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Unreal Engine 4.22 Released

#1
Unreal Engine 4.22 Released

<div><p>Hot on the heels of their <a href="https://www.gamefromscratch.com/post/2019/03/20/Unreal-Engine-GDC-2019-Keynote.aspx">GDC 2019 keynote</a>, Epic Games have released Unreal Engine 4.22 as promised.&nbsp; The star of the show is support for real-time ray and path tracing, the first game engine to offer support for DXR and Nvidia’s new RTX graphics cards.&nbsp; Another major aspect of this release is on the C++ side, with a new license of <a href="https://molecular-matters.com/products_livepp.html">Live++</a> to support improved hot-reloading of C++ code, as well as massive improvements to C++ build times.&nbsp; The Niagara particle system continues to improve, a new collaborative scene sharing mode has been added in experimental form and Visual Studio 2019 support was added, just <a href="https://www.gamefromscratch.com/post/2019/04/02/Visual-Studio-2019-Released.aspx">a day after release</a>!</p>
<p>Details of the release from the <a href="https://www.unrealengine.com/en-US/blog/unreal-engine-4-22-released">Unreal Engine blog</a>:</p>
<blockquote>
<p>Unreal Engine delivers unbridled power to <strong>build realistic worlds with the most accurate real-time lighting and shadowing effects</strong> – including dynamic global illumination, pixel perfect reflections and physically accurate refraction – thanks to real-time ray tracing on Nvidia RTX graphics cards. Soft area shadows and ambient occlusion provide the finishing touches to ground your scenes firmly in reality.</p>
<p>Our vast suite of virtual production features enables you to speed up your workflow on set with the ability to <strong>capture and record complex live performances and composite them in real-time</strong>. Entire teams can work in concert to orchestrate and direct scenes live using the new multi-user editing feature.</p>
<p>Every second spent waiting to see your latest creation come to life has a cost – a cost to you, a cost to your users, a cost to your vision – so we strive to make Unreal Engine <strong>easier and faster to go from iteration to iteration</strong> with each release so you can spend more time tweaking and polishing the experience for consumers. Live Coding brings Live++ support to Unreal Engine so <strong>you can go from idea to reality in seconds while you are running your project</strong>. Build times have been optimized across the board making <strong>iteration times for incremental builds up to 3x faster</strong> and freeing up valuable resources in your pipeline.</p>
</blockquote>
<p>Be sure to check the <a href="https://www.unrealengine.com/en-US/blog/unreal-engine-4-22-released">release notes</a> for more in-depth details of this release, or watch the video (coming soon) embedded below.</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Unreal" rel="tag">Unreal</a></span> </p>
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