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  Xbox Wire - New Preview Beta 1805 System Update – 5/4/18
Posted by: xSicKxBot - 05-15-2018, 01:30 AM - Forum: Xbox Discussion - No Replies

New Preview Beta 1805 System Update – 5/4/18

Starting at 6:00 p.m. PDT today, members of the Xbox One Preview BETA Ring will begin receiving the latest Xbox One system update (1805.180430-1920). Read on for more about the New Features, fixes and known issues in the latest system update.

New Features:


The following new features are active in this build:

120Hz – Support for More Video Output Options


In this build Gamers with monitors and televisions that support a 120Hz refresh rate can now turn on 120Hz support for 1080p and 1440p output resolutions on Xbox One S and Xbox One X. This high refresh rate option means you can now take full advantage of displays with 120Hz capabilities. High refresh rate support can provide a smoother gaming experience and lower latency on some displays, and games may benefit from reduced tearing and stuttering via 120Hz output.

Connect with Gamers Across Xbox Live and Discord


You can now easily link your Xbox Live account to your Discord account from a Discord app (PC, mobile) and from the “linked social accounts” Setting menu on Xbox One. When you link Discord to your Xbox Live account, your Xbox Live presence will be shared across Discord, enabling friends and users in your same Discord servers to see what you are playing on Xbox Live. Keep in mind that your Presence will be shared with anyone on Discord, independently of your Privacy Settings on Xbox.

Please note for this feature to work you to do the following on an Android or iOS device.  Currently the Beta version of the Discord app on Android and iOS supports the account linking (the PC app in coming soon from the Discord team):

What you need to do on the console:

  1. Go to Settings > Accounts > Linked social accounts
  2. Select “Link” under Discord
  3. Follow the instruction in your screen to start the account linking process:
  4. Say ‘yes’ to the MSA consent dialog, allowing Xbox to share your information with Discord
  5. A 6 digit PIN code will show up in your console
  6. Go to your Discord app and insert the 6 digit code that shows up in your screen
  7. Accounts should now be linked and your Xbox presence will start being displayed in Discord
  8. If you say ‘no’ to the consent you’ll go back to settings, account won’t be linked

Improvements to the Xbox Accessories App


In this build we’re also modernizing the Xbox Accessories app to make it easier to navigate, and to look and feel more consistent with the rest of the Xbox One dashboard.

More Privacy Options


You will notice a change to the Login flow on the console that only occurs once when you first login. In the privacy settings menu, you can now also specify whether to send crash dump data for games and apps to Microsoft. We’ll also let you know about scenarios where we need to share your data with game developers, publishers, and other third parties so that you can play online. Finally, we’re giving you a way to close your Microsoft account, which will also remove you from others’ friends lists. Please note that these screens are not fully localized and you can move past them.  We will present them to all users again as we flight to ensure they are localized and users are fully aware of the content.

Trim Clips Directly in the Guide


Last month, we added a new sharing feature that helps gamers upload their captured screenshots and videos directly to Twitter. In this build, we’re improving on the sharing experience even further; you can now trim your recent game captures directly from the Guide, so you won’t need to switch to Upload Studio to make a quick cut to your saved clips.

 Fixes:


Apps


  • We have fixed launch and activation issues in certain apps such as Hulu, Spotify and Microsoft Edge.

Microsoft Edge


  • Stability and performance fixes for Microsoft Edge, specifically when multiple tabs or video are open.

Known Issues:


Audio


  • Some users may experience intermittent loss of Audio with certain configurations of AV receivers with ATMOS or with changing audio configurations during console use.
  • Some users may experience loss of Audio playing Final Fantasy XV Workaround to allow audio : Change audio settings to Stereo uncompressed, 7.1 uncompressed or Dolby Atmos for Home Theater and play the game

 

Networking


  • Work continues on the stability of the Wi-Fi connectivity.  If you see any issues please report the problems for investigation.

Pi-hole


  • Pi-hole users may encounter issues signing in, creating, or recovering accounts upon downloading the 1804 update. This is due to a new configuration file which is downloaded from a URL Pi-hole blocks by default.
  • Workaround: Add clientconfig.passport.net to the Pi-hole allowed IP address list.

Profile Color


  • Sometimes users may encounter an incorrect Profile color when powering on the console.

