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  AppleInsider - Security experts have concerns about Apple and Google contact tracing
Posted by: xSicKxBot - 04-17-2020, 06:49 PM - Forum: Apples Mac and OS X - No Replies

Security experts have concerns about Apple and Google contact tracing

Apple and Google are working on a Bluetooth contact tracing system that could help track and possibly reduce the spread of COVID-19. But security experts that AppleInsider have spoken to express concerns about privacy and execution, which could undermine its effectiveness.

Security experts and cryptographers have lingering concerns about the privacy and security of COVID-19 contact tracing. Credit: Brian McGowan

Security experts and cryptographers have lingering concerns about the privacy and security of COVID-19 contact tracing. Credit: Brian McGowan

Both Apple and Google have made it clear that they are focused on coronavirus-tracking technology with privacy and security in mind. But, there are inherent limitations to Bluetooth which Apple and Google can’t mitigate, compounded by concerns about the third parties that would be handling data collected through the systems.

For users relatively unconcerned about data privacy, or for those willing to sacrifice some of theirs to help stop a pandemic, that’s not a problem. On the other hand, trust in the privacy and security protocols of mobile contact tracing, particularly voluntary ones, is going to be absolutely critical in convincing people to use it. Even though it’s not going to be a cure-all, the system has some major hurdles to overcome and questions to answer before it can help.

Privacy and security issues


A slide deck explaining how the Apple and Google system work.

A slide deck explaining how the Apple and Google system work.

The system is actually an API that unlocks certain Bluetooth-related functionality for apps using it, including the ability to run Bluetooth tracing in the background. When it comes to privacy, Apple and Google have taken steps to anonymize users and avoid the mass collection of location and other data, such as changing the unique Bluetooth identifier every 10 to 15 minutes. But even then, the system isn’t necessarily designed to be completely anonymous.

For example, these rolling proximity identifiers are only private until someone tests positive for COVID-19. After that, a device identifier becomes linkable and the system will send a copy of its cryptographic keys to all of the devices which came into close proximity with it.

As an example of how this can be leveraged by a bad actor, former Federal Trade Commission technologist Ashkan Soltani gave an example of a so-called “linkage attack” which could reveal the identity of someone who is COVID-19 positive.

“By design, your smartphone will broadcast a rotating unique identifier (via Bluetooth) every few minutes (the rolling proximity identifier) to anyone within range,” Soltani told AppleInsider. That means there aren’t any granular controls for users to avoid this, beyond not using the system.

Someone with a Bluetooth sniffer and a video camera could collect pairs of photos and rolling identifiers in a public place, Soltani explains. If one of those people tests positive for COVID-19, the attacker could pair their diagnosis keys with the pictures and rolling identifiers.

Soltani adds that a well-resourced attacker, like a retail location tracking company, could expand this tactic to a wider scale —potentially allowing them to track a person’s wider movement patterns. The researcher previously wrote about the privacy considerations of retail tracking for the FTC.

The ability for advertising technology (adtech) and retail tracking companies to identify people with COVID-19 was echoed by cryptographer and Signal app creator Moxie Marlinspike. Because devices with a contract tracing app installed will get a log of daily identifiers, a user’s device could become linkable once they receive a positive diagnosis. Essentially, the system is only private until a positive diagnosis.

“At that point adtech (at minimum) probably knows who you are, where you’ve been, and that you are (COVID positive),” Marlinspike wrote. He says it takes Bluetooth privacy a “step back.”

Another important point is that the Apple and Google API, as it stands, is not necessarily the end implementation. Instead, it’s a framework for use by developers. In this case, those developers are going to be public health organizations.

Because of that, the privacy and security of the system really comes down to trust in the developers of mobile contact tracing apps, according to Sergio Caltagirone, vice president of threat intelligence at cybersecurity firm Dragos. Caltagirone told AppleInsider that the cryptographic specification provided by Apple and Google “simply states that the implementation must not store or correlate data but provides no additional controls — a lot of trust when it comes to public health data and the potential for misuse.”

In his security experience, he said a common exercise is to take any specification and search for the words “must” or “may” and then ask “what if it didn’t?” Caltagirone calls it “faith-based” privacy, rather than cryptographically guaranteed privacy.

