07-07-2026, 11:00 AM
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Tuesday? Pfft. It's snapshot day! Today's snapshot introduces two brand-new features coming to 26.3: perfect for anyone that loves to camp in comfort. The cushion, coming in 16 color variants, finally brings the ability to sit down around a campfire. To go along with it, the straw bed brings the comfort of sleep (without the worry of losing your spawn point) to any adventure!
In addition, this snapshot brings many technical improvements: from custom brewing recipes to new ways to create and apply post-processing effects!
Happy cozy crafting!
New Features
- Added Cushion
- Added Straw Bed
- Added Gothic language support to the game
- The Cushion is an item that the player can place in the world and interact with to sit on
- Can be crafted in 16 colored variants
- Cushions are crafted using 3 Wool Slabs of the same color
- A Cushion can be placed on any flat surface
- Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
- Cushions cannot move
- Cushions break if the supporting block is removed
- Cushions do not have collision and can overlap with other objects (except other Cushions)
- The Straw Bed is a new type of Bed which can be used to sleep through the night without setting your spawnpoint
- It can only be used once and will be destroyed after use
- It cannot be used in the Nether or The End and will be destroyed if you try to sleep on it there
- It is crafted using 3 Hay Bales and will give you 4 Straw Beds
- There's a new statistic in the Statistics window for amount of times slept in a Straw Bed
- The Data Pack version is now 110.0
- The Resource Pack version is now 91.0
Commands
Added posteffect
- Allows adding or removing "post effects" to players
- These are postprocessing shaders that are applied to the player's screen, after the game has finished normal rendering
- Post effects exist on the client (in resource packs), not the server – the server cannot know if one will actually apply
- Post effects themselves were already part of the resource pack format, but only a few hardcoded ones were available to use
Quote:Developer's Note: This now makes custom shaders fully available to use from resource packs, but please be aware that shaders are still subject to be changed at-will, and the features involved (the command, post effects, or shaders) may be redesigned in the future.Syntax:
- /posteffect add
- adds the post effect to the player, if it doesn't already exist
- /posteffect clear
- removes all post effects from the player, if any exist
- /posteffect list
- lists all post effects applied to the player, if any exist
- /posteffect remove
- removes the post effect from the player, if it exists
- The feature sub-command now allows in-line definition of the Feature
Changed minecraft:gameplay/bed_rule
- Field explodes has been renamed to destroy_on_use
- Added destroy_on_leave - optional boolean, if true, the Bed will be destroyed when leaving it If omitted, defaults to false
- Same format as minecraft:gameplay/bed_rule, but used for the Straw Bed
Updated minecraft:block_transformer
- Added optional boolean field update_from_neighbors. This controls if the transformed block should update based on neighboring blocks Defaults to true
- Represents the ability to compost an item and how it adds layers to the composter
- Format: object with fields layers - namespaced ID pointing to an element of the minecraft:number_provider registry
- Multiple block loot tables now reference predicates for checking if a tool has Silk Touch and is Shears instead of inlining a copy of those checks
Added vanilla predicates
New entries added to previously empty minecraft:predicate:
- minecraft:tool/can_silk_touch
- minecraft:tool/can_shear
The minecraft:potion_contents Data Component Predicate has been changed to allow matching on specific potion effects.
The previous predicate format used a list of potion types, the new format allows for more refined matching.
The following fields can be used in any combination, all are optional:
- potions - A list of potion types or a potion tag to match
- effects - A Collection Predicate of mob_effects predicates to match The Collection Predicate format is as follows:contains - A list of mob_effects predicates to matchcount - A list of options for matching a specific number of mob effect predicates, which follow the same format as minecraft:effects entity sub-predicate` test - The mob_effects predicate to matchcount - The number of matches required, or with min and max will match a range of countssize - Require the mob effects list to have a specific size, or with min and max will match a range of sizes
Here is an example of matching on several different effects and criteria:
All criteria are optional.
