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  Steam - Daily Deal – Killer Instinct, 50% Off
Posted by: xSicKxBot - 01-14-2018, 08:10 PM - Forum: PC Discussion - No Replies

Daily Deal – Killer Instinct, 50% Off

Sword Art Online: Fatal Bullet is Now Available for Pre-Purchase on Steam!* Pre-purchase now to help unlock additional pre-purchase rewards, including packs of in-game items and the final reward tier of a free copy of SWORD ART ONLINE RE: HOLLOW FRAGMENT. Check out the store page for more details.

In Sword Art Online: Fatal Bullet, experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.

*Offer ends February 23rd at 10AM Pacific Time.

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  News - DESTINY 2 – DEVELOPMENT UPDATE 1-11-18
Posted by: xSicKxBot - 01-14-2018, 08:10 PM - Forum: Lounge - No Replies

DESTINY 2 – DEVELOPMENT UPDATE 1-11-18

Game Director Christopher Barrett:

Hey, everyone. At the end of last year, I made a promise that I would update you on our plans for Destiny 2. The team has been hard at work and we’re ready to share where we are headed. We used to wait to talk about game updates until we were certain we could meet our deadlines to avoid letting players down if we changed our plans. No longer. We’re not just listening, we are doing. Please keep in mind that the further out we make promises, the more they are subject to change. With that caveat, here are our plans.

Destiny Content Categories

One thing we want is to set clearer expectations for is which categories of content are available to everyone each Season, and which are exclusive to Destiny 2 Expansions:

Expansions are purchasable updates that typically add new Story, Destinations, and Gear, as well as new Crucible, Strike, and Raid Lair content.

Seasons introduce content that is made available to all players of Destiny 2, at no additional cost.

Iron Banner, Faction Rallies, and their rewards will be available to everyone as part of Season 2. Additionally, going forward we are making a change that new Seasonal rewards from Crucible, Strikes, and Trials of the Nine will be available to all players.

Faction Rallies returns on January 16 and Iron Banner will be back in the rotation on January 30. 

Eververse

We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards. So, we’ll be making three changes for upcoming Seasons:

  • We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.
  • We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).
  • We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.

We’ve begun implementing these changes for the Crimson Days event beginning February 13 (with even more changes on the way in Season 3): 

  • Completing Nightfall, Raid, and Crimson Days milestones during Crimson Days will reward you an exclusive Legendary Emote, Weapon Skin, and Exotic Sparrow, respectively.
  • Players will earn double engrams at level-up: one Crimson Engram and one Illuminated Engram for the duration of the event.
  • Crimson Engrams can also drop from completing the Crimson Days match and from completing the Crimson Days milestone on each character.
  • Each Crimson Engram is very strongly weighted to new rewards when decrypted until all new event items have been obtained.

XP Rates

We are still investigating changes to XP earn rates. Our goal with any updates to XP are transparency and consistent XP gain regardless of your preferred activity. Right now, it’s too slow in general and lopsided towards grinding specific activities (which is not a fun grind) and we want to fix that without making those activities low value to players who aren’t grinding them (fairness is cool). Our first attempt turned out to be unworkably buggy so we’re having to investigate other angles. We will continue to update you as we move forward.

Feature Roadmap

There are three releases that we want to put on your radar right now. Later releases will get more specific dates as they get closer.

The following content and features will be available to all D2 players, regardless of expansion ownership. 

January 30 Update

  • Masterwork Armor
    • We are expanding the Masterwork system to include armor. 
    • Masterwork Armor provides increased damage reduction while using your Super. 
    • You can reroll the armor stat type on Masterwork Armor, and similar to Masterwork weapons, you can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards.

  • Raid Reward Rework
    • We are updating Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
    • We are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters. We intend to return to creating more Raid and other activity-unique rewards in the future.

