The original Fable trilogy gave players a choice between actions that were defined as either good or evil. Playground Games' Fable reboot is retaining a morality system, but it's not going to be quite so simple and binary. Instead, players will be able to have more nuanced characters who may not necessarily be either good or evil.
"Morality was always such an important part of the original trilogy," said Fable general manager and director Ralph Fulton during an interview with Xbox Wire. "I think that original trilogy is inextricably linked with the concept of good and evil--but I think morality in video games has moved on in the intervening period. How we think about morality in the world today has really informed how we wanted to represent it as a game system in this game. That’s to say: There is no objective good, there is no objective evil. Really it's just about people's subjective opinions and what they choose to value in someone else when they make that judgment."
Fulton went on to explain that the new Fable's morality "isn't a sliding scale." Instead, players will be judged by their actions if they're spotted by at least one other character. He added that players may gain significantly different reputations at each town based on what they've become known for.
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