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  News - The Midnight Sanctuary Will Haunt Your Switch On 4th October
Posted by: xSicKxBot - 09-12-2018, 04:13 AM - Forum: Nintendo Discussion - No Replies

The Midnight Sanctuary Will Haunt Your Switch On 4th October


Developer CAVYHOUSE and publisher Unties have revealed that The Midnight Sanctuary will now arrive on Nintendo Switch on 4th October, delayed slightly from the originally intended launch date of 6th September.

In The Midnight Sanctuary, players must explore a long-isolated Japanese village where residents appear and disappear, leap off cliffs, and twist themselves in half. Lovely. You’ll be uncovering the mysteries of The Midnight Sanctuary while trying to escape with your life and sanity safely intact. If you haven’t quite had your fill of creepiness from the trailer above, the game’s story overview should be more than enough:

“Um, so. Are you… maybe one of the Dead, too?”
A curious, haunting tale.
Is it salvation which the Saint who descended into this isolated village brings… or is it the end of things?
“What ending do those eyes desire, little watcher?”

The game puts players in the shoes of a famous historian named Hamomuro Tachibana, voiced by popular Japanese actress Yū Shimamura (Final Fantasy XVThe Legend of Zelda: Breath of the Wild, Attack on Titan). As mentioned above, Tachibana soon witnesses residents mysteriously leaping off cliffs and twisting themselves in half. Are these people dead, or not quite? Has “The Saint” returned to the mountain village? If so, does she bring salvation or herald the end? These are the questions that you must try to resolve.

Game Features:
Mysterious Graphics:
Gorgeous graphics like cut-paper art that blur the line between realism and surrealism. Experience a trip into a mysterious world that’s not quite two or three dimensional.
Fully Acted, Fully Animated: Animated by the two-person team at CAVYHOUSE and voiced by a team of professional Japanese actors, Midnight Sanctuary comes to life in ways you’ll never expect. Voice audio is in Japanese.
Mysterious Doings:
Hamomoru Tachibana has been invited to catalogue the traditions of Daiusu Village, long isolated from the rest of Japan. But once she arrives, a being the villagers identify as the Saints also appears. What could it mean?…


The Midnight Sanctuary arrives on 4th October for $9.99 / €9.99 and will support full English text localisation.

Too spooky? Or the right kind of horror? Let us know your thoughts on this one below.

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  Steam - Midweek Madness – Kalypso Titles, Up To 90% Off
Posted by: xSicKxBot - 09-12-2018, 04:13 AM - Forum: PC Discussion - No Replies

Midweek Madness – Kalypso Titles, Up To 90% Off

© 2018 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

VAT included in all prices where applicable.   Privacy Policy   |   Legal   |   Steam Subscriber Agreement   |   Refunds

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  News - Destiny 2 Hotfix 2.0.2
Posted by: xSicKxBot - 09-12-2018, 04:13 AM - Forum: Lounge - No Replies

Destiny 2 Hotfix 2.0.2

Destiny 2 Hotfix 2.0.2 > News | Bungie.net












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Sandbox


General

  • Fixed an issue where Antaeus Wards were sometimes generating orbs when used by Sentinels
  • Fixed an issue where Shards of Galanor were not giving energy back when knives hit from a long distance
  • Fixed an issue where players were able to create 10 Deadfall Void Anchors using Orpheus Rigs and Moebius Quiver 

Armor

  • Fixed an issue where the Cloak of Remembrance would not interact properly with other objects

Exotic Weapons

  • Lord of Wolves
      • Fixed an issue where Lord of Wolves could lose ammo
  • Ace of Spades
      • Fixed an issue where visual effects from the Memento Mori perk would persist when swapping weapons

Weapons

  • Fixed an issue where the Explosive Payload perk was dealing less damage than intended

Abilities

  • Titan
      • Fixed an issue where Thundercrash was missing some visual effects
      • Fixed an issue where walking into the Dawnblade Well of Radiance while blocking with the Sentinel Shield would drain Super energy
      • Fixed an issue where Sentinel Super kills would not progress the Code of the Commander subclass path
      • Reduced amount of health, melee energy, and grenade energy returned when using the Sentinel Commander subclass path
  • Warlock
      • Fixed an issue where Phoenix Dive would grant alternate amounts of health due at different frame rates on PC
  • Hunter
      • Fixed an issue where Exploding Knives would deal less damage due at different frame rates on PC

