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  The Linux Foundation: Accelerating Open Source Innovation
Posted by: xSicKxBot - 08-30-2018, 11:14 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

The Linux Foundation: Accelerating Open Source Innovation

The Linux Foundation’s job is to create engines of innovation and enable the gears of those engines to spin faster, said Executive Director Jim Zemlin, in opening remarks at Open Source Summit in Vancouver.

Examples of how the organization is driving innovation across industries can be seen in projects such as Let’s Encrypt, a free, automated certificate authority working to encrypt the entire web, Automotive Grade LinuxHyperledger, and the new Academy Software Foundation, which is focused on open collaboration within the motion picture industry.

This is open source beyond Linux and, according to Zemlin, is indicative of one of the best years and most robust periods at The Linux Foundation itself. So far in 2018, the organization has added a new member every single day, with Cloud Native Computing Foundation (CNCF), one of The Linux Foundation’s fastest growing projects, announcing 38 new members this week.

Successful projects depend on members, developers, standards, and infrastructure to develop products that the market will adopt, said Zemlin, and The Linux Foundation facilitates this success in many ways. It works downstream helping industry, government, and academia understand how to consume and contribute to open source. At the same, it works upstream to foster development and adoption of open source solutions, showing industries how to create value and generate reinvestment.

During his keynote, Zemlin spoke with Sarah Novotny, Open Source Strategy Lead at Google Cloud, about Google’s support of open source development. In the talk, Novotny announced that Google Cloud is transferring ownership and management of the Kubernetes project’s cloud resources to CNCF community contributors and is additionally granting $9 million over three years to CNCF to cover infrastructure costs associated with Kubernetes development and distribution. Novotny, who noted that the project is actively seeking new contributors, said this commitment will provide the opportunity for more people to get involved.

In the words of Zemlin, let’s go solve big problems, one person, one project, one industry at a time.

This article originally appeared at The Linux Foundation

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  News - Monster Hunter Generations Ultimate Switch Reviews Roundup
Posted by: xSicKxBot - 08-30-2018, 10:49 PM - Forum: Lounge - No Replies

Monster Hunter Generations Ultimate Switch Reviews Roundup

Monster Hunter Generations Ultimate, the Nintendo Switch version of the 3DS game, is out now, and the critics' reviews are rolling in. Generations Ultimate doesn't stray far from the original, and little has been done to lower the barrier-to-entry to the game (it can be punishingly hard at times), but there have been new additions that do add some freshness to this port.

For starters, you'll have access to two new Hunting Styles (Alchemy and Valor), an additional Elder Dragon, and a new endgame boss. You'll also be able to go on "G Rank" quests that task you with hunting more difficult versions of enemies. Then, there's the crossover content: players can access armor based on Link's Champion's Tunic from The Legend of Zelda: Breath of the Wild, and you're also able to craft a Korok costume for your Palico.

So, are the game's additions and appearance on the Switch enough to warrant its re-release? We've collected a sample of the critics' impressions below. For a broader look at the game's critical reception, be sure to visit GameSpot sister site Metacritic.

  • Game: Monster Hunter Generations Ultimate
  • Developer: Capcom
  • Platforms: Nintendo Switch
  • Release date: August 28
  • Price: $60 / £50

GameSpot -- 7/10

"Monster Hunter Generations Ultimate game is not for the faint of heart. It is a commitment, and it's not something that you genuinely play casually. You can sink dozens of hours into the game and still not get close to conquering the full set of monsters contained within. For those that are down for such an extraordinary adventure, there's more than enough here to thrill and delight. Just know what you're getting into. You will struggle to understand the basics if this is your first Monster Hunter game, but there are incredible rewards should you make it over every one of its initial hurdles."
--Daniel Starkey [Full review]

IGN -- 8.3/10

"Monster Hunter Generations Ultimate brings the majority of the series' monsters into one package for a lengthy and exciting hunting extravaganza. While it feels dated in some ways post-Monster Hunter: World, it’s a great farewell tour for the old style of the franchise. If you can stomach the pacing problems and obtuse menu systems, it's a worthwhile and challenging trek through the history of Monster Hunter."
--Steven Petite [Full review]

