12-23-2010, 03:37 AM
Halo Reach: How to make any weapon full auto
Game: Halo Reach
Description
-- Step 1 --
Go to the weapon tag and select your weapon.
-- Step 2 --
Go down to Triggers and change the Behavior to Spew.
(If your plugin doesnt have the Trigers struct then add this to your plugin)
Code: <struct name="Triggers" offset="1088" visible="True" size="136"> <undefined name="Unknown" offset="0" visible="False" /> <enum16 name="Button used" offset="4" visible="False" > <option name="Right Trigger" value="0" /> <option name="Left Trigger" value="0" /> </enum16> <enum16 name="Behavior" offset="6" visible="true" > <option name="Spew" value="0" /> <option name="Latch" value="1" /> <option name="1-Latch 2-Charge" value="2" /> <option name="Charge" value="3" /> <option name="1-Latch 2-Zoom" value="4" /> <option name="1-Latch 2-Lockon" value="5" /> <option name="1-Charge/Spew 2-Latch" value="6" /> </enum16> <short name="Primary Barrel" offset="8" visible="True" /> <short name="Secondary Barrel" offset="10" visible="True" /> <enum32 name="Prediction" offset="12" visible="True"> <option name="None" value="0" /> <option name="Spew" value="65536" /> <option name="Charge" value="131072" /> </enum32> <float name="Autofire Time" offset="16" visible="True" /> <float name="Autofire Throw" offset="20" visible="True" /> <enum32 name="Secondary Action" offset="24" visible="True"> <option name="Fire" value="0" /> <option name="Charge" value="65536" /> <option name="Track" value="2" /> <option name="Fire Other" value="3" /> </enum32> <float name="Charging Time" offset="28" visible="True" /> <float name="Charged Time" offset="32" visible="True" /> <enum32 name="Overcharged Action" offset="36" visible="True"> <option name="None" value="0" /> <option name="Explode" value="1" /> <option name="Discharge" value="2" /> <option name="Fire" value="33554432" /> <option name="Launch" value="33620064" /> <option name="Secondary" value="16" /> </enum32> <float name="Charged Illumination" offset="40" visible="True" /> <undefined name="Unknown" offset="44" visible="False" /> <undefined name="Unknown" offset="48" visible="False" /> <undefined name="Unknown" offset="52" visible="False" /> <undefined name="Unknown" offset="56" visible="False" /> <undefined name="Unknown" offset="60" visible="False" /> <undefined name="Unknown" offset="64" visible="False" /> <undefined name="Unknown" offset="68" visible="False" /> <undefined name="Unknown" offset="72" visible="False" /> <undefined name="Unknown" offset="76" visible="False" /> <undefined name="Unknown" offset="92" visible="False" /> <undefined name="Unknown" offset="96" visible="False" /> <undefined name="Unknown" offset="100" visible="False" /> <undefined name="Unknown" offset="104" visible="False" /> <undefined name="Unknown" offset="108" visible="False" /> <undefined name="Unknown" offset="112" visible="False" /> <undefined name="Unknown" offset="116" visible="False" /> <undefined name="Unknown" offset="120" visible="False" /> <undefined name="Unknown" offset="124" visible="False" /> </struct>
Now your done. Not hard but fun :]
Game: Halo Reach
Description
-- Step 1 --
Go to the weapon tag and select your weapon.
-- Step 2 --
Go down to Triggers and change the Behavior to Spew.
(If your plugin doesnt have the Trigers struct then add this to your plugin)
Code: <struct name="Triggers" offset="1088" visible="True" size="136"> <undefined name="Unknown" offset="0" visible="False" /> <enum16 name="Button used" offset="4" visible="False" > <option name="Right Trigger" value="0" /> <option name="Left Trigger" value="0" /> </enum16> <enum16 name="Behavior" offset="6" visible="true" > <option name="Spew" value="0" /> <option name="Latch" value="1" /> <option name="1-Latch 2-Charge" value="2" /> <option name="Charge" value="3" /> <option name="1-Latch 2-Zoom" value="4" /> <option name="1-Latch 2-Lockon" value="5" /> <option name="1-Charge/Spew 2-Latch" value="6" /> </enum16> <short name="Primary Barrel" offset="8" visible="True" /> <short name="Secondary Barrel" offset="10" visible="True" /> <enum32 name="Prediction" offset="12" visible="True"> <option name="None" value="0" /> <option name="Spew" value="65536" /> <option name="Charge" value="131072" /> </enum32> <float name="Autofire Time" offset="16" visible="True" /> <float name="Autofire Throw" offset="20" visible="True" /> <enum32 name="Secondary Action" offset="24" visible="True"> <option name="Fire" value="0" /> <option name="Charge" value="65536" /> <option name="Track" value="2" /> <option name="Fire Other" value="3" /> </enum32> <float name="Charging Time" offset="28" visible="True" /> <float name="Charged Time" offset="32" visible="True" /> <enum32 name="Overcharged Action" offset="36" visible="True"> <option name="None" value="0" /> <option name="Explode" value="1" /> <option name="Discharge" value="2" /> <option name="Fire" value="33554432" /> <option name="Launch" value="33620064" /> <option name="Secondary" value="16" /> </enum32> <float name="Charged Illumination" offset="40" visible="True" /> <undefined name="Unknown" offset="44" visible="False" /> <undefined name="Unknown" offset="48" visible="False" /> <undefined name="Unknown" offset="52" visible="False" /> <undefined name="Unknown" offset="56" visible="False" /> <undefined name="Unknown" offset="60" visible="False" /> <undefined name="Unknown" offset="64" visible="False" /> <undefined name="Unknown" offset="68" visible="False" /> <undefined name="Unknown" offset="72" visible="False" /> <undefined name="Unknown" offset="76" visible="False" /> <undefined name="Unknown" offset="92" visible="False" /> <undefined name="Unknown" offset="96" visible="False" /> <undefined name="Unknown" offset="100" visible="False" /> <undefined name="Unknown" offset="104" visible="False" /> <undefined name="Unknown" offset="108" visible="False" /> <undefined name="Unknown" offset="112" visible="False" /> <undefined name="Unknown" offset="116" visible="False" /> <undefined name="Unknown" offset="120" visible="False" /> <undefined name="Unknown" offset="124" visible="False" /> </struct>
Now your done. Not hard but fun :]


