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News - Destiny 2 Update 1.1.4
1
Destiny 2 Update 1.1.4

[Image: Update_Patch_Header.jpg]

Strikes
  • Nightfall strike unique rewards

    • Possible rewards include Legendary weapons and Exotic accessories

    • Drop rates increase in likelihood based on score thresholds

  • Strike repetition reduction 

    • Players will no longer see the same strikes back-to-back in strike playlists

  • Challenge Card

    • Increased the Power handicap maximum from 40 to 45

  • Fixed an issue where “Tree of Probabilities” wouldn’t end immediately after Valus Thuun’s death if he was killed very quickly

  • Fixed an issue where players could respawn below the boss fight of “A Garden World”

  • Fixed an issue where vehicles were not rewarding points when destroyed

  • Fixed an issue where Orbs granted points in public areas

Other
  • Exotic repetition reduction

    • Protections were put in place that prevent back-to-back duplicate Exotics from Exotic Engrams

  • Fixed an issue where some emblems were not displaying what statistic they track

  • Prometheus Lens correctly appears in the Exotic weapon collection for players who acquired the item from Xûr without owning Curse of Osiris

  • Reduced interaction time for patrol beacons and activity totems from 3 seconds to 1 second

  • Fixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventory

Sandbox

Weapons

Abilities
  • Increased Super regeneration rates from 6:40 minutes to 5:00 minutes 

  • The output of every increment of the Mobility stat, from 2 – 10, has been increased allowing for a significant boost in player speed

  • Vanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility) 

    • Dodging remains unchanged and still breaks both aim assist and projectile tracking for the duration of the actual dodge

    • The invisibility granted by Vanishing Step no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)

    • Increased the duration of invisibility granted by Vanishing Step by 1 second

    • Increased the duration of Smoke Bomb invisibility by 1 second

  • Increased the movement speed of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff) 

    • While these Supers are active, sprint speed is automatically set to the fastest possible sprint speed (no additional perks needed)

    • Characters automatically sprint when you request forward movement

    • Increased movement acceleration to reach max speed almost instantly 

Titan 
  • Increased the distance the player travels with an untargeted airborne shoulder charge attack (Shield Bash, Seismic Strike, and Hammer Strike) back to 4.5 m

  • Lift 

    • Strafe Lift 

      • Increased top speed of Strafe Lift

    • Catapult Lift 

      • Increased the initial horizontal acceleration gained from activating Catapult Lift

      • Increased the amount of time Catapult Lift can be active to allow for more control

Hunter 
  • Arc Staff 

    • Increased the speed of the Arc Staff dodge animation

    • Increased the speed of all Arc Staff attack animations

    • For Arc Staff Super cast animation and all Arc Staff melee attacks, reduced the amount of time you’re locked in animations before you can move or attack

    • Increased the AoE range of all Arc Staff attacks 

Warlock 
  • Glide 

    • Overall 

      • Increased the initial extension of vertical speed gained from activating Glide to allow for quick, on-demand bursts of speed

    • Strafe Glide 

      • Increased the top speed of Strafe Glide

      • Greatly increased the horizontal acceleration of Strafe Glide to allow for more in-air maneuverability

      • Increased Strafe Glide’s max height to match the other vertical movements

    • Burst Glide 

      • Greatly increased the top speed of Burst Glide (higher than Strafe Glide’s top speed)

    • Balanced Glide 

      • Recalibrated Balanced Glide to gain some of the added speed of Burst Glide and some of the added horizontal acceleration of Strafe Glide. 

      • Design Note: Our intent is for Balanced Glide to have some of the properties of both Burst and Strafe Glide without being as potent as either version.

  • Dawnblade 

    • Decreased the cost of throwing sword projectiles with the Daybreak Super, allowing for one additional throw

    • Increased the Super duration extension gained from the Everlasting Flames perk (~+20%)

    • The buff granted by the Swift Strike melee ability now removes all in-air accuracy penalties while active

    • Decreased the Icarus Dash cooldown from 10 seconds to 6 seconds

    • Increased the grenade and melee energy that Heat Rises gives you per kill from 10% to 16%

  • Fixed an issue where players could throw infinite numbers of Nova Bombs in Mayhem

Mods
  • Mods that affect ability regen rates (i.e., for grenades, melee, and class abilities) now have increased output (16.667% per mod). They still cap at 3 mods (50% regen rate).