US Gamer -- 4.5/5

"While it comes in the form of a no-frills port, Monster Hunter Generations Ultimate exists as the most thorough exploration of Monster Hunter to date. If you can get over its 3DS-era visuals, you're in for a seemingly endless experience you can easily devote a lifetime to—and one worth devoting a lifetime to. Whether you're new to the series, someone who started with Monster Hunter World, or just a fan of the previous 3DS games, you're bound to get addicted once MHGU gets its hooks into you. Just don't be afraid to ask for help."
--Bob Mackey [Full review]

Fandom -- 4.5/5

"Monster Hunter Generations Ultimate has some of the best kineticism and game feel of any game you can play on handheld consoles right now. Its graduation from 3DS to Switch is nothing short of mind-blowing. Granted, World introduced many quality of life improvements to the series as a whole, but compared to Generations Ultimate, it barely scratches the surface of what Monster Hunter has to offer."
--Dom Peppiatt [Full review]

Nintendo Life -- 9.5/10

"Monster Hunter Generations Ultimate may lack the smoothness and accessibility that made Monster Hunter: World such a smash hit, but it more than makes up for it by being a sort of 'greatest hits' collection of the high points of the series, giving you hundreds of hours of content to play through. Couple this with the HD visuals, easy to use multiplayer, and the ability to play the full experience on the go, and you’ve got a game that will easily appeal to both veterans and newcomers alike. It may not necessarily represent the future of the series, but Monster Hunter Generations Ultimate is an utterly fantastic experience in its own right and a worthy follow up to the 3DS original, and one that no Switch owner will want to be without."
--Mitch Vogel [Full review]

Press Start -- 8/10

"Monster Hunter Generations Ultimate builds upon the already comprehensive celebration of the Monster Hunter franchise that was established in the original Generations. There is heaps to do here regardless of whether you’ve played before, and the sheer volume of content on offer here is staggering. Yes, it’s slightly less easy to pick up and play than Monster Hunter World, but what Generations Ultimate lacks in polish and pizazz it makes up for with unbridled depth and longevity."
--James Mitchell [Full review]

The Daily Dot -- 2.5/5

"While it was clear that Monster Hunter: World would never come to Nintendo Switch, Generations Ultimate is far too much of a compromise. The lack of guidance for newcomers is borderline insulting, and the main draw is content that dedicated fans might have experienced years ago. Playing on Switch does feel great compared to older titles, but I can’t call it enough. At the end of the day, Generations Ultimate is a greatest-hits collection that doesn’t go out of the way to re-contextualize why the hits are so great in the first place. While it still provides the thrills that made Monster Hunter huge, it’s hard to argue the series isn’t ready for something else."
--AJ Moser [Full review]

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  Microsoft - Unleashing ESL students’ potential with Microsoft Translator
Posted by: xSicKxBot - 08-30-2018, 10:49 PM - Forum: Windows - No Replies

Unleashing ESL students’ potential with Microsoft Translator

I am a reading specialist, and my main goal is to provide students with tools to overcome barriers to literacy to promote strong readers, writers and critical thinkers. As an educator, I am always looking for ways to innovate my teaching practices. My lessons with English language learners (ELL) overseas challenge me to not only use best techniques in literacy instruction, but to also stay up-to-date on the most current technologies that will help meet their needs from thousands of miles away.

This past year, I started teaching high school students from China who hope to study in the United States. Due to the vast distance between me and my students, we use Skype to meet for class. This enabled us to meet from anywhere at any time. As a former ELL student myself, I can relate with my students’ need to visualize content as it is essential for comprehension. Therefore, I have always typed out important information, such as key vocabulary or phrases, that I want to emphasize during lessons. The Share Screen feature has made it possible for students to follow the lesson by looking at a PowerPoint or OneNote notebook with charts and notes. Often, however, the language barrier can be impeding, regardless of how many ways I may try to explain the meaning of a word or concept.