February Update

  • Strike Scoring + High Score Tracking
    • Strike Scoring is coming to Nightfall and replacing the current time limit mechanic. The scoring is similar to the Destiny 1 system but with adjustments to emphasize competitive execution of Strike objectives and support for player selectable score modifiers. In February, Nightfall High Scores will be exposed in-game via new emblems and will unlock rewards. We also have plans for Clan and Community High Scores in the works.
  • Mods 2.0
    • Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result, because we’re sensitive to pay-to-win outcomes.
  • Quickplay Improvements
    • We are adjusting game mode rules to increase the pace of gameplay and power ammo acquisition in Quickplay.
  • PC Tower Chat
    • We are adding text chat to the Tower for the PC version of the game.
  • Exotic Repetition Reduction
    • This will prevent players from receiving the same Exotic twice in a row. You may still receive duplicates, just not consecutively.
  • Fireteam Members on Destination Map
    • You will finally be able to see the other members of your fireteam on the destination map. No more having to ask your fireteam where they went when they fast travel to another landing zone.

Spring 2018

We’re taking the time we need in development of Expansion 2 that will allow us to react to player feedback from Curse of Osiris. In the coming months, we’ll talk to you more about what you can expect to find in Destiny 2’s next story. The team is eager to show you what they’ve been working on.

Independent of Expansion 2, the team will deliver a number of new features that will be released before or during Season 3. Every player of Destiny 2 will receive new content in the following categories…

Crucible

We want to give players new reasons to play, more variety, and balance improvements. Spring will bring a number of exciting and long awaited features to the Crucible.

  • Crucible Rank
    • Beginning with Season 3 we will introduce Seasonal Crucible Ranks. There will be two different ranks for players to pursue:
      • Valor – A progression rank that goes up as you complete matches. Winning helps you move up faster, but there are no loss penalties.
      • Glory – A progression rank that goes up when you win and down when you lose. Performance is how you move up here.
  • Private Matches
    • Private Matches are coming to all players of Destiny 2. Players will be able to invite their friends to play on the map and mode of their choosing.
  • 6v6 Playlist
    • We’re bringing 6v6 PvP to Destiny 2 in addition to the current 4v4 game modes.
  • Mayhem Event
    • Mayhem will return as a limited-time event during Season 3 and going forward.
  • Additional Fixes
    • We are making some changes to make quitting less common and behind-the-scenes security improvements to help improve the overall Crucible experience.

Additional Highlights

  • Weapon and Ability Balance Pass
    • Sandbox adjustments based on player feedback and data from the live game. The Sandbox team will share specific changes as we lead up to Season 3.
  • Exotic Weapon and Armor Balance Pass
    • Exotic weapons and armor are receiving a comprehensive design pass to ensure they stand out from the rest of the gear and offer new, exciting, powerful ways to play.
  • Seasonal Reputation
    • Specific vendors will now display a Seasonal ranking. Earning reputation will unlock unique Seasonal rewards and will reset each Season.
  • Improved Iron Banner and Faction Rallies
    • In addition to the changes that you will see when Iron Banner and Faction Rallies return this month, we will continue iterating on these to make them unique, exciting experiences that you all look forward to.
  • Playlist Repetition Reduction
    • This feature solves the problem of experiencing the same playlist entry multiple times in consecutive or frequent succession for both Crucible and Strikes.
  • End Game Player Pursuits
    • We agree with your feedback on the imbalance between Achievement and Bright Engram rewards, and we will be making adjustments to shift more rewards into specific endgame pursuits instead of generic XP grinding for Bright Engrams. We are excited to share the details as soon as we have them worked out.
  • Multi-Emote
    • When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.
  • Vault space
    • We are targeting an additional 50 slots to player vaults. We don’t believe just adding more space is a complete solution and are actively working on other changes to reduce load on your vault space.
    • We are adding an Exotic accessory tab to Vault collections so you will no longer need to spend Vault space on Exotic Ships, Sparrows, and Ghosts.
  • PC Clan Chat
    • In addition to the Tower chat that is targeted for February, we are adding clan chat to the PC version of the game.
  • Heroic Strike Changes
    • We’ll be introducing modifiers to add more gameplay variety to the experience.

Fall 2018 (or sooner)

We are working on a lot more that we’re not quite ready to discuss. Expect more on this small sample of items in the future:

  • Item Collections and Records
  • Weapon Slot and Archetype Improvements
  • Additional Crucible Playlists (e.g. Rumble)
  • Better Clan Rewards
  • Masterwork Exotics
  • Pinnacle Weapon and Gear Improvements
  • Trials of the Nine improvements
  • Shaders and dismantling
  • The Future of Guided Games
  • Address Solo Vs Fireteam matching

One Final Note

Expect to hear more from us via Bungie.net, Twitch, and social media. We’ll be talking to you more directly, and more often, as promised. We want to thank our community for all the passionate and detailed feedback you provide. It’s critical to our ability to continually improve Destiny, so thank you!

