Apple sued over 2016 MacBook Pro ‘stage lighting’ issue
By Mike Peterson Wednesday, May 06, 2020, 02:51 pm PT (05:51 pm ET)
Apple has been hit with a class-action lawsuit claiming that the company concealed the so-called “stage lighting” issue experienced by some 2016 MacBook Pro owners.
The too-short backlight cable can be seen on the right, alongside the remedied version. Credit: iFixit
Dubbed “stage lighting” due to abnormal backlighting patterns emanating from the bottom of an impacted MacBook Pro’s display, the problem was tied to stress or tearing on the laptop’s cable when the lid was opened and closed repeatedly. Apple eventually launched a repair program for the issue in 2019 and quietly fixed the underlying culprit in the next generation of MacBook.
On Wednesday, Los Angeles resident Mahan Taleshpour lodged a complaint in the U.S. District Court of the Northern District of California alleging that Apple was aware of the defect in its product and failed to disclose the issue to consumers.
The plaintiff claims that his 2016 15-inch MacBook Pro experienced stage lighting effects in January 2020, but he was left responsible for the full cost of the display repair due to the fact that the repair program only covers 13-inch MacBook Pro models released in 2016. He added that the cost to repair the display was quoted as $850, adding that he’s been unable to repair the device since the COVID-19 outbreak.
The “stage lighting” effect is described as alternating patches of light and darkness at the bottom of the display, and the complaint points out that some MacBook Pro models experience complete display failure after significant backlight cable damage. Repairing the display cable is often a costly service, since it requires the entire display unit to be replaced.
Among complaints that Apple promoted a defective product and failed to exercise quality control, the lawsuit also claims that the company’s conduct in the matter was unlawful and violated the Consumers Legal Remedies Act and the Song-Beverly Consumer Warranty Act.
It also levies allegations that Apple’s “concealment” of the display cable issue was “malicious, oppressive, deliberate” and “intended to defraud.”
The plaintiff is seeking an official disclosure about the “defective nature” of the display cables, restitutions for MacBook Pro repair costs or economic losses, an expansion of AppleCare and repair program service to 15-inch models, and legal fees.
SteamDolls Is An Upcoming Metroidvania Starring The Voice Of Solid Snake
SteamDolls – Order of Chaos is a new, upcoming Metroidvania hoping to launch on Nintendo Switch. Resist the urge to litter our comment section with ‘urgh, another Metroidvania’, though, because this one is already showing quite a lot of promise.
Described as a steampunk-inspired Metroidvania game with “a grimy touch of brutality”, this one has you losing yourself inside a labyrinthine city full of secrets and madness, aiming to reveal the truth lurking in the shadows. A description for the game says, “you know but four words: Action, Exploration, Stealth, and Blood”. Ooer.
Perhaps one of the biggest selling points at this early stage is the fact that David Hayter (voice of Metal Gear‘s Solid Snake) plays the game’s protagonist, known as The Whisper. You’ve watched the trailer up above by now, right?
A Kickstarter campaign will be going live in June – you can actually see the page already here – with a full release for the game planned for 2021 on PC, PS4, Xbox One, and of course Switch.
Will you be keeping an eye on this one? Share your thoughts with us in the comments.
Ninjala Tutorial Video Teaches You The Basics And Advanced Techniques
Last week, Nintendo Switch players got their very first taste of Ninjala, the all-new morphing ninja gum action game that’s already reminding fans of the wonderful Splatoon. If your early matches didn’t go quite as well as you’d hoped, this new video should come in very handy indeed.
Shared by the game’s developers, it goes over the basic controls you’ll need to master, shows you the flow of Ninjala battles, and even takes a quick look at some more advanced techniques. The Ninjala team says that if you study these moves, you’ll be well prepared to triumph over your foes.
The recent open beta seemed to receive a mixed response from its players; the gameplay itself seems to have gone down rather well, but connectivity issues ruined the fun for many. Of course, beta tests are designed to iron out issues just like that one, so we’re hopeful that all will be good and ready by the time the game launches.
Speaking of which, the release date is fast approaching. If you’re looking forward to playing the full game, make sure to keep an eye out for its Switch eShop launch on 27th May.
Did you try to take part in the open beta? How did you find it? Let us know with a comment.
Sekiro: Shadows Die Twice Multiplayer Mod Finally Exists
GameSpot’s 2019 Game of the Year, Sekiro: Shadows Die Twice is Japanese developer From Software’s most recent release. Unlike other From Software titles like Bloodborne or Dark Souls, Sekiro is a purely single-player experience, until now that is. Independent developer Luke Yui has developed a mod called Sekiro Online that allows up to six players to play through the samurai's journey together.
Sekiro focuses on heavily intricate combat, with foes trading blows and parries with precise timing. Patience and timing are the key to fighting and surviving through Sekiro, with the main damage mechanic revolving around breaking through an enemies ‘posture’ and striking a heavy blow. Adding more players to the mix breaks the tension of Sekiro’s combat, with every fight no longer feeling like a duel that could go either way, but more like a drunken tavern brawl.
The mod includes player-vs-player combat, with other players able to invade sessions similar to Dark Souls and Bloodborne player interactions. Friends can also be summoned as friendly phantoms that can play alongside the main character. This is again similar to using the bell in Dark Souls to get help on a boss fight from another play, only the player won’t disappear after the boss fight.
Activision Has Big Plans For Call Of Duty: Warzone
The next Call of Duty game is still on track to release later this year, Activision confirmed during its latest financial earnings call, but there's still more content on the way for the series' latest entry, Modern Warfare and its standalone battle royale mode, Warzone.
During the call, Activision confirmed that a new season of content for Modern Warfare and Warzone will release this quarter, as will new content for Call of Duty: Mobile. Moreover, the publisher reiterated that Warzone "has become an important part of the Call of Duty franchise and ecosystem," and it will "continue to invest in Warzone significantly in terms of content, new modes, new ways to play, and more."
This echoes what developer Infinity Ward has recently said about the future of the battle royale mode. In an interview, Infinity Ward's Taylor Kurosaki teased that Warzone will be the "throughline that connects all the various sub-franchises of Call of Duty," suggesting that it will continue to be supported with new content even after the next game in the series arrives.
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Posted by: xSicKxBot - 05-06-2020, 09:56 AM - Forum: Lounge
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Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland
The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
We’re back again with Video Game Deep Cuts newsletter on Substack, folks. I’m still enjoying putting these together – not least because there are plenty ‘big news of the day/week’ newsletters, but finding time to discover the alternative material is rewarding.
The ‘all the notable new games’ section may be getting too big/complex. But even working out what came out can be surprisingly tricky for the average reader, with all the platforms/microscenes out there. So I’ll keep noodling!
Fallout 76’s ‘Wastelanders’ update (PC, Xbox, PS4) – which is solo play-focused, intriguingly – seems to have elevated the game to ‘try this out!’ levels.
Posted by: xSicKxBot - 05-06-2020, 09:56 AM - Forum: Lounge
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Video: How 343 uses machine learning for optimal matchmaking
In this GDC 2020 virtual talk 343 Industries’ Josh Menke presents TrueMatch, a new matchmaking approach that allows developers to more intuitively express the value of each matchmaking metric and then uses machine learning to automatically optimize over the desired metrics in real-time.
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.