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  News - PS5 Accessories Are Arriving Early
Posted by: xSicKxBot - 11-01-2020, 01:58 AM - Forum: Lounge - No Replies

PS5 Accessories Are Arriving Early

The PS5 doesn't arrive until November 12, but some players are already getting their hands on accessories. They'll have nearly two weeks of holding a DualSense controller and pretending they're enjoying its haptic feedback and adaptive triggers, and if you placed an order for an extra controller, you can likely pick yours up, too.

Though scheduled to arrive today, October 30, according to Sony's website, the DualSense appears to have released even earlier at certain retailers. One member of the GameSpot team had his order delivered by Target the day before, and Best Buy orders are also available for pickup today. We didn't see the controllers on store shelves, but you might be able to find them online.

Oddly, this isn't universal for all retailers, with GameStop still listing them as preorders, and not every accessory released on the same day. The charging station for the DualSense isn't releasing for another week, for instance. Of course, you won't be able to use the controller until November 12, anyway.

Continue Reading at GameSpot

https://www.gamespot.com/articles/ps5-ac...01-10abi2f

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  Ultimate Fantasy Bundle Giveaway
Posted by: xSicKxBot - 10-31-2020, 07:01 PM - Forum: Game Development - No Replies

Ultimate Fantasy Bundle Giveaway

We have teamed up with the folks at Infinity PBR to run a giveaway of the currently running Ultimate Fantasy Game Development Bundle. There are two ways to enter the bundle. You can either tweet a response to this thread on Twitter or you can leave a comment in the #contests thread on the GFS Discord server.

Even if you already have the bundle we have you covered as there is a bonus draw containing 5 additional asset packs that are not part of the bundle. Be sure to specify which bundle you are interested in entering for when you enter. On Monday we will randomly select two winners who will receive the highest tier of the Ultimate Fantasy bundle and one winner of the bonus bundle. Good luck!

You can learn more about the Fantasy Bundle here and learn more about the giveaway and see additional bundle assets in action in the video below.






https://www.sickgaming.net/blog/2020/10/...-giveaway/

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  Unified Blazor UI in the Mobile Blazor Bindings Preview 5
Posted by: xSicKxBot - 10-31-2020, 07:01 PM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

Unified Blazor UI in the Mobile Blazor Bindings Preview 5

Eilon Lipton

Eilon

I’m excited to announce that today we are releasing the Mobile Blazor Bindings Preview 5 update that adds support for sharing UI between web apps and mobile/desktop apps. You can now use a Razor Class Library (RCL) to build your UI and app logic once and use it in a Blazor Web app and in a Mobile Blazor Bindings app. This release also includes many other improvements, such as support for Shell with Blazor @page routing, SkiaSharp for rich graphics, gesture recognizers, and a whole lot more!

You can build one UI using Blazor Web and host it in a Blazor Server or Blazor Web Assembly app and also in a Mobile Blazor Bindings hybrid app to target Android, iOS, macOS, and Windows:

Image cat tracker options

These are the major new features in the 0.5 Preview 5 release:

  • Build your UI in a Razor Class Library (RCL) and share the same UI between web app and native app, including static assets such as CSS and images (community contribution from Jan-Willem Spuij)
  • Support for Shell with Routing, including the Razor @page directive (community contribution from Lachlan Gordon
  • Support for SkiaSharp graphics (community contribution from Lachlan Gordon
  • Gesture recognizers (tap, swipe, etc.)
  • Dual-screen device support
  • Added FontImageSource, DatePicker, TimePicker
  • Simplified Grid layout syntax
  • Update to Xamarin.Forms 4.8
  • Nightly package feed
  • OSS docs on GitHub
  • And several bug fixes and other small improvements
  • The full list of closed issues is here: https://github.com/xamarin/MobileBlazorB...5?closed=1

Get started


To get started building a Blazor Hybrid app with Experimental Mobile Blazor Bindings preview 5, install the .NET Core 3.1 SDK, have Visual Studio with the Mobile development with .NET (Xamarin.Forms) and ASP.NET and web development workloads installed, and then run the following command:

dotnet new -i Microsoft.MobileBlazorBindings.Templates::0.5.50-preview

And then create your first project by running this command:

dotnet new blazorhybrid -o MyHybridApp

Note: For additional information on required software, please check the Getting Started article.

