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  (Indie Deal) Asteroid Gate Bundle, Kalypso & Kasedo Sales, WWE 2K Battlegrounds
Posted by: xSicKxBot - 10-03-2020, 04:58 PM - Forum: Deals or Specials - No Replies

Asteroid Gate Bundle, Kalypso & Kasedo Sales, WWE 2K Battlegrounds

Asteroid Gate Bundle | 6 Steam Games | 93% OFF
[www.indiegala.com]
Hexologic, Hypergate, Trancelation, Gangsters 1920, Asteroids Millennium & Origami Flight have launched through the asteroid gate and beyond a great opportunity for all the indie lovers!
[www.indiegala.com]
Kalypso Publisher Sale, up to -80%
[www.indiegala.com]
Kasedo Publisher Sale, up to -70%
[www.indiegala.com]
https://youtu.be/bp9sEBfMiqM
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...3522804137

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  (Free Game Key) AppGameKit Classic - Free Steam Software
Posted by: xSicKxBot - 10-03-2020, 04:58 PM - Forum: Deals or Specials - No Replies

AppGameKit Classic - Free Steam Software

AppGameKit Classic: Easy Game Development


Looks like it had been free in the past~ So probably some people already have it!

03 October 17:00 - 05 October 17:00 UTC

Any of the steps works.
• Just open Software Link below and click Add to Account.

• ArchiSteamFarm: !addlicense asf s/499398,a/496900

AppGameKit Store Page

We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames ✌


https://steamcommunity.com/groups/GrabFr...1688014571

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  News - Tencent grabs ‘major stake’ in GTFO developer 10 Chambers
Posted by: xSicKxBot - 10-03-2020, 04:57 PM - Forum: Lounge - No Replies

Tencent grabs ‘major stake’ in GTFO developer 10 Chambers

Tencent has acquired a “major stake” in GTFO developer 10 Chambers. The studio broke the news on Twitter, and said the investment will add “more muscle” to its development capabilities that will “allow it to reach new heights in the co-op FPS genre.”

“Since we embarked on our GTFO journey, almost six years ago, we’ve realized that our long-term vision for our studio and what we want to accomplish in the co-op FPS genre, is even more ambitious than we thought back in 2015,” wrote the studio.

“To reach the heights we want to, we need to add more muscle. We’ve been in search of a partner, and we found Tencent, which has now acquired a major stake in 10 Chambers. They give us the creative freedom to reach new heights in the co-op FPS genre, and they support our long-term commitment to GTFO and its community.

“Nothing changes with GTFO, and we’re still here, right now hard at work on the next major GTFO update, Rundown #004.”

Tencent has a rich history of investing in video game companies, and has sunk cash into major players including League of Legends maker Riot Games, Clash of Clans developer Supercell, and Fortnite creator Epic Games.

It also develops titles in-house, finding success with its multiplayer online battler Honor of Kings (known as Arena of Valor outside of China), and has worked with companies including Activision Blizzard and Bluehole to launch titles like Call of Duty Online and PlayerUnknown’s Battlegrounds in China.



https://www.sickgaming.net/blog/2020/10/...-chambers/

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  ParticleShop Hands-On
Posted by: xSicKxBot - 10-03-2020, 01:12 PM - Forum: Game Development - No Replies

ParticleShop Hands-On

ParticleShop is one of the applications that is featured in the current Be A Creative SuperHero Bundle currently running on Humble. This bundle is a collection of graphical applications and add-ons from Corel. Today we are taking a hands-on look at ParticleShop, a PhotoShop plugin (also compatible with PaintShop Pro 2020 and Affinity Photo) that brings the particle system based brushes from Corel Painter to these other applications.

ParticleShop is described as:

Create stunning image enhancements with ParticleShop, a powerful Adobe® Photoshop® brush plugin powered by Painter. Experience NEW expressive Dynamic Speckle brushes and living grab-and-go Particle brushes and that are easy to use with a pressure sensitive tablet, touchscreen or mouse. Use your creativity and imagination to artistically enhance photos, designs and illustrations with strokes of genius.

We’ve done all of the work for you! Immediately start creating with one of 11 built-in custom brushes. Whether you’re looking to add playful Dynamic Speckle flourishes or compelling Particle flare to your work, you’ll find just the brush you need to artistically enhance your imagery and exponentially increase your range of painting expertise. Plus, explore the additional brush packs that were designed to match your specific workflow needs.