There are already signs that some public health groups aren’t fond of the Apple and Google restrictions. The UK’s National Health Service, for example, is reportedly in a “standoff” with the two companies because it wants to create a centralized database of identifiers. That’s something that Apple and Google are barring organizations from doing.

Additionally, Soltani added that organizations can “design (their) app to collect any added info they think” people will consent to.

Practically, that means that although the Apple and Google API is “privacy-preserving,” the actual contact tracing apps that health organizations develop may collect data in a way that isn’t.

“Bluetooth contact tracing is a vast improvement over location tracking with GPS or cell site information, but it still needs strong privacy and security safeguards,” Electronic Frontier Foundation General Counsel Kurt Opsahl said in a statement to AppleInsider. Echoing Soltani, Opsahl said that the Apple and Google framework is just “one part of the equation” and that “we also need privacy safeguards with the public health proximity apps that interact with this API.”

Since these safeguards need to be implemented at the app and health organization level, they’re not necessarily something that Apple and Google can guarantee.

Effectiveness of Bluetooth contact tracing


An illustration of Bluetooth contact tracing. Credit: MIT

An illustration of Bluetooth contact tracing. Credit: MIT

The inherent risks of Bluetooth and unanswered questions about health data collection could undermine what is ultimately the most important part of mobile contract tracing: adoption.

For this type of contact tracing to be effective, it needs to be widely adopted by a population. Some experts, like contact tracing research group Covid Watch, float a 60% statistic for its efficacy to be worthwhile.

Apple and Google have barred third parties from making the app mandatory, which means that users will need to voluntarily download it. Whether they will may really come down to how the tech giants and health organization set up their app, as well as the privacy and security promises they make.

Some lawmakers and regulators are already raising questions about whether they can get the public’s trustin the U.S. and Europe.

With disparate figures and organizations ranging from the American Civil Liberties Union to President Donald Trump casting doubt about the system, there’s a real concern whether enough users will trust it to actually download and install it on their devices.

Ben Adida, a cryptography and information security researcher, is much more optimistic about the protocol than others. In a Twitter thread, he says it solves a lot of problems with other tracing surveillance and proposals, and that some kind of “properly tuned incentives” may be enough to see the right adoption rate.

Of course, there are also some real concerns about the efficacy of mobile contract tracing in its current forms. Jason Day, the product lead for Singapore’s TraceTogether contact tracing app, said that it isn’t going to be a replacement for manual contact tracing.

“If you ask me whether any Bluetooth contact tracing system deployed or under development, anywhere in the world, is ready to replace manual contact tracing, I will say without qualification that the answer is, No,” he wrote in a Medium post.

There are unanswered questions about the effectiveness of Singapore’s contact tracing methods. It’s important to note that TraceTogether deployed without the Apple and Google API, meaning it could only work when the app was running in the foreground.

Even with that problem solved by the new Bluetooth framework, there are other issues without easy solutions. Mobile contact tracing also isn’t going to cover those who don’t have smartphones, such as children and the elderly, Soltani added in a tweet. Because it’s proximity-based, it could also create false contact positives in dense living spaces like apartments.

And in certain countries, like the U.S., the primary hurdle beyond adoption is likely to be availability of testing. The Apple and Google API seems dependent on whether a person can receive a diagnosis from a public health official. While that cuts down on the risk of trolling, it raises a big question about whether enough testing is available for it to even work.

As cryptographer and ZCash Foundation engineer Deidre Connolly points out, the U.S. is simply not currently prepared to ramp up to the kind of testing that the Apple and Google API would require to be effective.

Of course, despite these privacy and effectiveness concerns, the Apple and Google system could still be part of a broader solution to stop COVID-19, along with sufficient testing and measures like social distancing.

Whether that turns out to be the case will hinge on whether Apple, Google and public health groups are able to convince enough people to download and use it. Ultimately, that job may not be Apple’s and Google’s.

Without a concentrated, transparent, and trustworthy effort from all of those involved —including the public —mobile contract tracing will just end up being wishful thinking.



https://www.sickgaming.net/blog/2020/04/...t-tracing/

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  News - Gamescom 2020 Officially Cancelled, Digital Event Now In The Works
Posted by: xSicKxBot - 04-17-2020, 06:49 PM - Forum: Nintendo Discussion - No Replies

Gamescom 2020 Officially Cancelled, Digital Event Now In The Works

Gamescom

Following in the footsteps of other major gaming events like E3 2020 and GDC, gamescom 2020 has now been officially cancelled.

