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News - BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID)
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BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Crashes and Stability
  • Fixed several crashes that could occur during gameplay

  • Fixed a crash that could occur when creating a new world on iOS 

  • Fixed a crash that could occur when exiting a world with particles present 

  • Fixed several crash issues related to the player entering water 

  • Fixed a crash that could happen when a mob’s state changed 

General
  • Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)

  • Chunks should no longer fail to load properly in +250MB worlds (MCPE-58514)

  • Fixed a bug with light persisting after a block change

  • Ticking areas can no longer be removed on the same tick they are created (MCPE-36769) 

  • Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182) 

  • Fixed an issue that could cause areas to show lighting errors on servers 

  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)

  • The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969) 

  • The screen no longer twitches when the player dies in the Nether or End

Gameplay
  • Water can now be collected from bubble columns using a bucket (MCPE-37571)

  • Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)

  • Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)

  • Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock 

  • Fire charges are now consumed after lighting a tnt block (MCPE-42938)

  • Player icons no longer appear as white square on locator maps

Blocks
  • Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748) 

Mobs
  • Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815) 

  • Ghast hitbox now matches its rendering (MCPE-44326)

  • Fixed the “MeleeAttackGoal” to allow entities to hit target entities beneath them

  • The Iron Golem’s legs don’t swing as far anymore 

Graphics and Rendering
  • Experience Orbs have been data driven 

  • Fireballs have been data driven 

  • NPC geometry and animations have been data driven 

  • Items no longer flash green when being removed from a furnace

  • Fixed a bug where glass and water could be drawn incorrectly when close to each other 

  • Fixed the custom glint texture issue when added to compasses 

Scripting and Add-ons
  • Removed type property from “minecraft:shooter” as it was never used

  • Updated “minecraft:spawn_entity” to have an internal entities object or array

  • Updated the “minecraft:behavior.circle_around_anchor”behaviour

  • Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal

  • Fixed removed or destroyed entities querying as valid in script 

  • Invalid items in the “spawn_item” field of a “minecraft:spawn_entity” now display an error 

  • “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area 

  • Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground 

  • The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)

  • A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field
  • Thumbnail icons in the Marketplace are currently not loading in correctly
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News - BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID) - by xSicKxBot - 04-11-2020, 12:48 AM


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