The Wii U’s Getting A New Game Today, Just In Time For Christmas
Loading up the Wii U eShop doesn’t tend to result in many new games or exciting updates these days, but thanks to a release arriving on the system’s digital shelves today, owners of Nintendo’s discontinued system can finally get stuck into something new.
And in all seriousness, it’s great to see a publisher taking the time to launch a game on the Wii U at all. This Definitive Edition release reworks the original and adds new features, levels and more:
Commander Keen is back. In the modernised Definitive Edition of the lost episode “Keen Dream”, Keen has to fend off a nasty nightmare about evil vegetables. The Definitive Edition features full widescreen support, twelve all-new levels – doubling the length over the 1990 original – and a full music score. The game structure has been reworked to make the game a more modern experience without sacrificing any of the original charm!
It’ll be available today on the Wii U eShop for just £4.49, and the Switch version – usually £8.99 – has also been reduced to this lower price up until 31st December.
As it happens, this week we decided to boot up a load of Wii U games to see if people were still playing the system online. It proved to be more popular than we thought after all these years, so we’re glad to see it get a new release. Do you still play your Wii U? Let us know in the comments.
Switch owners in the US and Canada (but sadly not other regions) can log in here and have a look back on their 2020 with the Switch. Nintendo's tool will show you a bunch of stats, including how much time you spent on the Switch in total, and how many games you played over 2020.
It'll break down how much of that time was spent in different games, too, so you can find out which game dominated your time in 2020. The stats breakdown will also show how many hours you spent gaming per month--which is likely to align closely with the time you spent in lockdowns or social distancing.
Merry Christmas & Happy Holidays from all at AppleInsider
We wish you a peaceful Christmas, filled with much debate in our forums over the articles, reviews, and news that we’ll be keeping you company with.
Regardless of what holidays you celebrate, this is the time of year when most of us can take a bit of a break from work. Just like you, though, there is never a time when we stop being interested in Apple, so be sure you don’t miss out on any of the year-end specials we’ve got.
It wouldn’t be much fun if we unwrapped everything all at once, so throughout the holidays and into the new year, we’ll roll out articles that are practical, serious — and opinionated. And, of course, we’ll still be on the lookout for breaking news and hot deals, because not everybody associated with Apple takes a break for Christmas.
While we hope you get presents you love, there’s nothing wrong with buying yourself a gift, either — especially not after the year we’ve all had. So throughout the holiday period, we’ll be singling out new products with detailed, hands-on reviews.
Thanks for reading AppleInsider in 2020. This is a fascinating time in the company’s history, and it is a privilege that we get to examine and analyze it all with you.
Cube Life: Island Survival Comes To Switch On 26th December
Ah, December 26th. The one day of the year when it is fully acceptable to lie on the sofa all day, playing video games. (What do you mean, that’s every day?) When we’re all pickled from booze, rounder than a Christmas pudding, and totally gifted out, there’s nothing we love more than… more shopping?
Well, get used to it, because Cube Life: Island Survival – a graphically-updated remake of the 2015 Wii U title – is available to buy on the 26th December, with its Minecraft-style chunky blocks and its rather pretty water. Like Minecraft, it has both a Survival and Creative Mode, a bunch of tools, and lots of things that want to kill you. Unlike Minecraft, it has motorboats, HD textures, and sharks.
Check out the screenshots below for a better look at the updated graphics:
Cube Life was popular on the Wii U, largely because it was part of a market that aimed to cater to Minecraft players back before Mojang’s bestseller was available on Nintendo platforms. Of course, now we have the Bedrock Edition on Switch, there’s much less demand for games that attempt to ape the block-building original. Will you be grabbing Cube Life anyway? Let us know in the comments!
Sony Says It's Making 3 Movies And 7 TV Shows Based On PlayStation Games
Sony Pictures CEO Tony Vinciquerra has revealed in a CNBC interview that Sony's various divisions will be working together more closely in the future--including more TV shows and movies based on PlayStation franchises. While he didn't specify which games are being adapted, he revealed that there are currently three films and seven TV shows in the works at Sony Pictures based on PlayStation games.
While the interview was mainly about Sony Pictures' plans to continue with more traditional theatrical release schedules into 2021, in opposition to Warner Bros' plans to release theatrically and digitally at the same time, Vinciquerra also talked about how Sony cooperates between its different divisions.
"We have a program within the company called One Sony," he explained. "We've seen lots of things happening in that regard--for instance, the Uncharted movie, which we shot completely during the pandemic and will be released next year based on a Sony Playstation IP."
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The game is free to keep for 24 hours until Dec 24th, 2020 - 16:00 UTC. Epic is also giving everyone a $10 coupon to be used on any purchase of $15 or higher.