Talk to you soon,

Christopher Barrett

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  PS4 - Accounting+
Posted by: xSicKxBot - 01-14-2018, 12:26 AM - Forum: New Game Releases - No Replies

Accounting+



Accounting returns to its roots with Accounting+, a nightmare adventure comedy made by Crows Crows Crows and designed with Squanch Games. It?s got the guy who voiced Rick and Morty ? for real this time.

Publisher: Crows Crows Crows

Release Date: Dec 19, 2017

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  PSVita - Xenon Valkyrie+
Posted by: xSicKxBot - 01-13-2018, 06:32 PM - Forum: New Game Releases - No Replies

Xenon Valkyrie+



Xenon Valkyrie is a rogue-lite platformer game with RPG elements in which you must fight to the deepest part of a moon and halt the plans of a wicked witch.

Publisher: COWCAT

Release Date: Dec 19, 2017

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  News - Now Available on Steam Early Access – Next Up Hero
Posted by: xSicKxBot - 01-13-2018, 06:32 PM - Forum: Lounge - No Replies

Now Available on Steam Early Access – Next Up Hero

Next Up Hero is Now Available on Steam Early Access!

The Ceaseless Dirge has attacked! Fight as Legendary Heroes against tough-as-nails mechs and monsters. Every time you die, you leave behind an Echo who can be raised by the next player. The more heroes who die, the stronger we all become, until we win together. Are you a Hero? Good. You’re up next.

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  News - Weekend Deal – Undertale, 50% Off
Posted by: xSicKxBot - 01-13-2018, 06:32 PM - Forum: Lounge - No Replies

Weekend Deal – Undertale, 50% Off

Save 50% on Undertale as part of this week’s Weekend Deal*!

Welcome to UNDERTALE. In this RPG, you control a human who falls underground into the world of monsters. Now you must find your way out… or stay trapped forever.

*Offer ends Monday at 10AM Pacific Time

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  News - Review: Draw A Stickman: EPIC 2 (Switch eShop)
Posted by: xSicKxBot - 01-13-2018, 06:32 PM - Forum: Nintendo Discussion - No Replies

Review: Draw A Stickman: EPIC 2 (Switch eShop)


Whether it’s a daydreaming doodle in a school textbook or a sneaky sketch during a work meeting, we’ve all probably spent a little too much time making up crudely-drawn stickmen over the years. It’s one of those instantly familiar forms of childhood storytelling, and it’s a conceit that helps bring the cute world of Draw A Stickman: EPIC 2 to life with an affable sense of charm and creativity. 

Things start out innocently enough. First, you draw your own hero (using either the touchscreen or ZL/ZR and the analog sticks) before sketching out a fellow, stick-based friend. It’s a relatively basic drawing suite, but with a few colours and sizes to choose from there’s the option to create a relatively detailed new character a classic stick-based chap. However, the good times soon make way for doom and gloom as a spilled bottle of ink turns your friendly chum into a dastardly nemesis.


Before you know it, your newly-inked foe jumps into a storytelling book, rips up its pages and causes all sorts of villainous trouble within. So it’s up to you and your sketched avatar to leap after them and pen a plan to save the day. At its core, DAS:E2 is basically a simplified action-RPG that combines exploration, environmental puzzle solving and combat into a cute package that boasts some pleasingly deep mechanics within its seemingly simple concept.

As shocking as it sounds for a game with the word ‘draw’ in the title, flexing your artistic muscles really is the key to success. Its creative setup might not be as grand as, say Scribblenauts Unlimited, but it’s still a fun mechanic to mess around with. You can even sketch your own tools and weapons; in fact, there’s something quite satisfying about seeing your avatar – however convincing or laughably bad they might look – carrying around one of your own poor attempts to draw a pickaxe. Each tool enables you to perform a new task, such as destroying rocks and boulders to reach new areas or attacking certain enemies, although they do feel a little redundant compared to the more versatile pencils unlocked throughout the story.