Out of the box ParticleShop ships with a pack with 11 brushes, although the Bundle contains more than a half a dozen additional brush packs. You can see ParticleShop in action, including instructions on how to install in PaintShop Pro and Affinity Photo, as well as showcasing several of the brush packs, in the video below.






https://www.sickgaming.net/blog/2020/10/...-hands-on/

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  News - Get 2 Months Of Free Anime With Xbox Game Pass Ultimate
Posted by: xSicKxBot - 10-03-2020, 01:11 PM - Forum: Lounge - No Replies

Get 2 Months Of Free Anime With Xbox Game Pass Ultimate

Xbox Game Pass Ultimate subscribers can take advantage of a new perk that is sure to make anime fans happy. Until October 24, Game Pass Ultimate members can claim a free 60-day trial of Funimation Premium Plus. The highest monthly tier for Funimation, Premium Plus features ad-free streaming, offline viewing, and the ability to watch on five devices at once.

This offer can be redeemed on Xbox One or via the Xbox app. The only downside here is that it's only available for new Funimation subscribers.

Continue Reading at GameSpot

https://www.gamespot.com/articles/get-2-...01-10abi2f

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  News - Pokémon Sword And Shield ‘Battle of Legends’ Online Competition Announced
Posted by: xSicKxBot - 10-03-2020, 05:26 AM - Forum: Nintendo Discussion - No Replies

Pokémon Sword And Shield ‘Battle of Legends’ Online Competition Announced

Battle of Legends Pokemon Sword Shield

A new online competition is headed to Pokémon Sword and Shield, and legendary and mythical Pokémon will have a starring role.

This new contest allows each player to have one Legendary Pokémon or Mythical Pokémon on their Battle Team and – just like past events – will have trainers competing against one another from around the world in a weekend of action-packed battles.

The competition is comprised of Double Battles, and your Battle Team cannot have more than one of the same Pokémon, nor can you have more than one of the same item. Any Pokémon that was obtained in the Galar region or that has the battle-ready symbol is eligible for the competition, but you’re only allowed to choose one Pokémon from those shown in the image below.


Sign-ups for the competition are open now, and will remain open until Thursday, 15th October. The contest itself will then start on 15th October, running until Sunday 18th October. Here’s a step-by-step guide on how to register for the event:


  1. Launch your Pokémon Sword or Pokémon Shield game.
  2. Open the X menu.
  3. Select VS.
  4. Select Battle Stadium.
  5. Select Online Competitions.
  6. Select Search Official Competitions.

Will you be taking part in this event? Do you have many legendary or mythical Pokémon ready to compete? Let us know in the comments below.

Remember, Sword and Shield’s next DLC, The Crown Tundra, will be available later this month.



https://www.sickgaming.net/blog/2020/10/...announced/

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  News - Review: Super Mario Bros. 35 – A Six-Month Jolt Of Life For An Iconic Classic
Posted by: xSicKxBot - 10-03-2020, 05:26 AM - Forum: Nintendo Discussion - No Replies

Review: Super Mario Bros. 35 – A Six-Month Jolt Of Life For An Iconic Classic


The original Super Mario Bros. has been officially re-released no fewer than 19 different times over its 35-year history. From graphical updates (Super Mario All-Stars) to handheld upgrades (Super Mario Bros. Deluxe), to various Virtual Console re-releases and most recently its inclusion in Switch Online’s NES catalogue, if you’ve somehow not played it by now, you must have been actively avoiding it.

For the most part, it’s played exactly the same way each time. The odd bonus mode or visual tweak aside, fans of the game will know exactly what they’re expecting every single time they fork out for the umpteenth port, and they’ll enjoy it each and every time regardless. With Super Mario Bros. 35, however, Nintendo has overhauled its most famous game and in doing so has managed the unthinkable: it’s taken an experience that has by and large remained identical for three and a half decades and made it feel fresh and exciting all over again.


At its most fundamental level, Super Mario Bros 35 is similar to Tetris 99. Both games have you playing against a large number of opponents, and both have you sending obstacles to other players while trying to survive until you’re the last one standing. They both even share the same presentation style and opponent targeting system: it’s clear we’re talking two games from the same series by the same developer (Arika) here.

That said, we’ve seen multiplayer Tetris a million times before and 99-player Tetris was a fairly straightforward fit: you could have probably done a decent job of imagining how Tetris 99 played before getting your hands on it for the first time. Turning the NES-era Super Mario Bros. – which even in two-player mode was a strictly one-at-a-time affair – into a massively multiplayer competitive battle is perhaps a bit trickier to immediately picture.

Here’s how it works: all 35 players start off on the same stage, with 35 seconds on the timer. Every time you defeat an enemy two things happen: you’ll add a few extra seconds to your timer and you’ll send that enemy over to an opponent’s screen to make life a little trickier for them. The aim is to keep making your way through random stages and keeping your timer topped up until every other player either dies or runs out of time.


