Posted by: xSicKxBot - 11-14-2018, 01:10 AM - Forum: Lounge
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Overwatch's New Hero, Ashe, Is Now Live
Blizzard has rolled out a new update for its popular shooter, Overwatch. Patch 1.30 is now available on all platforms--PS4, Xbox One, and PC--and makes a handful of changes to several of the game's maps and characters, along with introducing its newest hero, Ashe.
Unveiled during BlizzCon 2018 earlier this month, Ashe is the the leader of the Deadlock gang and the 29th character to join the Overwatch roster. She arrived on the Public Test Region shortly after her reveal at BlizzCon, but this marks the first time she's available on all platforms. However, at the moment you'll only be able to use her in unranked play; she won't be available in Competitive Play until two weeks after her release.
Ashe is an offensive hero and one of Overwatch's more versatile characters. Her main weapon, The Viper, is a lever-action rifle capable of firing in semi-automatic bursts with a high spread. She can also aim down its sights for precision shots. On top of that, Ashe comes equipped with a Coach Gun, which allows her to deal a lot of damage at a close range and can even send Ashe flying backward if fired at the ground.
Another unique ability at Ashe's disposal is Dynamite. She can throw the explosive onto the battlefield; it will then explode after a short amount of time or immediately if shot. Finally, her Ultimate is BOB, her robotic butler/bodyguard introduced alongside her in the Reunion animated short. When summoned, BOB will charge forward and fire at foes with his arm cannons.
In addition to Ashe, Patch 1.30 makes some general changes to all heroes, as well as a few specific to Mercy, Reaper, Symmetra, and Roadhog. The power of Mercy's ultimate has been increased, while Reaper has been tweaked to make him a more suitable for close-range combat. Roadhog received the biggest set of changes; you can see them all in the patch notes below.
Overwatch November 13 Update Patch Notes
Hero Updates
Mercy
Developer Comments: Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate's strength and let it build up more quickly.
Reaper
Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Symmetra
Developer Comments: It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she's presented with targets to charge up on.
Roadhog
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook's cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We've also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we've increased the overall velocity cap to maintain some of that functionality.
Map Updates
Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps
Bug Fixes
A.I.
Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
Fixed a bug that caused bots to get stuck near Point A on Eichenwalde
Heroes
Brigitte
Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted
Doomfist
Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed
Junkrat
Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire
Lúcio
Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier
Orisa
Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
Reinhardt
Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods
Roadhog
Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles
Symmetra
Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
Torbjörn
Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession
Tracer
Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
Wrecking Ball
Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box
Zarya
Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
Hero Gallery
Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden
Social
Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted
Maps
Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black
Posted by: xSicKxBot - 11-14-2018, 01:10 AM - Forum: Windows
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These teachers are taking their students around the world with Skype
Inspiring students to look beyond themselves
Disale is not alone. Shiva Kumar, who teaches in the sweltering farmlands of southern India, is Asia’s first Skype Master Teacher, a designation for volunteers who use Skype often in their lessons and are willing to train other teachers in how to use it to connect their classrooms.
Through Skype sessions, his students have traveled millions of miles around the world, virtually. Living in a flat, hot region, Kumar’s students were amazed when they experienced a Skype call with an Arctic research team. “It was eye-opening for them to discover that such a cold region exists in the world,” he says.
After more than a thousand interactions with classrooms or experts in dozens of countries since 2015, he’s still amazed by the surprising lessons learned.
Take the time his class of 8- to 10-year-olds had a Skype call with kids in a Kenyan refugee camp. “We found out that six kids were sharing one textbook there, and my students were shocked to learn of the difficulties they have and yet see the empathy flowing among them despite it all,” Kumar recalls. “My students realized there are a lot of poor people in the world, and it inspired them to start sharing more amongst themselves. Even small things like lunch, or a pencil or eraser, or sports equipment — they began sharing everything.”
“We’ve had sessions with 78 different countries,” says Kumar. “But in spite of all that diversity, the sense of commonality is what comes through to the kids. When they laugh and share things, that’s what they identify: oneness within diversity.”
For this year’s Skype-a-Thon the students in Kumar’s 10 STEM classes will bring their sleeping bags to school so they can do eight-hour shifts of 30-minute Skype sessions. The two-day marathon of virtual travel has become a staple for Kumar’s classes ever since they did the first one four years ago, when the students’ connections with classrooms around the world spanned more than a million miles. The kids decorate their school with lights and showcase their Indian culture through traditional dances and musical instruments, as well as modern STEM projects.
