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  Microsoft - New nanodegree program offers chance to develop machine learning skills
Posted by: xSicKxBot - 10-14-2020, 06:48 AM - Forum: Windows - No Replies

New nanodegree program offers chance to develop machine learning skills

Earlier this year, we empowered over 10,000 students from all over the world to learn the basics of machine learning over the course of four months. We are excited to announce the next stage of skilling with the availability of an advanced machine learning nanodegree on Udacity. Starting today, students can enroll for the Machine Learning Engineer for Microsoft Azure Nanodegree Program.

This new nanodegree program offers students the opportunity to develop deeper technical skills in machine learning (ML). Students will strengthen their skills by building and deploying sophisticated ML models using Azure Machine Learning. They will learn how to train ML models, manage ML pipelines, and tune hyperparameters to improve model performance. Once the model is ready, students will learn how to operationalize the model with the right MLOps practices, including automation, CI/CD, and monitoring.

Students will get hands-on exposure with built-in Azure labs that are designed to help students put theory into practice, all within Udacity’s classroom environment. To round it up, students will have the opportunity to show off their talents by completing a capstone project based on a real-life data science scenario. By the end of this program, students will also be well-prepared to earn the Azure Data Scientist Associate certification.

We also want to congratulate the top 300 students of the introductory ML course who are receiving a scholarship for the Nanodegree program. Here are five such scholars sharing their experiences from the introductory course:

“This is an opportunity to master ML in Azure, get coached by industry experts, and build a solid machine learning portfolio for career advancement. I believe that the scholarship opportunity will bring me a step closer to actualizing my dream,” Ijeoma Ndu said.

Like Ijeoma, many of these students are looking to this nanodegree program to either further their careers or make a career switch. Join our scholarship winners in taking the nanodegree program. Sign up today!

Explore Azure courses on Udacity




https://www.sickgaming.net/blog/2020/10/...ng-skills/

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  News - Review: UnderHero – A Solid Anti-RPG Platformer With An Eye For Undertale
Posted by: xSicKxBot - 10-14-2020, 06:48 AM - Forum: Nintendo Discussion - No Replies

Review: UnderHero – A Solid Anti-RPG Platformer With An Eye For Undertale


Five years ago, the indie gaming scene was changed forever with the release of Undertale, a sort of ‘Anti-RPG’ that focused on mocking traditional RPG tropes as much as it did celebrating them. Suffice to say, it resonated with a lot of people and it’s clear that the uniquely unconventional design had no small effect on UnderHero. Still, it wouldn’t be fair to refer to UnderHero, which released on Switch in February 2020, as ‘just’ riding on the coattails of more well-known games. This is very much an experience that demonstrates mastery of the game mechanics it executes, making for an indie game that you shouldn’t dismiss out of hand.

UnderHero picks up right at the end of a standard RPG, in which you control the hero as he makes the march through the main antagonist’s castle for the final battle. Things are quickly cut short, however, when a random minion drops a chandelier on the hero and kills him. From here, you then take on the role of the minion, as he sets off on his own quest to return the three macguffins collected to unlock the castle. Along the way, he’s guided by a magical talking sword hilt that belonged to the late hero, who encourages the minion to break free of his boss’ wishes and be his own hero.


It’s a fascinating premise to begin with, and its execution is greatly bolstered by the wry sort of writing that borrows liberally from Undertale’s playbook. Your quest as the minion is very much a send up of general video game and RPG tropes, frequently poking fun at such conventions while breaking the fourth wall plenty. One early sequence sees your minion needing to access the higher levels of a tree which he can’t reach by jumping. The solution is to take an elevator, but a fuse is missing, which kicks off an increasingly more ridiculous and contrived series of fetch quests to obtain the fuse. All of this is for nothing, however, as he soon just floods the tree with beer and swims up. It’s frequent moments like this which keep the narrative lighthearted and engaging, encouraging you to play further just to see what other off-the-wall scenarios and characters you come across.