Items and Economy


Character Boost

  • Fixed an issue where boosted characters were not unlocking the Curse of Osiris or Warmind campaign triumphs

Bounties

  • Fixed an issue where bounties were not being sorted properly in the Pursuits section of character inventory
  • Fixed an issue where Lost Sector bounties were not progressing properly when in a fireteam
  • Fixed an issue where the “Fist of Judgement” bounty had an incorrect objective
  • The wanted bounty for Irxis Partisan now shows the correct mug shot

Triumphs

  • Fixed an issue where the “Relic Rumble” Triumph was not progressing properly
  • Fixed an issue where “The Best Defense” Triumph was unlocking prior to completing the proper objective
  • Removed a duplicate checkbox in the Mercury “Lost Sectors” Triumph
  • Fixed an issue where Baron Triumphs would not unlock for players who joined an activity in progress
  • Fixed an issue where the “Adventurous” triumph for Io was not granting proper Triumph score

Activities


Escalation Protocol

  • Fixed an issue that sometimes caused players to revert to wave 1 after failing a wave and restarting it
  • Players may now restart at wave 6 after completing wave 7
      • Option available for 60 seconds after wave 7 completion

Technical


PC

  • Fixed an issue with Toggle ADS where players would not auto-cancel out of ADS when expected

IGR Bounties

  • Fixed an issue where players in IGRs in the Korea region could no longer earn IGR bounties


















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  Know Your Storage: Block, File & Object
Posted by: xSicKxBot - 09-12-2018, 04:13 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Know Your Storage: Block, File & Object

Dealing with the tremendous amount of data generated today presents a big challenge for companies who create or consume such data. It’s a challenge for tech companies that are dealing with related storage issues.

“Data is growing exponentially each year, and we find that the majority of data growth is due to increased consumption and industries adopting transformational projects to expand value. Certainly, the Internet of Things (IoT) has contributed greatly to data growth, but the key challenge for software-defined storage is how to address the use cases associated with data growth,” said Michael St. Jean, principal product marketing manager, Red Hat Storage.

Every challenge is an opportunity. “The deluge of data being generated by old and new sources today is certainly presenting us with opportunities to meet our customers escalating needs in the areas of scale, performance, resiliency, and governance,” said Tad Brockway, General Manager for Azure Storage, Media and Edge.

Trinity of modern software-defined storage


There are three different kinds of storage solutions — block, file, and object — each serving a different purpose while working with the others.

Block storage is the oldest form of data storage, where data is stored in fixed-length blocks or chunks of data. Block storage is used in enterprise storage environments and usually is accessed using Fibre Channel or iSCSI interface. “Block storage requires an application to map where the data is stored on the storage device,” according to SUSE’s Larry Morris, Sr. Product Manager, Software Defined Storage.

Block storage is virtualized in storage area network and software defined storage systems, which are abstracted logical devices that reside on a shared hardware infrastructure and are created and presented to the host operating system of a server, virtual server, or hypervisor via protocols like SCSI, SATA, SAS, FCP, FCoE, or iSCSI.

“Block storage splits a single storage volume (like a virtual or cloud storage node, or a good old fashioned hard disk) into individual instances known as blocks,” said St. Jean.

Each block exists independently and can be formatted with its own data transfer protocol and operating system — giving users complete configuration autonomy. Because block storage systems aren’t burdened with the same investigative file-finding duties as the file storage systems, block storage is a faster storage system. Pairing that speed with configuration flexibility makes block storage ideal for raw server storage or rich media databases.

Block storage can be used to host operating systems, applications, databases, entire virtual machines and containers. Traditionally, block storage can only be accessed by individual machine, or machines in a cluster, to which it has been presented.

File-based storage


File-based storage uses a filesystem to map where the data is stored on the storage device. It’s a dominant technology used on direct- and networked-attached storage system, and it takes care of two things: organizing data and representing it to users. “With file storage, data is arranged on the server side in the exact same format as the clients see it. This allows the user to request a file by some unique identifier — like a name, location, or URL — which is communicated to the storage system using specific data transfer protocols,” said St. Jean.

The result is a type of hierarchical file structure that can be navigated from top to bottom. File storage is layered on top of block storage, allowing users to see and access data as files and folders, but restricting access to the blocks that stand up those files and folders.