Recently, I began to work with James, an ELL student with a strong background in English grammar, vocabulary and reading accuracy. Yet, he struggled with verbal communication and comprehension. During our Skype lessons, it quickly became clear that James was not fully engaged in our lessons. It took him a while to respond to my questions or prompts throughout the lessons. Even with visuals and written instructions, James really struggled to understand concepts and was becoming frustrated. This led me to modify my lessons. Instead of working on higher level thinking in our discussions, we had to work on basic comprehension. I needed to find a way for him to follow what I was saying throughout the lessons.

During this time, I was attending a technology conference (International Society for Technology in Education—ISTE) in Chicago, and I learned about Microsoft Translator. As I tried out the translator demo, I realized that this was not like other translation applications. Microsoft Translator (available on PowerPoint, as an app for mobile devices, as well as on the web) documents your dialogue as you speak into your microphone and provides live captions on the screen of anyone that is part of the conversation. In addition, anyone who joins the conversation (from one person to a large group of people) can choose which language they wish the information to be translated into. The most exciting feature for me was the one that allowed you to read information in English and in another language, simultaneously. I became so excited by the possibilities that this would provide for my students that I decided to try it the next day during my morning lesson with James.

While working with James using the Microsoft Translator, I learned more about him in that hour than I had in the prior month of lessons. I learned that James is a visual learner, and that he learns best when he can follow what is being said. I also learned that James is a strong thinker who can look at concepts abstractly, but he struggles finding the right words to express his ideas. For the first time, I saw James smile during our lessons. His high-level of engagement was evident as he quickly responded to my questions and eagerly waited for my responses. I noticed his eyes carefully following the captions on the screen to make sure he was not missing anything. By the end of this transformative lesson, James told me that he could not wait to share the Microsoft Translator app with his parents, who do not speak English, and his friends. He said, “Ms. Mata, the translator helped me feel so much more comfortable during my lesson, and I even learned new vocabulary!”

During our next lesson, we started a young adult novel. As we read together, he could see the captions in English and Chinese. Throughout the chapter, we stopped and discussed important ideas and even symbols in the story. Because he was able to understand what was being discussed, he was also able to respond — in English — and point out different important symbols in the story. At certain points in the lesson, I asked him to share symbols from his own culture and to explain them in Chinese. More recently, I asked James to challenge himself by trying to use only the English captions without the Chinese ones. Though this has been more difficult, he has been able to follow our conversations and effectively communicate while using this tool to help him stay engaged throughout the lesson.

I wonder how often students are not seen for who they really are and are instead perceived as disengaged and unmotivated. Literacy barriers that stem from learning disabilities or lack of fluency lead to frustration and, sometimes, negative behaviors in the classroom. As educators, it is our job to find ways to highlight students’ strengths, regardless of these barriers. Tools such as Microsoft Translator make it that much easier for students to understand ideas and express their own, thus alleviating frustrations in the classroom.

By using Skype and Microsoft Translator together, a whole new layer of James was revealed, and though his journey to English fluency continues, his progress has been remarkable. With this new tool, James is more capable to take on the English language than ever before. As we head into a new school year, I encourage other educators to take risks and try innovative techniques, tools and approaches. Microsoft Translator is just one of many incredible learning tools available to educators and students. Time and again, I have witnessed that while integrating new technologies may be an adjustment at first, their effect on student learning will positively impact students’ confidence and ensure their success in the classroom and beyond.

For more information on Microsoft Education tools for the classroom, visit the Microsoft Educator Community at https://education.microsoft.com.

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  News - Why Donut County changed halfway through development
Posted by: xSicKxBot - 08-30-2018, 10:24 PM - Forum: Lounge - No Replies

Why Donut County changed halfway through development

Donut County was finally released today after six years in development– but it was originally supposed to be an entirely different game.