Gameplay feels like something of a mixture between a Metroidvania and a Paper Mario game, which makes for a nicely balanced experience. Most of your time is spent navigating 2D worlds and platforming your way through myriad obstacles, all while picking up occasional upgrades and coins along the way. The upgrades boost parameters like your health or attack stats, while the coins can be spent at the “Evil Store” for potions, buffs to your weapons, and more. This makes for a solid feedback loop of continual power growth fostered by exploration, although one annoyance is the lack of an easily accessed map system. The labyrinthine dungeons aren’t too difficult to parse, but you can only look at a map at fixed signposts along the way, which needlessly makes navigation more difficult if you happen to lose your way. There were a couple times where we wasted a few minutes walking in circles before finding the correct path, something which wouldn’t have been an issue if the map was always accessible. Still, the issue never became more than an irritation, and the enemy encounters helped to break up any monotony.


Most of the world has enemies patrolling around, and this is where the Paper Mario bit comes in. Your minion can attack at any time, but his actions are governed by a slowly regenerating stamina bar that decreases a fixed amount with each action. Your ability to dodge is tied to this, too, meaning that you have to constantly be weighing the cost of an attack against the likelihood that your foe will strike before you can regenerate enough stamina. You can use a shield to block or parry damage independent of your stamina, but the shield can only take so many hits before it needs to be repaired, and the timing for a parry is narrower than a standard dodge.

Whether you’re on offense or defense, the battle system is based on deftly timing your button presses, with correct presses rewarding you with better outcomes. Dodge an enemy attack at the right time and your stamina meter will temporarily refill at a faster rate, which allows you to pull off more attacks in a shorter window. Then, for your attacks, the timing is based on the beat of the music, where blows that land on the beat will deal more damage. Each enemy has different strengths and weaknesses, along with a variety of tells that telegraph what attack is coming next, which makes for a combat system that stays enjoyably dynamic no matter where you are in the story.


Your minion has a variety of attacks at his disposal, each of which are meant to be used in different situations. A quick slice with the sword is your standard attack, but he also has a slingshot for reaching those high-flying enemies. And if you think you’ve got a bit of time before the next attack comes from your foe, you can opt to use the slow-charging, but powerful hammer swing to do massive damage. It’s usually pretty clear what tool should be used when, which leaves a feeling that perhaps more depth could’ve been explored with this setup, but it’s perfectly satisfying in practice. Our one complaint, however, is that the controls for the slingshot prove to be needlessly sensitive, making it more of a pain to use that over your other weapons.

As for it presentation, UnderHero employs a rather unique look that doesn’t feel quite like pixel art, even though it clearly borrows heavily from that visual style. At any rate, each environment is intensely detailed and rich with color, with simply animated sprites that convey little personality quirks well. It all seems to perform smoothly, too, though we noticed occasional graphical hiccups every now and then. There was an occasion or two where a jump that barely should’ve landed on a platform resulted in seemingly passing through its edge and falling, or where getting caught in a gap that wasn’t quite wide enough to fall through would result in our minion juddering madly as he hung in the air. Such instances are rare, but they pop up every now and then, indicating that perhaps one more pass for polish may have been in order before UnderHero went gold.

Conclusion


Despite minor flaws with presentation and control, UnderHero proves itself to be a rewarding experience that frequently surprises with its ingenuity and writing. This isn’t exactly a ‘go out and buy it now’ kind of game, but if you like the sound of it, you likely won’t be disappointed by the content on offer here. It’s not perfect, but a well-paced story, engaging combat system, and beautiful world make UnderHero a game that rarely disappoints, and we’d recommend it to anybody looking for a good ‘deep cut’ for their Switch library.



https://www.sickgaming.net/blog/2020/10/...undertale/

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  News - Prime Day 2020: Best Webcam Deals On Amazon For Live Streaming And Work
Posted by: xSicKxBot - 10-14-2020, 06:48 AM - Forum: Lounge - No Replies

Prime Day 2020: Best Webcam Deals On Amazon For Live Streaming And Work

It's been tough tracking down a decent webcam these days. With the increase in remote work and the amount of people relying on video calls to visit with family and friends, the best name-brand webcams remain in high-demand and often out of stock. If a webcam has been on your wishlist for a while and you don't mind-lesser known brands, Amazon Prime Day is as good an opportunity as ever to grab one for a decent price.

Below we've rounded up some of the best webcam deals during Amazon Prime Day this year, whether you need one for live streaming games, chatting with friends, work, and more. Check out our Amazon Prime Day deals hub for more as the sale continues today and tomorrow.