It’s a simple concept on paper and is easy to learn in practice too: it only takes a couple of games before you get the hang of it and start planning strategies. For example, collecting coins may initially seem like a waste of time because it uses up time that should be spent simply running through a level, but once your coin tally passes 20 you can trigger a little roulette that randomly gives you one of four power-ups – a Super Mushroom, a Fire Flower, a Star or a POW block – that may help you out.

Interestingly, the game shares one other quirk with Tetris 99, in that it may actually be beneficial to find yourself on the back foot. In Tetris 99, when opponents start stacking blocks on your screen, they invariably continue to leave a gap in the same place, meaning before long you have a stack with a single column of open space. Let the stack get high enough and you can just drop a bunch of long I-shaped pieces down that gap to rack up some Tetrises and devastate someone else’s game. It’s a similar situation here.

If you find yourself on the receiving end of a barrage of enemies, if you’re good enough it could be a blessing in disguise. Not only can a Fire Flower or Star make it easy to absolutely plough through them all and send them all back to your opponents, but if you can put together a combo the number of seconds added to your timer will increase with each hit. Bounce on a bunch of enemies without touching the ground (the physics have changed to let you bounce higher off enemies, feeling more like Super Mario Bros. 3) or kick a Koopa Troopa shell into a sea of the sods and your time limit will rocket up: as such, it arguably pays to be targeted by others at times.


A lot of this makes Super Mario Bros. feel more fun than it has in years. The most satisfying elements of the original were when you took out enemies with some well-aimed fireballs, booted a Koopa Troopa through a load of Goombas and used a Star to plough through baddies like they were made of soup. When Super Mario Bros. 35 is at its most manic and throwing countless extra enemies at you, these three actions in particular are dialled up to 11, essentially turning the game into an endorphin factory.

It can take a little while to feel like any progress is being made, especially if you’re a Super Mario Bros. devotee who’s been playing the game for decades. For the first few hours you’ll find yourself playing the same levels over and over again, facing little more than Goombas and Koopa Troopas. The whole thing might feel quite repetitive after a while and you’d be forgiven for thinking there’s not much more to it than that.

The other consequence of this is that some battles can get pretty long, especially if you’re a Super Mario Bros. expert and you find yourself in a group with one or two others who also don’t have a habit of dying too often. Whereas you can brute force someone’s screen up to the top in Tetris 99 and force out even the best players fairly quickly, here it’s not uncommon to see a lengthy back and forth between the last two or three players as they run through an endless series of levels, sending enemies forwards and getting more back until one of you finally makes a mistake. The timer does eventually start counting down quicker and quicker so it doesn’t go on forever, but there can be some fairly epic (yet repetitive) battles.


As you continue to level up and reach stages from later on in the game, however, things start to get more interesting. When you start regularly encountering the likes of Hammer Brothers and Spinies and start sending them over to your opponents’ screens instead of the usual, weaker enemies, there are far more opportunities for error (especially if they aren’t armed with the Fire Flower, the Holy Grail of this game); even enemies that are considered more stage hazards than anything can be sent unfittingly to your opponents, such as Piranha Plants and even Lava Bubbles. You’re suddenly forced to think about balancing your time and your coin counter, as well as play the levels you’ve no doubt played dozens of time before without your rhythm being thrown off to the point that you fall down a bottomless pit. As a result, those repetitive “just hurry up and diiiiie” moments against the last couple of opponents finally start to feel like you’re making an impact.

Sending a bunch of easy enemies over ultimately makes you start thinking: “This person I’m playing is no amateur: I’m only going to get these enemies back again in a few seconds.” When you start taking out the likes of the Hammer Brothers in stages like 3-1 and 5-2 you’ll instead start thinking: “Yessss, let’s see you handle that!” Just like in Tetris 99, when you’re playing against a lot of people at the start it’s hard to get a real sense that you’re impacting on any of these games, but when it’s only down to the last few you can tell that a big move is making a difference and it feels far more satisfying.


In general, then, the little lull around hour two or three aside, we absolutely love how Nintendo and Arika have taken a timeless game and made it feel new and exhilarating. The only real problem now is where we go from here, because Nintendo has already stated that the game will be shutting up shop on 31st March 2021, which is another one of those quirky “oh, Nintendo” decisions that has us wondering whether they’ve actually got a mischievous Magikoopa calling the shots at their Kyoto HQ.

There is so much potential for this game to end up like Tetris 99 and become an ever-evolving product that adds new modes over time. You know those limited time events in Tetris 99 where you can earn a new theme based on something like Splatoon 2, or Animal Crossing, or Fire Emblem? Think of what they could have done here with the same idea, had they decided to give the game more time.

It’s not like it hasn’t been done before: remember all the skins you could give Mario in the original Super Mario Maker? Why not dig those out again and, say, promote Pikmin 3 Deluxe by running a limited time event where performing well enough lets you unlock an Olimar sprite for Mario? Imagine playing a year or two from now, after a bunch of these events, and seeing the likes of Link, Sonic, Samus and K.K. Slider running around on the other thirty-four screens instead of them all showing the same Mario sprite.