In a statement issued online, event organisers say that the event will “under no circumstances take place on site” this year as the ongoing coronavirus pandemic remains a serious threat. Instead, a digital gamescom is currently in the works which hopes to celebrate the biggest games of the year in a new way. Here’s the full statement:


More details on this new digital event are expected in the coming weeks. We’ll make sure to keep an eye out for more news as and when it arrives.

Are you sad to see the physical gamescom event go? Would you usually attend, or are you more than happy to watch from home? Share your thoughts below.



https://www.sickgaming.net/blog/2020/04/...the-works/

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  News - Void Bastards Has A Release Date On Switch And PS4
Posted by: xSicKxBot - 04-17-2020, 06:49 PM - Forum: Lounge - No Replies

Void Bastards Has A Release Date On Switch And PS4

Void Bastards, 2019's excellent first-person roguelike shooter, will come to Switch and PS4 soon. The game is due to release for those systems on May 7, publisher Humble has announced.

The game will arrive alongside the Bang Tydy DLC, which will cost $5.

The game originally released on Xbox One and PC on May 28, 2019, so it's taken just under a year to make its way to PS4 and Switch.

Continue Reading at GameSpot

https://www.gamespot.com/articles/void-b...01-10abi2f

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  (Indie Deal) Survive Homecoming Bundle & Dear Villagers & BigBen Spring Sale
Posted by: xSicKxBot - 04-17-2020, 01:26 PM - Forum: Deals or Specials - No Replies

Survive Homecoming Bundle & Dear Villagers & BigBen Spring Sale

Survive Homecoming Bundle | 6 Steam Games | 92% OFF
[www.indiegala.com]
Staying only inside doesn't have to be a hassle anymore with this indie survival kit. If you want to be among the early birds, the special 24h launch price is for you.[www.indiegala.com]
Scratchy Spring Sale Day 2: Dear Villagers & BigBen Spring Sale
[www.indiegala.com]
Be on the look-out for some huge discounts on your favorite games + a Scratch Card with a FREE secret Steam game for every store purchase.[www.indiegala.com]
Happy Hour: Inside Cat Bundle
[www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...1760877835

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  Microsoft - Microsoft adds 5 languages of India to Microsoft Translator
Posted by: xSicKxBot - 04-17-2020, 10:48 AM - Forum: Windows - No Replies

Microsoft adds 5 languages of India to Microsoft Translator

Microsoft Translator adds Marathi, Gujarati, Punjabi, Malayalam and Kannada as new languages.

5 newly supported anguages of India

मराठी भाषेचे स्वागत आहे

ગુજરાતી ભાષાનું સ્વાગત છે

ਪੰਜਾਬੀ ਭਾਸ਼ਾ ਦਾ ਸਵਾਗਤ ਹੈ

മലയാള ഭാഷയെ സ്വാഗതം

ಕನ್ನಡ ಭಾಷೆ ಸ್ವಾಗತ

Microsoft Translation team’s ongoing mission to break down language barriers continues with the addition of five languages of India: Marathi, Gujarati, Punjabi, Malayalam and Kannada. These five languages are widely used in different regions of India and around the world by a large Indian diaspora.

The Microsoft Translator team continuously improves translation quality based on technology advancements and usage signals. Neural machine translation technology has recently achieved impressive quality gains, characterized by highly fluent and accurate output. Using multilingual neural machine learning, the Translator team has leveraged data from languages belonging to the same family to build and refine these models and greatly enhance their quality. With this release, Microsoft Translator now translates ten languages of the Indian subcontinent covering 90% of commonly used languages in India.

These languages are available now on all Microsoft Translator apps, add-ins, Bing Translator, Microsoft Office and through the Azure Cognitive Services Translator API for businesses and developers. They will also be rolled out to the new Microsoft Edge browser and other Microsoft products in the coming days.