Disale will also be participating in the Skype-a-Thon, where he will be connecting 30 classrooms across 17 countries. Last year, almost half-a-million students from more than 90 countries participated, traveling 14.5 million miles. The goal is to meet or exceed those figures this year. For every 400 miles virtually traveled in the Skype-a-Thon, Microsoft will donate the resources for a student to attend school in one of the nine WE Villages in Asia, Africa, and Latin America, with a goal of helping 35,000 kids.
Continuing the quest to become a command-line power user, in this installment, we will be taking on the find command.
Jack Wallen already covered the basics of find in an article published recently here on Linux.com. If you are completely unfamiliar with find, please read that article first to come to grips with the essentials.
Done? Good. Now, you need to know that find can be used to do much more than just for search for something, in fact you can use it to search for two or three things. For example:
find path/to/some/directory/ -type f -iname '*.svg' -o -iname '*.pdf'
This will cough up all the files with the extensions svg (or SVG) and pdf (or PDF) in the path/to/directory directory. You can add more things to search for using the -o over and over.
You can also search in more than one directory simultaneously just be adding them to the route bit of the command. Say you want to see what is eating up all the space on your hard drive:
find $HOME /var /etc -size +500M
This will return all the files bigger than 500 Megabytes (-size +500M) in your home directory, /var and /etc.
Additionally, find also lets you do stuff with the files it… er… finds. For example, you can use the -delete action to remove everything that comes up in a search. Now, be careful with this one. If you run
# WARNING: DO NOT TRY THIS AT $HOME find . -iname "*" -delete
find will erase everything in the current directory (. is shorthand for “the current directory“) and everything in the subdirectories under it, and then the subdirectories themselves, and then there will be nothing but emptiness and an unbearable feeling that something has gone terribly wrong.
Please do not put it to the test.
Instead, let’s look at some more constructive examples…
Moving Stuff Around
Let’s say you have bunch of pictures of Tux the penguin in several formats and spread out over dozens of directories, all under your Documents/ folder. You want to bring them all together into one directory (Tux/) to create a gallery you can revel in:
Once you have the basics of modifying files using find under your belt, you will discover all sorts of situations where it comes in handy. For example…
A Terrible Mish-Mash
Client X has sent you a zip file with important documents and images for the new website you are working on for them. You copy the zip into your ClientX folder (which already contains dozens of files and directories) and uncompress it with unzip newwebmedia.zip and, gosh darn it, the person who made the zip file didn’t compress the directory itself, but the contents in the directory. Now all the images, text files and subdirectories from the zip are all mixed up with the original contents of you folder, that contains more images, text files, and subdirectories.
You could try and remember what the original files were and then move or delete the ones that came from the zip archive. But with dozens of entries of all kinds, you are bound to get mixed up at some point and forget to move a file, or, worse, delete one of your original files.
Looking at the files’ dates (ls -la *) won’t help either: the Zip program keeps the dates the files were originally created, not when they were zipped or unzipped. This means a “new” file from the zip could very well have a date prior to some of the files that were already in the folder when you did the unzipping.
You probably can guess what comes next: find to the rescue! Move into the directory (cd path/to/ClientX), make a new directory where you want the new stuff to go (mkdir NewStuff), and then try this:
The period (.) tells find to do its thing in the current directory.
-cnewer tells find to look for files that have been changed at the same time or after a certain file you give as reference. In this case the reference file is newwebmedia.zip. If you copied the file over at 12:00 and then unpacked it at 12:01, all the files that you unpacked will be tagged as changed at 12:01, that is, after newwebmedia.zip and will match that criteria! And, as long as you didn’t change anything else, they will be the only files meeting that criteria.
The -exec part of the instruction simply tells find to move the files and directories to the NewStuff/ directory, thus cleaning up the mess.
If you are unsure of anything find may do, you can swap -exec for -ok. The -ok option forces find to check with you before it runs the command you have given it. Accept an action by typing y or reject it with n.
Next Time
We’ll be looking at environmental variables and a way to search even more deeply into files with the grep command.
Black Friday 2018 is going to be the ideal opportunity to grab yourself some video games that you can play with family and friends throughout the holiday season. Sports games are always a great way to pass some time, settle existing feuds, or start new ones, and if you're a fan of basketball, NBA 2K19 is probably something you'll want to consider grabbing.
It seems that most retailers have reached the same discount price for NBA 2K19, with the game available for $30 at Best Buy, Target, and Walmart across both their PlayStation 4 and Xbox One versions. You can find links to them below.
