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[MC News] Minecraft 26.3 Snapshot 3 - Printable Version

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[MC News] Minecraft 26.3 Snapshot 3 - xSicKxBot - 07-07-2026

[Image: new-article-hero-image.jpg]

Tuesday? Pfft. It's snapshot day! Today's snapshot introduces two brand-new features coming to 26.3: perfect for anyone that loves to camp in comfort. The cushion, coming in 16 color variants, finally brings the ability to sit down around a campfire. To go along with it, the straw bed brings the comfort of sleep (without the worry of losing your spawn point) to any adventure!

In addition, this snapshot brings many technical improvements: from custom brewing recipes to new ways to create and apply post-processing effects!

Happy cozy crafting!

New Features
  • Added Cushion
  • Added Straw Bed
  • Added Gothic language support to the game
Cushion
  • The Cushion is an item that the player can place in the world and interact with to sit on
  • Can be crafted in 16 colored variants
  • Cushions are crafted using 3 Wool Slabs of the same color
Cushion Placement Rules
  • A Cushion can be placed on any flat surface
  • Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
  • Cushions cannot move
  • Cushions break if the supporting block is removed
  • Cushions do not have collision and can overlap with other objects (except other Cushions)
Straw Bed
  • The Straw Bed is a new type of Bed which can be used to sleep through the night without setting your spawnpoint
  • It can only be used once and will be destroyed after use
  • It cannot be used in the Nether or The End and will be destroyed if you try to sleep on it there
  • It is crafted using 3 Hay Bales and will give you 4 Straw Beds
  • There's a new statistic in the Statistics window for amount of times slept in a Straw Bed
Technical Changes
  • The Data Pack version is now 110.0
  • The Resource Pack version is now 91.0
Data Pack Version 110.0

Commands

Added posteffect
  • Allows adding or removing "post effects" to players
  • These are postprocessing shaders that are applied to the player's screen, after the game has finished normal rendering
  • Post effects exist on the client (in resource packs), not the server – the server cannot know if one will actually apply
  • Post effects themselves were already part of the resource pack format, but only a few hardcoded ones were available to use
Quote:Developer's Note: This now makes custom shaders fully available to use from resource packs, but please be aware that shaders are still subject to be changed at-will, and the features involved (the command, post effects, or shaders) may be redesigned in the future.
Syntax:
  • /posteffect add <player> <posteffect> - adds the post effect to the player, if it doesn't already exist
  • /posteffect clear <player> - removes all post effects from the player, if any exist
  • /posteffect list <target> - lists all post effects applied to the player, if any exist
  • /posteffect remove <player> <posteffect> - removes the post effect from the player, if it exists
Changes to place
  • The feature sub-command now allows in-line definition of the Feature
Environment Attributes

Changed minecraft:gameplay/bed_rule
  • Field explodes has been renamed to destroy_on_use
  • Added destroy_on_leave - optional boolean, if true, the Bed will be destroyed when leaving it If omitted, defaults to false
Added minecraft:gameplay/straw_bed_rule
  • Same format as minecraft:gameplay/bed_rule, but used for the Straw Bed
Data Components

Updated minecraft:block_transformer
  • Added optional boolean field update_from_neighbors. This controls if the transformed block should update based on neighboring blocks Defaults to true
Added minecraft:compostable
  • Represents the ability to compost an item and how it adds layers to the composter
  • Format: object with fields layers - namespaced ID pointing to an element of the minecraft:number_provider registry
Loot Tables
  • Multiple block loot tables now reference predicates for checking if a tool has Silk Touch and is Shears instead of inlining a copy of those checks
Predicates

Added vanilla predicates

New entries added to previously empty minecraft:predicate:
  • minecraft:tool/can_silk_touch
  • minecraft:tool/can_shear
Potion Predicates

The minecraft:potion_contents Data Component Predicate has been changed to allow matching on specific potion effects.

The previous predicate format used a list of potion types, the new format allows for more refined matching.

The following fields can be used in any combination, all are optional:
  • potions - A list of potion types or a potion tag to match
  • effects - A Collection Predicate of mob_effects predicates to match The Collection Predicate format is as follows:contains - A list of mob_effects predicates to matchcount - A list of options for matching a specific number of mob effect predicates, which follow the same format as minecraft:effects entity sub-predicate` test - The mob_effects predicate to matchcount - The number of matches required, or with min and max will match a range of countssize - Require the mob effects list to have a specific size, or with min and max will match a range of sizes
The mob_effects predicate format is a mapping of effect types to properties of that effect. All fields are optional, only provided fields will be used for matching:

Here is an example of matching on several different effects and criteria:

All criteria are optional.

