Nintendo Is The Sixth Most Desirable Company Among Japanese Undergraduates
A new report published by Japanese news outlet IT Media has found that Nintendo ranks as the sixth most desirable company among aspiring undergraduates in the country – a rise from last year when the company was the ninth most popular.
The idea of working at Nintendo sounds like a dream come true – making games, playing games, and a theoretical employee discount being just some of the perks – and despite there being a lack of knowledge surrounding how things are carried out behind the scenes, a job there is very high on the list of up and coming Japanese students. Importantly, this report asked students which company they’d like to work for before actually job-hunting; they’ll no doubt come crashing down a peg or two when they realise how few opportunities come about with the gaming giant.
As for the rest of the list? Well, Nintendo was narrowly beaten by Amazon Japan at number five, Google came in at number four, ‘Government Official’ was third, Apple Japan came in second, and ‘Local Government Employee’ was number one. Taking away those highly sought after governmental positions, however, only Apple, Google, and Amazon were found to be more popular – not bad going considering the size and scale of those companies.
Sony also came in at ninth, although – with the company having multiple business ventures in the worlds of electronics, music, film, and more – it’s hard to pinpoint exactly how much of this interest comes from the video game side of the business.
Do you think working at Nintendo would be a dream job? Or do you think you’d still get tired of the ol’ 9 to 5? Let us know with a comment down below.
Design stunning hospitals, cure peculiar illnesses and manage troublesome staff as you spread your budding healthcare organisation across Two Point County.
Mayans MC Boss On The One Unbreakable Sons Of Anarchy Rule And More
When Sons of Anarchy ended in 2014, fans knew it wouldn't be the permanent end of this world infused with outlaw gangs, murder, mayhem, and a never-ending parade of custom motorcycles. Creator Kurt Sutter even teased future spin-offs and prequels to the series.
Now, nearly four years later, the first continuation of the franchise is ready for its debut. Mayans MC is set three years after the series finale of Sons of Anarchy and follows a chapter of the Latino gang first introduced on the original show. At its center is a member named Ezekiel "EZ" Reyes (JD Pardo). It's certainly not the same show, though. The location has moved south to the California border between the United States and Mexico and most of the faces, both in the club and otherwise, are new. Of course, that's not to say you won't see any characters from Sons of Anarchy make the jump toMayans MC.
The most notable is Marcus Alvarez (Emilio Rivera), the founder of the club and president of its Oakland chapter.
"Thank God for Emilio Rivera," showrunner Elgin James told GameSpot at the Television Critics Association (TCA) press tour. "If it wasn't for that dude, we wouldn't be here."
Still, just because faces from Sons of Anarchy could make their presence felt doesn't mean Mayans is a retread of the original. "What's really interesting is it's actually Kurt who asked [us to] the police that line," he said. "We're so in love with the mythology, and we're so in love with the world. While realizing that we have to stick our flag in the ground as a new show, we're also just such fans of what happened in the past."
Still, as much as they love the original show, there was one rule Sutter insisted on from the beginning. "The mythology couldn't be messed with," James admitted. "Like whatever happened with Sons, whatever happened there, there's no changing that. We couldn't do anything that would in any way have an effect on that universe."
Given that the series deals extensively with flashbacks to prior years, some of which will undoubtedly feature characters from Sons of Anarchy, that may prove to be a tricky line to walk. It's an important one, though, as Mayans MC strives to stand out from its predecessor.
One major change is the lack of a strong matriarch character. In Sons of Anarchy, Gemma Teller Morrow (Katey Sagal) essentially served as a mother to the entire club, though she was a twisted and vindictive one at times.
Mayans, too, featured a woman at the head of the Reyes family in its original pilot. However, after reshoots changed several details about the show, that character is now deceased. According to James, having that presence missing from the show and family makes for a more interesting story to tell.
"By removing that, we created this huge vacuum in a beautiful way," he said of the remaining members of the Reyes family. "We have these three men just clumsily trying to communicate with each other."
Another major difference is EZ himself. On Sons, Jax was introduced as the vice president of his club. In that position of power, his words carried a lot of weight with his brothers. The same can't be said of EZ, who is a mere prospect in the Mayans club, working to become a full member.
"There's nothing more American than for someone who starts as a bar back here in the Beverly Hilton and then in ten years owns a Beverly Hilton," James continued. "You know, that's the American dream. So that's what we're gonna have with our prospect. He's the lowest of the low and he's got quite a climb for him."