In GameSpot's NBA 2K19 review, Michael Higham said the "core NBA 2K mechanics are challenging and rewarding" and that it offers a variety of game modes to enjoy. "If you want to immerse yourself in the sport and culture, NBA 2K19 has you covered with a breadth of content," he continued. "But even that has its limitations after several years of iterations. Although those willing to grind for everything will eventually get rewarded, the system of VC still comes off as exploitative. But there's a lot of fun to be had in NBA 2K19 despite its flaws, especially if you have a strong love for the sport.
"NBA 2K19 dishes out what you'd expect from the franchise: accessible yet deep core mechanics that often work just right and occasionally falter. Beyond that, there’s a full roster of ways to enjoy the sport thanks to a robust package of game modes."
If you'd like to see more of the deals that Best Buy, Target, and Walmart have on offer, check out our full Black Friday 2018 roundup. Along with video game hardware and software, you'll also find some of the noteworthy discounts on TV sets and other entertainment equipment that we've seen in the lead up to Black Friday.
Posted by: xSicKx - 11-13-2018, 11:45 AM - Forum: Lounge
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Stan Lee, the man responsible for much of the Marvel Universe, has died ... Stan's daughter tells TMZ.
We're told an ambulance rushed to Lee's Hollywood Hills home early Monday morning and he was rushed to Cedars-Sinai Medical Center. We're told that's where he died.
Lee had suffered several illnesses over the last year or so -- he had a bout of pneumonia and vision issues.
Stan started Marvel with Jack Kirby in 1961 with The Fantastic Four. He went on to create Spider-Man, Black Panther, The Incredible Hulk, X-Men, Iron Man and The Avengers.
Stan made cameo appearances in many of the Marvel movies.
Lee had a rocky relationship with Marvel once the company went full-tilt Hollywood. He sued the company in 2002 for royalties he said he was owed for the first "Spider-Man" movie. Three years later he settled the case for $10 million.
"Spider-Man: Into The Spider-Verse" is the latest installment of the film's franchise and will be released next month.
Lee is survived by his daughter, J.C. His wife of 69 years, Joan, died in 2017.
J.C. tells TMZ, "My father loved all of his fans. He was the greatest, most decent man."
11th November 1916, a young photographer leaves Canada to join the Western Front in Europe. The same day, a German technician is told that his son is missing in action on the front? They will discover the reality of war, crossing paths, on the front, and the rear, trying to preserve their humanity for their loved ones in the face of disastrous events? If they can come back. At 11am the 11th Day of the 11th Month of year 1918, they will face the biggest decision of their lives? This is the moving story of the end of World War One. [Bandai Namco]
Posted by: xSicKxBot - 11-13-2018, 10:47 AM - Forum: Lounge
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Red Dead Redemption 2 Guides, Tips, And Cheat Codes
Red Dead Redemption 2 is finally here. Rockstar's new open-world western game is now available on both PS4 and Xbox One, and it presents players with a massive, deep open world to explore. The main story alone will take you in the neighborhood of 50 hours to complete, and that's before engaging in much of its side content--and all of this is to be followed by Red Dead Online in November, the game's online multiplayer component.
To help you make the most of the experience, we've put together numerous guides and tips, tackling both specific aspects of the game and a broader array of things you should be aware of before starting. Rockstar has opted not to hold your hand with many features in the game, leaving it to you to either discover them or find them hidden away in menus. We'll also be taking a look at some of these examples to ensure you're aware of everything the game has to offer.
We've got plenty of other guides and tips on the way, and we'll continue to update the list below with all of them. While you wait to actually get your hands on the game, be sure to check out our RDR 2 review.
Cheats
One potentially big aspect of the new game is cheat codes. Like GTA V before it, RDR 2 allows you to use cheats and even has an entire menu available for the feature. However, at this early stage, we don't actually know what all of them are; at least some are cleverly hidden in newspapers in-game. We'll be doing our best to hunt these down and will report back as they are uncovered--you can see those we've been able to confirm in our list of all the Red Dead 2 cheats. In the meantime, we've also got a rundown on the best RDR2 cheats that are worth a try.
Do You Need To Play Red Dead Redemption First?
Red Dead Redemption 2 is the third game in the Red Dead series, though it's only closely connected to its direct predecessor. However, RDR 2 is a prequel, taking place years before the events of the first RDR. If you've played the previous game, you'll recognize the names and faces of many of its characters, including RDR protagonist John Marston. We dive into whether you should play RDR first in our feature, but whatever choice you make, you should give our Red Dead Redemption story recap a look to refresh your memory--or fill in the holes for the first time.
Tips To Know Before Starting
As with any game, it can be useful to start with certain knowledge in hand. That's certainly true of RDR 2, which is a dense game full of various systems that interact with each other. With that in mind, we've put together a list of key tips you should know before booting up the game for the first time. We've kept spoilers to a minimum, but you'll want to be aware, for instance, that side missions can expire if you don't get to them quickly enough.
