(Free Game Key) The Dark Pictures Man of Medan - Free Steam Game
The Dark Pictures: Man of Medan
This is a giveaway made by the developer.
Giveaway is region locked
https://beta.bandainamcoent.eu/en/cb/man-of-medan-for-free During|Until Out of Stock@everyone Total Keys|100,000 Countries Available|Europe, Middle East, Oceania/Asia _(Partially)_, and some Africa countries Keys will be delivered during Oct 02 - 05.
We are welcoming everyone to join our discord[discord.gg]. We are more active there in finding giveaways, small or large, and there are daily raffles you can participate.
AppleInsider - Thronmax Space wireless mic kit review: an almost-great option for vl
The Thronmax Space wireless mic kit includes a useful and well-designed pack of condenser and lavalier mics and accessories that drops the ball with no included support for Apple mobile devices.
Thronmax has been making USB microphones for quite a while, but mostly the sort you might use for video-conferencing or podcasting when you need an upgrade from built-in mics. Their forthcoming Space mic set adds to their desktop line by expanding into wearable wireless mics.
This package is a great option for photographers, filmmakers, interview shows, or anywhere you need a wireless microphone. The kit comes in a “presentation” metal box with some faux leather on the top.
This nice touch makes it useful as a tray for easy access to the other items or as a soft top to rest delicate equipment, like a DSLR. The kit includes:
Two condenser microphones that double as wireless transmitters
Two lavalier mics with TRS cords that attach to the transmitters
A receiver module designed to look a lot like the transmitters
A vastly smaller zippered carrying case that everything can squeeze into for portability
Two windscreen filters for outdoor work
A TRS-to-TRRS adapter cord (compatible with Apple headphone jacks)
A TRRS-to-USB-C cord (Android-only, according to Thronmax)
A USB-A to USB-C tri-head cable (for charging the mics and receiver)
A two-page “manual” that explains what each piece is and some of its controls
The more compact travel version with the same contents
It’s what this kit forgets to include that makes it frustrating for Apple users. To record these mics flowing into an iPhone or iPad, you must buy a TRRS adapter to Lightning and a TRRS adapter to USB-C.
If your Mac includes a headphone jack, you can use the included TRS-to-TRRS cord without issue. But the point of this kit is to record almost anywhere, so having no included way to record directly to an iPhone or iPad is a major shortcoming.
Thankfully, Apple sells TRRS adapters as 3.5mm headphone adapters for Lightning or USB-C for a mere $9 each. They work as mic and headphone adapters because they work with the built-in mic on EarPods.
To briefly explain TRS and TRRS for those unfamiliar: if you look at the plug end of a 3.5mm headphone or microphone, you’ll see a metal sleeve topped by a shaped tip and some black markings along the sleeve. The bit of the metal sleeve between the markings is called a “ring.”
A 3.5mm wired headphone that does not have a mic built-in will have one ring and is known as TRS, or Tip-Ring-Sleeve. The “ring” area is usually used for right-channel sound, and the tip is used for the left channel.
When a wired headphone does include a mic, you’ll see three black markings, designating two “rings.” This is a TRRS or Tip-Ring-Ring-Sleeve mic, where the tip is used for the left channel, the first ring is used for the right channel, and the lower ring is for grounding.
The TRRS plug goes into your adapter or headphone jack for Apple devices.
The wireless transmitters in the Thronmax Space kit are a brilliant bit of design work. Instead of just being transmitters, they double as small-capsule condenser microphones.
They feature a nice, compact, and rounded “barrel” design that will blend right in if you’re wearing black or dark grey. You can use the included lavaliers if they’re too bulky for your needs.
The lavalier mics plug into the transmitter and turn off the condenser mic. Being smaller mics, the lavaliers lose some sound quality but, like the condensers, can be combined into a stereo pair if desired.
The mic/transmitters and the receiver module feature a clip that works well with the vest, shirt collar, or jacket thickness. The clip also slides right into a camera’s hot shoe for easy recording if you’re using a DSLR, as most YouTubers do.
The clips on the mics and receivers fit perfectly into a DSLR’s hot shoe.