Initially a game centered around Hopi culture titled Kachina, Donut County developer Ben Esposito discusses why he decided to switch gears and center the game around Los Angeles instead. 

It’s common practice for developers to create games that draw inspiration from the histories, stories and cultures of people around the world, however, there’s a delicate balance.

Respecting those people’s feelings while exploring their cultural touchstones is incredibly important, and as a game maker it can be easy to make mistakes, especially as a solo dev.

Esposito actually gave a talk as part of the Failure Workshop during GDC 2015, which addresses the mistakes he made working on Kachina, which drew from Hopi folklore, and his journey to understand and learn from what that really meant.

Developers interested in learning from Esposito about important issues underlying cultural appropriation in game development can watch his portion of talk here

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  News - Battle Chef Brigade dev warns against putting work first
Posted by: xSicKxBot - 08-30-2018, 10:24 PM - Forum: Lounge - No Replies

Battle Chef Brigade dev warns against putting work first

Battle Chef Bridgade launched on PC and Nintendo Switch in November 2017, with a recent update adding features like split-screen multiplayer and new game modes– but alongside celebrating the additions, developer Tom Eastman warns against other indie creators putting life on hold to prioritize work. 

Through a series of Tweets, Eastman highlights his journey of forming Trinket Studios, the studio behind Battle Chef Brigade, after wanting more creative freedom. 

But the team was soon met with many challenges. “Making a character- and narrative-driven game with a new take on puzzle mechanics is a little insane for three people, but mixing 2D combat into that is, frankly, not smart,” he writes. 

To see the project through, the studio ran a successful Kickstarter campaign, took out a loan, and signed with a publisher “all because we believed in this game and ourselves more than anything.” 

“A lot of indie games demand everything from their creators and it’s super bad for developers and player expectations,” he continues. “On the other hand, when someone says that BCB is their favorite game, maybe it was sort of worth it. We have the power to reach so many people.”

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  Steam - Tripwire Publisher Midweek, 50 – 85% off% Off
Posted by: xSicKxBot - 08-30-2018, 10:24 PM - Forum: PC Discussion - No Replies

Tripwire Publisher Midweek, 50 – 85% off% Off

© 2018 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

VAT included in all prices where applicable.   Privacy Policy   |   Legal   |   Steam Subscriber Agreement   |   Refunds

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  News - Destiny 2 Update 2.0
Posted by: xSicKxBot - 08-30-2018, 10:24 PM - Forum: Lounge - No Replies

Destiny 2 Update 2.0

Service Announcements:


  • Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4.
  • This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.

Player Character


General

  • Subclass screen updated in preparation for Forsaken

Weapons and Armor


Exotic Armor 

Hunter

  • Orpheus Rig
      • No longer grants Super energy on bloom and damage sharing
      • Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
      • Super energy given is scaled up when more powerful enemies are tethered
      • When used with Moebius Quiver, grants additional tether shots
          • Does not grant ability energy on tethering targets
  • Celestial Nighthawk
      • Now grants 33% of your Super energy back if the target is killed by the shot
  • Wormhusk Crown
      • No longer starts regeneration of health and shields
      • Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
  • Knucklehead Radar
      • Enhanced radar resolution while crouching
  • Lucky Pants
      • Extended duration of Illegally Modded Holster
  • Shinobu’s Vow
      • Skip grenade returns some energy when it damages an enemy

Warlock

  • The Stag
      • Rift dropped from death now has standard rift duration
  • Eye of Another World
      • Ability recharge bonus increased
  • Nezarac’s Sin
      • Increased duration of Abyssal Extractors
      • Rapid kills extend the duration up to 20 seconds
  • Skull of Dire Ahamkara
      • Increased Super energy gained from Nova Bomb kills
      • Killing higher-ranked enemies now rewards more Super energy
  • Transversive Steps
      • Enhanced mobility
      • After sprinting for a short time, your currently equipped weapon is automatically reloaded
  • Winter’s Guile
      • Tuned damage and duration per stack to be more consistent