How To Make Money Fast
As an outlaw, you're after money, but not necessarily out of sheer greed. Whether your motivation is the betterment of your gang and its members or because you simply want a new gun and horse, you're going to want to get your hands on as much money as possible. With that in mind, we've put together a guide on how to make money quickly.
Outfits And Climates
Among the ways Red Dead 2 tries to immerse you in its world is with its climates. You'll have to account for temperatures if you want to maximize your performance, wearing appropriate clothing depending on where in the world you are. We've rounded up all of the outfits we've come across so far to give you an idea of what you can find.
Things The Game Doesn't Tell You
As you play and share stories with friends, you may come to realize there are any number of things the game doesn't tell you. There are various interesting details and tidbits you could miss because Rockstar isn't throwing them in your face, so we've done our best to round up a number of these so you don't miss out on some opportunities during the course of your adventures.
How Do Morality And Honor Work?
Among the many systems you'll find in Red Dead 2 is honor. Arthur Morgan may be a criminal no matter what choices you make, but there are degrees to which he is a bad guy. That comes into play with morality and honor, as your actions will either boost or lower your honor. Pressing down on the D-pad allows you to see this at any time, and something as simple as greeting a passerby will allow you to build it up. Aside from how people react to you, it's worth being aware of the implications of your honor--Good Guy Arthur will get discounts at stores, which is one way to save some cash.
Some Side Missions Can Expire
If you're a completionist, the thought of optional missions disappearing is downright awful. But whatever your approach to playing games like Red Dead 2, you should absolutely engage with some of the optional content involving your gang. These sequences feature some of the best character moment in the game, but if you advance far enough in the story, some of these missions will go away whether or not you've done them. You can find out more about how this works in our PSA on side missions expiring.
How Do I Fast Travel?
Fast travel does exist in RDR2, although it's not something you'll do by selecting a point on your map and warping there. The means for quickly moving around involve using actual modes of transportation, such as stagecoaches. Provided you have the patience, you're much better off running or taking your horse, because you'll encounter some of the game's most interesting content that way. But if speed is of the essence, consult our explanation of how fast travel works.
All The Guns
As noted above, money is at a premium, so you don't necessarily want to buy every weapon you lay your eyes on. You may want to plan ahead, so we've rounded up all of the guns we've discovered so far in order to give you a sense of what awaits.
Health, Stamina, Dead Eye, And Horse Cores And Bars Explained
One of the many new wrinkles in Red Dead 2 is the Core system, which dictates a variety of aspects of your character. It can be a bit complex to wrap your head around, with Cores influencing bars but bars being used before Cores, among other thing. Do yourself a favor and get a good grasp on this key system by checking out our guide to how Cores work.
Fishing Tips
Early in the game, you'll gain the ability to fish, which can be a fun mini-game to kill some time with. You can get by without much strategy, but if you're interested in getting the biggest, legendary fish that existing in Red Dead's world, you should consult our fishing guide for tips and legendary fish locations.
How To Find The Legendary Animals And Pelts
During Chapter 2, you'll encounter your first Legendary Animal--an enormous Grizzly Bear. From here, you'll be able to track and hunt the game's rarest animals, some of which will require added firepower. If you want to know the location of every single elusive animal in Red Dead 2's world, go check out our Legendary animal sand pets guide for guidance on how to find them, and what to do with that legendary bear pelt.
Perks Guide: Trinkets, Talismans, And The Crafting Components You Need
Perks offer improvements to Arthur's overall abilities that are unlocked by obtaining Talismans and Trinkets, which are primarily crafted at Fences. You'll need parts from Legendary Animals to craft them. Others are rewarded to you by completing specific missions under special conditions. Check out our Perks guide offering a detailed run down all of the Talismans we've found so far, what they do, and what you need to unlock them.
The Best Horses And Where To Find Them
There is no singular "best horse" in the game. There are only strong breeds that fair much better than the standard breeds you encounter early on. Speaking on the different types: the Arabian, Turkoman, and Missouri Fox Trotter breeds stand out as the most well-rounded and top-tier. Here's our best horses guide offering details on each.
Hidden Weapons You May Have Missed
There are a number of weapons to find in the massive world of Red Dead 2. However, some of these can't be bought from weapon shops, and they can be easily missed if you aren't paying attention. With this in mind, we pulled together a list of weapons that can take some extra effort to find, but are among the game's most interesting tools for combat. In addition to personalized six-shooters from legendary Gunslingers, there are also melee weapons that can be traced back to ancient cultures lost to time. Go check out our guide on how to find these hidden weapons.