And it's a climb filled with twists and turns. After all, this isn't the life EZ imagined for himself. He at one point had a promising life ahead of him, but after several years in jail, he's simply trying to put the pieces of his life together. Thanks to his brother, that includes joining the Mayans MC.
"It's about being stuck between two worlds," James explained. "That's something we really wanted to do. Like EZ doesn't belong there, but he's from there. You know? We're actually on the border stuck between two worlds. He's not a club member, but he is."
The showrunner continued, "It's not the death of the American dream. But it's definitely the death of an American dream. And we're gonna get to see that and then realize that now he's gonna go on to the most American of dreams, which is the dream of becoming an outlaw."
Whether that dream is fully attainable, though, remains to be seen. Mayans MC premieres Tuesday, September 4, at 9 PM ET on FX.
Survey: Open Source Programs Are a Best Practice Among Large Companies
Open source software programs play an important role in how DevOps and open source best practices are adopted by organizations, according to a survey conducted by The New Stack and The Linux Foundation (via the TODO Group). By implementing open source best practices, organizations are helping developers become both more productive and more structured in how they manage the often abundant open source software their businesses rely on.
Thousands of open source projects have participants from organizations with open source offices that consume — and in turn contribute back to — any number of projects. The interest is showing enough results to merit companies considering deeper and more focused approaches to the development of the open source offices they manage.
Open source programs generally have three core characteristics: they 1) execute and communicate the organization’s open source software strategy, 2) maintain license compliance, and, most of all, 3) foster open source culture.
Spider-Man PS4 Teaser Reveals Black Cat In First DLC
Sony has released a short video teasing the first DLC for Marvel's Spider-Man, the upcoming open-world action game developed by Insomniac Games exclusively for the PS4. The video, which you can watch above, offers the first look at Felicia Hardy, better known as Black Cat, sometimes-villain and love interest for Spider-Man. The teaser shows Felicia inviting Spidey to chase and capture her, and we get a glimpse at a sequence where the web-slinger is running along the side of a moving train.
The first DLC for Marvel's Spider-Man is called "The Heist" and will be available from October 23. "As you play the base game, you'll realize that Felicia Hardy, aka Black Cat, is back in town and she's leaving clues around town to toy with Spider-Man," James Stevenson, community director at Insomniac, previously explained. "In Marvel's Spider-Man: The Heist, she finally reveals herself. Featuring new missions and challenges, as well as a brand new faction of enemies and three additional suits to unlock."
This DLC is chapter one in a three-part series that, as a whole, Insomniac is referring to as "The City That Never Sleeps." The second DLC chapter is called "Turf Wars" and launches in November. The third part of the series is titled "Silver Lining" and is set to arrive in December. A bundle that has all three chapters is available now on the US PlayStation Store for $25. However, individual chapters can also be purchased for $10 each when they're released. A Digital Deluxe version of the game is also available for $80/£65, and it has the full game as well as all the DLC.
Discussing game length, Stevenson previously confirmed how long Spider-Man takes to complete, saying it's around 20 hours for the main campaign and side-quests on the default difficulty. However, those who want to be completionists will spend "a lot longer" in the game.
Spider-Man launches on September 7 and reviews will be published on September 4 at 7:00 AM PT / 10:00 AM ET.
Posted by: xSicKxBot - 09-04-2018, 03:33 PM - Forum: Windows
- No Replies
Gaming gets more inclusive with launch of the Xbox Adaptive Controller
Without a doubt, 2018 has been a hallmark year for inclusivity in gaming. From individual platforms and games introducing more features for gamers with accessibility needs to physical hardware like the Xbox Adaptive Controller, there has never before been such a high point for inclusivity in gaming. Available at Microsoft Stores and GameStop Online for $99.99, the first-of-its-kind Xbox Adaptive Controller will be available starting today, so even more gamers from around the world can engage with their friends and favorite gaming content on Xbox One and Windows 10.
The Xbox Adaptive Controller is a product that was ideated and pioneered with inclusivity at its heart. We iterated on and refined it through close partnership with gamers with limited mobility and fan feedback, as well as guidance and creativity from accessibility experts, advocates and partners such as The AbleGamers Charity,The Cerebral Palsy Foundation, Craig Hospital,Special Effect and Warfighter Engaged. Even the accessible packaging the Xbox Adaptive Controller arrives in was an entirely new approach to redefining success in product packaging—directly informed and guided by gamers with limited mobility. It’s truly the collaboration and teamwork from these individuals and groups who helped bring the Xbox Adaptive Controller to gamers around the world. And gaming, everywhere, becomes greater because of that collaborative spirit.