Privacy Screens at Login not Localized


  • The two new screens that present themselves at login are not fully localized and you can move past them.  We will present them to all users again as we flight to ensure they are localized and users are fully aware of the content.

YouTube


  • Some users are encountering an issue where their YouTube account is being signed out whenever they launch the app.
    • Workaround: Uninstall/re-install the app and sign in with your account again.

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  News - Site News: Switch It Up With Our Readership Survey
Posted by: xSicKxBot - 05-15-2018, 01:30 AM - Forum: Nintendo Discussion - No Replies

Site News: Switch It Up With Our Readership Survey


We don’t take it for granted that so many of you lovely people visit Nintendo Life every day, yet you probably know a lot more about us than we know about you. Therefore our partners at Gamer Network have put together a readership survey so we can get to know our audience a little better.

Nintendo Life is part of Gamer Network – a network of leading video game websites and YouTube channels such as EurogamerVG247 and Outside Xbox – who are also responsible for handling our advertising.

The responses given to the survey will directly influence the site – and the network’s – direction. We would really appreciate it if you have a few spare moments.

Any information you submit is anonymous and used to help us build a picture of who we’re talking to. This helps both the editorial team here at Nintendo Life make the site the best it can be, and it helps our friends in the ads team do their jobs, which helps us pay the bills (importantly). As well as telling us a bit about yourself, they’ve asked for some feedback on the games media in general, such as how you feel about reviews, video, and website subscriptions.

We would be honoured if you could spare a few minutes to help give us some vital feedback. Are you up for the challenge of completing our readership survey?

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  Steam - Daily Deal – Oddworld Franchise, 80% Off And Oddworld: Abe’s Oddysee Free
Posted by: xSicKxBot - 05-15-2018, 01:30 AM - Forum: PC Discussion - No Replies

Daily Deal – Oddworld Franchise, 80% Off And Oddworld: Abe’s Oddysee Free

Today’s Deal: Save 80% on Oddworld Franchise and get Oddworld: Abe’s Oddysee free for a limited time!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

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  PS4 - Dragon's Crown Pro
Posted by: xSicKxBot - 05-14-2018, 10:36 PM - Forum: New Game Releases - No Replies

Dragon's Crown Pro



Dragon's Crown thrusts you into a fantastical medieval world packed with labyrinthine dungeons to explore, vile monstrosities to smite, and nearly endless online adventure. Your mission is to dive into the dank underworld, uncovering treasure and strengthening your mettle as you unlock the secret behind the ancient dragon threatening the world. Simple, easy-to-learn controls allow anyone to dive into the fray and enjoy the breathtaking sword-and-sorcery action. In addition to long-lasting gameplay, the game also features a vast array of character customization features - with six wildly different classes to play as, raiding the catacombs for epic loot remains fresh and engaging.

Publisher: Atlus

Release Date: May 15, 2018

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  PS4 - Conan Exiles
Posted by: xSicKxBot - 05-14-2018, 10:36 PM - Forum: New Game Releases - No Replies

Conan Exiles



You are an exile, outcast and downtrodden, sentenced to walk in a barbaric wasteland where the weak are crushed and only the strong can live. Here you must fight to survive, build, and dominate the world alone on your own server, or with enemies and allies in online multiplayer.

Journey through a vast, seamless world filled with the ruins of ancient civilizations and uncover its dark history and buried secrets as you seek to conquer and dominate the exiled lands yourself. Start with nothing but your bare hands and forge the legacy of your clan, from simple tools and weapons to gigantic fortresses and entire cities. Enslave the bandits of the exiled lands to do your bidding by breaking them on the grueling Wheel of Pain. Sacrifice the beating hearts of your enemies on the blood-soiled altars of your god to seize true power and glory. Summon the colossal avatar of your god and see them lay waste to your enemies and their homes.

Just remember: in this brutal land of vengeful gods, bloodthirsty cannibals, and vicious monsters, survival is more than tracking down food and water. Explore mysterious ruins in search of treasure and knowledge, but beware the risk of your mind being corrupted by the dark forces of the world. Traverse vast sand dunes and seek shelter from scouring sandstorms sweeping across the burning sands. March into war against your enemies and unleash your savage fury in brutal combat. Go in unprepared and it will be your head rolling and limbs flying.

