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News - Pokemon Quest nets $3M in revenue during first week on mobile

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Pokemon Quest nets $3M in revenue during first week on mobile

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/07/pokemon-quest-nets-3m-in-revenue-during-first-week-on-mobile.jpg" width="200" height="200" title="" alt="" /></div><div><p><em>Pokemon Quest</em> has amassed $3 million in revenue during its first week on mobile, <a href="https://sensortower.com/blog/pokemon-quest-revenue-week-one">according to analytics outfit Sensor Tower</a>.</p>
<p>An estimated 56 percent of that revenue was pulled in through the iOS App Store, with the remaining 44 percent being attributed to the Google Play marketplace.</p>
<p>The blocky free-to-play title made its way to smartphones on June 27 — having launched on the Switch back in May — and has since been installed around 3.5 million times on mobile. </p>
<p>As you might expect, the largest chunk of <em>Pokemon Quest’s</em> first week revenue came from players in Japan, with the region’s Pokefans accounting for 31 percent of all spending — compared to 25 percent in the States, and 12 percent in South Korea. </p>
<p>Although we don’t know how much revenue the title has brought in on the Switch, it had <a href="https://www.gamasutra.com/view/news/320490/Pokemon_Quest_hits_25M_Switch_downloads_ahead_of_mobile_launch.php">surpassed 2.5 million downloads</a> on the console as of June 21.</p>
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