Details about these languages


Marathi (pronounced məˈrati) is an Indo-Aryan language spoken by approximately 83 million people in the Indian state of Maharashtra. The language has some of the oldest literature of all modern Indian languages, dating from around 600 AD, written in Devanagari script. The release of this languages happens to coincide closely with formation day of the state of Maharashtra, which is the 1st of May. Find out more about Marathi here.

Gujarati (pronouncedˌɡuːdʒəˈrɑːti) is an Indo-Aryan language spoken by approximately 55 million people in the Indian state of Gujarat. It is the official language in the state, as well as in the neighboring territories of Dadra, Nagar Haveli, Daman and Diu. The Gujarati language uses the Abugida script. The release of Gujarati also happens to coincide closely with the formation day of the state of Gujarat as well, which is also the 1st of May. Find out more about Gujarati here.

Punjabi (pronounced pʌnˈdʒɑːbi) is an Indo-Aryan language with more than 33 million native speakers in the Indian subcontinent and around the world. It is the predominant language in the Indian state of Punjab. Our machine translation is trained on content in the Gurmukhi script, which is the official script for the Punjabi language in India. We wish people of Punjab Happy and Safe Baisakhi and hope this release helps to reduce communication  barriers. Find out more about Punjabi here.

Malayalam (pronounced muh·lyaa·luhm) is a Dravidian language spoken by approximately 37 million people in the Indian state of Kerala and the union territories of Lakshadweep and Puducherry.  Malayalam script is based on the Vatteluttu script . We wish the people of Kerala Happy and Safe Vishu and hope this release helps to reduce communication barriers. Find out more about Malayalam here.

Kannada (pronounced kanədə) is a Dravidian language spoken predominantly by the 44 million people in Indian state of Karnataka. The Kannada language is written using the Kannada script, which evolved from the 5th-century Kadamba script. Find out more about Kannada here.

What you can do with Microsoft Translator


Translate real-time conversations, menus and street signs, websites, documents and more using the Translator app for Windows, iOS, Android and the web.

Neural machine translation models for these newly supported languages are now available as part of the Microsoft Translator API, a member of the Azure Cognitive Services family. Use these services to build translation solutions to help globalize your business and improve customer interactions.

Create a more inclusive classroom for both students and parents with live captioning and cross-language understanding.

For more information on Microsoft Translator please visit: https://www.microsoft.com/translator/.



https://www.sickgaming.net/blog/2020/04/...ranslator/

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  News - Minecraft with RTX Beta is now live!
Posted by: xSicKxBot - 04-17-2020, 10:47 AM - Forum: Minecraft - No Replies

Minecraft with RTX Beta is now live!

It’s time Minecraft players. The RTX beta for Minecraft: Windows 10 Edition is now live. If you have an RTX video card, you can join the beta and let your RTX-powered Minecraft shine. If you’re not sure of what you’re missing, enjoy the trailer put out by NVIDIA.

We’ve already put a post out detailing what this beta has in store, which you can check out here: https://www.minecraftforum.net/news/60765-nvidia-announces-minecraft-with-rtx

This beta is open for all players who own Minecraft: Windows 10 Edition. If you do not own it but have owned Java Edition for several years, you have a few more days to cash in on the deal offered by Mojang (that deal expires on the 20th, don’t delay!)

Do note, that to enjoy this, you will need to have an RTX-series graphics card, as they support the necessary features for this to work. This means a 2000-series NVIDIA GPU. Sadly, if you do not have a RTX card, you can’t run the RTX features of the game.

If those images though aren’t interesting enough for you, why don’t you see a world tour? (This isn’t actually Earth, but hey, it looks amazing!)

To enable RTX features:

  • Pause the game, go to “Advanced Video” settings, and toggle the “DirectX Ray Tracing” option
  • You can quickly turn ray tracing on and off by pressing semicolon “;”

You will only be able to use RTX features on the 6 worlds published to the Minecraft Marketplace during the beta. These worlds are free though, so don’t fret about having to buy them.