Thronmax Space kit – Microphones
The condenser mics shine when you have someone speaking, but you also want some of the ambient environment sound— for example, the echo of a church or the sounds of the beach. The lavaliers are best suited to an interview situation or when you want much less ambiance to be included with the voice.
Microphones this compact are, of course, no match for large-capsule USB or XLR mics such as Blue’s Yeti, Rode’s NT1, or Thronmax’s array of desktop mics. But they do a good job of capturing voice with highs, lows, and midrange tones.
Even more importantly, the audio has no detectable “lag” that could cause sync issues with any recorded video. Our testing found this held true even when the subject was a considerable distance away.
These microphones have an impressive range when it comes to line-of-sight distances. We put them to the test in a 60-foot long, reverberant underground car park and different outdoor locations, such as by the ocean, while equipped with the provided windscreen. According to the manufacturer, these mics can maintain signal even at greater distances.
Indeed, we never once lost signal — even when our back was turned, walking away from the receiver, or as far as 200 feet away.
Thronmax Space kit – Cords and hardware
One key factor to ensure a good-quality recording is learning the receiver module’s minimalist controls. As with the transmitter mics, the on/off button is unmarked but pretty obvious, as it’s set off away from other buttons.
We found that the transmitters and receivers paired instantly without fail — no pairing required. That said, you can hold the power button on the transmitters to force pairing if necessary.
The receiver module also has a separate power button, an unmarked force-pairing button, and another unmarked button for adjusting the gain. Oddly, the gain is by default on full — which will result in distorted audio if the mic is too close.
The underside of the condenser mics/transmitters. USB-C is for charging only.
In our testing, the two-thirds setting helped in noisy environments. The one-third setting was the norm for routine in-studio or quiet outdoor recording.
Once the gain is set, it is remembered until changed again. When the two mics are paired to make a stereo, they are perfect for recording nature sounds or live music.
The battery life on the mic/transmitters and receiver was also excellent, averaging about eight hours of “on” time. They can be quickly recharged using the tri-head USB-C cord to a USB-A port on a handy PC, older Mac, or battery pack.
If you don’t have an available USB-A port because you’re on location, you can use an adapter or hub to allow charging from a USB-C port. You shouldn’t need to recharge on a typical location shoot, but it’s best to have a battery pack to hand if you do.
The travel case makes for a tight fit to get everything in. However, it is wonderfully small and compartmented to make it easy to put everything in its place — even the fuzzy, tiny windscreens.
The presention box, and included (and far more practical) travel case.
The designers put a lot of thought into the presentation, and it shows. This is why we are somewhat confused that the company does not make any sort of recording software for mobile devices — for any platform.
We used Rode’s Connect app for mobile devices since it easily “sees” when an external mic is available. Macs can use Rogue Amoeba’s excellent Audio Hijack.
Thronmax Space mic kit – Falls short of expectations
It’s important to note that the version of the Space wireless mic kit we reviewed is pre-release. Thronmax may correct the software, cords, and full Apple compatibility issues by the time it appears on retail sites and in stores.
Given their decent track record with Macs for their desktop USB mics, we hope the final product will be more Apple-friendly. You are good to go if you’re using an Android phone with a USB-C port for your recorder, apart from an actual recording app.
We have to review the product as we received it — and the lack of included iOS/iPadOS cord compatibility stops this from being a four-star review. Thronmax should also develop its own smartphone recording app or partner with another company to provide an app.
Simply put, using this kit should not require ordering one or more Apple accessories. An Apple-compatible Lightning and USB-C to TRRS adapter should be in the box, even if that means making the travel pouch a tiny bit bigger.
The condenser mics themselves, and especially the combo mic-and-transmitter design, are very high-quality and well-designed. They have a sound on par with some of their competitors in this small wireless-mic space, such as the Rode One wireless system or the Saramonic version.
The included lavaliers, being smaller mics, are, of course, not quite as good. That said, they are well-suited to keeping ambient noise low and fine for any scenario where hiring a boom mic operator would be impractical.