Conan Exiles is not an empty sandbox. It is a world rich in history where you must discover the knowledge and secrets of ancient civilizations as you struggle to build your own.

* SURVIVE THE BARBARIC WASTELAND
In the world of Conan the Barbarian, survival is more than being well-fed and hydrated. Here you must weather scouring sandstorms, save your mind from being corrupted and going insane, and fight vicious monsters from the darkest holes of the earth.

* BUILD YOUR LEGACY IN A VAST, SEAMLESS WORLD
Journey through a huge, seamless world filled with danger and opportunity, exploring everything from sand dunes to towering ruins. Harvest resources to craft tools and weapons, then build everything from a small settlement to entire cities.

* DISCOVER THE DARK HISTORY OF ANCIENT CIVILIZATIONS
Explore shadow-haunted ruins of ancient civilizations and discover great treasures and knowledge. Learn about the people who inhabited this world before and what led to their demise through inscriptions, wandering NPCs, and the environment itself.

* CALL UPON THE POWER OF THE GODS
Cut out the hearts of your enemies and sacrifice it upon the altars of your god to earn their blessing. Summon and take direct control of huge, towering avatars and wreak havoc on your enemies as you crush their homes and drive them from their lands.

* DEFEND YOUR LAND WITH AN ARMY OF SLAVES
Enslave the criminals of the exiled lands and force them to join your cause and defend your territory. Put them through the grueling Wheel of Pain to break their will, then turn them into archers, crafters, entertainers, and more. Find rare thralls for the greatest rewards!

* DOMINATE YOUR ENEMIES
March forth to war against your enemies, use explosives and see their fortifications crumble to dust, then unleash your savage fury with brutal attacks that will see heads rolling and limbs flying. Find or craft a wide range of weapons and armor.

* PLAY TOGETHER OR ALONE
Play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you in a world where you have full control of the rules and settings. Want to play with just handful of friends? Try co-op mode!

* CONTROL YOUR EXPERIENCE
When playing alone locally or on a server you are the administrator of you have access to a range of in-game tools. These allow you to change progression speed, spawn monsters, turn yourself invisible, deactivate avatars, and much more. Be the dungeon master of your own server!

* PLAY WITH MODS
Download Conan Exiles mods directly from the Steam workshop to customize your game experience. You can also download the custom Conan Exiles Unreal Editor and start creating your own!

Publisher: Funcom

Release Date: May 08, 2018

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  XONE - Runestone Keeper
Posted by: xSicKxBot - 05-14-2018, 12:19 AM - Forum: New Game Releases - No Replies

Runestone Keeper



Runestone Keeper is a challenging rogue-like dungeon crawler that blends classic RPG elements and turn-based combat tactics. Choose your weapon and begin an epic adventure against monsters, magic, and goddesses as you step into the dark chamber and fight for glory.

Publisher: E-Home Entertainment Developerment Co., Ltd

Release Date: Apr 25, 2018

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  XONE - Raging Justice
Posted by: xSicKxBot - 05-14-2018, 12:19 AM - Forum: New Game Releases - No Replies

Raging Justice



The city is now in chaos. With crime and corruption around every corner, it?s down to a team of hard-hitting justice seeking mavericks to clean up the streets! Raging Justice describes itself as a classic beat ?em up, dragged kicking and screaming into the 21st century.

Publisher: MakinGames

Release Date: May 08, 2018

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  PS4 - Tacoma
Posted by: xSicKxBot - 05-14-2018, 12:19 AM - Forum: New Game Releases - No Replies

Tacoma



Tacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station?s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

Publisher: Fullbright

Release Date: May 08, 2018

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  PS4 - Laser League
Posted by: xSicKxBot - 05-14-2018, 12:19 AM - Forum: New Game Releases - No Replies

Laser League



Blink and you are dead! LASER LEAGUE is the new last-word in high-speed, future-sports team action. Battle against the opposition for control of nodes that bathe the arena in deadly light. Evade rival coloured beams, and fry your opponents with speed, strength and strategy.

Publisher: 505 Games

Release Date: May 10, 2018

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  News - Opinion: NeoCab and the effort to make an empathetic game about gamification
Posted by: xSicKxBot - 05-14-2018, 12:19 AM - Forum: Lounge - No Replies

Opinion: NeoCab and the effort to make an empathetic game about gamification

I’ve rarely come across a video game where its subject determines the mechanics in such exacting detail.

