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[Dev News] Godot Terrain3D 1.1.0 Released
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Following a little over a year since the 1.0 release, the most popular Terrain System for the Godot game engine – Terrain3D just had a major release. Terrain3D 1.1.0 is now available with the following new features:

Quote:Improved mobile support
Add example particle grass to extras by @Xtarsia
Add contour lines shader & Hotkeys by @TokisanGames
Implement uniform groups by @Xtarsia
Add Generated CSharp Bindings. by @Sythelux
Convert instancer MMIs from nodes to RS only by @aidandavey
Add Ao packed normals by @Xtarsia
Texture height vertex displacement and mesh tessellation by @Xtarsia
Improve Region Blend, gizmos, shaders by @Xtarsia
Add ocean mesh by @aidandavey
Add example ocean shader by @TokisanGames
Let Terrain3DMaterial limit the number of regions rendered by @TokisanGames
Add Slope colorizer by @TokisanGames
Option to use compressed color map by @stan4dbunny

Major UI improvements including:

Highlight selected MMI on select in asset dock by @aidandavey
Add foliage instance counter to asset dock as noted in #43 by @aidandavey
Add search box to Asset Dock by @aidandavey
Add Live Info Panel to Asset Dock by @aidandavey
Add multiselect to asset dock by @aidandavey

Key Links

Terrain3D GitHub Repository

Terrain3D 1.1.0 Release Details

Terrain3D on the Godot Asset Store

You can see the Terrain3D Godot add-on in action and learn more about the Terrain3D 1.1.0 release in the



below.
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[Dev News] Godot Terrain3D 1.1.0 Released - by xSicKxBot - Yesterday, 02:16 PM


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