Now open it in Visual Studio and run it on Android, iOS, Windows, or macOS. That’s it! You can find additional docs and tutorials on https://docs.microsoft.com/mobile-blazor-bindings/. We have a new tutorial for building a Razor Class Library and including it in a Blazor Server app as well as targeting Android, iOS, macOS, and Windows platforms.

Upgrade an existing project


To update an existing Mobile Blazor Bindings project please refer to the Migrate Mobile Blazor Bindings From Preview 4 to Preview 5 topic for full details.

Razor Class Library support


Razor Class Libraries are a feature of Razor that enable you to package part of your application’s UI and logic into a reusable library. This library can then be reused in multiple web applications. Now in Mobile Blazor Bindings you can use the same library in a Blazor Hybrid application as part of a mobile or desktop app. The web content is hosted in a Web View, just like any hybrid app content, and it can interact with any native parts of the application, and the reverse is true as well. Previous versions included limited support for RCLs, and this version adds improved support for them, particularly support for serving static assets such as CSS and images, as well as support for JSInterop for interop between JavaScript and .NET code.

Shell navigation


To build a great native experience for your app you can use the Shell control that comes from Xamarin.Forms. Starting with Preview 5 you can author native Blazor pages with the @page "/search/{query}" syntax and integrate them with the Shell’s navigation (such as the Back button) and navigate to them using the new NavigationManager.NavigateToAsync($"/search/{query}") API. Pages can use the navigation manager by injecting it from the DI container as in @inject ShellNavigationManager NavigationManager.

SkiaSharp graphics


SkiaSharp is a popular cross-platform graphics library based on Google’s Skia graphics library. In Preview 5 you can directly use SkiaSharp’s Canvas APIs to render rich high-performance graphics directly in your Mobile Blazor Bindings app.

Here’s what a simple canvas might look like:

<ContentView> <StackLayout Padding="20"> <SKCanvasView On‌PaintSurface="PaintSurface"/> </StackLayout>
</ContentView> @code
{ void PaintSurface(SKPaintSurfaceEventArgs e) { var canvas = e.Surface.Canvas; canvas.Clear(SKColors.Green); var paint = new SKPaint { Color = SKColors.SkyBlue, }; canvas.DrawLine(0, 0, 200, 200, paint); }
}

And here’s what a more complex canvas might render as:

SkiaSharp rendering a graph in Mobile Blazor Bindings on iOS

More information


Thank you to contributors


This release had several major contributions from community contributors:

  • Jan-Willem Spuij added support for Razor Class Libraries with static assets. He stayed up late (his time) on calls with me several times and I appreciate his hard work!
  • Lachlan Gordon added support for Shell navigation and SkiaSharp. His patience in playing time-zone ping-pong (Australia vs. USA) is most appreciated and resulted in high quality contributions!

Thanks you to Jan-Willem, Lachlan, and everyone else who contributed to this release!

What’s next? Let us know what you want!


This project relies on your feedback to help shape the future of Blazor for native and hybrid scenarios. Please share your thoughts on this blog post or at the GitHub repo so we can keep the discussion going.



https://www.sickgaming.net/blog/2020/10/...preview-5/

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  AppleInsider - Apple TV+, now one year old, looks poised for growth
Posted by: xSicKxBot - 10-31-2020, 07:01 PM - Forum: Apples Mac and OS X - No Replies

Apple TV+, now one year old, looks poised for growth

Apple TV+ got off to a slow start, but Apple’s position allows for that — and it’s had a great deal to celebrate of late.

When Apple TV officially launched on November 1, 2019, Apple’s long-awaited streaming TV service appeared underwhelming to many observers, a view that stuck well into 2020.