NeoCab, Chance Agency’s forthcoming visual novel about driving a rideshare taxi à la Lyft or Uber, draws deeply on those companies’ gamified incentives for drivers to make the–perhaps inevitable–video game about the experience. Set in 2040, the action takes place in Los Ojos, a fictionalized cyberpunk California city. The point-of-view character–Lina Romero–is the last human driver in a town dominated by a rival firm’s AI-driven rideshares.

But to the extent that this highly narrative game has mechanics at all, they’re shaped by the job. Understanding this requires a slight digression.

At the risk of stating the obvious, real life isn’t a video game. The striking thing about so called “gig economy” occupations, however, is the way they blur that boundary quite deliberately. To look at Lyft and Uber’s “driver incentives,” for instance, is to see the logic of an MMO imprinted onto a real person’s working life. Consider the following post from a popular rideshare blog:

“Uber had this spectacular incentive where if you give 12 rides between 10pm-3am, you will be guaranteed $325. That is about $28 per ride and this was commission free, so that is take home pay. This seemed too good to be true and it was. Almost all drivers I spoke to couldn’t get 12 rides.”

Indeed, like a videogame with its fansites, the rideshare industry has spawned countless websites devoted to helping drivers maximize their returns and “win” the system. Complete 75 fares in Los Angeles and get 500 dollars from Uber; like an achievement, but with real money. Some of these incentives are even literally called “Quests.” Your car becomes a Skinner Box.

“We’re less interested in creating a character that players will empathize with than we are in creating a character whose empathy is core to her strength.”

But the most visible gamified aspect of rideshare, of course, is the star rating system, which any passenger is familiar with as it’s entirely for their benefit. Every driver is rated out of 5 stars, and earning that five-star rating is an overriding goal; if the rating slips to even four stars, a driver may find it impossible to get fares, or be locked out entirely.

This, then, becomes an overarching concern for Lina Romero in NeoCab. When an acquaintance contacts her in desperation, urgently requiring a ride out of a dangerous situation, Lina has to choose between denying her or cancelling on a passenger she just agreed to pickup–thus risking her five star rating. Doing the right thing here and helping the friend in crisis leads to a 1 star rating from the irate customer who explains “night RUINED.” Even playing this vertical slice, I found myself invested enough to silently pray that this choice wouldn’t cost me too dearly.

Creative lead Patrick Ewing described this in some detail as we discussed his team’s vision for the game. One tension here at play is the fact that Lina is the last human driver in the city; perhaps some of her passengers want a personal connection? Or, perhaps, just a real person they can boss around or even hurt. “How do the perverse incentives of something as badly designed as Uber/Lyft’s star rating system play into this dynamic? That’s the core of the gameplay – trying to survive and thrive a precarious world that thinks it’s post-scarcity, from an emotional and economic perspective.”

“We started talking to gig workers from the get-go – reaching out to our network of 1st and 2nd degree friends primarily,” he said, when I asked about the research that went into the game. “We talked to folks who’ve worked for Uber, Lyft, Postmates and Zesty, and these unbelievable stories just started pouring out. Touching, funny, scary, deeply offensive – gig workers, and rideshare drivers particularly, see it all. Some stories were so intense, I knew immediately they wouldn’t fit in a game like ours. But the overall message was clear- there is a wealth of human experience here.”

This is, in Ewing’s conception, a game about emotional labour: the ineffable, personalised aspects of a product that’s being sold. “Service with a smile” is, after all, marketable. But someone has to affect that smile; all day, every day. This isn’t exactly new, but the gamified gig economy has–as it’s done with so much else–taken longstanding business models and exaggerated them to Picassan dimensions.

NeoCab takes that one step further and extrapolates this into a future where emotional attachment is a resource all its own. The acquaintance I had to rescue was a passenger from earlier in the night, a fellow gig economy worker who spent her days in an exosuit layered over with holographic displays. Tension flared as Lina realised that what she’d thought was a genuine conversation with her passenger turned out to be a survey conducted on behalf of the Capra Corporation. By the end of the ride, however, at least with the dialogue choices I’d made, the two became fast friends–at least, after the exosuit was turned off. “Gig workers have to stick together,” she said.