Where To Sell Stolen Items: Every Fence Location In Red Dead Redemption 2
Fences--merchants, not boundary markers--in Red Dead Redemption 2 are the only businesses that will buy goods you've found while looting strangers and rifling through private property, and by gum, they sure are hard to find. Considering the size of RDR2's map, and that there are only four fences in all the land, odds are you may be wondering where they're hiding. We've got a handy reference guide to help locate the black-market traders that peddle in illicit goods.
How To Start All The Challenges
As you play Red Dead 2, you'll start to see notifications informing you that you've completed a challenge. Now this all sounds fine and dandy, but you're likely asking yourself: "What does completing challenges do? Heck, why should I even bother completing them?" That's a fair question, and we're here to answer it. Here's our challenge guide containing details our each, as well as specifics on what you earn.
Posted by: xSicKxBot - 11-13-2018, 10:47 AM - Forum: Windows
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Educators: Prep for computer science week in Nov. 20 TweetMeet
Calling all classrooms with up-and-coming coders and app makers-to-be: Computer Science Education Week is happening on December 3 – 9 this year. In celebration of this event, our 14 global hosts are excited to offer you a new #MSFTEduChat TweetMeet on Computer Science, Hour of Code and Computational Thinking.
Joining from all over the world, our hosts hope to inspire you in empowering your students to prepare for their futures. For a glimpse of what’s in store, catch up on the most recent #HackTheClassroom event and watch some changemakers in action.
This month’s TweetMeet also dives into Voyage Aquatic, a brand-new Minecraft Hour of Code tutorial just launched in close partnership with Code.org (@codeorg).
We offer a total of 8 language tracks this month: In addition to English, you can also participate in Español (Spanish), Italiano (Italian), Português (Portuguese),اللغةالعربية (Arabic), Sprski (Serbian), Deutsch (German) and Nederlands (Dutch).
For each language track, we have one or more hosts to post the translated questions and respond to educators. As always, we’re super grateful to all current and former hosts who are collaborating closely to provide this service.
The #TweetMeetXX hashtags for non-English languages are to be used together with #MSFTEduChat so that everyone can find the conversations back in their own language. For example: Portuguese-speaking people use the combination #TweetMeetPT #MSFTEduChat. English-speaking educators may all use #MSFTEduChat on its own.
Post-event summary: We will publish a new post after this #MSFTEduChat event summarizing the key lessons from the conversations during the TweetMeet. The hosts will collaborate to curate a top selection of the tweets and trends they found most significant. For even more highlights from the TweetMeet, the blog post will offer multiple Twitter Moments – curated stories and conversations from Twitter. Look for this blog post soon after the event.
TweetMeet fan? Show it off on your Twitter profile: Every month more people discover the unique nature of the TweetMeets and become passionate about them. Well, you can now show your passion for the TweetMeets right from your Twitter page. The dimensions of our Twitter Header Photo are 1500×500 – the perfect size for your Twitter profile. Get this month’s image here: #MSFTEduChat Twitter Header Photo.
Why join the #MSFTEduChat TweetMeets?
TweetMeets are monthly recurring Twitter conversations about themes relevant to educators, facilitated by Microsoft Education. The purpose of these events is to help professionals in education to learn from each other and inspire their students while they are preparing for their future. The TweetMeets also nurture personal learning networks among educators from across the globe.
We’re grateful to have a support group made up exclusively of former TweetMeet hosts, who volunteer to translate communication and check the quality of our questions and promotional materials. They also help identify the best candidates for future events, provide relevant resources, promote the events among their networks, and, in general, cheer everybody on.
When and how can I join?
Join us Tuesday, November 20 from 10 a.m. to 11 a.m. PDT on Twitter using the hashtags #MSFTEduChat, #CS, #HourofCode, #CSEdWeekand#MicrosoftEDU (which you can always use to stay in touch with us). To find the event time for your specific location, use this time zone announcer.
From our monthly surveys we know that you may be in class at event time, busy doing other things or maybe even asleep – well, no problem! All educators are most welcome to join after the event. Simply take a look at the questions below and respond to these at a day and time that suit you best. You can also schedule your tweets in advance. In that case, be sure to quote the entire question and mention the hashtag #MSFTEduChat, so that everyone knows the right question and conversation to which you are responding.
How can I best prepare?
To prepare for the #MSFTEduChatTweetMeet, have a look at the questions we crafted this time.