Of the shows that arrived at launch from Apple TV+, none were really cultural breakthroughs, nor were any of the series that followed in the months afterward. Sure, Apple TV+ could point to some creative successes in its first few months, but nothing that really made any real headway.

Nothing Apple put on Apple TV+ made as much of an impact as The Mandalorian, the Star Wars-associated show that Disney+ launched right out of the gate. Competition from new streaming services proliferated throughout the spring and summer of 2020, and when the coronavirus led to millions of households being stuck at home, it was Netflix’s Tiger King that dominated the cultural conversation, not anything on Apple TV+.

However, Apple TV+ has benefited from an impressive hot streak of good news throughout the spring and summer of 2020. It had a couple of series break through, it acquired some impressive movies and shows, and it’s gotten into business with some major talents. And after a pause due to the pandemic, production has resumed on several of the service’s important shows.

Heading into year two, Apple TV+ suddenly looks to be on the upswing.

Jacob and Ted


They may not be Mandalorian-sized hits, but Apple appears to have broken through in 2020 with a pair of shows. Defending Jacob, the mystery and legal procedural starring Captain America actor Chris Evans, was seen as the most popular show for Apple TV+ in the early going.

Chris Evans and Jaeden Martell on 'Defending Jacob'

Chris Evans and Jaeden Martell on “Defending Jacob”

Defending Jacob, unfortunately for Apple, was a limited series, one that ended in such a way that future seasons are practically impossible. However, that’s far from the case with Apple’s other success, Ted Lasso.

Apple TV+, in its first year, got into business with A-list stars, Oscar winners, and creators of great accomplishment. But the show that connected like no other is a half-hour comedy starring a former Saturday Night Live performer and occasional movie actor, about an American football coach leading a soccer club in England.

Ted Lasso, which is based on a series of TV commercials from when NBC started broadcasting the English Premier League in 2013, is undeniably connecting with audiences, due in part to its ethos of unrelenting optimism. Tim Cook said as much, on Apple’s quarterly earnings call on October 29.

“Apple TV+ continues to impress, from fan favorites like Ted Lasso, which has won a worldwide audience with its hopeful tone during challenging times, to critical and award praise, including a Primetime Emmy for Billy Crudup in The Morning Show,” Cook said on the call, which otherwise was light on new information about Apple TV+.

Ted Lasso not only received a second season, but it’s also been renewed for a third, becoming the second Apple TV+ series, after Dickinson, to get a second renewal.

Ratings? What ratings?


The cast of

The cast of “Mythic Quest: Raven’s Banquet”

As is often the case with measures of streaming TV audiences, there are no “official” figures in terms of viewership for Apple TV+ shows. Apple has never released them — nor has it released any subscriber numbers. There are no neutral arbiters with universally accepted authoritative numbers about the size of such audiences.

Nielsen recently began releasing weekly ratings figures for streaming TV shows, although Apple TV+ has not yet been included in those ratings. There are, however, various third party research firms and other websites that put out such data.

The “streaming TV guide” Realgood, in early October, released a ranking of the most-watched Apple TV+ shows in the third quarter, which listed Ted Lasso as the most watched series on the platform, with 18.4 percent of the total share of streams. The Morning Show was second, with 15.8 percent, and Defending Jacob third with 10.4 percent. They were followed by See, Mythic Quest, Home Before Dark, Servant, For All Mankind, Central Park, and Little America.

Apple rival Disney+ may have had a big hit with The Mandalorian, which returned at the end of October with its second season, but aside from the one-shot movie Hamilton, Disney’s service hasn’t had another original hit since.

Analyst Rich Greenfield of Lightshed Management, who covers the streaming media world extensively, said on Twitter in early October that “Apple TV+ has meaningfully outperformed Disney+ in year one in terms of original programming, [especially] programming for anyone over the age of 10. [Eddy Cue] and the Apple TV Plus team do not get enough credit, [especially] with no catalog or history in content production.”

What’s in the Apple TV+ pipeline?


