‘AirPods Studio’ rumored to feature head and neck detection
By Mikey Campbell Monday, May 11, 2020, 03:07 pm PT (06:07 pm ET)
Apple’s widely rumored over-the-ear headphones, tentatively dubbed “AirPods Studio,” will boast a few novel features including head and neck detection, according to a report on Monday.
Apple’s Beats Solo Pro headphones.
Citing sources familiar with Apple’s plans, 9to5Mac reports an upcoming “AirPods Studio” model will use embedded sensors to determine when and how the headphone is being worn.
Similar to in-ear detection on AirPods and AirPods Pro, the capability reportedly determines whether the unit is on a user’s head or neck to allow for automatic content playback functions like pausing, restarting or shutting down the headset. For example, the headset might pause playback when a user places the device on their neck and resume playback when flipped back up to a head-mounted position.
A second set of sensors, presumably located in or near the rumored accessory’s ear cups or on its headband, is able to discern a user’s left and right ears for automatic stereo channel allocation. Whether the parts are proximity sensors, optical sensors or accelerometers is unknown. The implementation could mean there is no “wrong way” to wear the device.
Finally, the report claims pairing the headphones with an iPhone or Mac “unlocks,” or triggers, customizable equalizer settings. Specifically, users can adjust frequency settings in three increments: low, medium, and high. While not as granular as other offerings, frequency customization would be a welcome addition for professional users looking for a more neutral frequency curve than current bass-heavy consumer configurations.
Today’s report lines up with Apple’s recently published patent covering ear detection, which details methods by which sensors can determine when a headphone is being worn on the ears. A second patent application published last August relies on capacitive sensors and machine learning algorithms to detect headphone orientation for automatically assigning left and right channel output.
Apple is widely expected to introduce a set of over-the-ear headphones under its own branding, and not that of Beats, later this year. Analyst Ming-Chi Kuo was first to predict the move in 2018, saying the extension of the company’s wearables business will build on wireless and noise canceling technology established by the popular AirPods line.
Subsequent rumors pegged a summer 2020 launch date for the supposed “AirPods Studio,” with a retail price of $349.
Posted by: xSicKxBot - 05-11-2020, 11:01 PM - Forum: Windows
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View a full agenda or register for the event. You can also join Microsoft on LinkedIn on June 2 at 9 am PT to view the livestream of Mitra Azizirad’s keynote.
Now you are going to see how to see how add, remove, and listservices, protocols and ports in order to block or allow them.
A short recap
First, it’s a good idea to check the status of your firewall, see if it’s running or not. You do this, as we previously learned, by using the state option (firewall-cmd ‐‐state).
The next step is to get the zone for the desired network interface. For example, I use a desktop that has two network interfaces: a physical interface (enp0s3), representing my actual network card and a virtual interface (virbr0) used by virtualization software like KVM. To see what zones are active, run firewall-cmd ‐‐get-active-zones.
Now that you know what zone you’re interested in, you can list the rules for the zone with firewall-cmd ‐‐info-zone=FedoraWorkstation.
Reading zone information
To display information for a particular zone, run firewall-cmd ‐‐zone=ZoneName ‐‐list-all, or simply display information for the default zone with:
Now, let’s explore the output. The first line is showing which zone the following information applies to and if that zone is currently in use.
The target : default simply tells us this is the default zone. This can be set or retrieved via the ‐‐set-default-zone=ZoneName and ‐‐get-default-zone.
icmp-block-inversion, indicates if ICMP requests are blocked. For example if the machine responds to ping requests from other machines on the network. The interfaces field shows all interfaces that adopt this zone.
Handling services, ports, and protocols
Now focus on the services, ports, and protocols rows. By default, the firewall will block all ports, services and protocols. Only the listed ones will be allowed.
You can see the allowed services are very basic client services in this case. For example, accessing a shared folder on the network (samba-client), to talk to a DNS server or connect to a machine via SSH (the ssh service). You can think of a service as a protocol in combination to a port, for instance the ssh service is using the SSH protocol and, by convention, port 22. By allowing the ssh service, what you’re really doing is allowing incoming connections that use the ssh protocol at default port 22.