Titan

  • Mk. 44 Stand Asides
      • Overshield granted by sprinting appears faster
  • Hallowfire Heart
      • Base cooldown reduction when Super is uncharged in addition to CDR when charged
  • Helm of Saint-14
      • Grants allies an overshield for a short duration when passing through Ward of Dawn
  • Mask of the Quiet One
      • Increased energy gain from incoming damage
      • While critically wounded, health is granted from kills
  • Crest of Alpha Lupi
      • Healing pulse is more effective
  • Peacekeepers
      • Increased movement speed when wielding an SMG
  • Wormgod’s Caress
      • Tuned damage and duration per stack to be more consistent

Weapons

Developer Insight: With Forsaken, we’ve made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.

  • Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
  • Heavy ammo weapons can exist only in the Power slot.
  • Ammo type and damage type are now fixed attributes of a specific weapon.
  • Ammo distribution models updated entirely to support weapon slot changes.
  • Energy weapons no longer deal bonus damage to active enemy Supers.

Ammo Economy

  • Primary Ammo Weapons
      • Hand Cannons
      • Scout Rifles
      • Auto Rifles
      • Pulse Rifles
      • Sidearms
      • Submachine Guns
  • Special Ammo Weapons
      • Fusion Rifles
      • Shotguns
      • Sniper Rifles
      • Trace Rifles
      • Single Shot Grenade Launchers
  • Heavy Ammo Weapons
      • Drum-Loaded Grenade Launchers
      • Rocket launchers
      • Linear Fusion Rifles
      • Swords

The following Year 1 weapons have moved to the Kinetic slot

  • Baligant
  • Shepherd’s Watch
  • Hawthorne’s Field-Forged Shotgun
  • Alone as a God
  • Perfect Paradox
  • The Frigid Jackal
  • Silicon Neuroma

The following Year 1 weapons are now locked to Solar damage

  • IKELOS_SR_v1.0.1
  • IKELOS_SG_V1.0.1

The following Exotic weapons did not change slot and still use Heavy ammo

  • Tractor Cannon
  • The Legend of Acrius
  • D.A.R.C.I.
  • Whisper of the Worm

Developer Insight: The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.

Primary Ammo Weapons

  • Increased precision damage output of Primary ammo weapons
  • Increased in-air accuracy
  • Decreased body shot damage in PvE 
      • Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage

Special Ammo Weapons

  • Reduced damage output of Special ammo weapons
      • Increased damage of Trace Rifles
      • Trace Rifles now disintegrate defeated enemies

Heavy Ammo Weapons

  • Grenade Launchers:
      • Increased damage and blast radius
  • Linear Fusion Rifle
      • Increased damage
      • Reduced time to charge and fire
      • Reduced aim assist
  • Swords
      • Increased ammo
      • Increased damage mitigation when guarding

Exotics

  • Sleeper Simulant
      • Fixed issue where charge time was not displayed properly on weapon
      • Magazine size increased
      • Reduced base damage
  • Borealis
      • Bonus damage after breaking a shield increased on precision hit
      • Still grants bonus damage on body shots
  • Prometheus Lens
      • No longer generates Special ammo on kill
  • Tractor Cannon
      • Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).

Perks

  • Explosive Payload
      • Reduced bonus damage output
  • Ambitious Assassin
      • Increased time allotted between kills to earn bonus ammunition
  • Backup Plan
      • Decreased amount of time weapon must be stowed for perk to become available
  • Box Breathing
      • Reduced time required for perk to activate
      • Reduced precision bonus
      • Perk now resets after firing
  • High-Impact Reserves
      • Damage bonus granted earlier in magazine
  • Grave Robber
      • Now reloads your entire magazine
      • Primary ammo is granted directly to magazine
      • Heavy and Special ammo is transferred from reserves to magazine
  • Field Prep
      • Increased inventory reserves
      • Increased stow, ready, and reload speed when crouched
  • Auto-Loading Holster
      • Reduced time required for perk to activate when weapon is stowed.
  • Opening Shot
      • Increased falloff range (weapon does more damage at longer ranges)
  • Triple Tap
      • Grants ammo directly to the magazine; no longer pulls from reserves.