Jon Stewart and Stephen Colbert

Jon Stewart and Stephen Colbert

This fall, in addition to its original shows, Apple has released the A24 collaboration On the Rocks, an acclaimed Bill Murray movie from director Sofia Coppola that’s garnered Oscar buzz, and also Bruce Springsteen’s Letter to You, an exceptionally well-mounted making-of documentary about The Boss’ new album. The latter, which had a tie-in with the new Apple Music TV, shows the potential of what Apple TV+ can do with music-oriented programming.

The good news for Apple TV+ has also come from announcements about future projects and talent deals. Throughout the summer and fall, seemingly not a week has gone by without Apple announcing a major deal of some kind.

Apple has acquired some movies that had been slated for theatrical releases pre-pandemic, most notably Tom Hanks’ Greyhound, while it also landed Emancipation, a historical thriller with Will Smith that’s set to arrive in 2021.

Apple landed Killers of the Flower Moon, Martin Scorsese’s next film, back in May, and announced a separate first-look deal with Scorsese’s production company in August.

Leonardo DiCaprio, Martin Scorsese and Robert De Niro, of

Leonardo DiCaprio, Martin Scorsese and Robert De Niro, of “Killers of the Flower Moon”

The many-time Emmy winner Julia Louis-Dreyfus, A-list movie star Leonardo DiCaprio, and the acclaimed actor Idris Elba are among other huge names who have signed productions deals with Apple this year. Apple also recently signed up movie stars Seth Rogen and Rose Byrne to star in a comedy series called Platonic.

Then, at the end of October, Apple announced that it will host Jon Stewart’s TV comeback, signing a deal to produce a current events series hosted by the former Daily Show host, as well as other shows Stewart will produce. If Stewart, with his new show, can capture the zeitgeist at anywhere near the level he did back in his Comedy Central days, that’s big news for Apple.

Apple’s penchant for talent-friendliness can have its pitfalls. Its documentary series Dear was essentially about famous people being told by fans how awesome they are, in a way that wasn’t the slightest bit entertaining or illuminating. Some shows, like Amazing Stories with Steven Spielberg and Little Voice with J.J. Abrams, invoked a particular big name in their marketing, while those people ended up having little to do with the series creatively.

But clearly, Apple has money to wave at creators. There’s no reason to think these big-name talent deals won’t continue, and it also appears those creators have gotten some freedom.

There were fears around the time of Apple TV+’s launch that it would avoid controversial or adult content, or amount to an “expensive NBC,” as was reportedly joked about internally.

The shows, so far, have included some amounts of violence and sexuality, and with projects on the way from the likes of Martin Scorsese and Seth Rogen, there’s likely more of that on the way. While a least a couple of shows have seen showrunners replaced, including The Morning Show, there have been no stories reported from behind the scenes suggesting Apple was heavy-handed with its influence in the executive suite when it comes to content.

Filling things out


Apple TV+'s

Apple TV+’s “Long Way Up”

A major knock on Apple TV+ when it launched was that it offered subscribers so much less than its rivals did. While Disney+ had the back catalogs of Disney animation, Pixar, Star Wars, Marvel, and more available at launch, Apple TV+ had only its handful of originals. The newer services, especially HBO Max, have also arrived with massive back catalogs of classic movies.

A year on, that’s started to change. There is, of course, more original content from Apple that’s been added over time. There were also reports in May that Apple had begun talks to add older back catalog content to the service.

There’s been no major move in that regard yet, although when Apple debuted the Ewan McGregor docuseries Long Way Up, it also obtained the rights to the two previous seasons of the series, which had been produced elsewhere. This also happened with Apple’s recent deal for the rights to the Peanuts holiday specials.

The potential for additional catalog content is something to watch for Apple TV+ as it enters Year 2.

Apple doesn’t have to depend on Apple TV+


Disney+

Disney+

Despite the catalog deficit, there is one big advantage Apple has over several of its streaming counterparts, such as Disney+, HBO Max and Peacock, one that’s become especially clear of late. Apple’s future, as a company, doesn’t depend in any way on its streaming service’s success.

Whether caused by the pandemic or longer-term troubles, many of Apple TV+’s rivals have their core businesses collapsing around them and need to lean on streaming to promise themselves a future.