Five stars, by the way.

The question lingered, however: what was real socializing and what was fake market-driven banter? Worse: would there be a meaningful difference in twenty years time?
 

***

But this is all, in many ways, a backdrop to one woman’s story which lead editor Paula Rogers insists is the focus of NeoCab. “Her relationships with the pax [passengers] and her missing friend, Savy, are far more important to her character arc than the economic situation of Los Ojos. Like anyone, her socioeconomic status shapes her experience, but it does not define her.”

The story Rogers paints is one that stands in contrast to an unfortunately pat analysis made in a Gizmodo preview of the game:

“Creative lead Patrick Ewing told Gizmodo a reason they chose a woman, specifically a woman of color, as the protagonist was because they are more vulnerable in the gig economy.”

Being Latina myself, I wrinkled my nose at this; I’m more than my ‘vulnerability,’ and certainly not interested in seeing fictionalized Latinas posed for tragedy porn. (The link that the Gizmodo journalist used to support her claim is, however, very much worth reading.)

Rogers and Ewing were both quick to clarify what they meant at some length and regret what had been lost in translation, however. “[Lina’s] power as a character is through her empathy and her ability to make emotional connections with the pax,” Rogers told me. “Our hope is that her choice to stay empathetic and open (to stay human) works as a kind of resistance to the economic and political forces in her world, and elevates her far above being a simple victim of these systems. So we’re less interested in creating a character that players will empathize with than we are in creating a character whose empathy is core to her strength.”

Rogers went on to describe the nature of that power and how she and her team of writers tried to express it. “We made decisions early-on to avoid creating anything that could be seen as tragedy tourism,” she said. “It’s an emotional survival game, but we always balance how terrible the world gets with how resourceful Lina is as a character. The challenges she faces aren’t designed to destroy her to prove a point about terrible systems, they are designed to let the player feel into this character’s power.”

The slice I played certainly gave me a sense of that. Tensions flared, Lina fought exhaustion, she put on a show for her passengers, and she ultimately succeeded at getting by.

“I didn’t want the lead character to be in the ‘majority’ position navigating all the strange ‘weirdness’ of another culture. I wanted our main character to be a part of the world in a deeper way.”

In describing the start of the “long, collaborative process” that settled on Lina Romero as a character, Patrick Ewing asked, “What kind of person is still working the night shift, listening to confessions from strangers, in 2040 when people are zipping around in little AI capsules? And Lina’s character began to take shape from there.”

“Her identity allows us to tell the story from a unique vantage point, and amplify voices that aren’t widely represented in games,” added Vincent Perea, the game’s art director. Mexican-American himself, Perea sought to help shape a character who reflected the women he grew up with, who had to “walk the line” between different worlds, between technology and humanity, or between different ethnic and national identities. “Also, on a more personal note, it isn’t often that you get to make your main character come from your own background, especially when you are not Caucasian. I certainly haven’t had the chance given the previous games I worked on. I knew I couldn’t pass up this opportunity to draw inspiration from such a personal place so that I could elevate it and talk about it.”

There was also a desire to push back against the tropes of cyberpunk that had defined its earliest iterations, which Perea characterized as “Caucasian people living in a world that has culturally collided with another culture,” citing Blade Runner as a key example of a fictional Los Angeles strangely devoid of Latinos. “I didn’t want the lead character to be in the ‘majority’ position navigating all the strange ‘weirdness’ of another culture,” Perea added. “I wanted our main character to be a part of the world in a deeper way.”

This all came as a relief to me, and it was buttressed in the game itself. There is, after all, a pratfall that white progressives are–dare I say–vulnerable to falling prey to: elevating or telling stories about minority groups that overemphasize intractable tragedy rather than the interplay of our humanity with hardship. Thankfully, NeoCab definitely looks to be the latter. Any “political” theme runs the risk overwhelming everything else, driving its ‘point’ home with thudding obviousness.

The mirror risk, of course, is a game that uses important and painful themes as mere window dressing to tell a banal story. But so far this appears to be a game that balances its various narrative and thematic ingredients with care.

There’s an art to these things that transcends a ‘message.’ NeoCab may actually have mastered it.

Katherine Cross is a Ph.D student in sociology who researches anti-social behavior online, and a gaming critic whose work has appeared in numerous publications.

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