Number Providers
- Added a minecraft:number_provider registry
- minecraft:compostable/lowreturns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 30% chance of returning 1
- minecraft:compostable/low_mediumreturns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 50% chance of returning 1
- minecraft:compostable/mediumreturns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 65% chance of returning 1
- minecraft:compostable/medium_highreturns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 85% chance of returning 1
- minecraft:compostable/always_add_onealways returns 1
- Returns the first case which fulfills its condition or the default if none do
- Fields: cases - a list of cases in the order that the dispatcher will try to execute them Fields: condition - a minecraft:predicatenumber_provider - a minecraft:number_provider which is executed if the condition is fulfilleddefault - an optional minecraft:number_providerDefaults to a constant 0 if omitted
- Returns the value from on_true if its condition or on_false if not
- Fields: conditions - a minecraft:predicateon_true - a minecraft:number_provider which is executed if its condition is fulfilledon_false - an optional minecraft:number_providerDefaults to a constant 0 if omitted
- Returns a value from a distribution of weighted number providers
- Fields: distribution - a list of objects with the following fields Fields: data - a minecraft:number_providerweight - a positive integer
Potion Brewing Recipes
Potion brewing recipes are now data-driven. New recipes can be added via datapacks, and vanilla recipes may be modified. Brewing recipes use the minecraft:brewing type.
The main contents are:
- input - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate
- reagent - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate
- output - item stack, the resulting item
Any items may be used in any of the 3 slots, for example:
World Generation
Features
- Removed feature types: minecraft:coral_mushroomminecraft:kelpminecraft:seagrassminecraft:sea_pickle
Quote:Developer's Note: These feature types are no longer needed, since the features they previously hardcoded are now implemented with other, more configurable functionality.
- Added field feature, a Placed Feature that is used to place at every desired block position
Repeats a feature in a cuboid shape.
Added fields:
- xz_size: Int provider between 1 and 16 representing the size of the cuboid along x and z axes
- y_size: Int provider between 1 and 16 representing the size of the cuboid along the y axis
- include_interior: Optional boolean (default true) for whether to place interior blocks of the cuboid
- include_edges: Optional boolean (default true) for whether to place edge blocks of the cuboid Setting this to false generates a somewhat "rounded" cuboid
Format:
- chance: Float value between 0 and 1 representing the chance that the feature gets placed
- Renamed field source_block_state_provider to source
- blocks: Block ID, list of Block IDs or hash-prefixed Block Tag, specifying the set of blocks to randomly pick from
- Changed field state: Now a Block State Provider
- Added field direction: Optional field describing the direction to set If omitted, a random direction is chosen
These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).
- This checks a list of Rule Tests for whether any of them returns true for the same block
- Format: object with fields: rules - list of Rule Tests, the rules to test the block against
- This checks a Rule Test for whether it returns false for a given block
- Format: object with fields: rule - Rule Test, the rule to test the block against
Block Tags
- Added #sculk_growth_inhibitors for blocks which keep Sculk from spreading when more than 2 are in the 8x2x8 area around it
- Added #cats_can_sit_on - Blocks which Cats can randomly sit on
- Added #cats_can_lie_on - Blocks which Cats can randomly lie on
- Added #speeds_up_zombie_villager_curing - Blocks which can increase Zombie Villager curing time if placed nearby
- Added #villagers_can_sleep_on_bed - Bed blocks which Villagers can sleep on
- Added #villager_babies_can_jump_on_bed - Bed blocks which Villager kids can jump on
- Added #height_specific_ore_replaceables - contains all blocks which Ore Features will turn into Stone Ores if found above y-level 0 and into Deepslate Ores if found below y-level 8
- #dowses_campfires has been renamed to #douses_campfires
- Added #abandoned_camp for all variants of Abandoned Camps
Block Sprites
- Added new Block textures: block/straw_bed.pngblock/straw_bed_particle.png
