12-15-2018, 03:06 AM
Dota 2 Update – December 7th, 2018
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/12/dota-2-update-december-7th-2018.png" width="512" height="512" title="" alt="" /></div><div><div><img src="https://steamstore-a.akamaihd.net/public/shared/images/responsive/share_steam_logo.png" class="ff-og-image-inserted"/></div>
<p> * Minor CPU performance improvements with certain types of art content<br />* Reworked the Global Item Loadout page to make shuffling items easier to work with.<br />* Fixed Last Hit Trainer bugs<br />* Various SFM improvements (material overrides, health bars, etc)<br />* Fountain damage now cancels effects similar to hero damage (e.g. salve, heart, blink), and now has 25% Accuracy (Note: This change was added in an update last week) </p>
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/12/dota-2-update-december-7th-2018.png" width="512" height="512" title="" alt="" /></div><div><div><img src="https://steamstore-a.akamaihd.net/public/shared/images/responsive/share_steam_logo.png" class="ff-og-image-inserted"/></div>
<p> * Minor CPU performance improvements with certain types of art content<br />* Reworked the Global Item Loadout page to make shuffling items easier to work with.<br />* Fixed Last Hit Trainer bugs<br />* Various SFM improvements (material overrides, health bars, etc)<br />* Fountain damage now cancels effects similar to hero damage (e.g. salve, heart, blink), and now has 25% Accuracy (Note: This change was added in an update last week) </p>
</div>