01-08-2018, 06:38 AM
At GDC 2018 you’ll get a postmortem look at the design of Horizon Zero Dawn
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/01/at-gdc-2018-youll-get-a-postmortem-look-at-the-design-of-horizon-zero-dawn.jpg" width="200" height="200" title="" alt="" /></div><div><p>You’ll have your pick of a boatload of interesting talks when you come to the <a href="http://www.gdconf.com?_mc=blog_x_gama_le_tspr_gdcsf_x_x-gdc18">Game Developers Conference</a> in March, including a behind-the-scenes look at the design of Guerrilla Games’ hit game <em>Horizon: Zero Dawn</em>.</p>
<p>Guerrilla’s Eric Boltjes is coming to GDC 2018 to present “<a href="http://schedule.gdconf.com/session/horizon-zero-dawn-a-game-design-postmortem/855494">‘<em>Horizon: Zero Dawn</em>‘: A Game Design Postmortem</a>,” a <a href="http://www.gdconf.com/conference/design.html">Design track</a> talk that will run you through through early prototypes and delving into design decisions and processes that shaped development of the 2017 game.</p>
<p>You’ll want to make time for this, because Boltjes plans to give you insight into the journey <em>Horizon</em>‘s game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that had to be made along the way.</p>
<p>You won’t want to miss it, as well as the many more GDC 2018 announcements we’ll be making in the coming months! For more information about GDC 2018 head over to the show’s <a href="http://gdconf.com/?_mc=blog_x_gama_le_tspr_gdcsf_x_x-gdc18">official website</a>, and subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas</strong></em></p>
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<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/01/at-gdc-2018-youll-get-a-postmortem-look-at-the-design-of-horizon-zero-dawn.jpg" width="200" height="200" title="" alt="" /></div><div><p>You’ll have your pick of a boatload of interesting talks when you come to the <a href="http://www.gdconf.com?_mc=blog_x_gama_le_tspr_gdcsf_x_x-gdc18">Game Developers Conference</a> in March, including a behind-the-scenes look at the design of Guerrilla Games’ hit game <em>Horizon: Zero Dawn</em>.</p>
<p>Guerrilla’s Eric Boltjes is coming to GDC 2018 to present “<a href="http://schedule.gdconf.com/session/horizon-zero-dawn-a-game-design-postmortem/855494">‘<em>Horizon: Zero Dawn</em>‘: A Game Design Postmortem</a>,” a <a href="http://www.gdconf.com/conference/design.html">Design track</a> talk that will run you through through early prototypes and delving into design decisions and processes that shaped development of the 2017 game.</p>
<p>You’ll want to make time for this, because Boltjes plans to give you insight into the journey <em>Horizon</em>‘s game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that had to be made along the way.</p>
<p>You won’t want to miss it, as well as the many more GDC 2018 announcements we’ll be making in the coming months! For more information about GDC 2018 head over to the show’s <a href="http://gdconf.com/?_mc=blog_x_gama_le_tspr_gdcsf_x_x-gdc18">official website</a>, and subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas</strong></em></p>
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