With these you can draw leaves on dead trees (which protect you from the inked monsters that roam the over-inked pages of the storybook), or sketch sheets of ice to freeze rivers so you can reach further sections of the map. There’s a rewarding systemic balance to the rate at which these powers are revealed, as well as the way in which each one interacts with one another. Rain clouds, for instance, can make your newly revitalised trees expand, increasing their effect and dispelling pools of nasty ink to reveal seemingly inaccessible collectibles.

These trinkets also feed into the rest of the game by expanding your creative repertoire. Colour Buddies are one such collectible item, with each one unlocking more colourful shades for use when drawing tools. These might seem a little pointless, but when you consider tools such as keys correspond to locks of a certain colour, you realise there’s a practical necessity to returning to previously completed levels to seek out items that were once tantalisingly out of reach.

However, not every ability-toting pencil feels as inherently creative as the next. The power to draw eggs, for instance, only has a limited use across the main game’s eight levels, making it somewhat limited by comparison. On the flipside, the power to draw colour-coded wires serves as the most dynamic of the entire set, requiring a mixture of creative thinking and careful placement to link batteries and switches that swap colours. 


Unfortunately, this particular power – along with the drawing suite itself – does reveal how clunky sketching can be. Using the shoulder buttons and the analog sticks is incredibly unintuitive, effectively forcing you to use the touchscreen for all freeform creations. It doesn’t break the game by any stretch of the imagination, but it’s a shame to see one part of an otherwise excellent game feel partially unsuited to the platform.

The main game’s story does feel a little short by the time the credits roll (although there is some replay value to be found in seeking out those missing collectibles), but when you factor in the entire Down Below expansion (which strips away your power-related pencils and forces you to track them down with a series of progressively tougher puzzles) bundled in on top, DAS:E2 becomes of one of the most rewarding and charming ports on Nintendo Switch to date.

Conclusion


Despite a few niggles with the implementation of its drawing mechanics on a button-based handheld, Draw A Stickman: EPIC 2 remains one of the most creative genre mashups we’ve played on Switch. With a splash of RPG, a sprinkling of puzzle solving and a generous dollop of creativity, you end up with a recipe for family friendly entertainment that feels fresh and new on Nintendo’s hybrid console (even if it has been out on PC for over two years already). Add in the Down Below DLC as standard and it’s not hard to draw your own conclusions on this little gem.

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  News - Feature: Killer Apps We Really Want To See On Nintendo Switch
Posted by: xSicKxBot - 01-13-2018, 06:32 PM - Forum: Nintendo Discussion - No Replies

Feature: Killer Apps We Really Want To See On Nintendo Switch


Less than a year into its life cycle and it’s safe to say Nintendo’s hybrid console is going from strength to strength. Its library of games is expanding and with a new online infrastructure set to arrive sometime in 2018, the handheld/tabletop wonder is set to mega evolve yet again.

There is, however, one glaring omission in Nintendo’s plan and it’s one we really want to see addressed in the next 12 months: apps and third-party software. With Switch’s user base growing at an impressive rate, this really is the time for Nintendo to build on that momentum and give it the depth of multimedia it’s always deserved. So we’ve gathered together some of our most wanted apps that would be right at home on your Home screen.

A bespoke internet browser



So, technically, Switch does have an internet browser of sorts already coded into its OS, but it’s not one designed for normal browsing. Nintendo currently uses a version of Access’ NetFront Browser NX, a low-memory usage software that’s ideal for handheld devices, smart TVs in in-car displays. 

What we really need is a bespoke browser that’s far more powerful and built with regular surfing and access in mind. Whether this would be a partnership with an existing piece of software (such as Mozilla Firefox) or a completely new app (which would give Nintendo far more control and remove the need for licensing) remains to be seen, but the groundwork is already there in your device.


Facebook



Much like the previous entry, you can actually access your Facebook page from your Nintendo Switch, but it’s more of a technical bypass to a hidden feature rather than a full-blown app. So rather than being locked to a back-end browser that’s not optimised for general use, Switch would benefit hugely from an official Facebook program.