Notice, services that have the client word in their name, as a rule of thumb, refer to outgoing connections, i.e. connections that you make with your IP as source going to the outside, as opposed to the SSHservice, for example, that will accept incoming connections (listening to connection coming from outside at you).
You can look up services in the file /etc/services. For example if you wish to know what port and protocol these service uses:
You can see SSH uses both TCP and UDP port 22. Also, if you wish to see all available services, just use firewall-cmd ‐‐get-services.
Opening a port
If you want to block a port, service, or protocol, all you have to do if make sure it’s not listed here. By extension, if you want to allow a service, you need add it to your list.
Let’s say you want to open the port 5000 for TCPconnection. To do this, run:
Notice that you need to specify the zone for which the rule applies. When you add the rule, you also need to specify if it is a TCP or UDP port via as indicated above. The permanent parameter sets the rule to persist even after a system reboot.
The very same remove (‐‐remove-protocol, ‐‐remove-service) and add (‐‐add-protocol, ‐‐add-service) options are also available for services and protocols.
Nintendo Accused Of Hosting Asset Flip Game On Switch, And Fans Aren’t Happy
At the end of last week, a “new” shooter called The Bullet: Time of Revenge appeared on the Nintendo Switch eShop. Unlike most games, it’s official eShop description is surprisingly brief, and it’s available as we speak for less than a fiver:
Become a Bullet – eliminate bad people using many kinds of weapons, exploring features like driving cars or tanks, flying helicopters or a jet plane. There are many achievements and unlockables that will help spread chaos in the city.
Despite seeming like a cheap and cheerful release on the surface, The Bullet: Time of Revenge has been causing quite the stink online since launch. It turns out that this new Grand Theft Auto-like release appears to be what’s known as an asset flip, whereby a developer can legally buy a pre-made asset pack, do nothing to change it other than give it a new title, and release it into the world to make a profit.
We actually ran a piece on the practice a few years ago when it became clear that prolific Wii U eShop developer RCMADIAX was simply changing the title screens on ‘game builder’ kits and selling them on Nintendo’s digital storefront.
In this case, the asset pack in question is known as Hammer 2 Reloaded, and anyone can go ahead and buy the full game and its assets for $50. The idea is that beginner game devs can buy to this to have a starting point and learn their way around customising an already-built world to make their own game. In this case, it appears the developers have simply bought the pack and uploaded the game as if it were their own. Here’s what Hammer 2 looks like:
Amazingly, this isn’t the first time this has happened; there have been numerous cases in the past where developers have purchased the Hammer 2 asset pack and released it under a new name, usually on Steam. Thanks to the licensing agreements found on these asset pack purchases, doing this is actually legal, but it never goes down well with gamers as you might expect. Seeing such a release pass through Nintendo’s quality assurance team is saddening, to say the least.
The game was talked about yesterday by popular YouTuber Jim Sterling, and ever since, Nintendo fans have been venting their frustrations online. Here are a few select comments we found:
The eShop is really close to becoming a clone of Steam ain’t it? No wonder Nintendo dropped their seal of quality a long time ago.
The eShop is already FLOODED with mobile ports and shovelware, now we gotta sift thru asset flips too?!
Nintendo just “flipped” the “switch” on quality control by green lighting this when it should have been gas lighted.
Do you think releases like this should make it onto Switch? Would you prefer the Switch eShop to celebrate originality over asset flips, or should any and all games be available? Share your thoughts with us below.
Ubisoft Announces Digital Showcase For This Summer
Ubisoft has announced a summer digital showcase seemingly in place of its usual E3 presentation. Ubisoft Forward will take place on July 12 at 12 PM PT / 3 PM ET.
The teaser on Twitter didn't show any of the games that will be shown, but it does promise "exclusive game news, reveals and more."
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Warframe Devs Reveal Nightwave: Glassmaker Will Arrive Very Soon
Digital Extremes, developers of free-to-play shooter Warframe has held its latest Home Devstream, offering updates on many of the announcements made in last week's stream. Most notably, Nightwave's long awaited Series 3, Glassmaker, is set to drop very soon.