To the gamers and industry professionals around the world who shared their thoughts, feelings and feedback on either the Xbox Adaptive Controller itself or the accessible packaging it ships in—thank you. From gamers like Mike Luckett, a combat veteran based in the US who tested and shared feedback on the controller through the beta program, to gamers in the UK who kindly invited us into their homes and shared which iteration of the accessible packaging they liked most—this day of launch is a thanks to all your contributions. On behalf of gamers everywhere, we share our sincere thanks.
While the response from communities, gamers and press when we introduced the controller in May was remarkable, the true impact the Xbox Adaptive Controller has had with gamers becomes clearer when attending events like E3 in Los Angeles in June, wearing an “Xbox Adaptive Controller” t-shirt. Walking the show floor to run a simple errand, you become bombarded with smiles, greetings and high-fives—shared by gamers of all types—embracing and furthering the fondness of supporting inclusivity in gaming. It’s a powerful sentiment of appreciation for inclusivity, and we’re humbled by the reception.
Beyond the humbling praise from the gaming industry, the Xbox Adaptive Controller has been equally recognized for its innovative approach to inclusive design in gaming. In fact, just today it was announced that the V&A, the world’s leading museum of art, design and performance, has acquired the controller as part of its Rapid Response Collecting program, which collects contemporary objects reflecting major moments in recent history that touch the world of design, technology and manufacturing. It’s an honor and achievement we did not set out to accomplish but are nonetheless moved by the recognition of the team’s passionate work invested in the Xbox Adaptive Controller, helping it stand out as a truly first of its kind product—in gaming and beyond.
Let today be a celebration of inclusivity in gaming—regardless of your platform, community or game of choice. Whether you’re a gamer using the Xbox Adaptive Controller for the first time or new to gaming, welcome to the Xbox family! Inclusivity starts with the notion of empowering everyone to have more fun. That means making our products usable by everyone, to welcome everyone, and to create a safe environment for everyone.
If you’re looking for more information on the Xbox Adaptive Controller, peripherals available today to configure it just for your use, or tips on how to get setup, we’ve got you covered. Learn more about peripherals from our hardware partners such as Logitech, RAM and PDP, used to customize your Xbox Adaptive Controller configuration, here. Visit this page to learn more about using Copilot with the Xbox Adaptive Controller. And here is some general product information to help you learn more about the Xbox Adaptive Controller. Thanks again for joining us on this incredible journey of inclusivity; see you online!
Planet Alpha, a beautiful alien world filled with mystery and danger. Injured, stranded and alone, you must harness the power of night and day as you struggle to survive while being pursued by relentless enemies.
This isn't the Spider-Man you've known before, or seen in a movie. This is an experienced Peter Parker who is more masterful in fighting major crimes in New York City. At the same time he is struggling to balance his tumultuous personal life and career while the fate of nine million New Yorkers rests upon his shoulders.
PLANET ALPHA, a beautiful alien world filled with mystery and danger. Pursued by relentless enemies, you must harness the power of night and day as you struggle to survive.
Posted by: xSicKxBot - 09-04-2018, 09:20 AM - Forum: Lounge
- No Replies
Game Release Dates Of 2019: Shenmue 3, Resident Evil 2, Devil May Cry 5, More
We may be only in the middle of 2018, but there's already an exciting roster of games releasing in 2019. Highly-anticipated games like Anthem, Days Gone, and Kingdom Hearts III make up only a small number of what's ahead. And that's not to mention the all the big games recently revealed at E3, like Resident Evil 2 Remake, Gears 5, and Sekiro: Shadows Die Twice, which we can't wait to get our hands on. To help you keep track of all the games coming out next year, we've compiled a list of all the noteworthy release dates for the biggest ones confirmed to come out in 2019 so far.
More dates are sure to be confirmed as the year goes on, so be sure to check back often as we update this article with new additions or potential changes. But if you're looking for this year's release dates, you can also reference our feature on the game release dates of 2018.
Below you can find a list of the biggest games that don't have explicit release dates but are confirmed to release sometime in 2019. We'll be moving each of these games into the release date sections above as soon as official dates are announced.