Continue Reading at GameSpot

https://www.gamespot.com/articles/prime-...01-10abi2f

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  (Indie Deal) Surviving Mars: Deluxe Deal, Ghost Recon Sale, GalaQuiz
Posted by: xSicKxBot - 10-14-2020, 02:04 AM - Forum: Deals or Specials - No Replies

Surviving Mars: Deluxe Deal, Ghost Recon Sale, GalaQuiz

Surviving Mars: Digital Deluxe Edition at 78% OFF
[www.indiegala.com]
Colonize Mars and discover her secrets, with minimal casualties at a historical price. The Deluxe Edition of Surviving Mars provides ambitious colonists with a variety of new ways to customize their new homes and domes. New content, exclusive to the Deluxe Edition awaits!

Ghost Recon Franchise Sale, (EMEA), up to -75%
[www.indiegala.com]
https://youtu.be/ioPkXYKAa8g
The 215th GalaQuiz will be LIVE soon, win up to $50:dollars: in GalaCredit!
[www.indiegala.com]
The GalaQuiz will take place in less than 10 minutes from this announcement
Today's GalaQuiz[www.indiegala.com] hints are up. The theme will be Odd One Out #4 Redux.

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...2071324158

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  Xbox Wire - Everything Announced at Minecraft Live!
Posted by: xSicKxBot - 10-13-2020, 11:50 PM - Forum: Xbox Discussion - No Replies

Everything Announced at Minecraft Live!

Yes, yes. It’s happening. All of you proved once and for all that enough commenting, pleading, and campaigning will get you anything. As long as that thing is an update specifically to the cave and mountain systems in a game made of blocks. The Caves & Cliffs Update as it is now officially named comes with improved cave generation and features things like lush caves and dripstone caves. There will also be a brand new archeology system, which adds a very cool sense of history and storytelling element to the game. You’re digging now, but soon you’re going to be excavating.

Something has to populate these caverns, so we also threw in crystals, telescopes, bundles, the sculk sensor block and a new hostile mob – the warden! Does Minecraft really need more hostile mobs? Isn’t it enough that the llamas spit at you?

The cliff in Caves & Cliffs means that the Mountain Update that you voted for last year will be included in this one. We got a first look at the mountain goat that will populate these peaks, and I like it even though I think it resembles me a little too much. I’m not saying a certain Dutch pixel artist did this on purpose, but if he did then he got his revenge. You win this round, Boerstra.



https://www.sickgaming.net/blog/2020/10/...raft-live/

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  News - Video: Game art remastered – From Crash, to Kerrigan, to Corley Motors
Posted by: xSicKxBot - 10-13-2020, 11:50 PM - Forum: Lounge - No Replies

Video: Game art remastered – From Crash, to Kerrigan, to Corley Motors

In this 2018 GDC panel, Yujin Kiem, Cory Turner & Brian Sousa share their insights, experiences, and eventual success of remastering Crash Bandicoot, StarCraft, and Full Throttle.

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.



https://www.sickgaming.net/blog/2020/10/...ey-motors/

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  News - Amazon cancels free-to-play shooter Crucible
Posted by: xSicKxBot - 10-13-2020, 11:50 PM - Forum: Lounge - No Replies

Amazon cancels free-to-play shooter Crucible

The development team behind Crucible, Amazon Game Studios’ effort to break into the free-to-play multiplayer shooter genre, announced Friday evening it would halt development of the game after years of work.

Amazon has been attempting a push into video game development with limited success thus far and Crucible’s cancellation is another setback for the company.

“We’ll be discontinuing development on Crucible,” the dev team said in a blog post. “…Ultimately we didn’t see a healthy, sustainable future ahead of Crucible. We’ll be transitioning our team to focus on [the MMO] New World and other upcoming projects from Amazon Games.”

The last known Amazon Game Studios cancellation was the brawler Breakaway in 2018. The company dropped major news at the end of September this year announcing Luna, Amazon’s cloud gaming platform that will compete with Microsoft’s xCloud and Google Stadia.

Crucible launched in May this year and the following month, Amazon moved the game back into closed beta, essentially undoing the launch.

The company said it would be refunding all purchases made. Servers for custom games will close down noon PST on November 9 following a final playtest and community celebration.



https://www.sickgaming.net/blog/2020/10/...-crucible/

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  News - Nintendo Lawyers Hit Fan-Made Zelda Game With Fatal Copyright Claim
Posted by: xSicKxBot - 10-13-2020, 08:54 PM - Forum: Nintendo Discussion - No Replies

Nintendo Lawyers Hit Fan-Made Zelda Game With Fatal Copyright Claim

Ocarina

Nintendo’s legal team has swooped in once again, filing a copyright claim on a fan-made Legend of Zelda game which has forced the project to be entirely delisted.