“File storage is typically represented by shared filesystems like NFS and CIFS/SMB that can be accessed by many servers over an IP network. Access can be controlled at a file, directory, and export level via user and group permissions. File storage can be used to store files needed by multiple users and machines, application binaries, databases, virtual machines, and can be used by containers,” explained Brockway.

Object storage


Object storage is the newest form of data storage, and it provides a repository for unstructured data which separates the content from the indexing and allows the concatenation of multiple files into an object. An object is a piece of data paired with any associated metadata that provides context about the bytes contained within the object (things like how old or big the data is). Those two things together — the data and metadata — make an object.

One advantage of object storage is the unique identifier associated with each piece of data. Accessing the data involves using the unique identifier and does not require the application or user to know where the data is actually stored. Object data is accessed through APIs.

“The data stored in objects is uncompressed and unencrypted, and the objects themselves are arranged in object stores (a central repository filled with many other objects) or containers (a package that contains all of the files an application needs to run). Objects, object stores, and containers are very flat in nature — compared to the hierarchical structure of file storage systems — which allow them to be accessed very quickly at huge scale,” explained St. Jean.

Object stores can scale to many petabytes to accommodate the largest datasets and are a great choice for images, audio, video, logs, backups, and data used by analytics services.

Conclusion


Now you know about the various types of storage and how they are used. Stay tuned to learn more about software-defined storage as we examine the topic in the future.

Join us at Open Source Summit + Embedded Linux Conference Europe in Edinburgh, UK on October 22-24, 2018, for 100+ sessions on Linux, Cloud, Containers, AI, Community, and more.

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  Microsoft - The new business imperative: a unified cloud security strategy
Posted by: xSicKxBot - 09-12-2018, 04:13 AM - Forum: Windows - No Replies

The new business imperative: a unified cloud security strategy

As more businesses begin to explore the benefits of moving on-premises data and applications to the cloud, they’re having to rethink their traditional approaches to data security. Not only are cybercriminals developing more sophisticated attacks, but the number of employees and users who can access, edit, and share data has increased the risk of breaches. In fact, Gartner indicates* that “through 2022, 95 percent of cloud security incidents failures will be the customer’s fault. CIOs can combat this by implementing and enforcing policies on cloud ownership, responsibility and risk acceptance. They should also be sure to follow a life cycle approach to cloud governance and put in place central management and monitoring planes to cover the inherent complexity of multicloud use.”

Instead of relying on a patchwork of third-party security solutions that don’t always speak to each other, potentially leaving systems vulnerable to attack, companies are now adopting a unified, end-to-end cloud security defense. This typically involves choosing a cloud provider that can integrate security controls right into existing corporate systems and processes. When these controls span the entire IT infrastructure, they make it easier to protect data and maintain user trust by offering increased compatibility, better performance, and more flexibility.

Protection that’s always compatible

A holistic, cloud-supported threat warning and detection system can be designed to work seamlessly across every asset of an IT environment. For instance, built-in security management solutions can give IT teams the ability to constantly monitor the entire system from a centralized location, rather than manually evaluating different machines. This allows them to sense threats early, provide identity monitoring, and more—all without any compatibility issues.

Container shipping company Mediterranean Shipping Company (MSC) has gone this route. As in many businesses, MSC’s IT environment is spread across a variety of locations, networks, and technologies, such as container ships, trucking networks, and offices. Its previous security strategy employed a mixture of third-party solutions that often ran into compatibility issues between different components, giving attackers a large surface area to probe. This made MSC vulnerable to threats such as fileless attacks, phishing, and ransomware. However, after transitioning to a unified cloud security solution, it has been able to guard against attacks using protection that integrates effortlessly into its existing environment.

Reliable performance, more efficiently

The more complex an IT environment gets, the more time employees spend testing, maintaining, and repairing third-party security solutions. A unified cloud security approach improves performance by not only providing a consistent, layered defense strategy, but by also automating it across the entire IT infrastructure. At MSC, software and security updates are now done automatically and deployed without delay across the cloud. Information about possible threats and breaches can quickly be shared across devices and identities, speeding up response and recovery times so that employees can focus on other issues.