Disney recently announced a reorganization meant to reorient their entire company around its streaming strategy. AT&T is clearly depending heavily on the success of HBO Max. Comcast, owner of Peacock, is losing cable subscribers at a significant rate.

Apple, on the other hand, has core businesses that are doing much better. It doesn’t own theme parks, a movie studio, a cable or satellite business, or other such declining assets. Therefore, Apple isn’t in a position where it has to use Apple TV+ to paper over failures in other areas of its business.

In addition, as evidenced by that yearlong spree of production deals, Apple doesn’t appear to be holding back on spending when it comes to Apple TV+.

Apple TV+: Year 2


Hailee Steinfeld as Emily Dickinson on Apple TV+'s

Hailee Steinfeld as Emily Dickinson on Apple TV+’s “Dickinson”

While production was delayed for several months on most Apple TV+ shows, many of them are back before the cameras. Dickinson will debut its second season in January, with The Morning Show and other launch shows likely to return at some point in 2021.

Most of the first batch of shows were renewed by Apple, with other big series, such the high-budget adaption of Isaac Asimov’s Foundation and the Tom Hanks/Steven Spielberg-produced Masters of the Air, are also on the way in year 2, with the latter getting production underway in the spring.

Apple TV+ hasn’t yet matched, say, Netflix when it comes to audience size or cultural ubiquity. But there’s no doubt, after one year, that the service is ahead of where Netflix was a year after it launched its streaming service.

From popular shows to talent deals to a robust pipeline, every indication is that its future is bright. And, even if the near-term is dim, Apple has the patience and wherewithal to wait out the slings and arrows of outrageous fortune.



https://www.sickgaming.net/blog/2020/10/...or-growth/

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  News - Poll: Box Art Brawl: Duel #66 – Resident Evil 0
Posted by: xSicKxBot - 10-31-2020, 07:01 PM - Forum: Nintendo Discussion - No Replies

Poll: Box Art Brawl: Duel #66 – Resident Evil 0

Main2

Welcome to Box Art Brawl, the battle between box art variants from around the globe scrapping to win your vote.

Last time we lost our collective minds in the company of Eternal Darkness: Sanity’s Requiem, although we regained our composure enough to see the metaphysical North American and European version win with nearly two-thirds of your vote to one.

This week we’re a day earlier than usual just so we can squeeze in one final spooky brawl before November arrives. Resident Evil 0 launched on GameCube on November 12th 2002, very almost twenty years ago. It was subsequently re-released on Wii and most recently in remastered form on modern consoles, including Switch.

That launch date meant that the game just missed Halloween and, more disappointingly, this dual-protagonist prequel failed to strike a chord with most RE fans. However, we rather enjoyed revisiting it with the remaster. No, it’s not the best RE by a long shot, but as one of a finite number of old-school games in the series, it provides plenty of the clunky-yet-effective survival horror thrills.

So, grab your partner, keep your inventories strictly separate, and let’s board the fright train…

Japan


JP

The Japanese cover puts Rebecca and Billy back-to-back in the middle of one of the train carriages from the start of the game, although it’s not immediately obvious they’re on a locomotive if you haven’t played the game. Billy’s tribal tats show that he’s a bad boy, though probably one with a heart of gold, and Rebecca’s S.T.A.R.S. shoulder badge will mean something to fans examining the cover.

The perspective is a little odd, and it’s difficult to know if Rebecca’s tiny or Billy’s a giant, but the Biohazard logo is as cool as ever. Not bad, overall.

Europe


EU

The European cover uses the classic typewriter font and the big red ‘0’ logo over a white background showing a virus under a microscope. Which virus is it, you ask? Oh, just pick a letter — it’s one of those.

Not much else to say, really. It’s simultaneously striking and understated, but it doesn’t really capture the imagination.

North America


NA

And finally, the North American variant uses the same key art as the Japanese box, but reframed with the logo centred at the top. In our opinion, the big ‘0’ behind the logo font loses something as a typed character rather than a stylised scrawl, and the dark logo over a dark drop shadow against the murky train carriage background means the name of the game gets a bit lost.

