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News - BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID) - Printable Version

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News - BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID) - xSicKxBot - 04-11-2020

BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID)

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/beta-bedrock-1-16-0-55-xbox-one-windows-10-android.png" width="383" height="41" title="" alt="" /></div><div><p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<p><strong>Crashes and Stability</strong></p>
<ul>
<li>Fixed several crashes that could occur during gameplay</li>
<li>Fixed a crash that could occur when creating a new world on iOS&nbsp;</li>
<li>Fixed a crash that could occur when exiting a world with particles present&nbsp;</li>
<li>Fixed several crash issues related to the player entering water&nbsp;</li>
<li>Fixed a crash that could happen when a mob’s state changed&nbsp;</li>
</ul>
<p><strong>General</strong></p>
<ul>
<li>Light propagation now works correctly, fixing hostile mob spawning (<a href="https://bugs.mojang.com/browse/MCPE-49616">MCPE-49616</a>)</li>
<li>Chunks should no longer fail to load properly in +250MB worlds (<a href="https://bugs.mojang.com/browse/MCPE-58514">MCPE-58514</a>)</li>
<li>Fixed a bug with light persisting after a block change</li>
<li>Ticking areas can no longer be removed on the same tick they are created (<a href="https://bugs.mojang.com/browse/MCPE-36769">MCPE-36769</a>)&nbsp;</li>
<li>Lighting now propagates correctly through chunk/subchunk borders (<a href="https://bugs.mojang.com/browse/MCPE-58182">MCPE-58182</a>)&nbsp;</li>
<li>Fixed an issue that could cause areas to show lighting errors on servers&nbsp;</li>
<li>Added new overload for&nbsp;/replaceitem&nbsp;with an option for&nbsp;destroy&nbsp;(the old behavior) or&nbsp;keep&nbsp;(the command will return an error if an item occupies that slot)</li>
<li>The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (<a href="https://bugs.mojang.com/browse/MCPE-54969">MCPE-54969</a>)&nbsp;</li>
<li>The screen no longer twitches when the player dies in the Nether or End</li>
</ul>
<p><strong>Gameplay</strong></p>
<ul>
<li>Water can now be collected from bubble columns using a bucket (<a href="https://bugs.mojang.com/browse/MCPE-37571">MCPE-37571</a>)</li>
<li>Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (<a href="https://bugs.mojang.com/browse/MCPE-60361">MCPE-60361</a>)</li>
<li>Fully grown Sweet Berry bushes can now be harvested when holding bone meal (<a href="https://bugs.mojang.com/browse/MCPE-54206">MCPE-54206</a>)</li>
<li>Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock&nbsp;</li>
<li>Fire charges are now consumed after lighting a tnt block (<a href="https://bugs.mojang.com/browse/MCPE-42938">MCPE-42938</a>)</li>
<li>Player icons no longer appear as white square on locator maps</li>
</ul>
<p><strong>Blocks</strong></p>
<ul>
<li>Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (<a href="https://bugs.mojang.com/browse/MCPE-43748">MCPE-43748</a>)&nbsp;</li>
</ul>
<p><strong>Mobs</strong></p>
<ul>
<li>Creepers no longer lose aggro immediately after losing sight of its target (<a href="https://bugs.mojang.com/browse/MCPE-32815">MCPE-32815</a>)&nbsp;</li>
<li>Ghast hitbox now matches its rendering (<a href="https://bugs.mojang.com/browse/MCPE-44326">MCPE-44326</a>)</li>
<li>Fixed the “MeleeAttackGoal” to allow entities to hit target entities beneath them</li>
<li>The Iron Golem’s legs don’t swing as far anymore&nbsp;</li>
</ul>
<p><strong>Graphics and Rendering</strong></p>
<ul>
<li>Experience Orbs have been data driven&nbsp;</li>
<li>Fireballs have been data driven&nbsp;</li>
<li>NPC geometry and animations have been data driven&nbsp;</li>
<li>Items no longer flash green when being removed from a furnace</li>
<li>Fixed a bug where glass and water could be drawn incorrectly when close to each other&nbsp;</li>
<li>Fixed the custom glint texture issue when added to compasses&nbsp;</li>
</ul>
<p><strong>Scripting and Add-ons</strong></p>
<ul>
<li>Removed&nbsp;type&nbsp;property from&nbsp;“minecraft:shooter”&nbsp;as it was never used</li>
<li>Updated&nbsp;“minecraft:spawn_entity”&nbsp;to have an internal&nbsp;entities&nbsp;object or array</li>
<li>Updated the “minecraft:behavior.circle_around_anchor”behaviour</li>
<li>Added “attack_chance” to the&nbsp;“minecraft:behavior.defend_village_target”&nbsp;goal</li>
<li>Fixed removed or destroyed entities querying as valid in script&nbsp;</li>
<li>Invalid items in the “spawn_item” field of a “minecraft:spawn_entity” now display an error&nbsp;</li>
<li>“StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area&nbsp;</li>
<li>Fixed&nbsp;“navigation.walk”&nbsp;to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground&nbsp;</li>
<li>The&nbsp;“minecraft:density_limit”&nbsp;component is now documented in the Spawn Rules documentation section (<a href="https://bugs.mojang.com/browse/MCPE-61126">MCPE-61126</a>)</li>
<li>A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field</li>
</ul>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/beta-bedrock-1-16-0-55-xbox-one-windows-10-android.png" alt width="383" height="41"></p>
<ul>
<li>Thumbnail icons in the Marketplace are currently not loading in correctly</li>
</ul>
</div>


https://www.sickgaming.net/blog/2020/04/09/beta-bedrock-1-16-0-55-xbox-one-windows-10-android/