05-04-2019, 08:02 AM
OGRE 1.12 Released
<div><p>OGRE, Object-oriented Graphics Rendering Engine, an open source MIT licensed 3D renderer just released version 1.12 after almost a year in development. The release is heavily focused on internal rearchitecting for future development.</p>
<p>Key features from the <a href="https://www.ogre3d.org/2019/05/01/ogre3d-1-12-released">1.12 release</a>:</p>
<blockquote>
<ul>
<li><code>#include</code> directive supported for GLSL shaders </li>
<li><code>PF_DEPTH</code> support for shadows with the RTSS and the Terrain component </li>
<li>RTSS 3.0: vastly improved internal API and refactored shader library </li>
<li>Per pixel-shading on D3D11/ GL3+/ GLES2 by default (via RTSS) </li>
<li>The GL3+ RenderSystem is now used for rendering the <a href="https://ogrecave.github.io/ogre/vtests1.12/TestResults_GL.html">reference Test images</a></li>
<li>More precise timings for built-in profiler and support for external profiling via <a href="https://github.com/Celtoys/Remotery#remotery">Remotery</a></li>
<li>unified API for fixed-function pipeline and shaders </li>
<li>NEON intrinsics for OptimizedMath on ARM (Android) </li>
<li>Stable Material library (Media/) that you can reference in your projects </li>
<li>the MSVC SDK now also includes the Python and Java components </li>
<li>support for loading 1.7 style terrains (aka “terrain.cfg”)</li>
</ul>
</blockquote>
<p>You can learn more about the release in the New and Noteworthy document <a href="https://github.com/OGRECave/ogre/blob/master/Docs/1.12-Notes.md">available here</a>. Additionally the source code for OGRE is available <a href="https://github.com/OGRECave/ogre">here on GitHub</a>. The book mentioned in the video below that covers OGRE for game engine development is <a href="https://amzn.to/2Y2mbbm">Game Engine Architecture</a>.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/hZQFHX5cq8c?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/3D" rel="tag">3D</a> <a href="https://www.gamefromscratch.com/?tag=/CPP" rel="tag">CPP</a></span> </p>
<hr>
</div>
<div><p>OGRE, Object-oriented Graphics Rendering Engine, an open source MIT licensed 3D renderer just released version 1.12 after almost a year in development. The release is heavily focused on internal rearchitecting for future development.</p>
<p>Key features from the <a href="https://www.ogre3d.org/2019/05/01/ogre3d-1-12-released">1.12 release</a>:</p>
<blockquote>
<ul>
<li><code>#include</code> directive supported for GLSL shaders </li>
<li><code>PF_DEPTH</code> support for shadows with the RTSS and the Terrain component </li>
<li>RTSS 3.0: vastly improved internal API and refactored shader library </li>
<li>Per pixel-shading on D3D11/ GL3+/ GLES2 by default (via RTSS) </li>
<li>The GL3+ RenderSystem is now used for rendering the <a href="https://ogrecave.github.io/ogre/vtests1.12/TestResults_GL.html">reference Test images</a></li>
<li>More precise timings for built-in profiler and support for external profiling via <a href="https://github.com/Celtoys/Remotery#remotery">Remotery</a></li>
<li>unified API for fixed-function pipeline and shaders </li>
<li>NEON intrinsics for OptimizedMath on ARM (Android) </li>
<li>Stable Material library (Media/) that you can reference in your projects </li>
<li>the MSVC SDK now also includes the Python and Java components </li>
<li>support for loading 1.7 style terrains (aka “terrain.cfg”)</li>
</ul>
</blockquote>
<p>You can learn more about the release in the New and Noteworthy document <a href="https://github.com/OGRECave/ogre/blob/master/Docs/1.12-Notes.md">available here</a>. Additionally the source code for OGRE is available <a href="https://github.com/OGRECave/ogre">here on GitHub</a>. The book mentioned in the video below that covers OGRE for game engine development is <a href="https://amzn.to/2Y2mbbm">Game Engine Architecture</a>.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/hZQFHX5cq8c?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/3D" rel="tag">3D</a> <a href="https://www.gamefromscratch.com/?tag=/CPP" rel="tag">CPP</a></span> </p>
<hr>
</div>