Mods

  • Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.

Misc

  • Fixed an issue where Rocket Launcher stability stat was not working as intended
  • Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
  • Swords now have the ability to accept shaders

Abilities

General

  • Visual layout of perks has changed in subclass paths
  • Increased base Guardian melee damage
  • It now takes two melee hits to defeat an enemy Guardian in PvP
  • Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
  • Adjusted active Super bonus damage resistance values
      • Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire

Grenades

  • Axion Bolt
      • Increased base damage
      • Increased the amount of time it takes for the tracking strength to lower
  • Flashbang
      • Increased base damage
  • Incendiary Grenade
      • Increased base damage
  • Storm Grenade
      • Increased base damage
  • Scatter Grenade
      • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
      • Increased base damage
      • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
      • Magnetic Grenade now detonates a second time only if it’s attached to a target
      • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
      • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Voidwall
      • Increased the damage of initial Void Wall wave

Hunter

  • General
      • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Gunslinger
      • Practice Makes Perfect perk now grants Super energy on throwing knife kills
      • Increased the duration of all versions of Golden Gun
  • Nightstalker
      • Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius

Titan

  • General
      • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Striker
      • With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
      • Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
      • Increased the lunge range of the Fists of Havoc melee attack
  • Sunbreaker
      • Sol Invictus will now trigger on burn kills
  • Sentinel
      • Increased Ward of Dawn health significantly
      • Increased the amount of health provided by the Ward of Dawn overshield
      • Sentinel Shield Super
          • Increased Shield Throw projectile speed
          • Shield Throw no longer loses damage after bouncing or ricocheting off targets
          • Faster attack animations for grounded melee attacks
          • Increased Sentinel Super damage in PvE

Warlock

  • General
      • Increased Healing Rift effectiveness
      • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Stormcaller
      • Increased the PvP damage of Stormtrance
      • Increased Arc Soul’s projectile speed
  • Dawnblade
      • Increased Dawnblade projectile speed and base tracking strength
  • Voidwalker
      • Significantly reduced the length of time that Blink disables your radar and HUD
      • Chaos Accelerant no longer costs Super energy to use
      • Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade

PvE


Daily Heroic Story Playlist

  • Year 1 meditations have been retired and replaced with a Heroic Story playlist
  • These will share modifiers with Heroic adventures and strikes
  • Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power

Destinations

  • Wanted escapees from the Prison of Elders now roam the open world
      • They will not drop rewards until September 4, 2018
  • Increased the difficulty of Lost Sectors
      • Example: EDZ Lost Sectors are now 240 Power

Adventures

  • Replayable adventures have been removed from destination vendors
  • Heroic adventures have been added to all destinations
  • Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
  • A random Heroic adventure will be available each day
  • Mercury and Mars Heroic adventures are unchanged
  • Heroic adventures will share similar modifiers with daily Heroics and strikes

Strikes

  • Vanguard Strikes
      • Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
          • Legacy 
              • Strikes playlist matches the legacy playlist that is currently available in Year 1
              • Recommended Power 200
              • Will have modifiers
          • Forsaken
              • Strike playlist has three difficulties to select from:
                  • Recommended Power 300 (not available when your level is 40 Power higher)
                  • Recommended Power 400 (not available when your level is 40 Power higher)
                  • Recommended Power 500 (always available)
              • Will have modifiers
  • Nightfall
      • Retired Prestige difficulty
      • Increased base difficulty for Nightfall activities
      • Players can choose one of three Nightfall strikes each week
      • Players may select only the strikes for which they own the appropriate expansions
      • Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall

Raids

Developer Insight: Our goal with the changes was to provide players with an opportunity for heroic moments where they can carry the fireteam to victory at the end of the encounter. Players are still incentivized to resurrect their teammates as quickly as possible but brings back the chance for one player to bring down the boss while everyone else is dead.