It’s a toughie this week, that’s for sure.


So, you’ve seen the three options, but which is best? Pick your favourite and hit ‘Vote’ to let us know:

Enjoy Halloween, everyone! Stay safe, and we’ll see you next time for another Box Art Brawl.



https://www.sickgaming.net/blog/2020/10/...nt-evil-0/

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  News - Good Smile Releasing Pokémon Sword And Shield Marnie & Morpeko Figure
Posted by: xSicKxBot - 10-31-2020, 07:01 PM - Forum: Nintendo Discussion - No Replies

Good Smile Releasing Pokémon Sword And Shield Marnie & Morpeko Figure

Marnie & Morpeko

Arguably one of the best characters in Pokémon Sword and Shield is Marnie – a rival of yours. You get to know her more as you journey across the Galar Region and since the launch of the new generation, this character has established quite the following. One of her trading cards in the original S&S set is even in high demand.

With this in mind, Marnie fans rejoice – The Pokémon Company and Good Smile have announced they’re working on a Marnie Pokémon Center non-scale figure. It’s launching in June next year for ¥13,000 and is now available for pre-order on Amazon in Japan. Here’s a bit about it:

From “Pokémon Sword and Shield” comes a scale figure of one of the main character’s rivals, Marnie! Marnie’s cute looks and calm expression have been brought to life. The figure also features Marnie’s Morpeko hanging onto her backpack in an adorable pose. The figure comes with a special base that features the Spikemuth Gym’s logo.

Painted ABS&PVC non-scale figure with stand included. Approximately 207mm in height (including stand).


So, what do you think? Are you a big enough fan of Marnie and her Morpeko to get this figure? Tell us down below.



https://www.sickgaming.net/blog/2020/10/...ko-figure/

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  News - Newegg Reveals Its Month-Long Black Friday Sales
Posted by: xSicKxBot - 10-31-2020, 06:47 PM - Forum: Lounge - No Replies

Newegg Reveals Its Month-Long Black Friday Sales

Newegg is once again hosting its annual Black November sale, which promises Black Friday deals throughout the entire month. This sale is entering its 12th year in a row, but for the first time ever, Newegg is guaranteeing its customers the lowest price with its Black Friday Price Protection promotion. The Black November sale kicks off at 12 AM PT / 3 AM ET on November 1 and runs until December, with a special gaming sale running from November 4-8.

Newegg Black Friday 2020 schedule

Black November starts with a three-day kick-off sale that Newegg says will feature some of its most aggressive deals across PC gaming, smart home, hardware components, and more. After that, we'll see the debut of Newegg's Black November Gaming Edition sale, which starts on November 4 and runs through November 8. This sale will focus solely on PC gaming components and storage as well as pre-built gaming PC desktops and gaming laptops.

November 9 marks the start of Newegg's two-week Black Friday Start Early sale, which will consist of early Black Friday and Cyber Monday deals. During this period, new deals will be revealed daily. Finally, Newegg ends the month with its week-long Black Friday and Cyber Monday sales, which will discount products in all of the categories across its site.

Continue Reading at GameSpot

https://www.gamespot.com/articles/newegg...01-10abi2f

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  [Tut] How Many Freelance Developers Are There in the US?
Posted by: xSicKxBot - 10-31-2020, 05:27 PM - Forum: Python - No Replies

How Many Freelance Developers Are There in the US?

How many freelance developers are there in the US? There’s no official and precise answer. However, based on three credible sources—Upwork, Freelancer Union, McKinsey—I calculated an estimation stemming from each source.

Here are our estimations for the number of freelancers based on three independent data sources:

  • Upwork Data: 12,500,000 freelance developers in the IT sector.
  • Freelancer Union Data: 1,740,000 freelance developers in the IT sector.
  • McKinsey Data: 5,400,000 freelance developers in the IT sector.

The median of these three data points—Upwork, Freelancer Union, McKinsey—is 5,400,000 freelance developers working in an IT related field and the average is 6,560,000 freelance developers. Thus, the number of freelance developers is between 5 and 7 million.