Security with flexibility to grow

Scalability is another factor driving adoption. A cloud environment can easily scale to accommodate spikes in traffic, additional users, or data-intensive applications. A patchwork of third-party security solutions tends not to be so nimble. At MSC, security controls are integrated into multiple levels of the existing IT infrastructure—from the operating system to the application layer—and can be dynamically sized to meet new business needs. For example, continuous compliance controls can be established to monitor regulatory activities and detect vulnerabilities as they grow.

A unified security approach: becoming the standard

The best security solutions perform quietly in the background, protecting users without them noticing. Unified cloud security does this while also reducing the resources required to keep things running smoothly. “Once you have true defense in depth, there’s less chance of having to single out a user and impact their productivity because you have to reimage an infected machine,” said Aaron Shvarts, chief security officer at MSC Technology North America.

After moving its workloads to Azure and upgrading its previous third-party security solutions to the native protection of Windows Defender, MSC now has a defense strategy that suits the complexity of its business. Learn more about Azure security solutions and how Microsoft can help you implement unified security across your cloud.

To stay up to date on the latest news about Microsoft’s work in the cloud, bookmark this blog and follow us on Twitter, Facebook, and LinkedIn.

*Gartner, Smarter with Gartner, Is the Cloud Secure?, 27 March 2018, https://www.gartner.com/smarterwithgartner/is-the-cloud-secure/

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  Microsoft - How cloud AI can power a prosthetic arm that sees objects
Posted by: xSicKxBot - 09-12-2018, 04:13 AM - Forum: Windows - No Replies

How cloud AI can power a prosthetic arm that sees objects

Based on “Connected Arms”, a keynote talk at the O’Reilly AI Conference delivered by Joseph Sirosh, CTO for AI at Microsoft. Content reposted from this O’Reilly Media website.

[embedded content]

There are over 1 million new amputees every year, i.e. one every 30 seconds – a truly shocking statistic.

The World Health Organization estimates that between 30 to 100 million people around the world are living with limb loss today. Unfortunately, only 5-15% of this population has access to prosthetic devices.

Although prostheses have been around since ancient times, their successful use has been severely limited for millennia by several factors, with cost being the major one. Although it is possible to get sophisticated bionic arms today, the cost of such devices runs into tens of thousands of dollars. These devices are just not widely available today. What’s more, having these devices interface satisfactorily with the human body has been a massive issue, partly due to the challenges of working with the human nervous system. Such devices generally need to be tailored to work with each individual’s nervous system, a process that often requires expensive surgery.

Is it possible for a new generation of human beings to finally help us break through these long-standing barriers?

Can prosthetic devices learn to adapt to us, as opposed to the other way around?

A Personalized Prosthetic Arm for $100?


In his talk, Joseph informs us about how, using the combination of:

  • Low-cost off-the-shelf electronics,
  • 3D-printing, and
  • Cloud AI, for intelligent, learned, personalized behavior,

it is now becoming possible to deliver prosthetic arms at a price point of around $100.

Joseph takes the smartARM as an example of such a breakthrough device. A prototype built by two undergraduate students from Canada who recently won the first prize in Microsoft’s Imagine Cup, the smartARM is 3D-printed, has a camera in the palm of its hand and is connected to the cloud. The magic is in the cloud, where a computer vision service recognizes the objects seen by the camera. Deep learning algorithms then generate the precise finger movements needed to grasp the object near the arm. Essentially, the cloud vision service classifies the object and generates the right grip or action, such as a pincer action to pick up a bunch of keys on a ring, or a palmar action to pick up a wineglass. The grip itself is a learned behavior which can be trained and customized.

The user of the prosthetic arm triggers the grip (or its release) by flexing any muscle of their choice on their body, for instance, their upper arm muscle. A myoelectric sensor located in a band that is strapped over that muscle detects the signal and triggers the grip or its release.

Simple, Adaptable Architecture


The architecture of this grip classification solution is shown below. The input to the raspberry pi on the smartARM comes from camera and the muscle sensor. These inputs are sent to the Azure Custom Vision Service, an API in the cloud which has been trained on grip classifications and is able to output the appropriate grip. This grip is sent back to an Arduino board in the smartARM which can then trigger the servo motors that realize that grip in the physical world, i.e. as soon as the smartARM gets the signal to do so from the muscle sensor.