[embedded content]
We’ve also lined up the following resources that cover Minecraft’s Code Builder, a useful Computer Science curriculum and a convenient course on how you can bring Computational Thinking into your classroom:
Our hosts have also assembled this great Flipgrid:
TweetMeet Questions
Hosts
All 14 hosts have been carefully recruited from across the globe based on their expertise in and passion for engaging their students in Computer Science, Hour of Code and Computational Thinking:
Alfred Thompson @alfredtwo (High school computer science teacher from New Hampshire, USA)
Amanda Calitz @AmandaCalitz (MIE Expert, MIE trainer 21CLD lecturer at the University of the Witwatersrand- Johannesburg, South Africa)
Amanda Ford @aford78 (West College Scotland Games lecturer, MIE Expert, CoderDojo Mentor & Mini Game Jam organiser – Glasgow, Scotland)
Areej Alghamdi @Areejabdullahsa (MIE Expert, MIE trainer – Jeddah city, The Kingdom of Saudi Arabia)
Brian Dang @8bitclassroom (Program Manager on Microsoft PowerApps, maker of educational apps – Bellevue, WA USA)
Francisco Tejeira @ftejeirab (ICT Coordinator and Digital Design Teacher at SEK Alborán International School, MIE Expert – Almerimar, Spain)
Marco Neves @mbrasneves (MIE Expert, Computer Science Teacher, Educational Project Coordinator and Teacher Trainer – Batalha, Portugal)
Michael Drezek @m_drez (District Technology Integrator/TOSA at Lake Shore CSD. MIE, Minecraft Global Mentor, Flipgrid Global Rockstar, Ignite Speaker – Angola, NY, USA)
Monia Mahmoudi @mannou77 (MIE Expert, Computer science teacher, International School Award coordinator ,leading teacher of Europe code week in my country – Sidi Bouzid, Tunisia)
Olalekan Adeeko @lincolndemo (ICT Teacher, MIE Expert and co-founder of Codeliners – Abeokuta, Ogun State, Nigeria )
Patricia Gartland @p_gartland (CEO/Superintendent School District No. 43 – Learning Without Boundaries – Success In Life For All, International Educator – Coquitlam, BC, Canada)
Pauline Maas @4pip (Teacher ICT Special Education Needs, Author of 5 coding books for children, giving lots of lectures and workshops to teachers how they can implement Computational Thinkings in their schools – Netherlands)
Sacha van Straten @svanstraten (Head of ICT, Computing & Digital Learning. MIE. MA in Computing Education – Windsor, England)
As of November 2018, the TweetMeet Team is proud to be joined by Anica Tričković. This educator from Serbia is well-known among Microsoft educators for coordinating the highly popular, multi-lingual SuperSway TweetMeet invitations that the hosts collaborate on every month. As a member on the TweetMeet Team, Anica will continue to collaborate with the hosts, guide them through their preparations for the event, and keep the resources up-to-date. You can follow Anica on Twitter @AnicaTrickovic.
What are #MSFTEduChat TweetMeets?
Every month Microsoft Education organizes social events on Twitter targeted at educators globally. The hashtag we use is #MSFTEduChat. A team of topic specialists and international MIE Expert teachers prepare and host these TweetMeets together. Our team of educator hosts first crafts several questions around a certain topic. Then, before the event, they share these questions on social media. Combined with a range of resources, a blog post and background information about the events, this allows all participants to prepare themselves to the full. Afterwards we make an archive available of the most notable tweets and resources shared during the event.
Please connect with TweetMeet organizer Marjolein Hoekstra @OneNoteC on Twitter if you have any questions about TweetMeets or helping out as a host.
C&C Rivals is A Great Mobile RTS with a Monkey on its Back
By Brandon Casteel13 Nov 2018
Players first thought EA had killed the Command & Conquer franchise in 2010, when they discovered Command & Conquer 4 had made radical departures from the series’ standards and that the campaign was something of a dumpster fire. Players then thought EA had killed C&C in 2012, when Tiberium Alliances took the franchise into the world of the then-popular browser-based grind of ‘MMORTS’.
They for sure thought EA had killed C&C in 2013 when the company announced, then canned, Command & Conquer Generals 2.
But then, in the year of our Lord 2018, we saw Uncanny Valley Kane in the ad for a new… mobile C&C title called ‘Rivals’, and we knew it had finally jumped the shark. This was the end, we were in the darkest timeline.
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Only Command & Conquer Rivals is a surprisingly good game. It’s been in beta since August, and, well, it’s impressed many. The gameplay is deep and responsive, the unit designs are fun; the dev studio has managed to create an accessible and enjoyable strategy game that just so happens to be Command & Conquer flavored.