Revive Mechanics

  • A fireteam has a total of 2:30 seconds to revive fallen team mates during a given Raid encounter
    • This time is only refreshed if a fireteam wipes
  • If a player is not revived within the time remaining, the fireteam is wiped to “Shared Fate”
  • Each player has one token that they may use to revive a player
  • Multiple players being dead does not increase the speed of the timer

General

  • Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas

Crucible


General

  • New ammo model for maps to accommodate weapon slots

Items & Economy


General

  • Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab 
  • Exotics will now always drop at or above your Guardian’s Power level
  • Year 1 challenges will no longer grant destination materials or tokens
  • Destination materials can be earned via bounties, available from their respective destination vendors
  • Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
  • Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory

Xûr

  • His will is not his own
      • No longer displays a vendor icon on destination maps
      • No longer tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
      • Fated Engrams grant only pre-Forsaken Exotics

Tower

  • Increased vault size to 500 slots
  • Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen

Cayde-6

  • Cayde-6 has left the Tower to investigate disturbances in the Reef
  • Removed Treasure Maps and Scout Reports

Technical


Localization

  • Added Korean language support to consoles

User Interface

  • Updated title screen to reflect Forsaken launch

Director

The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:

  • Challenges
      • The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
      • Bounties are displayed in the Pursuits bucket of the inventory screen
      • In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis 
      • These can be seen in the Director via new indicators on a playlist or destination when available
  • Milestones
      • The milestone tray will now be limited to showing specific quests and quest steps
          • One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
          • Players who do not have any active milestones will not see a milestones blade being displayed
      • Many Year 1 milestones have been converted into challenges
          • These challenges will continue to grant powerful rewards
  • Weekly and daily milestones
      • Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
  • Flashpoints
      • The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
          • Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
  • Exotic quests
      • Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
      • They can be recovered at the quests’ associated vendor if abandoned
      • Exotic quests now correctly use Exotic coloring in the UI
      • Icons for Exotic quests are now appropriately represented with Exotic rarity
  • World quests
      • World quests are now displayed in the Inventory tab under the Pursuits bucket
  • Updated the Director with a new theme and layout to better represent destinations for Year 2
      • Presell is in the Reef location
      • The “Leviathan” raid and raid lairs have been moved to Nessus

Character Screen

  • Weapon slots
      • Weapon tooltips now display ammo types
          • White ammo icon – “Primary”
          • Green ammo icon – “Special”
          • Purple ammo icon – “Heavy”
      • The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
  • Subclass screen
      • The path name is now being displayed along the bottom of the character art
  • Collections
      • Collections are not available until September 4
  • Triumphs
      • Triumphs are not available until September 4
  • Gear tooltips
      • Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
      • Exotic perks will display a short description

General

  • Adjusted contrast and saturation to match Forsaken theme, throughout Destiny 2
    • Players may adjust their brightness manually through the Settings menu

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  News - PES 2019 Review Roundup
Posted by: xSicKxBot - 08-30-2018, 04:34 PM - Forum: Lounge - No Replies

PES 2019 Review Roundup

PES 2019's release date has finally arrived, and fans are getting their hands on this year's Pro Evo worldwide. The new edition contains improvements in players' energy depletion, meaning you now have to spend more attention to how much you keep that right trigger pressed down.

Huge advances have also been made in the on-pitch presentation, with new lighting techniques meaning matches look more realistic than ever. Our critic, Richard Wakeling, was impressed by this year's game, and he awarded it a 9/10 in our PES 2019 review-in-progress.

Take a look below to check out what other critics thought of this year's Pro Evolution Soccer. Alternatively, check out GameSpot sister site Metacritic for a wider view of critical opinion on the popular sports game.