Methodology


To come up with an exact answer on how many freelance developers there are in the US, I decided to use several independent data sources and aggregate the results. Here are the different sources used to estimate the number of freelancers in the United States.

  • Upwork: Upwork is the largest freelancing marketplace in the world.
  • Freelancer Union Report: “Freelancers Union is a non-profit organization in the United States of America. The organization provides advocacy, programming and curated insurance benefits for freelancers through partnerships.” (source)
  • McKinsey Report “Independent Work”: McKinsey funded a large-scale report about the state of the independent work sector.

Results


Upwork

  • Upwork has 18,000,000 registered freelancers in 2020. (source)
  • About 30% of the revenue is generated by US-based freelancers. (source)
  • Based on these data points, there are approximately 18,000,000 * 30% = 5,000,000 Upwork freelancers in the US.
  • There are 12 categories on Upwork—three of which are “freelance developing”: (1) IT&Networking, (2) Data Science & Analytics, (3) Web, Mobile, & Software Development.

  • Assuming an approximately equal distribution of freelancers in broad categories, the percentage of freelance developers is 3/12 = 25%.
  • Based on this, the total number of freelancers in the US on Upwork is 25% * 5,000,000 = 1,250,000.
  • The total market of freelancing is $1 trillion USD in 2020. (source)
  • Gross services volume (GSV) increased by 28% year-over-year to $1.76 billion for the full year. (source)
  • Upwork represents only a small fraction of the marketplace (although many freelance developers will have an account).
  • Assuming only 10% of all freelance developers use Upwork, the total number of freelancers in the US can be estimated as 12,500,000.

Freelancer Union Report

  • There are 58,000,000 freelancers in the US. (source)
  • 3% of all workers, freelancers or employees, are in the IT sector. (source)
  • Based on these two data points, there are at least 58,000,000 * 3% = 1,740,000 freelancers. This is very conservative estimation because the IT sector will be larger within the freelancer space than outside it.

McKinsey Report “Independent Work”

  • There are 54,000,000 million freelancers in the US. (source)
  • Approximately 10% of the income earned is done by computer and technology professions. (source)

  • As a result, there are 5,400,000 freelance developers in the US.

Summary


Here are our estimations for the number of freelancers based on three independent data sources:

  • Upwork Data: 12,500,000 freelance developers in the IT sector.
  • Freelancer Union Data: 1,740,000 freelance developers in the IT sector.
  • McKinsey Data: 5,400,000 freelance developers in the IT sector.

The median of these three data points is 5,400,000 freelance developers working in an IT related field.

The average of these three data points is 6,560,000 freelance developers working in an IT related field.

Do you want to become one of them? As it turns out, freelance developing is a profitable niche where average workers earn six figures and beyond! Check out the following resources:

Where to Go From Here?


Enough theory, let’s get some practice!

To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?

Practice projects is how you sharpen your saw in coding!

Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?

Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.

Join my free webinar “How to Build Your High-Income Skill Python” and watch how I grew my coding business online and how you can, too—from the comfort of your own home.

Join the free webinar now!

The post How Many Freelance Developers Are There in the US? first appeared on Finxter.



https://www.sickgaming.net/blog/2020/10/...in-the-us/

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  (Indie Deal) HALLOWEEN SCRATCHY SALE, Beyond Infinity Bundle, The Outer Worlds
Posted by: xSicKxBot - 10-31-2020, 05:26 PM - Forum: Deals or Specials - No Replies

HALLOWEEN SCRATCHY SALE, Beyond Infinity Bundle, The Outer Worlds

HALLOWEEN SCRATCHY SALE Day 1
[www.indiegala.com]
Spooky scary deals send you free scratchy treats filled with mysterious Steamy sweets! For every cart purchase...you'll get something special.