It’s due to release on December 4th as a Free-to-Play game although mobile developers (especially attached to big publishers) struggle to find pay models that make everyone happy. So far, EA have done admirable work at minimizing the impact of freemium mechanics on the game, but that’s unlikely to convince anyone who fundamentally dislikes loot box economics.
Core Gameplay Experience
Before we look at how EA is hoping to get people to pay for things, let’s look at what it is people are paying for. What is Command & Conquer Rivals and how does it work? When evaluating this title, let’s first leave out the “Command & Conquer” part, and just evaluate it on the game’s own merits.
When you look at the game this way, you find Rivals actually a really solid mobile strategy game. Far from being the 0-dimensional money grab that people often fear (or assume) that mobile games often are, Rivals has a well-considered and solid gameplay structure. It starts with the player choosing one of the game’s factions (either GDI or Nod) and building a ‘deck’ of units to bring into battle.
Battle itself starts with the player and their opponent loading into the battlefield. Unlike the vast majority of PC RTS, C&C: Rivals shows you the whole map at once; no panning or zooming is allowed or even necessary. While this might seem off-putting to the PC RTS enthusiast, it works really well on mobile. The reality of panning around while trying to direct your army by tapping on the game space is less than ideal, and plenty other games have fallen fowl of this.
You’ll quickly find that the watchword for Rivals’ design is ‘focus’. Base-building sort-of exists in the game, but it serves more as a mechanism for gating access to certain unit types behind the cost of the structure that unlocks the unit. So, pay 40 Tiberium for the War Factory, and you can instantly access any units any units in your deck that require that structure. The systems are pared down to the most straightforward implementation, with substantial care taken to preserve depth.
Ultimately players are fighting for control over 2 or 3 control points on the map. Own more of them than your opponent and you’ll start working on building up the missile launch timer. Whoever owns the missile when it finally launches, gets a hit on their opponent’s base structure. Two such hits, the base is down and you win.
So far, I’ve been truly impressed with the unit design and the nuance and control you can get out of the game. Unlike popular mobile RTS-likes Clash Royale and clones, you have full control of your units, which is a wonderful breath of fresh air in the mobile competitive strategy space.
About That Monkey…
Yeah, now it’s time to talk about the ugly bugbear of mobile games: The freemium economy. Clash Royale fans will have a good idea of how this all breaks down. If not, allow me to illuminate you.
You earn loot boxes by playing the game. Some of them come from winning, and some come on a Pavlovian schedule: every 12 hours, you have a new crate of goodies to open. Inside of crates are a couple of things: cash to upgrade your units, Diamonds (sometimes) to do so more cost efficiently.
Diamonds, of course, are mostly acquired via real currency. That is, your hard-earned money.
You can spend Diamonds to acquire better loot boxes that contain better stuff: more cards, more rare card types, and all of that jazz. Cards themselves, of course, are used in conjunction with cash to upgrade units. There are some differences from the standard system, as there is in every mobile game that’s trying to feel original, but they don’t have a lot of oomph to them.
Cards are the lifeblood of the economy of games like this. You need them to unlock new unit types, which in Rivals are also locked behind your player level. You don’t get access to more complex unit types until you’ve stuck around for a while to prove yourself. That’s not to say that you’re screwed unless you’ve put tons of hours into the game: the most-used units, even in the higher leagues, are quite often the starter units you acquire early. These units, like Nod attack bikes or Flame Troopers, GDI Talon and Titan, the Nod Rockworm… a lot of the starter units are really consistent and well performing.
But, there’s always an exception that proves the rule. There are some really high-impact units that can feel downright unfair to not have. One of the best examples of this is Nod’s Inferno bomber, and the GDI Disruptor vehicle. While not in every deck, these are such high impact units that it can REALLY feel nasty to fight against them without having used them yourself.
It’s probably intentional, right? You put enough time into the game to see these units, but not enough to earn them. You lose to one and think it’s so unfair that you don’t have it yet. Maybe, you’re tempted to plop some cash down to acquire some of those units, or to level up a unit that is under performing. This stuff probably happens a bit.
Keeping Up with the Joneses
Full disclosure here, I’ve personally spent $30 on the game myself. Not all at once mind: I was in the beta for quite some time before they introduced the store at all, but my purchases can be broken down as follows:
I bought a $10 pack when the store launched, mostly just out of gratitude and appreciation for the gameplay experience.
I later bought another $10 bundle when the Shockwave Trooper infantry was released, and I really wanted to level mine up after unlocking them. They’re one of my favorite units in the game and having a GDI answer to the Nod flame trooper was a good feeling to me. $10 worth of feelings, apparently.