  • Game: Pro Evolution Soccer 2019
  • Developer / Publisher: Konami
  • Platforms: PS4, Xbox One, PC
  • Release date: Out now
  • Price: $60 / £50 / AU $97

GameSpot -- 9/10 (Review-In-Progress)

"For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it's fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn't be all that surprising." -- Richard Wakeling [Full review-in-progress]

IGN -- 8.2/10

"You shouldn't buy PES 2019 for its new modes--there aren't any of note. Nor should you buy it for major changes to existing modes--the ones made are minor. If you do opt in this year, it should be for the focus on player individuality that sets this iteration apart from all previous years. It's not just a case of introducing bespoke animations, but accurately reflecting each player's ingrained habits, too. Football, after all, is a battle that's both physical and psychological. From PES 2019's crisp and robust action to the mind games unfolding behind the scenes, this is a game successfully capturing both sides." -- Benjamin Griffin [Full review]

Game Informer -- 8.5/10

"It's easy for me to sit and revel in what I love about PES, jogging through instant replay just to gawk at a foot flick a ball on to a teammate or charting out the future of my Master League club. But occasionally that reverence is broken by an ill-suited moment that illustrates that more work needs to be done. The franchise is steps away from greatness, which makes some of its foibles frustrating." -- Matthew Sato [Full review]

GamesRadar+ -- 4/5

"PES 2019 is still very much a hard sell to all but the most ardent who will religiously buy Konami's newest entry and the quantifiable new features are very much lacking this year. Hardcore FIFA fans, too, will find little here to tempt them outside of the handful of exclusive leagues and features; Master League is very much mired in the mid-'00s with its bland menus and odd quirks, and MyClub but a pale imitation of Ultimate Team.

"Regardless, of all that, PES 2019 is a game you'll like, and very much enjoy in extended spells. The nagging feeling, despite the superb football, remains: more could have been done to set it apart from its contemporaries, and even past Pro Evo entries--but you'll be having too much fun to care otherwise." -- Bradley Russell [Full review]

Eurogamer -- No Score

"The harsh, inescapable truth about PES 2019, though, is that quality on the pitch can't make up for the disappointment of the overall package. Even if you were to fall in love with its more sim-like gameplay, PES 2019 as an overall offering falls flat. Off the pitch, PES remains a shambles. Konami's licensing problems are well documented, but the addition of the Scottish, Russian and Turkish leagues, among half a dozen other officially-licensed leagues that appear in the game, does not make up for the loss of the Champions League license, which had been a PES mainstay for a decade. There are no new game modes. No new game modes! Beyond that, there are some basic, fundamental features PES lacks that do not sit well in 2018. Where are the women teams, for example?

"Despite it all, I keep thinking about the football. You know, the actual football. It really is a marvel and it matters so, so much. So much good comes from it--gorgeous passes, stunning shots, realistic tackles--but it finds itself stifled by a football video game that's stuck in the dark ages." -- Wesley Yin-Poole [Full review]

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  Solving License Compliance at the Source: Adding SPDX License IDs
Posted by: xSicKxBot - 08-30-2018, 04:12 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Solving License Compliance at the Source: Adding SPDX License IDs

Accurately identifying the license for open source software is important for license compliance. However, determining the license can sometimes be difficult due to a lack of information or ambiguous information. Even when there is some licensing information present, a lack of consistent ways of expressing the license can make automating the task of license detection very difficult, thus requiring significant amounts of manual human effort.   There are some commercial tools applying machine learning to this problem to reduce the false positives, and train the license scanners, but a better solution is to fix the problem at the upstream source.

In 2013,  the U-boot project decided to use the SPDX license identifiers in each source file instead of the GPL v2.0 or later header boilerplate that had been used up to that point.   The initial commit message had an eloquent explanation of reasons behind this transition.

Read more at The Linux Foundation

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  PC - Two Point Hospital
Posted by: xSicKxBot - 08-30-2018, 11:28 AM - Forum: New Game Releases - No Replies

Two Point Hospital



Design stunning hospitals, cure peculiar illnesses and manage troublesome staff as you spread your budding healthcare organisation across Two Point County.

Publisher: Sega

Release Date: Aug 29, 2018

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