This is an adaptable architecture. It can be customized to the kinds of movements you want this arm to generate. For instance, the specific individual using this prosthetic can customize the grips for the objects in their daily life which are the ones they care the most about. The muscle sensor -based trigger could be replaced with a speech trigger, if so desired.

Summary


AI is empowering a new generation of developers to explore all sorts of novel ideas and mashups. Through his talk on “Connected Arms”, Joseph shows us how the future of prosthetic devices can be transformed by the power of the cloud and AI. Imagine a world in which all future assistive devices are empowered with AI in this fashion. Devices would adapt to individuals, rather than the other way around. Assistive devices will become more affordable, intelligent, cloud-powered and personalized.

Cloud AI is letting us build unexpected things that we would scarcely have imagined.

Such as like an arm that can see.

The AI / ML Blog Team

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  AppleInsider - FCC pauses review of Sprint and T-Mobile merger
Posted by: xSicKxBot - 09-12-2018, 04:13 AM - Forum: Apples Mac and OS X - No Replies

FCC pauses review of Sprint and T-Mobile merger

 

Government stops the “shot clock” on the merger’s review period, in order to take a look at modeling.

T-Mobile's John Legere

The Federal Communications Commission sent a letter to Sprint and T-Mobile Tuesday informing the carriers that it’s pausing the current review of their merger.

“Today we are pausing the Commission’s informal 180-day transaction shot clock in this proceeding. Additional time is necessary to allow for thorough staff and third-party review of newly submitted and anticipated modeling relied on by the Applicants,” said the letter, signed by David B. Lawrence, head of the T-Mobile/Sprint Transaction Task Force, and Donald Stockdale Chief of the FCC’s Wireless Telecommunications Bureau.

The new facts requiring review include a revised network engineering model submitted by the parties in early September, the mentioning in a meeting of a T-Mobile business model called “Build 9,” which was not reviewed by the FCC until recently and T-Mobile’s recent disclosure that it “intends to submit additional economic modeling in support of the Applications, beyond that strictly responsive to the various economic analyses in the Petitions to Deny.”

The 180-day clock, the FCC letter said, “will remain stopped until the Applicants have completed the record on which they intend to rely and a reasonable period of time has passed for.staff and third-party review. The Commission will decide whether to extend the deadline for reply comments after receiving the remainder of the Applicants’ modeling submissions.”

Sprint and T-Mobile announced in April that they had agreed to an all-stock merger worth $26 billion, with T-Mobile CEO John Legere to assume leadership of the combined company, to be called “New T-Mobile.” The companies submitted their formal merger request to the FCC in June, in which they vowed to “deliver a robust, nationwide world-class 5G network and services sooner than otherwise possible.”

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  Mobile - The Best Games Like Diablo for Android & iOS
Posted by: xSicKxBot - 09-12-2018, 04:13 AM - Forum: New Game Releases - No Replies

The Best Games Like Diablo for Android & iOS

Diablo. It’s one of the most popular, successful, and beloved gaming franchises in the world. The very first entry came out in 1996 and it and its two successors defined the huge hack-and-slash action-RPG genre that exists today. The franchise is known for its story-driven campaign, fast-paced combat, diverse class options, and deep skill trees. Diablo III is the very model of a comprehensive gear system that allows for some serious min-maxing along with ample end-game content for gamers who don’t mind the grind.

Want to look at mobile RPGS in general? This list might be of interest.

There’s no version of Diablo on Android or iOS, though Diablo III may be headed to the Switch. Close, but no cigar. There are, however, a number of mobile titles that capture parts of what makes Diablo great that fans of the series should definitely check out.

Barbearian (Review)


Developer: Kimmo Lahtinen
Platform: iOS Universal
Price: $8.99

[embedded content]

2018 has seen the release of a couple games that have earned a place on this list and Barbearian is foremost among them. Barbearian features frenetic fights against death-defying odds, a combat style that is very reminiscent of Diablo III. You charge into and through huge hordes of enemies and send their lifeless bodies flying in every direction. These fast-paced battles are about where the similarities end. The game follows a story but is driven by its action and does not have the quest lines associated with standard RPGs. Nevertheless, it’s a heck-of-a-lot-of fun and I got over fifteen hours of entertainment out of completing all of the content. I gave it five stars in my review and recommend you check it out for a lot more on why Barbearian is great. 