The other $10 I spent on the game was on Diamonds, the game’s premium currency.
Another one of my favorite units is the Nod Tick Tank, which burrows into the ground when it stops moving and takes 50% less damage when burrowed. It had a $40 or $50 USD bundle when it launched, and I flatly refused to purchase the unit cards for that price. Likewise, the $20 bundle for the Nod Chemical Buggy unit when it released. I can’t bring myself to spend more than $10 at a time on a mobile game, and so far, I’ve spent about the equivalent of a full-priced PC game.
Regarding the Diamonds – I’ve earned a decent amount of them for free, which was then boosted by the $10 exchange I purchased. I spent them on, mostly, the game’s free coin currency, which you spend to level up units. One of the more vaguely frustrating (though well meaning) design choices is the fact that you level up units 3 times with coins for every one time you spend cards to level them. This makes sense to me, as far as it goes: you can still make your units more powerful without having to have acquired the 350 cards or whatever it’d take to level them all the way up to the next big power bracket. 350 cards is the bracket to take a Common type unit to level 9, if you’re wondering.
Skinner’s Box
I will admit I’m probably close to being an ideal customer for this kind of game. I have the liquid funds to spend, so $5 or $10 isn’t that big of a deal if the urge strikes me. Saying that, I don’t obsess over unit level or unlocking absolutely everything. I happily ignored the Nod Stealth Tank, for instance, until I unlocked it naturally, and I’m not sure I’ve ever used it in combat. Ditto the GDI Sniper (though this does seem like a fun unit to play with) or GDI Mammoth Tank. There’s actually a decent percentage of units I don’t bother leveling up or messing with, because they don’t really support how I want to play.
I can be induced into spending $5 here or there on coins to lessen the frustration of earning coins by playing. And that adds up over time. $30 looks like a lot when you see it all at once and is a bit disconcerting when it’s staring me in the face like that. You can spend $20 on AirMech on PC, for instance, and get the core experience. In Rivals, you can just happily shell out $5 or $10 a month as long as you play the game, if you’re not careful.
And what, after all, did that $30 get me? Perhaps a slight bump to the power level of some of my units? It’s perhaps had a cumulative effect on my ability to win games; being able to get that Shockwave Trooper, which is a really solid choice for combating both early and late game infantry, might’ve won me a match or two. But I haven’t touched the new Drone unit that’s been popular in the game lately: I don’t really care about keeping up with the meta that way. I win about 55-65% of my games, and have won matches against players with higher, and lower, level units than myself. The game has a very strong counter system, so if you’re pointing your units at the right targets and keeping your enemy on the back foot, it can be really hard to pin any particular victory or loss to what the player might’ve spent.
There are outliers of course: I’ve faced people who have probably paid a lot more into the game than I have: maxed out units while I’m running around with some under levelled cards. Some have turned my way, some haven’t.
Something that is both interesting and frustrating about the loot box pay mode is, since it’s random and many of the individual loot items mean so little, it’s really tricky to pinpoint what progress or success can be specifically tied to money spent. There is a measurable impact of course, but it’s obfuscated through randomness and mitigated by the aforementioned counter system.
That being said, I do greatly enjoy the game. I don’t mind tipping a nod to the developers every now and again, if their prices suit my spending requirements.
But even though C&C Rivals is a surprisingly good game, it doesn’t really excuse the pay model. The loot box system popularized by Clash Royale is still one of the friendlier ones out there, but it can definitely put a bad taste in the mouth of even someone who doesn’t have a conceptual problem with free to play systems.
Like everything else with the game, the pay model has been trending in the right direction. The developers are learning and seem to really care about keeping their players happy. Hopefully they’ll continue to move in that direction and launch and beyond will see them able to iterate their way to a point where non-paying players are happy.
We’ll be back with our official thoughts when Command & Conquer Rivals launches worldwide (for iOS and Android) on December 4th.
Posted by: xSicKxBot - 11-13-2018, 06:10 AM - Forum: Lounge
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Strategy guide publisher Prima Games is shutting down
Newsbrief: Prima Games, a longtime mainstay in the printed strategy guide business, is closing its doors for good. The publisher’s parent company DK announced this week that the company is winding down operations and will close down after 28 years in business.
The shutdown comes as a result of what DK described as a “significant decline” in its video game business, reflecting a years-long change that has seen strategy guides shift from a printed resource to a primarily online one.
According to sources speaking to EGM, all three of the companies offices are being shut down as a result. While details about the New York office are unknown, the Roseville location is due to close later this month, while the Indianapolis office will continue on with a reduced staff until March 2019 to publish the remainder of Prima’s currently announced strategy lineup.