Thronmax Space wireless mic kit – Pros
Two mics and two types of mics included
True stereo recording option
Line-of-sight distance is impressive
Rock-solid pairing and connection
Good battery life, easy to recharge
Unique, well-built design
Thronmax Space wireless mic kit – Cons
No included iOS or iPadOS cables
Extra Apple accessories needed for iPhone/iPad recording
No accompanying recording app available
Charging cord connects to USB-A
Rating: 3 out of 5
Where to buy the Thronmax Space wireless mic kit
This project was originally fully funded via Kickstarter and IndieGoGo. Afterwards, it became available to preorder from the Thronmax website, priced at $169.
Publisher Humble Games has revealed an upcoming ‘mini-campaign’ DLC expansion for the excellent FPS Prodeus.
All we know at the moment is that the DLC is ‘coming soon’, so we don’t have a release date in place just yet, but we’ll certainly keep an eye out. In the meantime, the above debut trailer showcases what players can expect from the expansion’s gameplay.
We’ve got a new grappling hook that seems to take inspiration from the likes of Halo Infinite and DOOM Eternal, while the overall aesthetic has a certain ‘Bayonetta‘ vibe to it, don’t you think? The enemies boast angelic wings and halos, looking like they’ve been plucked straight from Paradiso and into the firing line of your beloved Super Shotgun.
We’ll keep you updated on the eventual release date for Prodeus upcoming expansion. Hopefully it’s not too soon; we’re ready to jump back in ASAP!
Are you excited for this Prodeus expansion? What do you make of the first trailer? Let us know with a comment.
AppleInsider - iPhone 16 Pro may get larger displays than iPhone 15 Pro counterparts
iPhone 16 Pro lineup to get display size increase
A new rumor claims to offer a preliminary look at the iPhone 16, with it disclosing the weight and dimensions of each phone in the 2024 lineup.
The iPhone 16 and iPhone 16 Plus will be the same size as their iPhone 15 counterparts but will increase in weight by about two grams each. This means the iPhone 16 would weigh in at 173g, and the iPhone 16 Plus would weigh about 203g.
As Friday’s report points out, this is an increase of 0.2 inches for each model, which will increase the overall dimensions of the phones. The width appears to line up with that of the iPhone 14 Pro and iPhone 14 Pro Max.
Apple’s design process for an iPhone is about 30 months from start to finish. The dimensions are likely in the ballpark of what will ship in a year. There’s no way to confirm the accuracy at this point, or the provenance of the data.
News - Review: Horizon Chase 2 – More Arcade Racing, With Some Bumps In The Road
Horizon Chase 2 isn’t the most interesting racing game out there, but damn, if it isn’t hard to put down! It may not match the high-speed hijinks of kart racers starring Mario, Crash Bandicoot, or Sonic the Hedgehog, nor does it hit the same destructive highs of Burnout or the high-fidelity, simulative thrill found in other platforms’ exclusive driving games, Forza and Gran Turismo. Instead, you just go fast and feel good doing it. In other words, Horizon Chase 2 is arcade-y fun, and good at pretty much exactly what its title implies, though not much more, and it hits some bumps in the road on Switch.
Like Aquiris’ predecessor, Horizon Chase Turbo, Horizon Chase 2 is a throwback to a bygone arcade era; the only thing that matters is that horizon and the finish line that lies somewhere beyond. There’s no gimmick or catch. Everything around you becomes a blur as you hit dizzying speeds as you race through low-fidelity courses offering cute renditions of places like Morocco, Japan, the Continental U.S., and Brazil.
That said, Horizon Chase 2 seems to have learned the wrong things from the first game’s success. In what seems like an effort to push the series forward, this sequel goes too far in some places and not far enough in others. Instead of Horizon Chase’s bright, sharp environments, some of Chase 2’s feel muddier and much more drab. There are still highlights, but it’s almost like Aquiris tried to create more realistic levels and got caught in an awkward lane between charming, retro visuals and modern, high-fidelity graphics.
Luckily, the soundtrack’s high energy hasn’t faltered. Composed by Barry Leitch, it nails that synthy, pulsating feel you’d expect from a classic racer from the ’90s and early 2000s. Every track here’s a ripper, and it’s playing at all times, pushing you into the next horizon.