Battleheart 2 (Review)


Developer: Mika Mobile
Platform: iOS Universal and Android
Price: $3.99

[embedded content]

Also new this year, Battleheart 2 picks up where the original Battleheart game left off seven years ago. It features real-time combat where you control up to four characters, chosen from a variety of options, in a series of battles to gain loot and experience. As you level up you unlock new skills and talents to enhance those skills. There’s also a variety of gear and four different slots in which to equip it. This creates some opportunity for Diablo-like min-maxing. Battleheart 2, unlike its predecessor, offers a co-operative mode for up to four players along with an Arena mode where you face down wave after wave of enemies to see how far you can get. This is simplified version of Diablo III‘s rift system. An unintentional game mode has also arisen: AFK (away from keyboard) Arena. Astute min-maxers have realized that Cyrus, the necromancer, raises skeletons from the dead that automatically lock onto and attack the nearest enemy without any player intervention. An optimized Cyrus can go deep into the Arena without any help from the player. If that doesn’t speak to the spirit of Diablo III, I’m not sure what does. 

Crashlands (Review)


Developer: Butterscotch Shenanigans
Platform: iOS Universal and Android
Price: $6.99

[embedded content]

Crashlands is a survive/craft/explore game where you play as an intergalactic UPS driver who crashed on an alien world. You must figure out how to survive and get yourself, and your precious packages, off the planet and on your way. What does Crashlands have to do with Diablo? It’s the combat and gear. Pretty much everything you come across is looking to kill you and it is best to wheel around and shake and bake, all the while attacking with your homemade arsenal of weaponry. Even more similar is the game’s surprisingly expansive gear system. Flux, the game’s main character, rocks a primary weapon, four secondary devices (bombs, flamethrowers, freeze rays, that kind of thing), four trinkets that provide various bonuses, and four armor pieces. All of this equipment provides bonuses to damage, critical hits, move speed and more along with providing special abilities like life drain, stunning your target, and a whole lot more. She also has the power of Juicemancy at her disposal, which allows you to optimize your gear by upgrading it and rerolling stats until you get the stats you want. Crashlands is a fantastic game and merges the exploration and crafting of Minecraft with the combat and gear optimization of Diablo III

Titan Quest (Review)


Developer: Dot Emu
Platform: iOS Universal and Android
Price: $6.99

[embedded content]

For those looking for the traditional RPG quests and storyline, Titan Quest is the most Diablo-like you can get on a tablet. It started on the PC as an attempt to replicate the success of Diablo II and was later ported to iOS and Android. Set in the ancient, pre-Roman world it also has solid loot acquisition—there are over 1200 items which can be enhanced with runes. There are also diverse skill trees, called masteries, from which you pick two. The masteries essentially decide your class and provide some great variation, customizability, and high replay value to the game. The mobile version of the game has had plenty of issues—including frame rate and saved game issues—but it is still one of the better Diablo-like titles.

Bastion


Developer: Supergiant Games
Platform: iOS Universal
Price: $4.99

[embedded content]

Action RPGs are frequently known less for story and ambiance than, well, the action. Bastion, the debut title from Supergiant Games, is different. Bastion’s story—set after the Calamity, a devastating event that shattered the city of Caelondia—is amazing. You play as the Kid; a survivor skilled in the ways of the new, violent world. The Kid meets a man named Rucks who directs efforts to collect the cores that once fuelled Caelondia and rebuild a bit of what was lost. Rucks also serves as the game’s outstanding narrator, who gives both play-by-play and color commentary on the Kid’s every action and every mistake. Bastion’s soundtrack is perfect, and its graphics are still impressive after all these years. The action is fast-paced and chaotic very much like the Diablo games. There are various weapons from which to choose, though gear plays a smaller role in Bastion. This is definitely the game for you if you value the action and production values of Diablo over its loot and min/maxability. 

Rogue Wizards (Review)


Developer: Spellbind Studios
Platform: iOS Universal
Price: Free ($5 Gem Drops x 2 IAP recommended)

[embedded content]

If you’re looking for dungeon-delving action and gear optimization of Diablo III without the real-time pressure, Rogue Wizards is the perfect game for you. It features a great deal of variation in gear and slots in which to equip it, a town with upgradeable shops from which to buy and sell, and even a Treasure Goblin. Rogue Wizards feature a strong storyline, but the turn-based combat is king. Once you’ve completed the quests, there’s still plenty to do in the game’s Gauntlet mode, a high-score chasing dungeon where you see just how far you can go. The game is free-to-play and the monetization is easy to ignore if so desired, though I recommend the “Gem Drops x 2” IAP which brings progression in line with the premium Steam version. I’ve already written quite a bit about the Rogue Wizards, and its monetization, and you can check out my five-star review and game guide for more. 