It’s an easy sell, too. Social media sharing for your screenshots (and your videos) is already coded into Switch, which means a certain level of co-operation with the likes of Facebook and Twitter already exists. So what could be better than playing Super Mario Odyssey, hitting the Home Button and instantly jumping into your timeline?

Twitch



As of writing, you can stream gameplay live to Switch or record clips through third-party software but it requires you to connect a capture card to your Switch and into a decent enough PC. It’s doable, but it’s still a constant reminder of just how well other platforms have woven almost instantaneous broadcasting into their systems.

There are plenty of potential platforms to include – and we’ll cover a second shortly – but Twitch is the easily the most popular. The toxicity found in some parts of its community, and the antics of some of its biggest stars could potential scupper such a partnership, but even an app that simply supports broadcasting would be a huge leap forwards.

Discord



Since Nintendo Switch doesn’t support voice chat of any kind, users have had to find alternative means (most of which involves using headsets that support both wired connections and wireless functionality to your PC or smart device). But it’s just not good enough – if Ninty isn’t going to provide a bespoke service, then it really needs to open up the doorway to third-party apps.

Discord is fast becoming the go-to platform for text-based and VoIP chat on PC, so there’s a strong argument to see it supported on Switch. What better way to link up with your friends than on your server, switching between games and apps without ever breaking the conversation? The alternative is a potential use of VoIP via a Nintendo app, but that doesn’t sound like a very user friendly experience.

Crunchyroll



If you love your anime, then you almost certainly know about the wonders of Crunchyroll. For those still looking bemused at their screen, it’s essentially Netflix for anime and includes some of the biggest series including Bleach, Naruto Shippuden and many more.

While the likes of Netflix does have a decent (and rapidly growing) library of Japanese animation, Crunchyroll is on another level. And, considering the strong crossover with all the JRPG and the Japanese-developed games already on Switch, the Venn diagram of Switch/Crunchyroll users has a huge crossover. It might struggle against Netflix’s mainstream dominance, but it suits Switch down to a tee.

YouTube



We mentioned another streaming service, and here it is: the all powerful YouTube. It seems a given at this stage considering the sheer influence of the platform; plus, the stage for it has already been set by other video apps. NicoNico, for instance, is a Japan-exclusive program, and is effectively a region-specific alternative to YouTube.

Then there’s the US-only launch of Hulu. The streaming service’s arrival on a western version of Switch was a watershed moment back in November 2017, and its instant popularity proves there’s a huge market for video consumption on Nintendo’s new console. The only real roadblock is Nintendo Creators Program, which could potentially lock out the ability to stream on YT.

Twitter



There’s no way we could include a list of apps for Nintendo Switch and not include the world of tweets, likes and GIF overloads. Twitter has become as much a part of our digital lives as Facebook, perhaps more so in recent years, so its inclusion is going to be on everyone’s wish list.

Much like FB, Twitter already has a certain level of connectivity with Switch thanks to the ability to share your screenshots with your followers. Our only concern would be getting a version suitably optimised for Switch – other versions on platforms such as iOS have been notoriously buggy in the past, so we’d want Twitter to hold off until it’s nailed one for Nintendo.

Hulu



Okay, so this one’s a bit cheeky as it’s already out in the US, but for us Europeans we’ve yet to experience the wonder of video streaming on our Joy-Con friendly console. It’s seeded well in the US due to its support for live sports, pro wrestling and other content, but there’s still plenty of other programming that would work well outside North America.

Whatever the form it might take, the fact it already exists is cause for celebration. Imagine being able to watch sports, episodes of your TV show and access live broadcast streams in between matches of Splatoon 2 or DOOM? Switch may not have been envisioned as a multimedia device, but an app such as Hulu could HELP transform it into one. 

Netflix



Okay, so if we’re including Hulu and Crunchyroll then there’s no way we can leave out the granddaddy of streaming services. Netflix is already available on almost every device out there, so it stands to reason that the other Big N will have its sight set on one of the fastest selling and most ‘in vogue’ consoles on the market.

There’s a good chance most of you reading this already access Netflix on some form of portable device, be it a smartphone or tablet, but imagine being able to access all of Switch’s incredible games and Netflix’s library from the same place? And, just like YouTube and Amazon Instant Video, Netflix has already featured on Wii U, so the relationship and the concept is already there for the taking.

