![]() |
|
Unreal Engine 4.22 Released - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Unreal Engine 4.22 Released (/thread-89617.html) |
Unreal Engine 4.22 Released - xSicKxBot - 04-03-2019 Unreal Engine 4.22 Released Hot on the heels of their GDC 2019 keynote, Epic Games have released Unreal Engine 4.22 as promised. The star of the show is support for real-time ray and path tracing, the first game engine to offer support for DXR and Nvidia’s new RTX graphics cards. Another major aspect of this release is on the C++ side, with a new license of Live++ to support improved hot-reloading of C++ code, as well as massive improvements to C++ build times. The Niagara particle system continues to improve, a new collaborative scene sharing mode has been added in experimental form and Visual Studio 2019 support was added, just a day after release! Details of the release from the Unreal Engine blog: Quote:Unreal Engine delivers unbridled power to build realistic worlds with the most accurate real-time lighting and shadowing effects – including dynamic global illumination, pixel perfect reflections and physically accurate refraction – thanks to real-time ray tracing on Nvidia RTX graphics cards. Soft area shadows and ambient occlusion provide the finishing touches to ground your scenes firmly in reality. Be sure to check the release notes for more in-depth details of this release, or watch the video (coming soon) embedded below. GameDev News Unreal |