When creating a world from one of the RTX template worlds:

  • Under Game Settings, select “Unlock Template World Options”
  • Choose the option to “Unlock All Settings”
  • You can now set the default game mode to Creative Mode and Activate Cheats to enable console commands from chat
  • From the “Cheats” options, for capturing screenshots it may be useful to disable Weather Cycle and Do Daylight Cycle and the in-game Render Clouds option from Advanced Video

To join the beta:

  1. Install the Xbox Insider Hub app on your PC (it is available for free in the Windows Store).
  2. Inside the app, click on the open box icon in the sidebar on the left.
  3. On the Insider content screen, you will see a beta available for Minecraft for Windows 10. Click on the Minecraft for Windows 10 beta.
  4. Click the “Join” button at the bottom of the screen.
  5. On the following pop-up, you will see three radio buttons- one will be for Minecraft RTX Beta, one for Minecraft Beta, one for Unenroll. Choose Minecraft RTX Beta, then click Done.
  6. If you have automatic updates turned on from the Windows Store, Minecraft will automatically update to the latest RTX beta build available.

NVIDIA has also prepared several guides that you may find useful if you want to play with the RTX builds.

If you’re not able to enjoy the RTX experience, you can still enjoy the Bedrock beta builds which have previews of what is coming to the game, which you can read more about here.

You can leave feedback, images, or other comments about this beta on our megathread located here: https://www.minecraftforum.net/forums/minecraft/discussion/3015465-rtx-beta-megathread-discussion

You can view the full write-up by NVIDIA at https://www.nvidia.com/en-us/geforce/news/minecraft-with-rtx-beta-out-now-download-play 



https://www.sickgaming.net/blog/2020/04/...-now-live/

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  News - Exclusive: QubicGames Reveals Five New Games Coming To Switch In 2020
Posted by: xSicKxBot - 04-17-2020, 10:47 AM - Forum: Nintendo Discussion - No Replies

Exclusive: QubicGames Reveals Five New Games Coming To Switch In 2020


Indie publisher QubicGames has a pretty busy schedule when it comes to Nintendo Switch this year, with five previously unannounced games all now in the works for a 2020 release.

The team has shared with us a new Indie Direct-style presentation video which you can check out for yourself above. It reveals all five games, and also touches upon the already-released Tharsis and Hyperparasite (which are both currently discounted on the Switch eShop).

We’d love to know which ones in particular take your fancy, so feel free to have your say on your favourites below. We also have you covered with written info on the new five Switch games a little further down, with descriptions taken from either Steam or each title’s respective website:

Explore, fight, talk and hack your way through a rich cyberpunk world in this 2D action-RPG!
Wanted dead by a mysterious and far-reaching organization, you will traverse the futuristic city of Harbor Prime and make unexpected allies on your quest to bring down the system! In this cyberpunk adventure inspired by Blade Runner and Neuromancer, you are free to choose your playstyle: will you be a silent assassin, a hacker, a diplomat or a straightforward gunfighter?

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

A dynamic sneak-and-slash RPG that mixes procedural generation with hand-made puzzles and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.

Fight like never before with Real Boxing 2, the continuation of the award-winning Real Boxing Enter the ring and experience epic duels. Create and personalize your own boxer – try different skins, dresses, tattoos, hairstyles and much more. Train in minigames to become a World Champion in Career mode seamlessly combining single-player gameplay and ranked multiplayer. Create your own style of play with hundreds of unique items, skills and punches, as well as developing character statistics. Are you ready for the next round?

Godfire: Rise of Prometheus is an action-adventure title unlike any other for mobile devices, that puts the players in the armor of Prometheus – a titan that defies the gods and embarks on an epic quest to save mankind. With jaw-dropping visuals and animations created in collaboration with Oscar-nominated animation studio Platige Image and powered by the Unreal Engine technology, the game lets you experience dynamic third-person combat against hordes of enemies, epic in scale story and boss battles.

We should point out that both Tharsis and Hyperparasite are currently part of the gamesvcovid initiative, where 20% of all revenue from April to June gets donated to medical and research services fighting against the current pandemic.



https://www.sickgaming.net/blog/2020/04/...h-in-2020/

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  News - Star Wars Episode I: Racer Speeds Onto Switch Next Month
Posted by: xSicKxBot - 04-17-2020, 10:47 AM - Forum: Nintendo Discussion - No Replies

Star Wars Episode I: Racer Speeds Onto Switch Next Month

Star Wars Episode I: Racer

Aspyr has today revealed the release date for Star Wars Episode I: Racer on Nintendo Switch. The N64 classic will be playable on the go from 12th May.

