote>
<p>The source code is available <a href="https://github.com/pkalogiros/AudioMass">on GitHub</a> but unfortunately does not currently have a license attached rendering it dangerous to use for now.&nbsp; Hopefully a license is added in the future.&nbsp; You can learn more about AudioMass and see it in action in the <a href="https://www.youtube.com/watch?v=S-fuHNU7Coc">video</a> below.</p>
<p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/S-fuHNU7Coc" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/JavaScript" rel="tag">JavaScript</a></span> </p>
<hr>
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https://www.sickgaming.net/blog/2020/06/...io-editor/
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