- Added new sound events: block.straw_bed.breakblock.straw_bed.break_leaveblock.straw_bed.stepblock.straw_bed.placeblock.straw_bed.hitblock.straw_bed.fallblock.poplar_leaves.breakblock.poplar_leaves.fallblock.poplar_leaves.placeblock.poplar_leaves.stepblock.poplar_leaves.hitblock.red_shrub.breakblock.red_shrub.placeentity.cushion.breakentity.cushion.placeentity.cushion.get_upentity.cushion.sit
- Added optional shade_direction_override to block model elements Accepted values are cardinal directions (down, up, north, south, west, east)When set, this overrides directional shading for the element regardless of face orientation
- Removed shade from block model elements Use shade_direction_override: "up" to get the previous shade: false behavior
Always-on Post Effect Support
- A resource pack can now define a minecraft:end_of_frame post effect
- It will be applied before other post effects, including the ones enabled by the new posteffect command
- This post effect is always on as long as the resource pack is loaded, and cannot be controlled by the posteffect command
- As usual with resource pack resources, in case of multiple packs defining this effect, the one from the last resource pack in the list will apply
- MC-51859 - The line spacing of text within all hover tooltips is larger between the first and second lines
- MC-112580 - Structure blocks' GUI does not pause the game in singleplayer
- MC-112744 - The Team NBT tag only exists for living entities
- MC-174958 - /gamerule succeeds when the value is not changed
- MC-175180 - The Silent NBT tag still doesn't make some entities fully silent
- MC-224528 - Two splash texts use curly single quotes (’) instead of apostrophes (')
- MC-229831 - Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there
- MC-239401 - items/light.png never appears in-game; is pointlessly referenced by other game assets
- MC-254353 - A packet to remove the score is always broadcast when a score is reset
- MC-254661 - /schedule clear requires a namespace in its function argument
- MC-256073 - Miscolored pixel in tab_inventory.png
- MC-256096 - Some entities on a team can harm teammates that walk into them when friendly fire is disabled
- MC-256097 - Some entities on a team can harm their teammates when they explode when friendly fire is disabled
- MC-259583 - Brewing with a single bottle of dragon's breath does not return a glass bottle afterward
- MC-267902 - The failure message of /random when the specified range is too large states an incorrect maximum for the range
- MC-271297 - /fillbiome doesn't fail when no changes are made
- MC-273327 - The #convertable_to_mud block tag misspells "convertible" as "convertable"
- MC-275532 - The abbreviation "fps" is inconsistently capitalized across strings
- MC-279185 - The "selectWorld.load_folder_access" string is missing an article before the word "folder"
- MC-279819 - The mining speed factor of Mining Fatigue is inconsistent at level 3
- MC-293615 - Tooltip formatting of "Items x number" is inconsistent across different types of items
- MC-301804 - Test blocks' GUI does not pause the game in singleplayer
- MC-305707 - /time reports success when no changes are made
- MC-307616 - Typo in a log message in ActiveProfiler: "aprox"
- MC-307618 - Typo in a log message in SoundEngine: "disapeared"
- MC-307648 - "non-heap" is misspelled as "non-head" in the system details section of crash reports
- MC-307660 - Typo in a log message in GameRenderer: "coudln't"
- MC-307709 - The texture of upward facing sulfur spikes' merged tip has a single wrong pixel at the very top
- MC-308460 - Some of the stems in wildflowers and pink petals render brighter
- MC-308851 - The chat_restriction.disabled_by_profile.action string is improperly capitalized
- MC-309021 - Poplar leaves' closed captions display as raw translation keys
- MC-309024 - death.attack.sulfurCubeHot.item displays as a raw translation key
- MC-309033 - The campsite_flower_forest_1 abandoned camp structure has stripes of orange wool under it
- MC-309034 - The tent_windswept_forest_8 abandoned camp structure contains a dropped stack of bone meal
- MC-309054 - The item texture of poplar hanging signs is inconsistent with other hanging signs
- MC-309058 - The tent_flower_forest_4 abandoned camp structure contains a dropped birch log
- MC-309090 - Certain entities on shelf mushrooms make a sound every tick
- MC-309122 - Abandoned camps can generate in areas of wooded badlands with no trees nor grass
- MC-309155 - Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition
- MC-309208 - The poplar wood set is inconsistently placed in the Creative mode inventory
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
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- For any feedback and suggestions, head over to the Feedback site. If you're feeling chatty, join us over at the official Minecraft Discord.

