News - BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID) - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Our Game Servers (https://www.sickgaming.net/forum-58.html) +--- Forum: Minecraft (https://www.sickgaming.net/forum-103.html) +--- Thread: News - BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID) (/thread-94488.html) |
News - BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID) - xSicKxBot - 04-11-2020 BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID) <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/beta-bedrock-1-16-0-55-xbox-one-windows-10-android.png" width="383" height="41" title="" alt="" /></div><div><p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p> <p><strong>Crashes and Stability</strong></p> <ul> <li>Fixed several crashes that could occur during gameplay</li> <li>Fixed a crash that could occur when creating a new world on iOS </li> <li>Fixed a crash that could occur when exiting a world with particles present </li> <li>Fixed several crash issues related to the player entering water </li> <li>Fixed a crash that could happen when a mob’s state changed </li> </ul> <p><strong>General</strong></p> <ul> <li>Light propagation now works correctly, fixing hostile mob spawning (<a href="https://bugs.mojang.com/browse/MCPE-49616">MCPE-49616</a>)</li> <li>Chunks should no longer fail to load properly in +250MB worlds (<a href="https://bugs.mojang.com/browse/MCPE-58514">MCPE-58514</a>)</li> <li>Fixed a bug with light persisting after a block change</li> <li>Ticking areas can no longer be removed on the same tick they are created (<a href="https://bugs.mojang.com/browse/MCPE-36769">MCPE-36769</a>) </li> <li>Lighting now propagates correctly through chunk/subchunk borders (<a href="https://bugs.mojang.com/browse/MCPE-58182">MCPE-58182</a>) </li> <li>Fixed an issue that could cause areas to show lighting errors on servers </li> <li>Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)</li> <li>The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (<a href="https://bugs.mojang.com/browse/MCPE-54969">MCPE-54969</a>) </li> <li>The screen no longer twitches when the player dies in the Nether or End</li> </ul> <p><strong>Gameplay</strong></p> <ul> <li>Water can now be collected from bubble columns using a bucket (<a href="https://bugs.mojang.com/browse/MCPE-37571">MCPE-37571</a>)</li> <li>Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (<a href="https://bugs.mojang.com/browse/MCPE-60361">MCPE-60361</a>)</li> <li>Fully grown Sweet Berry bushes can now be harvested when holding bone meal (<a href="https://bugs.mojang.com/browse/MCPE-54206">MCPE-54206</a>)</li> <li>Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock </li> <li>Fire charges are now consumed after lighting a tnt block (<a href="https://bugs.mojang.com/browse/MCPE-42938">MCPE-42938</a>)</li> <li>Player icons no longer appear as white square on locator maps</li> </ul> <p><strong>Blocks</strong></p> <ul> <li>Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (<a href="https://bugs.mojang.com/browse/MCPE-43748">MCPE-43748</a>) </li> </ul> <p><strong>Mobs</strong></p> <ul> <li>Creepers no longer lose aggro immediately after losing sight of its target (<a href="https://bugs.mojang.com/browse/MCPE-32815">MCPE-32815</a>) </li> <li>Ghast hitbox now matches its rendering (<a href="https://bugs.mojang.com/browse/MCPE-44326">MCPE-44326</a>)</li> <li>Fixed the “MeleeAttackGoal” to allow entities to hit target entities beneath them</li> <li>The Iron Golem’s legs don’t swing as far anymore </li> </ul> <p><strong>Graphics and Rendering</strong></p> <ul> <li>Experience Orbs have been data driven </li> <li>Fireballs have been data driven </li> <li>NPC geometry and animations have been data driven </li> <li>Items no longer flash green when being removed from a furnace</li> <li>Fixed a bug where glass and water could be drawn incorrectly when close to each other </li> <li>Fixed the custom glint texture issue when added to compasses </li> </ul> <p><strong>Scripting and Add-ons</strong></p> <ul> <li>Removed type property from “minecraft:shooter” as it was never used</li> <li>Updated “minecraft:spawn_entity” to have an internal entities object or array</li> <li>Updated the “minecraft:behavior.circle_around_anchor”behaviour</li> <li>Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal</li> <li>Fixed removed or destroyed entities querying as valid in script </li> <li>Invalid items in the “spawn_item” field of a “minecraft:spawn_entity” now display an error </li> <li>“StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area </li> <li>Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground </li> <li>The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (<a href="https://bugs.mojang.com/browse/MCPE-61126">MCPE-61126</a>)</li> <li>A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field</li> </ul> <p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/beta-bedrock-1-16-0-55-xbox-one-windows-10-android.png" alt width="383" height="41"></p> <ul> <li>Thumbnail icons in the Marketplace are currently not loading in correctly</li> </ul> </div> https://www.sickgaming.net/blog/2020/04/09/beta-bedrock-1-16-0-55-xbox-one-windows-10-android/ |