As you’ll know if you played the original back in the day, the game has you taking control of a podracer speeding through various locations like flaming methane lakes, anti-gravity tunnels, and more. It’s based on the famous podracing sequence from The Phantom Menace which, let’s face it, is the coolest bit.

It’ll go on sale for $14.99 when it launches next month. Here’s a feature list:

– Twenty-five (25) playable racers including Anakin Skywalker, Sebulba, and Ratts Tyerell
– Race tracks spanning eight unique worlds including Tatooine, Baroonda, and Malastare
– Players can work with pit droids to upgrade podracers for higher top speeds and acceleration
– Discover short-cuts and secrets to master lap times
– Play single player campaigns or multiplayer via split-screen

In a press release, Aspyr’s vice president of publishing, Elizabeth Howard, has shared the following:

Star Wars fans can soon go full throttle with Aspyr’s update to the classic, fan-favorite, Star Wars Episode l: Racer. The beloved game has been modernized for the most optimal gaming experience on Nintendo Switch and PlayStation 4. Star Wars fans should get ready to steer their racer to victory and leave their opponents in the dust.”

Happy to see it arriving so soon? Will you be reliving this N64 racer in all its modernised glory? Tell us below.



https://www.sickgaming.net/blog/2020/04/...ext-month/

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  News - Germany extends COVID-19 ban on events through August, affecting Gamescom 2020
Posted by: xSicKxBot - 04-17-2020, 10:47 AM - Forum: Lounge - No Replies

Germany extends COVID-19 ban on events through August, affecting Gamescom 2020

German Chancellor Angela Merkel announced today that the country’s ban on large public gatherings will be extended through August 31st, which seems to mean that Gamescom 2020 can no longer take place (at least physically) as planned in Cologne the last week of August.

This would be a significant blow for the event itself and the European game industry at large, as Gamescom has become (at least in terms of sheer attendees) one of the largest game industry events of the year.

However, Gamescom organizers have been operating under the threat of an unfolding coronavirus pandemic for some time, and made it clear in press releases earlier this year that Gamescom 2020 has expanded digital components and will “definitely take place online” regardless of whether the physical event is allowed.

Organizers also promised to refund attendee tickets and exhibitor payments if the event was prohibited by official order, which now seems to have happened.

As of this writing no official announcement has been made about the future of Gamescom 2020’s physical event, though Gamescom organizers did take to Twitter today to acknowledge that while today’s extension of Germany’s ban on large events through August does affect planning, “gamescom 2020 will definitely take place digitally” and they expect to announce more details shortly.



https://www.sickgaming.net/blog/2020/04/...scom-2020/

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  News - Final Fantasy 7 Remake: Chapter 14 Side-Quests Walkthrough
Posted by: xSicKxBot - 04-17-2020, 10:47 AM - Forum: Lounge - No Replies

Final Fantasy 7 Remake: Chapter 14 Side-Quests Walkthrough

One of the biggest surprises to uncover in Final Fantasy 7 Remake is the breadth of optional missions and characters around Midgar. While the battle between the rebels of Avalanche and the evil Shinra Electric Company is at the forefront, it's worth taking some time to get to know the residents of the mako-powered metropolis. The side-quests in the FF7 Remake can be pretty extensive, and this is most evident towards the latter end of the game in Chapter 14.

In Chapter 14, you'll regain control of Cloud, Tifa, and Barret in the Undercity following a pivotal moment in the plot. At this point, you have more leeway in where you can travel to in Midgar, allowing you fast-travel to previously completed areas. While you may feel tempted to skip the quests to continue with the story, you'll miss out on some valuable items and Materia, which can help even the odds in the upcoming battles. But if you miss out on events here, don't fret. After completing the game, you'll be able to use the chapter select menu to travel back to any of the previously completed sections of the story.

If you're looking to figure out how to complete all of Chapter 14, then we've put together a handy spoiler-free guide detailing the many side-quests and their respective reward. If you're looking for other tips, such as the locations for every weapon in the game, best Materia, or even the complete walkthrough of the game, then be sure to check out our FF7 Remake guide hub for all the details.

Continue Reading at GameSpot

https://www.gamespot.com/articles/final-...01-10abi2f

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