Crucible
  • Weekly Featured Playlist (Rumble, Mayhem, Iron Banner)

    • Each week we will rotate among Rumble, Mayhem, and Iron Banner playlists in the Crucible

  • Crucible repetition reduction

    • Enabled repeat map protection for Quickplay, Competitive, and Iron Banner playlists

  • Quitter penalties

    • Incomplete matches in Competitive Crucible playlists will now result in a warning or temporary (30 minute) suspension from Competitive and Osiris Competitive playlists

  • Added invisible physics and kill volumes to keep players inside the intended playable area on a number of maps.

  • Iron Banner 

    • Now features 6v6

    • Time limit is 12 minutes

    • Score limit is 125 points

    • Respawn time is 7 seconds

    • All Control Zones start off neutral

    • Additional Guardians (max of 3) in a zone increases capture speed

    • Emperor’s Respite has been removed from the Iron Banner Control playlist

    • Power ammo

      • Recurring side crate respawn times reduced from 90 seconds to 45 seconds

      • Initial side crate respawn times reduced from 90 seconds to 30 seconds

  • Crucible gameplay/ammo improvements

    • Quickplay (Clash, Control, Supremacy) match length has been extended to 10 minutes, with score limits adjusted accordingly

  • All modes

    • Increased assist and kill credit time from 2 seconds to 2.5 seconds

    • Increased Super energy granted to players for both kills and assists

    • Players who are defeated while carrying Power ammo will lose all of their Power ammo and drop 50% of it on the ground as a brick

      • This brick is visible to all players, and anyone can pick it up

      • The brick expires after 30 seconds

      • The brick requires a full .25-second interaction instead of a passive walkover

      • This interaction can be interrupted if the player takes damage

Quickplay
  • All modes

    • Match length has been extended to 10 minutes, with score limits adjusted accordingly

    • Respawn time for all Quickplay game modes has gone down from 5 seconds to 2 seconds

    • Recurring side crate respawn times reduced from 90 seconds to 60 seconds

    • Neutral crates for Clash/Supremacy are unchanged

    • The player Super display has been removed from the HUD

      • Players can still access this information in the death screen and while in Nav Mode (when their Ghost is out)

      • The player Super display remains unchanged in Competitive

  • Control

    • Reduced initial side crate Power ammo respawn times from 90 seconds to 30 seconds

    • Changed the amounts of Super energy players get for capturing zones 

      • Players on the capturing team get slightly less than before

      • Players participating in the capture itself get 2x that amount

  • Clash/Supremacy

    • Initial side crate Power ammo respawn times reduced from 90 seconds to 60 seconds


Competitive (Includes Trials of the Nine)

  • All modes

    • Tracker is now turned off

    • Design Note: This is to enable more flanking and expression of individual power.

  • Survival

    • Reduced recurring neutral crate respawn times from 75 seconds to 45 seconds

    • Reduced respawn time to 7 seconds

  • Countdown

    • Reduced recurring side crate respawn times from 60 seconds to 45 seconds

    • Lowered revive lockout time from 20 seconds to 7 seconds

    • Players no longer lose revive tokens on death

Crucible Power Ammo Crates
  • Rockets

    • Now: 1 rocket

    • Was: 2 rockets

  • Drum-Fed Grenade Launchers

    • Stays at 4 grenades

  • Single-Shot Grenade Launchers

    • Now: 6 grenades (may be capped by weapon inventory size)

    • Was: 4 grenades

  • Sniper Rifles

    • Now: 6 shots 

    • Was: (variable) 2 mags, capped at 6 

  • Shotguns

    • Now: 5 shots

    • Was: (variable) 2 mags, capped at 4

  • Slug Shotguns

    • Now: 6 shots

    • Was: (variable) 2 mags, capped at 4

  • Fusion Rifles

    • Now: 5 bursts

    • Was: (variable) 4–5 shots based on mag size

  • Wardcliff Coil

    • Stays at 1 volley

  • Swords

    • Now: 6 swings

    • Was: 30% of total Energy, capped at 9 swings

  • Linear Fusion Rifles

    • Now: 4 shots

    • Was: (variable) 2 mags, capped at 6 

  • The Prospector

    • Now: 8 grenades

    • Was: 4 grenades

  • Legend of Acrius

    • Now: 4 shots

    • Was: (variable) 2 mags, capped at 4

  • Tractor Cannon

    • Now: 6 shots

    • Was: (variable) 2 mags, capped at 4

  • The Colony

    • Stays at 4 shots

  • D.A.R.C.I.

    • Now: 8 shots

    • Was: (variable) 2 mags, capped at 6

  • Borealis

    • Now: 8 shots

    • Was: (variable) 2 mags, capped at 6 
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