Eternium


Developer: Making Fun, Inc.
Platform: iOS Universal and Android
Price: Free (with IAP)

[embedded content]

One of the closest games to Diablo III on mobile is Eternium. You play as an adventurer—a mage, warrior, or bounty hunter—on a quest to stop Ragadam, an ancient evil, from bringing an apocalyptic plan to fruition. The adventure hops between multiple planets in the universe and you’ll face dragons, aliens and more deadly creatures. You collect companions as you go to help you face the increasingly dangerous foes in your path. Both you and your companions will gain new and varied powers as you level, which you cast by drawing symbols on the battlefield. 

Gear is a huge consideration in Eternium, and there is a ton of it. As in Diablo, you can equip something on nearly every major body part and each piece of gear has several attributes that enhance your abilities. The game also features gems, which can be combined into even better gems and slotted into items for bonuses. Eternium even duplicates Diablo’s features that allow you to add sockets to equipment that doesn’t have it, collect sets of gear, and reroll an attribute for an item.

Eternium is a free-to-play game and uses gems as its primary currency. The game is well balanced, you don’t need to buy gems in order to play but can do so to unlock certain quality-of-life options faster. I spent $5 to get an additional companion slot earlier and more character storage space, for example. You can watch optional ads for more gems and there is a setting to turn them off entirely for those who want to avoid the temptation.

The campaign is extensive and Eternium also includes a series of special “trials”, think rifts from Diablo. Gameplay is good but nowhere near as great as Blizzard’s series. That’s a high bar to clear, however, and Eternium will definitely scratch the itch on your mobile device.

What would your list of favourite Diablo-like games look like? Let us know in the comments!

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  News - Left Alive Delayed, New Release Date Announced For Japan
Posted by: xSicKxBot - 09-11-2018, 02:09 PM - Forum: Lounge - No Replies

Left Alive Delayed, New Release Date Announced For Japan

Left Alive, the third-person shooter set in the Front Mission universe, has been given a new release date. The title was originally set to launch in 2018, but during the pre-Tokyo Game Show PlayStation Lineup Tour event a new February 28, 2019 release date was confirmed. This date, however, is just for the Japanese release and a western date has not been revealed yet.

A trailer shown at the event provided some new details on the game. It is set in the fictional city of Novo Slava and takes place in December 2127. Novo Slava looks to have been ravaged by an unexpected attack, and people are just trying to survive amidst the chaos. At one point in the video, a condemned criminal designated D105U is mentioned.

"Humanity has learned nothing from its mistakes," reads a bit of text. As previously mentioned, survival is a key part of the game, as is saving citizens, and a voice over stresses this while scenes of giant mechs tearing through the city play. The game will focus on multiple characters, all who have their own perspectives on the events of the game.

"In this struggle for survival, three lives are laid bare, each with their own stories, their own missions, and their own paths to salvation," the trailer says. These three characters are featured on the game's key artwork, which was created by Yoji Shinkawa, the artist known most for defining the look of the Metal Gear Solid franchise. Shinkawa is serving as character designer on Left Alive.

Shinji Hashimoto, meanwhile, is Left Alive's producer. He has worked on the Final Fantasy and Kingdom Hearts franchises. Joining Shinkawa and Hashimoto are Toshifumi Nabeshima, director of the Armored Core series, and Takayuki Yanase, mech designer on Ghost in the Shell: Arise, Mobile Suit Gundam 00, and Xenoblade Chronicles X.

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  PS4 - Ninjin: Clash of Carrots
Posted by: xSicKxBot - 09-11-2018, 03:44 AM - Forum: New Game Releases - No Replies

Ninjin: Clash of Carrots



An anime-inspired beat-?em-up with a gaggle of varied enemies, deep customization?and ninjas! Play through side-scrolling worlds consisting of multiple stages and collect carrots stolen by the evil Shogun Moe.

Publisher: Pocket Trap

Release Date: Sep 04, 2018

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