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News - The Trese Brothers explain the no-IAP model that’s driven Star Traders

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The Trese Brothers explain the no-IAP model that’s driven Star Traders

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/the-trese-brothers-explain-the-no-iap-model-thats-driven-star-traders.jpg" width="200" height="200" title="" alt="" /></div><div><p>If you’re a game developer even working partially in the mobile market, you’re probably aware that even a light amount of in-app purchases are needed to help keep your game alive. But what happens when you and your indie-dev brother decide not to go that route? </p>
<p>Earlier today, we were lucky enough to speak with the Trese (prounced Tray-see) Brothers, an indie dev duo behind the <em>Star Trader</em> games, a set of strategy RPGs that have found their home on mobile and PC platforms. Last week, they released <em>Star Trader: Frontiers</em>, a surprisingly deep and complex spacefaring RPG where you take on the role of a mercenary captain and rely on a lot of procedural data to build your own story. </p>
<p>If you’re curious about how the brothers built such broad systems with a small team, you should waste no time and watch our conversation with them in the video above. </p>
<p>And while you’re at it, be sure to <a href="http://Twitch.tv/Gamasutra">follow the Gamasutra Twitch channel</a> for more developer interviews &amp; editor roundtables. </p>
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