Instead, we have a game that – for now, at least – has been given just six months left to live. We really hope this is a ploy to get people to think “oh, I’d better hurry up and play it then”, fall in love with it, campaign to keep it and ultimately have Nintendo look like the gallant hero by calling off the end date, essentially untying the damsel from the train tracks six months after it was spotted buying rope. It’s not like this is set in stone – Jump Rope Challenge recently had its three-month end date waived – so we’ll just need to keep our fingers crossed that Nintendo sees sense and keeps this genuinely brilliant multiplayer game alive.



https://www.sickgaming.net/blog/2020/10/...c-classic/

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  News - New Borderlands 3 Arms Race Mode Is Like "A Totally New Game"
Posted by: xSicKxBot - 10-03-2020, 05:25 AM - Forum: Lounge - No Replies

New Borderlands 3 Arms Race Mode Is Like "A Totally New Game"

While Gearbox Software has not divulged the details of Borderlands 3's newest game mode as part of its upcoming DLC, the studio has revealed its name and small teases of what players can expect. It doesn't sound like anything we've seen in the series to date.

The new mode is called Arms Race and the point of it is, according to Gearbox, "to make every gun matter in a really interesting way." What exactly the mode is remains unknown, but in an interview with GameSpot, which focused on the first year of Borderlands 3, Gearbox said Arms Race is a standalone mode that will change things up for the looter-shooter.

"Our goal with Arms Race is to make the gun game in our game of millions of guns really matter," said lead level designer Graeme Timmins. "And I can talk about that game mode for hours. I'm so excited about it, but we'll have to wait. I'll say it's got its own environment and just leave it at that."

Continue Reading at GameSpot

https://www.gamespot.com/articles/new-bo...01-10abi2f

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  (Indie Deal) Indivisible & more 505 Games Deals, GalaQuiz
Posted by: xSicKxBot - 10-03-2020, 04:24 AM - Forum: Deals or Specials - No Replies

Indivisible & more 505 Games Deals, GalaQuiz

Indivisible at an incredible Crackerjack Steam Deal!
[www.indiegala.com]
Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master and the trademark razor-sharp quality that Lab Zero Games is known for!
[www.indiegala.com]
505 Games Publisher Sale, up to -85%
The 210th GalaQuiz will be LIVE soon, win up to $50:dollars: in GalaCredit!
[www.indiegala.com]
The GalaQuiz will take place in less than 15 minutes from this announcement
Today's GalaQuiz[www.indiegala.com] hints are up. The theme will be Fox Animations #2 Redux.

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...3526185938

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  News - Guide: Pokémon Sword And Shield – All Ash’s Pikachu Codes
Posted by: xSicKxBot - 10-02-2020, 11:24 PM - Forum: Nintendo Discussion - No Replies

Guide: Pokémon Sword And Shield – All Ash’s Pikachu Codes

Ash's Pikachu Ash's Hat Pokémon Sword Shield

To celebrate the upcoming release of The Crown Tundra, the second piece of DLC for Pokémon Sword and Shield, players can now get their hands on multiple versions of Ash’s Pikachu – a variant of the cuddly critter that’s wearing Ash Ketchum’s hat from the anime series.

All of Ash’s various hats from over the years – so that’s eight generations’ worth – will become available in due time, starting with the iconic hat from the very first season of the show. In a nice touch, they’ll also have ‘Ash’ as their original trainer in-game.

We’ll share all of the codes below as they’re revealed, so make sure to bookmark this page and keep checking back if you want to catch ’em all. As of 2nd October, three of the eight codes are available:

Name Code The Adorable Pikachu You’ll Get
Pikachu
(Original Cap)
P1KACHUGET
Ash's Pikachu Pokémon Sword Shield

Pikachu
(Partner Cap)
1CH00SEY0U
Ash's Pikachu Ash's Hat Pokémon Sword Shield

Pikachu
(Hoenn Cap)
P1KAADVANCE [image coming soon]

If you need help, here’s how to use the codes above:

  1. Launch your Pokémon Sword or Pokémon Shield game.
  2. Select Mystery Gift on the X menu.
  3. Select Get a Mystery Gift.
  4. Select Get with Code/Password to connect to the internet.
  5. Enter your password.
  6. Watch as the gift arrives in your game. (Pokémon will appear in your party or your Pokémon Boxes.)
  7. Be sure to save your game.

Here’s what we’ve got to look forward too. How cute!?

Ash's Pikachu Ash's Hat Pokémon Sword Shield

Enjoy!



https://www.sickgaming.net/blog/2020/10/...chu-codes/

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