05-09-2019, 11:45 PM
Astral Chain Has No Link To Axed Xbox One Project Scalebound
<div><div class="media_block"><a href="http://images.nintendolife.com/0dfd01e186647/large.jpg"><img src="http://images.nintendolife.com/0dfd01e186647/small.jpg" class="media_thumbnail"></a></div>
<header class="article-header">
<section class="title">
<aside></aside>
<p class="description">“It’s all in your imagination”</p>
</section>
<section class="byline">
<ul class="article-author">
<li class=" first"><img class="avatar" src="http://images.nintendolife.com/users/79507/avatar.jpg" width="30" height="30" alt="Liam_Doolan"></li>
<li>by <a class="author-name" rel="nofollow" href="http://www.nintendolife.com/users/Liam_Doolan">Liam Doolan</a></li>
<li class=" last"><span class="icon icon-time"></span> <time class="date age " datetime="2019-05-09T03:05:00+00:00"><span>2 hours ago</span></time></li>
</ul>
</section>
</header>
<div class="body body-text article-text">
<section class="text">
<figure class="picture strip"><a title="Astral Chain" href="http://images.nintendolife.com/0dfd01e186647/astral-chain.original.jpg"><img src="http://images.nintendolife.com/0dfd01e186647/astral-chain.900x.jpg" alt="Astral Chain"></a></figure>
<p>In a recent interview with VGC, Platinum Games’ studio head, Atushi Inaba, was asked if the upcoming Switch exclusive <strong><a href="http://www.nintendolife.com/games/nintendo-switch/astral_chain">Astral Chain</a></strong> had been influenced by the previously cancelled Xbox One title, <strong>Scalebound</strong>. There are supposedly <em>no</em> similarities between the two games:</p>
<blockquote>
<p>“I can’t go in to detail about how the different gameplay systems of ASTRAL CHAIN and Scalebound work, but they’re both very different. Any feeling of similarity between the two projects is not true. It’s all in your imagination!”</p>
</blockquote>
<p>Inaba was also asked how Scalebound’s cancellation had impacted Platinum:</p>
<blockquote>
<p>“I wouldn’t say our experience with Scalebound influenced us to go towards self-publishing. Quite frankly, the reality is that we’ve had plenty of titles cancelled in the past: that’s part and parcel of what comes with making video games.</p>
</blockquote>
<blockquote>
<p>“Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed. I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be cancelled.”</p>
</blockquote>
<blockquote></blockquote>
<aside class="object object-youtube">
<div class="youtube"><iframe class='youtube-player' type='text/html' width='900' height='507' src='https://www.youtube.com/embed/brmmV3g4qqo?version=3&rel=0&fs=1&autohide=1&showsearch=0&showinfo=0&iv_load_policy=1&hd=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</aside>
<p><em>Are you looking forward to the release of Astral Chain on the Switch this August? Tell us below.</em></p>
</section>
<p class="text source">[via <a rel="external" title="External Link: https://www.videogameschronicle.com/feat...num-games/" href="https://www.videogameschronicle.com/features/interviews/platinum-games/">videogameschronicle.com</a>]</p>
<p><!-- cache: html:nintendolife.com/nintendolife.com/nintendo-switch/related-info/065da2415fd83af6d4e7e10251b24513 @ 2019-05-09T06:20:07+01:00 --></p>
<aside class="see-also">
<dl>
<dt>Related Games</dt>
<dd class="first"></dd>
</dl>
</aside>
</div>
</div>
<div><div class="media_block"><a href="http://images.nintendolife.com/0dfd01e186647/large.jpg"><img src="http://images.nintendolife.com/0dfd01e186647/small.jpg" class="media_thumbnail"></a></div>
<header class="article-header">
<section class="title">
<aside></aside>
<p class="description">“It’s all in your imagination”</p>
</section>
<section class="byline">
<ul class="article-author">
<li class=" first"><img class="avatar" src="http://images.nintendolife.com/users/79507/avatar.jpg" width="30" height="30" alt="Liam_Doolan"></li>
<li>by <a class="author-name" rel="nofollow" href="http://www.nintendolife.com/users/Liam_Doolan">Liam Doolan</a></li>
<li class=" last"><span class="icon icon-time"></span> <time class="date age " datetime="2019-05-09T03:05:00+00:00"><span>2 hours ago</span></time></li>
</ul>
</section>
</header>
<div class="body body-text article-text">
<section class="text">
<figure class="picture strip"><a title="Astral Chain" href="http://images.nintendolife.com/0dfd01e186647/astral-chain.original.jpg"><img src="http://images.nintendolife.com/0dfd01e186647/astral-chain.900x.jpg" alt="Astral Chain"></a></figure>
<p>In a recent interview with VGC, Platinum Games’ studio head, Atushi Inaba, was asked if the upcoming Switch exclusive <strong><a href="http://www.nintendolife.com/games/nintendo-switch/astral_chain">Astral Chain</a></strong> had been influenced by the previously cancelled Xbox One title, <strong>Scalebound</strong>. There are supposedly <em>no</em> similarities between the two games:</p>
<blockquote>
<p>“I can’t go in to detail about how the different gameplay systems of ASTRAL CHAIN and Scalebound work, but they’re both very different. Any feeling of similarity between the two projects is not true. It’s all in your imagination!”</p>
</blockquote>
<p>Inaba was also asked how Scalebound’s cancellation had impacted Platinum:</p>
<blockquote>
<p>“I wouldn’t say our experience with Scalebound influenced us to go towards self-publishing. Quite frankly, the reality is that we’ve had plenty of titles cancelled in the past: that’s part and parcel of what comes with making video games.</p>
</blockquote>
<blockquote>
<p>“Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed. I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be cancelled.”</p>
</blockquote>
<blockquote></blockquote>
<aside class="object object-youtube">
<div class="youtube"><iframe class='youtube-player' type='text/html' width='900' height='507' src='https://www.youtube.com/embed/brmmV3g4qqo?version=3&rel=0&fs=1&autohide=1&showsearch=0&showinfo=0&iv_load_policy=1&hd=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</aside>
<p><em>Are you looking forward to the release of Astral Chain on the Switch this August? Tell us below.</em></p>
</section>
<p class="text source">[via <a rel="external" title="External Link: https://www.videogameschronicle.com/feat...num-games/" href="https://www.videogameschronicle.com/features/interviews/platinum-games/">videogameschronicle.com</a>]</p>
<p><!-- cache: html:nintendolife.com/nintendolife.com/nintendo-switch/related-info/065da2415fd83af6d4e7e10251b24513 @ 2019-05-09T06:20:07+01:00 --></p>
<aside class="see-also">
<dl>
<dt>Related Games</dt>
<dd class="first"></dd>
</dl>
</aside>
</div>
</div>