A proper Activity Log


This might seem like a strange one, but hear us out: if there’s one app we used almost as much as our actual games on 3DS, it was the humble Activity Log. Without any form of achievement/trophy system, there was a tangible joy to tracking your game stats to see which one was in gold, silver or bronze position.

There is technically an in-game time tracker coded into your personal Switch profile, but it’s pretty crude as it a) takes 10 days to present its data and b) it rounds off your progress to the nearest five hour mark. It’s worked well enough for the time being, but much like Switch’s online infrastructure and eShop, it needs a serious overhaul to make it far more in-depth and reactive.

So you’ve heard what we think, but which apps do you want to see on Nintendo Switch? Are there any you disagree with, or anyone we’ve missed completely – let us know below and get the conversation flowing…

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  Activision News - Call of Duty World League Takes over New Orleans
Posted by: xSicKxBot - 01-13-2018, 06:32 PM - Forum: Lounge - No Replies

Call of Duty World League Takes over New Orleans

City Hosts Second Open Event of the Season for Call of Duty World League, Presented by PlayStation®4

Teams from North America, Europe and the Asia-Pacific Region to Contend for $200,000 Event Prize Pool as Part of $4.2 Million CWL Season Prize Purse

Qualifications for Upcoming CWL Pro League Starting Later this Month also at Stake

SANTA MONICA, Calif.–(BUSINESS WIRE)– The second open tournament of the 2018 Call of Duty World League season, presented by PlayStation®4, gets underway today through Sunday (January 12 – 14) at the CWL New Orleans Open. Call of Duty® esports teams from around the world, including teams from North America, Europe and the Asia-Pacific region (APAC), will visit the Ernest N. Morial Convention Center in New Orleans to battle for the open event championship and a share of the event prize pool as part of the CWL largest season long prize purse in league history, topping $4.2 million.

This press release features multimedia. View the full release here: http://www.businesswire.com/news/home/20180112005481/en/

The top four teams from the open winners’ bracket will join pool play tomorrow. Those winning teams will then move on to compete on Sunday in the championship bracket, for a $200,000 event prize pool and the title of CWL New Orleans Open Champion.

“This season of the CWL already has seen tremendous growth, matching last season’s overall number of online participants in the first month of the new season. We cannot wait for the action to begin this weekend with our visit to New Orleans,” said Call of Duty Esports Director, Kevin Flynn. “CWL New Orleans is an important event for the overall 2018 Call of Duty World League season. In addition to the prize purse at stake, the results at this open event also will help determine the teams we see during our CWL Pro League series, which begins later this month.”

CWL Dallas Open Champion Team Kaliber will be the team to watch, as it attempts to take its second championship of the season against fierce competition.

Results at CWL New Orleans Open will help determine sixteen qualifying teams for the CWL Pro League, a nine-week tournament series at the MLG Arena in Columbus, Ohio, beginning January 23. The second-ever CWL Pro League offers a $200,000 prize pool for teams that qualify for the series and the ability to earn a spot in the Stage 1 playoff series, which carries a $500,000 event prize pool.

CWL New Orleans Open tickets are available in multiple varieties. General admission passes for the event are available for $59.99 (plus applicable fees and taxes). A Premium Pass for the event is also available for $89.99 (plus applicable fees and taxes) and includes an event t-shirt and one month of MLG GameBattles Premium. A $299.99 (plus applicable fees and taxes) VIP ticket is also available and includes an event t-shirt, event jacket, one-hour early entrance to the venue, access to the VIP Lounge and more. For tickets, visit MLG.com/CWLNOLA.

Visit CallofDuty.com/esports and follow the Call of Duty World League on Twitter and Instagram for the latest CWL updates. For live broadcasts and Video on Demand, visit MLG.com/CallofDuty.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard, Inc. (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected features of the Call of Duty World League and the dates and features of the CWL New Orleans Open and the CWL Pro League, are forward-looking statements, that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2018 Major League Gaming Corp. ACTIVISION, CALL OF DUTY and CALL OF DUTY WWII are trademarks of Activision Publishing, Inc. MAJOR LEAGUE GAMING is a trademark of Major League Gaming Corp. All other trademarks and trade names are the properties of their respective owners.