Number Providers
  • Added a minecraft:number_provider registry
Added vanilla number providers
  • minecraft:compostable/lowreturns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 30% chance of returning 1
  • minecraft:compostable/low_mediumreturns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 50% chance of returning 1
  • minecraft:compostable/mediumreturns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 65% chance of returning 1
  • minecraft:compostable/medium_highreturns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 85% chance of returning 1
  • minecraft:compostable/always_add_onealways returns 1
Added minecraft:number_dispatcher type
  • Returns the first case which fulfills its condition or the default if none do
  • Fields: cases - a list of cases in the order that the dispatcher will try to execute them Fields: condition - a minecraft:predicatenumber_provider - a minecraft:number_provider which is executed if the condition is fulfilleddefault - an optional minecraft:number_providerDefaults to a constant 0 if omitted
Added minecraft:conditional_value type
  • Returns the value from on_true if its condition or on_false if not
  • Fields: conditions - a minecraft:predicateon_true - a minecraft:number_provider which is executed if its condition is fulfilledon_false - an optional minecraft:number_providerDefaults to a constant 0 if omitted
Added minecraft:weighted_list
  • Returns a value from a distribution of weighted number providers
  • Fields: distribution - a list of objects with the following fields Fields: data - a minecraft:number_providerweight - a positive integer
Recipes

Potion Brewing Recipes

Potion brewing recipes are now data-driven. New recipes can be added via datapacks, and vanilla recipes may be modified. Brewing recipes use the minecraft:brewing type.

The main contents are:
  • input - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate
  • reagent - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate
  • output - item stack, the resulting item
Here is an example of a vanilla recipe:

Any items may be used in any of the 3 slots, for example:

World Generation

Features
  • Removed feature types: minecraft:coral_mushroomminecraft:kelpminecraft:seagrassminecraft:sea_pickle
Quote:Developer's Note: These feature types are no longer needed, since the features they previously hardcoded are now implemented with other, more configurable functionality.
  • Added field feature, a Placed Feature that is used to place at every desired block position
Placement Modifiers

Repeats a feature in a cuboid shape.

Added fields:
  • xz_size: Int provider between 1 and 16 representing the size of the cuboid along x and z axes
  • y_size: Int provider between 1 and 16 representing the size of the cuboid along the y axis
  • include_interior: Optional boolean (default true) for whether to place interior blocks of the cuboid
  • include_edges: Optional boolean (default true) for whether to place edge blocks of the cuboid Setting this to false generates a somewhat "rounded" cuboid
Gates the feature being placed behind a random chance.

Format:
  • chance: Float value between 0 and 1 representing the chance that the feature gets placed
Block State Providers
  • Renamed field source_block_state_provider to source
Returns the default block state for a randomly chosen block.
  • blocks: Block ID, list of Block IDs or hash-prefixed Block Tag, specifying the set of blocks to randomly pick from
Now works on any block with axis or facing properties.
  • Changed field state: Now a Block State Provider
  • Added field direction: Optional field describing the direction to set If omitted, a random direction is chosen
Rule Tests

These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).
  • This checks a list of Rule Tests for whether any of them returns true for the same block
  • Format: object with fields: rules - list of Rule Tests, the rules to test the block against
  • This checks a Rule Test for whether it returns false for a given block
  • Format: object with fields: rule - Rule Test, the rule to test the block against
Tags

Block Tags
  • Added #sculk_growth_inhibitors for blocks which keep Sculk from spreading when more than 2 are in the 8x2x8 area around it
  • Added #cats_can_sit_on - Blocks which Cats can randomly sit on
  • Added #cats_can_lie_on - Blocks which Cats can randomly lie on
  • Added #speeds_up_zombie_villager_curing - Blocks which can increase Zombie Villager curing time if placed nearby
  • Added #villagers_can_sleep_on_bed - Bed blocks which Villagers can sleep on
  • Added #villager_babies_can_jump_on_bed - Bed blocks which Villager kids can jump on
  • Added #height_specific_ore_replaceables - contains all blocks which Ore Features will turn into Stone Ores if found above y-level 0 and into Deepslate Ores if found below y-level 8
Item Tags
  • #dowses_campfires has been renamed to #douses_campfires
Structure Tags
  • Added #abandoned_camp for all variants of Abandoned Camps
Resource Pack Version 91.0