NEW RELEASE: The Outer Worlds[www.indiegala.com] (Steam)
https://youtu.be/3AI_u_0oJRQ
Beyond Infinity Bundle | 6 Steam Games | 94% OFF
[www.indiegala.com]
Travel, discover, explore beyond infinity with these indie stars.
[www.indiegala.com]

The 224th GalaQuiz is LIVE now, win up to $50:dollars: in GalaCredit!
[www.indiegala.com]
Check back daily for a new quiz, part of the Movie Trivia Quiz Event

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...9310843437

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  Xbox Wire - Celebrate Halloween in Dead by Daylight
Posted by: xSicKxBot - 10-31-2020, 03:19 PM - Forum: Xbox Discussion - No Replies

Celebrate Halloween in Dead by Daylight

Let’s celebrate Halloween and much more in the latest update for Dead by Daylight! Players and fans will be happy to know that a whole lot is coming down the pipeline in Dead by Daylight this October.

The Archives – Tome 5: Unleashed

A new Archive entry has arrived. Dead by Daylight’s latest addition to the game, Tome 5 Unleashed, will be available to players on October 21.

This Tome allows players to unlock memories for The Hillbilly, Nea Karlsson, and The Blight. The Blight’s story is explored deeper as players have access to the conclusion of the original Hallowed Blight event storyline from 2018, as well as all past Hallowed Blight lore content.

Dead by Daylight

For the first time since The Archives’ inception, a brand new challenge type is introduced: the Pustula Plants. This fowl flora infects the body and mind and mutates the host until they are under the control of the plant. Once selected in the Auris Web, players will have to work with the plants to complete the challenge.

Within the Tome, players will be able to earn 4 progressively growing Pustula Plant Charms across the 4 levels. Players will also enjoy 30% off the price of Auric Cells on characters Adam Francis and The Clown between October 21 and October 28 to celebrate the release.

The Realm Beyond Graphical Update 

Dead by Daylight is currently getting a complete re-mastery of its graphics. Over the course of the following year, with each new chapter, we will add a content drop featuring graphically updated levels, lighting, animations, etc. This way, as players and fans inch closer to our game’s5th anniversary in 2021, the game will continue to look and feel better than ever as new patches release with our regularly scheduled content updates.

Specifically, DbD will have more realistic modeling and texturing, related to and informed by character and narrative. Also, lighting and VFX improvements that make for a more immersive experience. Blood in the moonlight looks a certain way – these details matter!

Dead by Daylight

Players can anticipate more environmental elements in the Killing Grounds, resulting in more immersive maps. Rooms themselves will possess a proper function and will therefore be more identifiable and informative to the player. It becomes easier for the player to understand and interact with their environment when the environment’s function reads clearly.

Finally, all these elements and upgrades come together and emerge with an emphasis on mood and ambience that serves to make the game more immersive for both Killers and Survivors.

It will be an ambitious year for DbD, but with our undying player base and our talented team of developers, it will be a new era of Dead by Daylight on an all-new generation of tech, and we couldn’t be more excited to exceed ourselves.

Dead by Daylight

In the most recent update, we’re revisiting the 5 very iconic maps of the McMillan Estate, the original realm of the Trapper! Do you have what it takes to venture there?

The Eternal Blight 

Starting now and running until November 4, players can enjoy an all-new Halloween in-game event called The Eternal Blight. This event features new Survivor and Killer add-ons including the very first universal Killer add-on: a dangerous chemical compound called the Blight Serum that allows Killers to use the power, Blighted Rush, after hooking Survivors. Players can also look forward to getting their hands on 4 unique Halloween-themed charms. Finally, players would be remiss not to take advantage of the giant Halloween sale on outfits in the in-game store.

Xbox LiveXbox Live

Dead by Daylight: Special Edition


Behaviour Digital Inc.

☆☆☆☆☆ 473
★★★★★

Xbox Game Pass

Death Is Not an Escape. Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught, tortured and killed. Survivors play in third-person and have the advantage of better situational awareness. The Killer plays in first-person and is more focused on their prey. The Survivors’ goal in each encounter is to escape the Killing Ground without getting caught by the Killer – something that sounds easier than it is, especially when the environment changes every time you play.



https://www.sickgaming.net/blog/2020/10/...-daylight/

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