Call of Duty World League
Xav de Matos
Public Relations Manager
xav.dematos@activision.com

Source: Activision Publishing, Inc.

News Provided by Acquire Media

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  News - This Week At Bungie –1/11/2018
Posted by: xSicKxBot - 01-13-2018, 06:32 PM - Forum: Lounge - No Replies

This Week At Bungie –1/11/2018

Our weekly blog address is back from its winter nap. We hope you all had happy holidays and enjoyed the Dawning while it lasted. Speaking of the Dawning, we got a lot of feedback about how it could have been better, along with a lot of ideas for Destiny 2. Buckle up and get ready to read, because we’ve taken that feedback and turned it into a plan for future updates.

Game Director Christopher Barrett:

Hey, everyone. At the end of last year, I made a promise that I would update you on our plans for Destiny 2. The team has been hard at work and we’re ready to share where we are headed. We used to wait to talk about game updates until we were certain we could meet our deadlines to avoid letting players down if we changed our plans. No longer. We’re not just listening, we are doing. Please keep in mind that the further out we make promises, the more they are subject to change. With that caveat, here are our plans.

Talk to you again soon,

Christopher Barrett

Return of the Factions

Spoiler Alert: Your favorite (and least favorite) faction leaders are coming back to the Tower next week. They will welcome every Destiny 2 player, on every platform, to determine which of the factions will reign supreme. A special prize will hang in the balance.

Faction Rallies

Start: Tuesday, January 16

End: Tuesday, January 23

Pledge your loyalty. Do your faction’s bidding. Earn rewards. Step forward and be counted. Season Two brings new armor ornaments you can earn, along with the base gear. 

Future War Cult

 

New Monarchy

Dead Orbit

Once the reward totals have been counted, the winning faction will have a weapon to sell for Glimmer. As always, the cost you pay depends on the pledge you made.

Future War Cult Auto Rifle

New Monarchy Auto Rifle

Dead Orbit Auto Rifle

It’s time to choose who will have your allegiance. Soon we will crown a new winner. Dead Orbit and New Monarchy have both spent time on the throne. Will you finally show some love to Future War Cult?

Heat in the Kitchen

In order for changes to go live in game, hotfixes must be deployed. Another one is nigh. DPS has the details you need. 

This is their report. 

Destiny Hotfix 1.1.1.3

In preparation for the return of Faction Rallies, Hotfix 1.1.1.3 will be deployed on Tuesday, January 16 2018, to fully remove Curse of Osiris requirements from Seasonal Content.

  • 8:00 AM PST 1600 UTC
    • Destiny 2 server maintenance is schedule to begin
    • Players will no longer be able to log in to Destiny 2
  • 9:00 AM PST – 1700 UTC
    • Players still in Destiny 2 activities will be returned to the title screen
  • 12:00 PM PST – 2000 UTC 
    • Destiny 2 server maintenance is scheduled to end

Faction Rallies Participation Requirements

  • Characters can participate in the Faction Rallies event if they meet the following requirements:
  • Character Level 20
  • Completed the Red War campaign
  • Completed the Faction Rallies Introduction Milestone
  • Pledged to one of the three factions

At the end of the Faction Rallies event, the faction whose pledges acquired the most Faction Engrams will be declared the winner of the event. For the duration of the Victory Week that follows the Faction Rallies event, the vendor of the winning faction will have a Winner’s Offering available for purchase.

For additional information concerning the Faction Rallies event, please see the Faction Rally Guide.

Golden Orbs

Dust off the projector – movie of the week is back! We’ve enjoyed looking through all of the great community created videos the last few weeks to pick our favorites. We have four more winners lined up for you, and all of them will be taking home a special emblem. If you want a shot at winning MOTW, submit your creation to the Creations page.

Movie of the Week: Dawning Montage

[embedded content]

Honorable Mention: Three Light Years

[embedded content]

Honorable Mention: Journey Piano 

[embedded content]

Honorable Mention: Snowball Clutch

[embedded content]

You have a lot to digest. We have a lot to work on. We’re going to keep you better informed about what is we’re up to. We’re bringing you all in a lot earlier than we have in the past, so brace yourself for the possibility of changes. Thanks for helping shape these future updates with your input. Keep your feedback coming. 

<3 Cozmo

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