Block Sprites
  • Added new Block textures: block/straw_bed.pngblock/straw_bed_particle.png
Sounds
  • Added new sound events: block.straw_bed.breakblock.straw_bed.break_leaveblock.straw_bed.stepblock.straw_bed.placeblock.straw_bed.hitblock.straw_bed.fallblock.poplar_leaves.breakblock.poplar_leaves.fallblock.poplar_leaves.placeblock.poplar_leaves.stepblock.poplar_leaves.hitblock.red_shrub.breakblock.red_shrub.placeentity.cushion.breakentity.cushion.placeentity.cushion.get_upentity.cushion.sit
Item Models
  • Added optional shade_direction_override to block model elements Accepted values are cardinal directions (down, up, north, south, west, east)When set, this overrides directional shading for the element regardless of face orientation
  • Removed shade from block model elements Use shade_direction_override: "up" to get the previous shade: false behavior
Shaders & Post-process Effects

Always-on Post Effect Support
  • A resource pack can now define a minecraft:end_of_frame post effect
  • It will be applied before other post effects, including the ones enabled by the new posteffect command
  • This post effect is always on as long as the resource pack is loaded, and cannot be controlled by the posteffect command
  • As usual with resource pack resources, in case of multiple packs defining this effect, the one from the last resource pack in the list will apply
Fixed bugs in 26.3 Snapshot 3
  • MC-51859 - The line spacing of text within all hover tooltips is larger between the first and second lines
  • MC-112580 - Structure blocks' GUI does not pause the game in singleplayer
  • MC-112744 - The Team NBT tag only exists for living entities
  • MC-174958 - /gamerule succeeds when the value is not changed
  • MC-175180 - The Silent NBT tag still doesn't make some entities fully silent
  • MC-224528 - Two splash texts use curly single quotes (’) instead of apostrophes (')
  • MC-229831 - Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there
  • MC-239401 - items/light.png never appears in-game; is pointlessly referenced by other game assets
  • MC-254353 - A packet to remove the score is always broadcast when a score is reset
  • MC-254661 - /schedule clear requires a namespace in its function argument
  • MC-256073 - Miscolored pixel in tab_inventory.png
  • MC-256096 - Some entities on a team can harm teammates that walk into them when friendly fire is disabled
  • MC-256097 - Some entities on a team can harm their teammates when they explode when friendly fire is disabled
  • MC-259583 - Brewing with a single bottle of dragon's breath does not return a glass bottle afterward
  • MC-267902 - The failure message of /random when the specified range is too large states an incorrect maximum for the range
  • MC-271297 - /fillbiome doesn't fail when no changes are made
  • MC-273327 - The #convertable_to_mud block tag misspells "convertible" as "convertable"
  • MC-275532 - The abbreviation "fps" is inconsistently capitalized across strings
  • MC-279185 - The "selectWorld.load_folder_access" string is missing an article before the word "folder"
  • MC-279819 - The mining speed factor of Mining Fatigue is inconsistent at level 3
  • MC-293615 - Tooltip formatting of "Items x number" is inconsistent across different types of items
  • MC-301804 - Test blocks' GUI does not pause the game in singleplayer
  • MC-305707 - /time reports success when no changes are made
  • MC-307616 - Typo in a log message in ActiveProfiler: "aprox"
  • MC-307618 - Typo in a log message in SoundEngine: "disapeared"
  • MC-307648 - "non-heap" is misspelled as "non-head" in the system details section of crash reports
  • MC-307660 - Typo in a log message in GameRenderer: "coudln't"
  • MC-307709 - The texture of upward facing sulfur spikes' merged tip has a single wrong pixel at the very top
  • MC-308460 - Some of the stems in wildflowers and pink petals render brighter
  • MC-308851 - The chat_restriction.disabled_by_profile.action string is improperly capitalized
  • MC-309021 - Poplar leaves' closed captions display as raw translation keys
  • MC-309024 - death.attack.sulfurCubeHot.item displays as a raw translation key
  • MC-309033 - The campsite_flower_forest_1 abandoned camp structure has stripes of orange wool under it
  • MC-309034 - The tent_windswept_forest_8 abandoned camp structure contains a dropped stack of bone meal
  • MC-309054 - The item texture of poplar hanging signs is inconsistent with other hanging signs
  • MC-309058 - The tent_flower_forest_4 abandoned camp structure contains a dropped birch log
  • MC-309090 - Certain entities on shelf mushrooms make a sound every tick
  • MC-309122 - Abandoned camps can generate in areas of wooded badlands with no trees nor grass
  • MC-309155 - Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition
  • MC-309208 - The poplar wood set is inconsistently placed in the Creative mode inventory
Get the Snapshot

Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:
Report bugs here:
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