Well-known modder Kaze Emanuar, who has been releasing a number of unofficial Nintendo-based projects over the last few years, launched a title called ‘The Missing Link’ earlier this year. The game made use of the very same engine from The Legend of Zelda: Ocarina of Time, and aimed to bridge the gap between Ocarina, and later N64 title, Zelda: Majora’s Mask.

The game was available from GitHub, but following the copyright claim, has since been removed. Spotted by Torrentfreak, the complaint reads as follows:

“The copyrighted works are the video games in Nintendo’s The Legend of Zelda video game franchise, including without limitation the audio-visual works, story lines, characters, and imagery in The Legend of Zelda: Ocarina of Time (U.S. Copyright Reg. No. PA0000901848), The Legend of Zelda: Majora’s Mask (U.S. Copyright Reg. No. PA0001940271), and others.

Nintendo has reviewed the reported material and does not believe it qualifies as a fair use of Nintendo’s copyright-protected work.”


It goes on to ask GitHub’s page to be removed, saying that it “provides access to a software file that contains an unauthorized derivative work of Nintendo’s The Legend of Zelda video game franchise in violation of Nintendo’s exclusive rights.”

It’s worth noting that the complaint only asked for the project’s removal, and didn’t spark a lawsuit or further trouble for the parties involved.


Further Reading:



https://www.sickgaming.net/blog/2020/10/...b%bfclaim/

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  News - Prime Day 2020: The Best Tabletop And Board Game Deals
Posted by: xSicKxBot - 10-13-2020, 08:54 PM - Forum: Lounge - No Replies

Prime Day 2020: The Best Tabletop And Board Game Deals

Amazon Prime Day 2020 is here, and that means thousands of products are on sale, right now, between October 13-14. And since 2020 is all about being stuck inside and limiting your contact with others, it is the perfect time to play some tabletop games.

There are classic games that have been played for centuries. There are games whose rules feel like they take centuries to fully understand. And of course, there are tons of tabletop RPG deals as well. Below, you'll find some of the best deals for tabletop gaming for Amazon Prime Day. Plus, if you have a board game fan on your shopping list this holiday season, check out our tabletop gift guide for ideas on what to buy.


https://www.gamespot.com/articles/prime-...01-10abi2f

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  Unity Launch Game Growth Publishing Program
Posted by: xSicKxBot - 10-13-2020, 02:49 PM - Forum: Game Development - No Replies

Unity Launch Game Growth Publishing Program

Unity have just launched a new interesting publishing program for indie game developers that have or are creating free to play mobile games. Essentially Unity are offering to fund the promotional costs of selected games and provide monetization, growth and ad placement support over the lifetime of the game. Of course this comes at a cost and that cost is a 50/50 revenue split, with a scenario described on the Unity blog:

We want to be clear about the terms up front so you can decide if Game Growth is the right program for you. Let’s break down the revenue sharing with an example:

1- An indie developer has a mobile game that makes $3,000/month. They apply to the Game Growth program. Unity spends $100,000/month to acquire new users to the game, retains those users with dedicated live operations support, and grows the game to $130,000/month in revenue.*

2- Unity would first recoup their $100,000 in monthly user acquisition costs, leaving $30,000 in monthly revenue. So the developer and Unity would share that $30,000 equally, giving $15,000 to the developer and $15,000 to Unity.*

*This model would continue throughout the partnership. We’re using this fictitious example to illustrate the revenue sharing model only. The exact investment/revenue amounts will not always be consistent month over month.

One major advantage to this approach over a traditional publisher agreement is you retain all control over your company and your games IP with minimal commitment requirements. If you are interested in applying you can do so in the Unity Dashboard.

In addition to the Unity Growth program, there is also an asset giveaway going on right now. You can get the POLYGON Prototype Pack for free using the code ‘SYNTYSALE2020’, available until October 20th. Additionally Synty assets are currently on sale for 50% off. Both of the above links contain an affiliate code that pays GFS a small commission if you buy anything. You can learn more about the new Unity publishing programming and the assets in the video below.






https://www.sickgaming.net/blog/2020/10/...g-program/

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