We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.
Ark II is Coming to Xbox Series X|S as a Console Launch Exclusive
Last week at The Game Awards, Studio Wildcard took their next dinosaur-sized step with the Ark franchise and thrilled the world by announcing Ark II. The reveal trailer (above) was fully captured in-engine and showcases some of the features and gameplay fans can expect when it arrives as an Xbox Series X|S console launch exclusive in 2022.
The Ark franchise has a long-storied history with the Xbox community. Ark: Survival Evolved was a console launch exclusive in the Xbox Game Preview program in December 2015, gaining valuable feedback from Xbox One players along the way before launching in August 2017. When Xbox One X launched in November 2017, it was one of the first Xbox One X Enhanced titles. Then in January 2019, Xbox Game Pass members joined the Ark community then gained access to the Scorched Earth, Aberration, and Extinction DLC. Ark: Survival Evolved is also one of the first titles to be optimized for Xbox Series X|S.
Now with Ark II, players will be thrust into a brutal new world of primitive survival against both beast and man, facing down the ever-present threats of hyper-realistic intelligent dinosaurs, aggressive alien fauna, and the exotic environments of an unearthly planet. Survivors will continue Ark’s dramatic eons-spanning story of humankind’s evolution, in this next-generation sandbox survival experience.
Ark II will also feature Vin Diesel as a hero character, Santiago, who will also be a crossover character in the upcoming “Ark: The Animated Series.” While Vin Diesel will lend his acting talents to Ark II, he is also a massive fan of the franchise, now serving as an executive producer on the game’s sequel and having logged over 1,000 hours in Ark: Survival Evolved.
We’ll have more news to share in the near future about Ark II here on Xbox Wire. We look forward to seeing you in the Ark!
P.S. Don’t forget to grab your free Santiago weapon skins and the Animated Series Raptor costume in Ark: Survival Evolved now, before they’re gone!
A rare look at the compassionate game design of Shigeru Miyamoto
“I try to insure that nothing I make wastes the players’ time by having them do things that aren’t productive or creative.”
– For Nintendo legend Shigeru Miyamoto, designing engaging games starts with respecting the player experience.
As noted in the opening paragraphs of The New Yorker’s recently published interview with Shigeru Miyamoto, its not often that the elusive designer sits down for a candid conversation like the one captured in the story.
In it, Miyamoto shares a rare look at how moments with his family reflect what’s important to him as a designer, offering fellow game makers a peek at how kindness, respect, and warmth inform the design of some of Nintendo’s most iconic games.
Following his own experiences as a parent, Miyamoto muses on the designer’s responsibility to create an engaging game without demanding too much of a person’s life. For him, creating that experience boils down to designing to provoke a player’s innate curiosity without taking advantage of it.
“It’s kind of hard to build a game where the player can quit anytime. Human beings are driven by curiosity and interest. When we encounter something that inspires those emotions, it’s natural to become captivated,” Miyamoto tells The New Yorker.
“That said, I try to insure that nothing I make wastes the players’ time by having them do things that aren’t productive or creative. I might eliminate the kinds of scenes they’ve seen in every other game, or throw out clichés, or work to reduce loading times. I don’t want to rob time from the player by introducing unnecessary rules and whatnot.
“The interesting thing about interactive media is that it allows the players to engage with a problem, conjure a solution, try out that solution, and then experience the results. Then they can go back to the thinking stage and start to plan out their next move. This process of trial and error builds the interactive world in their minds. This is the true canvas on which we design—not the screen. That’s something I always keep in mind when designing games.”
Find the full interview on The New Yorker for more from Miyamoto on his leadership style, design considerations, and desire to foster kindness in the world.
Cyberpunk 2077 sales climb to 13 million copies despite launch issues
Following a rough launch fraught with bugs, digital storefront drama, and reports of borderline mutiny within a crunch-laden studio, CD Projekt Red announced a staggering 13 million units sold of Cyberpunk 2077, the company said Tuesday.
The latest figures represent numbers as of December 20, or 10 days after launch and put the game in the upper echelon of successful game releases when it comes to sales.
The 13 million figure is up from the 8 million preorders the company announced earlier this year, and includes physical and digital refunds of the game, which were prompted by issues players encountered soon after launch.
CDPR’s statement said it disclosed the latest milestone “due to its potential impact on investment-related decisions,” showing the company is keen to point out the game’s financial success to investors thus far.
Since the game’s launch, the CDPR has had to address the game’s bugs, performance issues (particularly on ubiquitous last-gen consoles), and navigate its relationship with Sony, which pulled the game from the digital PlayStation Store post-launch, in an unprecedented move.