Certain modes bring small tweaks that add a modicum of extra depth to Chase 2’s pure ‘gotta go fast’ mentality. In World Tour, you’ll (you guessed it) race in courses around the world, doing your best to podium as you pick up collectible blue coins that populate the race track. The blue coins are the only real change from the races in other modes. If you manage to place first in a race and collect all of the blue coins scattered across a track, you’ll earn a special trophy and unlock car parts. Upgrading and leveling cars in World Tour could be better. Instead of earning garage-wide level-up options, you earn upgrades and unlocks for one car at a time, meaning you’re probably going to be locked to one car at a time.
Horizon Chase 2 does do a good job of giving you new, leveled-up cars each time you complete a specific country’s courses, though. They can’t all be winners, but each car feels distinct from the last. A luxury sedan with lots of horsepower feels tanky and hard to steer but just sings in long straightaways. Conversely, the maneuverable hybrid zips around corners like a treat but doesn’t hit very high speeds. None of the courses are exactly impossible to complete with any specific vehicle, but there are some that reward different traits more than others.
Knowing those strengths and weaknesses in a normal race isn’t as important as it is in Time Trials, where your speed, precision, and skill are put to the test. These challenges (which are all completely optional) function a bit differently from the time trials you might find elsewhere. Instead of racing along a path against the clock, you’re tasked with hitting a specific time by picking up time coins, which will each reduce your race time by one second, and making clever use of strategically placed boost pads (like what you’d expect from a Mario Kart or F-Zero). Suddenly, times that seemed unrealistically low – like 11 seconds for a three-lap course that typically takes 90 seconds to complete – appear within your reach. It’ll usually take a few tries, but these are the best part of Horizon Chase 2. And they’re tough as nails (and unfortunately sparse).
Captured on Nintendo Switch (Docked)
Other modes boil down to the same kinds of races in other formats. For the most part, they swap blue coins out for little power pickups that, once you collect them all, give you a temporary speed boost that lasts longer than the four boosts you start each race with. Otherwise, the only thing that varies is the order of the courses presented to you in a four-race series.
Zooming through these races with reckless, breakneck abandon feels good, but the Switch doesn’t exactly love it and there are some significant dips in the frame rate. The Switch really chugs, but on the plus side, because your eyes are almost always on the road ahead and your car, the frame drops don’t affect your performance — they’re just noticeable. The frame rate did hold up surprisingly well in split-screen, though. The dips occurred at the same frequency in and out of split-screen multiplayer.
On the other hand, crashes are a different story. We encountered multiple full-on crashes. While they seem rooted in Horizon Chase 2’s frustrating insistence that you log into an Epic Games account, they’re still frustrating nonetheless. Clicking on an option that requires the login, like starting the game, and then declining before clicking it again caused the game to crash. In other words, if you have an internet connection, you’re all but forced to log into an Epic Games account to play Horizon Chase 2. The almost-always-online nature that comes from the multiplayer itself works well enough, with online play feeling smooth and lag-free. But requiring an Epic login to view leaderboards or start the game takes a heavy toll on the game’s otherwise breezy online functionality.
Captured on Nintendo Switch (Handheld/Undocked)
Its UI has a weird bug that seems tied to Chase 2’s insistence to be always signed in and online where every button prompt in the UI — stuff like ‘A Next,’ ‘X Retry,’ or ‘B Back’ — all get replaced with a prompt for a button that doesn’t exist on Switch: ‘RB’. It’s a frustrating bug that leaves a lot of the menu navigation up to guesswork. Sure, ‘A’ to proceed or go to the next screen totally makes sense, but it’s still a pretty serious issue that lacked rhyme or reason.
Conclusion
Horizon Chase 2 isn’t going to set the world on fire. No matter how fun it is to fly across the highway at blazing speed, no amount of speed can disguise the fairly limited breadth of content available. In fact, that speed only makes courses blur together even more. Ultimately, you’re left with a fun but shallow arcade racer that feels disappointingly shaky on Switch.