While there isn't a set date yet, the devs have indicated that we can expect the all-new take on Nightwave to drop within the next week. Glassmaker is currently awaiting certification approvals, but will go live once those have cleared. The new Nightwave event is an interactive murder mystery, asking the player to find the identity of the mysterious Glassmaker. For the first time, the Nightwave vignettes will be interactive, allowing players to explore.
The game's next core update Deadlock Protocol is also in the works, featuring a new Warframe and an associated story quest. Digital Extremes' Rebecca Ford has teased that fans of 2017's Chains of Harrow quest are likely to enjoy Deadlock Protocol too, with the two updates sharing a lot of similar themes. While there's still no date confirmed for its release, Deadlock Protocol is still being planned for late May, although it could see a delay into early June.
As you dive into your subconscious mind through an Alice in Wonderland type world, you will be confronted by your deepest childhood fears. The player will have to deal with a heavy atmosphere, manage the tension, the oppression and will have to accept to be vulnerable at certain moments. Will you be ready to face what hides in the darkest corners of your mind?
Are you familiar with Freudian theory? In The Inner Friend the unconscious reappears as a stranger in front of you. This disturbing strangeness pushes you to explore and surpass yourself in order to reach the next steps. But it also pushes you to face your fears, making you see stronger themes that you would have preferred to bury. In addition, the game is inspired by another concept of Carl Jung called the “inner child” which is based on the idea that we have all been children and that child still lives in us. The Inner Friend will take you back to your memories and make you relive your childhood, to make you face your fears and overcome them again and again.
As the levels go by, your deepest fears will resurface, whether it’s the fear of the hairdresser as a child, the fear of school or the fear of abandonment and much more. You will have to earn the Shadow’s trust to unlock new challenges and pieces of the story. Also, rebuild the Shadow’s safe haven won’t be easy, you will have to save him from his darkest fears and collect all the artifacts to do so.
Created by PlayMind, this French-Canadian indie studio presents you with a third person psychological horror game with a playful, poetic and spooky adventure about the discovery of the “inner child”. The Inner Friend originally launched on PC in 2018 and won a series of awards at conventions and independent gaming festivals including Best in Play at GDC Play 2019, Best Experimental Game at TGS 2018, and Best in Show at the Montreal Indie Games Festival 2017.
Do you think you have what it takes to fight your fears? Well, we all have fears, so we wish you good luck in dealing with each one and reconnecting with your childhood. Learn more about The Inner Frienddon’t’ hesitate to follow us on Facebook – The Inner Friend, @PlayMind on Twitter, or check at our Website. See you in your nightmares!
The Inner Friend
PLAYMIND
☆☆☆☆☆3
★★★★★
$14.99$13.49
Xbox One X Enhanced
Dive in and remember… Led by a mysterious Shadow, face fears and nightmares inhabiting its materialized subconscious universe. Dive into a unique and eerie world to relive the Shadow’s childhood memories and overcome them to restore what was once a safe haven. You’ll journey ever deeper through the subconscious to unravel a rich but wordless story and encounter gruesome beings that you must evade. Ultimately, however, you will have to face them. The Inner Friend features a rich visual environment, supported by an immersive soundscape and a cinematic soundtrack enhancing immersion and emotional moments. Movement, imagery, and music are the main ways for the player to interact with the Shadow, their guide throughout the descent. Dark and scary, mysterious at times, the world of The Inner Friend is a surrealist representation of memories and fears.”
Monster Hunter publisher Capcom reported Friday a year on year decline in annual sales, but a jump in profits for its full fiscal year.
The company said the past year is the seventh consecutive year of operating income growth and the fourth year in a row of record-high profits.
Sales for the fiscal year ended March 31 were 82 billion yen ($770 million), down 18 percent compared to the previous year, while operating income was up 26 percent to 23 billion yen.
The company attributed the profit increase to high-margin digital sales. Games including Monster Hunter World: Iceborne, and catalog sales of Resident Evil 2 and Devil May Cry 5 helped drive sales during the year. Capcom’s new pachislot game Shin Onimusha also experienced better than expected sales.
For the current fiscal year, Capcom expects net sales of 85 billion yen and operating income of 26 billion yen.